2021-03-31 17:47:27 +00:00
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#include "MotionController.h"
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using namespace Pinetime::Controllers;
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void MotionController::Update(int16_t x, int16_t y, int16_t z, uint32_t nbSteps) {
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this->x = x;
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this->y = y;
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this->z = z;
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this->nbSteps = nbSteps;
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}
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bool MotionController::ShouldWakeUp(bool isSleeping) {
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if ((x + 335) <= 670 && z < 0) {
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if (not isSleeping) {
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if (y <= 0) {
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return false;
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} else {
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lastYForWakeUp = 0;
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return false;
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}
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}
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if (y >= 0) {
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lastYForWakeUp = 0;
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return false;
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}
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if (y + 230 < lastYForWakeUp) {
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lastYForWakeUp = y;
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return true;
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}
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}
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return false;
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}
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2021-04-02 14:56:14 +00:00
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void MotionController::IsSensorOk(bool isOk) {
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isSensorOk = isOk;
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}
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