Fix LVGL submodule (sorry!)

This commit is contained in:
Jean-François Milants 2021-02-23 21:40:02 +01:00
parent 67c545b1fb
commit 094f98743d
294 changed files with 1 additions and 241414 deletions

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src/libs/lvgl Submodule

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Subproject commit b89c30eafe1397a778ae5d65f108a0ef820de124

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[*.{c,h}]
indent_style = space
indent_size = 4
end_of_line = lf
insert_final_newline = true
trim_trailing_whitespace = true

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open_collective: lvgl

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---
name: Bug report
about: Create a bug report to help us improve
title: ''
labels: ''
assignees: ''
---
<!--
IMPORTANT
Issues that don't use this template will be ignored and closed.
-->
### Perform all steps below and tick them with [x]
- [ ] Check the related part of the [Documentation](https://docs.lvgl.io/)
- [ ] Update lvgl to the latest version
- [ ] Reproduce the issue in a [Simulator](https://docs.lvgl.io/latest/en/html/get-started/pc-simulator.html)
### Describe the bug
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A clear and concise description of what the bug is.
-->
### To Reproduce
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Provide a small, independent code sample that can be used to reproduce the issue.
Ideally this should work in the PC simulator unless the problem is specific to a platform.
Format the code like this:
```c
your code here
```
-->
### Expected behavior
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A clear and concise description of what you expected to happen.
-->
### Screenshots or video
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If applicable, add screenshots to help explain your problem.
-->

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blank_issues_enabled: false
contact_links:
- name: Documentation
url: https://docs.lvgl.io
about: Be sure to read to documentation first
- name: Forum
url: https://forum.lvgl.io
about: For topics like How-to, Getting started, Feature request
- name: CONTIBUTING.md
url: https://github.com/lvgl/lvgl/blob/master/docs/CONTRIBUTING.md#faq-about-contributing
about: The basic rules of contributing
- name: CODING_STYLE.md
url: https://github.com/lvgl/lvgl/blob/master/docs/CODING_STYLE.md
about: Quick summary of LVGL's code style

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---
name: Development discussion
about: Discussion strictly related to the development of the LVGL.
title: ''
labels: ''
assignees: ''
---
<!--
IMPORTANT
Issues that don't use this template will be ignored and closed.
Normal Feature requests should go to the Forum: https://forum.lvgl.io/c/feature-request/9
-->
### Introduce the problem
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A clear and concise description of the problem.
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### Examples and cases
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Mention some examples and cases where the problem or the missing feature is relevant
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### Suggested solution
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# Comment to a new issue.
pullRequestOpened: |
Thank you for raising your pull request.
To ensure that all licensing criteria is met all repositories of the LVGL project apply a process called DCO (Developer's Certificate of Origin).
The text of DCO can be read here: https://developercertificate.org/
For a more detailed description see the [Documentation](https://docs.lvgl.io/latest/en/html/contributing/index.html#developer-certification-of-origin-dco) site.
By contributing to any repositories of the LVGL project you state that your contribution corresponds with the DCO.
No further action is required if your contribution fulfills the DCO. If you are not sure about it feel free to ask us in a comment.

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### Description of the feature or fix
A clear and concise description of what the bug or new feature is.
### Checkpoints
- [ ] Follow the [styling guide](https://github.com/lvgl/lvgl/blob/master/docs/CODING_STYLE.md)
- [ ] Update CHANGELOG.md
- [ ] Update the documentation

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# Number of days of inactivity before an issue becomes stale
daysUntilStale: 21
# Number of days of inactivity before a stale issue is closed
daysUntilClose: 7
# Issues with these labels will never be considered stale
exemptLabels:
- architecture
- pinned
# Label to use when marking an issue as stale
staleLabel: stale
# Comment to post when marking an issue as stale. Set to `false` to disable
markComment: >
This issue or pull request has been automatically marked as stale because it has not had
recent activity. It will be closed if no further activity occurs. Thank you
for your contributions.
# Comment to post when closing a stale issue. Set to `false` to disable
closeComment: false

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name: Build Micropython with LVGL submodule
on:
push:
branches: [ master, dev ]
pull_request:
branches: [ master, dev ]
jobs:
build:
runs-on: ubuntu-latest
steps:
- name: Install SDL
run: |
sudo add-apt-repository -y "deb http://archive.ubuntu.com/ubuntu `lsb_release -sc` main universe restricted multiverse"
sudo apt-get update -y -qq
sudo apt-get install libsdl2-dev
- name: Clone lv_micropython
run: git clone https://github.com/lvgl/lv_micropython.git .
- name: Update submodules
run: git submodule update --init --recursive
- name: Checkout LVGL submodule
working-directory: ./lib/lv_bindings/lvgl
run: |
git fetch --force ${{ github.event.repository.git_url }} "+refs/heads/*:refs/remotes/origin/*"
git fetch --force ${{ github.event.repository.git_url }} "+refs/pull/*:refs/remotes/origin/pr/*"
git checkout ${{ github.sha }} || git checkout ${{ github.event.pull_request.head.sha }}
git submodule update --init --recursive
- name: Build mpy-cross
run: make -j $(nproc) -C mpy-cross
- name: Build the unix port
run: make -j $(nproc) -C ports/unix
- name: Run advanced_demo
run: >
echo "import gc,utime;
utime.sleep(5);
gc.collect();
utime.sleep(5)" |
ports/unix/micropython -i lib/lv_bindings/examples/advanced_demo.py

