HR Sensor : Add start/stop button to the HeartRate app (the HR sensors stays ON when the app is closed), display the HR value on the Clock app.

This commit is contained in:
Jean-François Milants
2021-01-17 10:39:46 +01:00
parent c82c22650c
commit 04063cf0af
12 changed files with 98 additions and 35 deletions

View File

@@ -8,13 +8,25 @@ using namespace Pinetime::Applications::Screens;
extern lv_font_t jetbrains_mono_extrabold_compressed;
extern lv_font_t jetbrains_mono_bold_20;
const char* ToString(Pinetime::Controllers::HeartRateController::States s) {
switch(s) {
case Pinetime::Controllers::HeartRateController::States::NotEnoughData: return "Not enough data,\nplease wait...";
case Pinetime::Controllers::HeartRateController::States::NoTouch: return "No touch detected";
case Pinetime::Controllers::HeartRateController::States::Running: return "Measuring...";
namespace {
const char *ToString(Pinetime::Controllers::HeartRateController::States s) {
switch (s) {
case Pinetime::Controllers::HeartRateController::States::NotEnoughData:
return "Not enough data,\nplease wait...";
case Pinetime::Controllers::HeartRateController::States::NoTouch:
return "No touch detected";
case Pinetime::Controllers::HeartRateController::States::Running:
return "Measuring...";
case Pinetime::Controllers::HeartRateController::States::Stopped:
return "Stopped";
}
return "";
}
static void btnStartStopEventHandler(lv_obj_t *obj, lv_event_t event) {
HeartRate *screen = static_cast<HeartRate *>(obj->user_data);
screen->OnStartStopEvent(event);
}
return "";
}
HeartRate::HeartRate(Pinetime::Applications::DisplayApp *app, Controllers::HeartRateController& heartRateController) : Screen(app), heartRateController{heartRateController} {
@@ -30,7 +42,7 @@ HeartRate::HeartRate(Pinetime::Applications::DisplayApp *app, Controllers::Heart
label_hr = lv_label_create(lv_scr_act(), NULL);
lv_label_set_style(label_hr, LV_LABEL_STYLE_MAIN, &labelBigStyle);
lv_obj_align(label_hr, lv_scr_act(), LV_ALIGN_CENTER, -70, 0);
lv_obj_align(label_hr, lv_scr_act(), LV_ALIGN_CENTER, -70, -40);
lv_label_set_text(label_hr, "000");
lv_label_set_text(label_bpm, "Heart rate BPM");
@@ -40,13 +52,19 @@ HeartRate::HeartRate(Pinetime::Applications::DisplayApp *app, Controllers::Heart
label_status = lv_label_create(lv_scr_act(), NULL);
lv_label_set_text(label_status, ToString(Pinetime::Controllers::HeartRateController::States::NotEnoughData));
lv_label_set_style(label_status, LV_LABEL_STYLE_MAIN, labelStyle);
lv_obj_align(label_status, label_hr, LV_ALIGN_OUT_BOTTOM_MID, 0, 20);
lv_obj_align(label_status, label_hr, LV_ALIGN_OUT_BOTTOM_MID, 0, 10);
heartRateController.Start();
btn_startStop = lv_btn_create(lv_scr_act(), NULL);
btn_startStop->user_data = this;
lv_obj_set_height(btn_startStop, 50);
lv_obj_set_event_cb(btn_startStop, btnStartStopEventHandler);
lv_obj_align(btn_startStop, nullptr, LV_ALIGN_IN_BOTTOM_MID, 0, 0);
label_startStop = lv_label_create(btn_startStop, nullptr);
UpdateStartStopButton(heartRateController.State() != Controllers::HeartRateController::States::Stopped);
}
HeartRate::~HeartRate() {
heartRateController.Stop();
lv_obj_clean(lv_scr_act());
}
@@ -57,6 +75,7 @@ bool HeartRate::Refresh() {
switch(state) {
case Controllers::HeartRateController::States::NoTouch:
case Controllers::HeartRateController::States::NotEnoughData:
case Controllers::HeartRateController::States::Stopped:
lv_label_set_text(label_hr, "000");
break;
default:
@@ -65,7 +84,7 @@ bool HeartRate::Refresh() {
}
lv_label_set_text(label_status, ToString(state));
lv_obj_align(label_status, label_hr, LV_ALIGN_OUT_BOTTOM_MID, 0, 20);
lv_obj_align(label_status, label_hr, LV_ALIGN_OUT_BOTTOM_MID, 0, 10);
return running;
}
@@ -74,3 +93,23 @@ bool HeartRate::OnButtonPushed() {
running = false;
return true;
}
void HeartRate::OnStartStopEvent(lv_event_t event) {
if (event == LV_EVENT_CLICKED) {
if(heartRateController.State() == Controllers::HeartRateController::States::Stopped) {
heartRateController.Start();
UpdateStartStopButton(heartRateController.State() != Controllers::HeartRateController::States::Stopped);
}
else {
heartRateController.Stop();
UpdateStartStopButton(heartRateController.State() != Controllers::HeartRateController::States::Stopped);
}
}
}
void HeartRate::UpdateStartStopButton(bool isRunning) {
if(isRunning)
lv_label_set_text(label_startStop, "Stop");
else
lv_label_set_text(label_startStop, "Start");
}