replace ScreenList with a single screen in Clock. This removes the tap to switch feature
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79f0fcb07a
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049174bd35
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@ -32,22 +32,25 @@ Clock::Clock(DisplayApp* app,
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notificatioManager {notificatioManager},
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notificatioManager {notificatioManager},
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settingsController {settingsController},
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settingsController {settingsController},
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heartRateController {heartRateController},
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heartRateController {heartRateController},
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motionController {motionController},
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motionController {motionController} {
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screens {app,
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settingsController.GetClockFace(),
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switch (settingsController.GetClockFace()) {
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{
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case 0:
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[this]() -> std::unique_ptr<Screen> {
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screen = WatchFaceDigitalScreen();
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return WatchFaceDigitalScreen();
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break;
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},
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case 1:
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[this]() -> std::unique_ptr<Screen> {
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screen = WatchFaceAnalogScreen();
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return WatchFaceAnalogScreen();
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break;
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},
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/*
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// Examples for more watch faces
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// Examples for more watch faces
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//[this]() -> std::unique_ptr<Screen> { return WatchFaceMinimalScreen(); },
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case 2:
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//[this]() -> std::unique_ptr<Screen> { return WatchFaceCustomScreen(); }
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screen = WatchFaceMinimalScreen();
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},
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break;
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Screens::ScreenListModes::LongPress} {
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case 3:
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screen = WatchFaceCustomScreen();
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break;
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*/
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}
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settingsController.SetAppMenu(0);
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settingsController.SetAppMenu(0);
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}
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}
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@ -56,12 +59,12 @@ Clock::~Clock() {
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}
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}
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bool Clock::Refresh() {
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bool Clock::Refresh() {
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screens.Refresh();
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screen->Refresh();
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return running;
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return running;
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}
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}
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bool Clock::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
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bool Clock::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
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return screens.OnTouchEvent(event);
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return screen->OnTouchEvent(event);
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}
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}
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std::unique_ptr<Screen> Clock::WatchFaceDigitalScreen() {
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std::unique_ptr<Screen> Clock::WatchFaceDigitalScreen() {
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@ -4,8 +4,8 @@
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#include <chrono>
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#include <chrono>
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#include <cstdint>
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#include <cstdint>
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#include <memory>
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#include <memory>
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#include <components/heartrate/HeartRateController.h>
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#include "Screen.h"
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#include "Screen.h"
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#include "ScreenList.h"
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#include "components/datetime/DateTimeController.h"
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#include "components/datetime/DateTimeController.h"
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namespace Pinetime {
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namespace Pinetime {
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@ -47,7 +47,7 @@ namespace Pinetime {
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Controllers::HeartRateController& heartRateController;
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Controllers::HeartRateController& heartRateController;
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Controllers::MotionController& motionController;
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Controllers::MotionController& motionController;
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ScreenList<2> screens;
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std::unique_ptr<Screen> screen;
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std::unique_ptr<Screen> WatchFaceDigitalScreen();
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std::unique_ptr<Screen> WatchFaceDigitalScreen();
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std::unique_ptr<Screen> WatchFaceAnalogScreen();
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std::unique_ptr<Screen> WatchFaceAnalogScreen();
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