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name: C/C++ CI
on:
push:
branches: [ master, dev ]
pull_request:
branches: [master, dev ]
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- uses: ammaraskar/gcc-problem-matcher@master
- name: Run tests
run: sudo apt-get install libpng-dev; cd tests; python ./build.py

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on:
issues:
types: [opened, edited]
jobs:
auto_close_issues:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v1
- name: Automatically close issues that don't follow the issue template
uses: lucasbento/auto-close-issues@v1.0.2
with:
github-token: ${{ secrets.GITHUB_TOKEN }}
issue-close-message: "@${issue.user.login}: hello! :wave:\n\nThis issue is being automatically closed because it does not follow the issue template." # optional property
closed-issues-label: "not-template"

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name: Merge master branch to dev
on:
push:
branches:
- 'master'
jobs:
merge-branch:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@master
- name: Merge to dev branch
uses: devmasx/merge-branch@v1.1.0
with:
type: now
target_branch: 'dev'
env:
GITHUB_TOKEN: ${{secrets.GITHUB_TOKEN}}

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on:
push:
# Sequence of patterns matched against refs/tags
tags:
- 'v*' # Push events to matching v*, i.e. v1.0, v20.15.10
name: Create Release
jobs:
build:
name: Create Release
runs-on: ubuntu-latest
steps:
- name: Checkout code
uses: actions/checkout@v2
- name: Create Release
id: create_release
uses: actions/create-release@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} # This token is provided by Actions, you do not need to create your own token
with:
tag_name: ${{ github.ref }}
release_name: Release ${{ github.ref }}
body: |
See the [CHANGELOG](https://github.com/lvgl/lvgl/blob/master/CHANGELOG.md)
draft: false
prerelease: false

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scripts/release/__pycache__
**/*.o
**/*bin
**/*.swp
**/*.swo
tags
docs/api_doc
scripts/cppcheck_res.txt
scripts/built_in_font/lv_font_*

