Improve sleep time calculation docs
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@ -157,15 +157,20 @@ void DisplayApp::InitHw() {
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}
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TickType_t DisplayApp::CalculateSleepTime() {
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TickType_t ticksElapsed = xTaskGetTickCount() - alwaysOnStartTime;
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// Divide both the numerator and denominator by 8 to increase the number of ticks (frames) before the overflow tick is reached
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// Calculates how many system ticks DisplayApp should sleep before rendering the next AOD frame
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// Next frame time is frame count * refresh period (ms) * tick rate
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auto RoundedDiv = [](uint32_t a, uint32_t b) {
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return ((a + (b / 2)) / b);
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};
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TickType_t elapsedTarget = RoundedDiv((configTICK_RATE_HZ / 8) * alwaysOnTickCount * alwaysOnRefreshPeriod, 1000 / 8);
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// RoundedDiv overflows when numerator + (denominator floordiv 2) > uint32 max
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// in this case around 9 hours
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constexpr TickType_t overflowTick = (UINT32_MAX - (1000 / 16)) / ((configTICK_RATE_HZ / 8) * alwaysOnRefreshPeriod);
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// in this case around 9 hours (=overflow frame count / always on refresh period)
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constexpr TickType_t overflowFrameCount = (UINT32_MAX - (1000 / 16)) / ((configTICK_RATE_HZ / 8) * alwaysOnRefreshPeriod);
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TickType_t ticksElapsed = xTaskGetTickCount() - alwaysOnStartTime;
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// Divide both the numerator and denominator by 8 (=GCD(1000,1024))
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// to increase the number of ticks (frames) before the overflow tick is reached
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TickType_t targetRenderTick = RoundedDiv((configTICK_RATE_HZ / 8) * alwaysOnFrameCount * alwaysOnRefreshPeriod, 1000 / 8);
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// Assumptions
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@ -173,17 +178,17 @@ TickType_t DisplayApp::CalculateSleepTime() {
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// Needed for division trick above
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static_assert(configTICK_RATE_HZ % 8 == 0);
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// Local tick count must always wraparound before the system tick count does
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// As a static assert we can use 64 bit ints and therefore dodge overflows
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// Frame count must always wraparound more often than the system tick count does
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// Always on overflow time (ms) < system tick overflow time (ms)
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static_assert((uint64_t) overflowTick * (uint64_t) alwaysOnRefreshPeriod < (uint64_t) UINT32_MAX * 1000ULL / configTICK_RATE_HZ);
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// Using 64bit ints here to avoid overflow
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static_assert((uint64_t) overflowFrameCount * (uint64_t) alwaysOnRefreshPeriod < (uint64_t) UINT32_MAX * 1000ULL / configTICK_RATE_HZ);
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if (alwaysOnTickCount == overflowTick) {
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alwaysOnTickCount = 0;
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if (alwaysOnFrameCount == overflowFrameCount) {
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alwaysOnFrameCount = 0;
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alwaysOnStartTime = xTaskGetTickCount();
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}
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if (elapsedTarget > ticksElapsed) {
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return elapsedTarget - ticksElapsed;
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if (targetRenderTick > ticksElapsed) {
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return targetRenderTick - ticksElapsed;
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} else {
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return 0;
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}
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@ -240,7 +245,7 @@ void DisplayApp::Refresh() {
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if (lv_task_handler() > 0) {
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// Drop frames that we've missed if drawing/event handling took way longer than expected
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while (queueTimeout == 0) {
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alwaysOnTickCount += 1;
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alwaysOnFrameCount += 1;
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queueTimeout = CalculateSleepTime();
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}
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}
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@ -311,7 +316,7 @@ void DisplayApp::Refresh() {
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if (msg == Messages::GoToAOD) {
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lcd.LowPowerOn();
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// Record idle entry time
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alwaysOnTickCount = 0;
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alwaysOnFrameCount = 0;
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alwaysOnStartTime = xTaskGetTickCount();
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PushMessageToSystemTask(Pinetime::System::Messages::OnDisplayTaskAOD);
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state = States::AOD;
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@ -139,7 +139,7 @@ namespace Pinetime {
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bool isDimmed = false;
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TickType_t CalculateSleepTime();
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TickType_t alwaysOnTickCount;
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TickType_t alwaysOnFrameCount;
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TickType_t alwaysOnStartTime;
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// If this is to be changed, make sure the actual always on refresh rate is changed
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// by configuring the LCD refresh timings
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