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# Changelog
## v7.10.1
### Bugfixes
- fix(draw) overlap outline with background to prevent aliasing artifacts
- fix(indev) clear the indev's `act_obj` in `lv_indev_reset`
- fix(text) fix out of bounds read in `_lv_txt_get_width`
- fix(text) improve Arabic contextual analysis by adding hyphen processing and proper handling of lam-alef sequence
- fix(delete) delete animation after the children are deleted
- fix(gauge) consider paddigns for needle images
## v7.10.0
### New features
- feat(indev) allow input events to be passed to disabled objects
- feat(spinbox) add inline get_step function for MicroPython support
### Bugfixes
- fix(btnmatrix) fix lv_btnmatrix_get_active_btn_text() when used in a group
## v7.9.1
### Bugfixes
- fix(cpicker) fix division by zero
- fix(dropdown) fix selecting options after the last one
- fix(msgbox) use the animation time provided
- fix(gpu_nxp_pxp) fix incorrect define name
- fix(indev) don't leave edit mode if there is only one object in the group
- fix(draw_rect) fix draw pattern stack-use-after-scope error
## v7.9.0
### New features
- feat(chart) add lv_chart_remove_series and lv_chart_hide_series
- feat(img_cahce) allow disabling image caching
- calendar: make get_day_of_week() public
- Added support for Zephyr integration
### Bugfixes
- fix(draw_rect) free buffer used for arabic processing
- fix(win) arabic process the title of the window
- fix(dropdown) arabic process the option in lv_dropdown_add_option
- fix(textarea) buffer overflow in password mode with UTF-8 characters
- fix(textarea) cursor position after hiding character in password mode
- fix(linemeter) draw critical lines with correct color
- fix(kconfig) handle disable sprintf float correctly.
- fix(layout) stop layout after recursion threshold is reached
- fix(gauge) fix redraw with image needle
## v7.8.1
### Bugfixes
- fix(lv_scr_load_anim) fix when multiple screen are loaded at tsame time with delay
- fix(page) fix LV_SCOLLBAR_MODE_DRAG
## v7.8.0 (01.12.2020)
### New features
- make DMA2D non blocking
- add unscii-16 built-in font
- add KConfig
- add lv_refr_get_fps_avg()
### Bugfixes
- fix(btnmatrix) handle arabic texts in button matrices
- fix(indev) disabled object shouldn't absorb clicks but let the parent to be clicked
- fix(arabic) support processing again already processed texts with _lv_txt_ap_proc
- fix(textarea) support Arabic letter connections
- fix(dropdown) support Arabic letter connections
- fix(value_str) support Arabic letter connections in value string property
- fix(indev) in LV_INDEV_TYPE_BUTTON recognize 1 cycle long presses too
- fix(arc) make arc work with encoder
- fix(slider) adjusting the left knob too with encoder
- fix reference to LV_DRAW_BUF_MAX_NUM in lv_mem.c
- fix(polygon draw) join adjacent points if they are on the same coordinate
- fix(linemeter) fix invalidation when setting new value
- fix(table) add missing invalidation when changing cell type
- refactor(roller) rename LV_ROLLER_MODE_INIFINITE -> LV_ROLLER_MODE_INFINITE
## v7.7.2 (17.11.2020)
### Bugfixes
- fix(draw_triangle): fix polygon/triangle drawing when the order of points is counter-clockwise
- fix(btnmatrix): fix setting the same map with modified pointers
- fix(arc) fix and improve arc dragging
- label: Repair calculate back `dot` character logical error which cause infinite loop.
- fix(theme_material): remove the bottom border from tabview header
- fix(imgbtn) guess a the closest available state with valid src
- fix(spinbox) update cursor position in lv_spinbox_set_step
## v7.7.1 (03.11.2020)
### Bugfixes
- Respect btnmatrix's `one_check` in `lv_btnmatrix_set_btn_ctrl`
- Gauge: make the needle images to use the styles from `LV_GAUGE_PART_PART`
- Group: fix in `lv_group_remove_obj` to handle deleting hidden obejcts correctly
## v7.7.0 (20.10.2020)
### New features
- Add PXP GPU support (for NXP MCUs)
- Add VG-Lite GPU support (for NXP MCUs)
- Allow max. 16 cell types for table
- Add `lv_table_set_text_fmt()`
- Use margin on calendar header to set distances and padding to the size of the header
- Add `text_sel_bg` style property
### Bugfixes
- Theme update to support text selection background
- Fix imgbtn state change
- Support RTL in table (draw columns right to left)
- Support RTL in pretty layout (draw columns right to left)
- Skip objects in groups if they are in disabled state
- Fix dropdown selection with RTL basedirection
- Fix rectangle border drawing with large width
- Fix `lv_win_clean()`
## v7.6.1 (06.10.2020)
### Bugfixes
- Fix BIDI support in dropdown list
- Fix copying base dir in `lv_obj_create`
- Handle sub pixel rendering in font loader
- Fix transitions with style caching
- Fix click focus
- Fix imgbtn image switching with empty style
- Material theme: do not set the text font to allow easy global font change
## v7.6.0 (22.09.2020)
### New features
- Check whether any style property has changed on a state change to decide if any redraw is required
### Bugfixes
- Fix selection of options with non-ASCII letters in dropdown list
- Fix font loader to support LV_FONT_FMT_TXT_LARGE
## v7.5.0 (15.09.2020)
### New features
- Add `clean_dcache_cb` and `lv_disp_clean_dcache` to enable users to use their own cache management function
- Add `gpu_wait_cb` to wait until the GPU is working. It allows to run CPU a wait only when the rendered data is needed.
- Add 10px and 8ox built in fonts
### Bugfixes
- Fix unexpected DEFOCUS on lv_page when clicking to bg after the scrollable
- Fix `lv_obj_del` and `lv_obj_clean` if the children list changed during deletion.
- Adjust button matrix button width to include padding when spanning multiple units.
- Add rounding to btnmatrix line height calculation
- Add `decmopr_buf` to GC roots
- Fix divisioin by zero in draw_pattern (lv_draw_rect.c) if the image or letter is not found
- Fix drawing images with 1 px height or width
## v7.4.0 (01.09.2020)
The main new features of v7.4 are run-time font loading, style caching and arc knob with value setting by click.
### New features
- Add `lv_font_load()` function - Loads a `lv_font_t` object from a binary font file
- Add `lv_font_free()` function - Frees the memory allocated by the `lv_font_load()` function
- Add style caching to reduce access time of properties with default value
- arc: add set value by click feature
- arc: add `LV_ARC_PART_KNOB` similarly to slider
- send gestures event if the object was dragged. User can check dragging with `lv_indev_is_dragging(lv_indev_act())` in the event function.
### Bugfixes
- Fix color bleeding on border drawing
- Fix using 'LV_SCROLLBAR_UNHIDE' after 'LV_SCROLLBAR_ON'
- Fix croping of last column/row if an image is zoomed
- Fix zooming and rotateing mosaic images
- Fix deleting tabview with LEFT/RIGHT tab position
- Fix btnmatrix to not send event when CLICK_TRIG = true and the cursor slid from a pressed button
- Fix roller width if selected text is larger than the normal
## v7.3.1 (18.08.2020)
### Bugfixes
- Fix drawing value string twice
- Rename `lv_chart_clear_serie` to `lv_chart_clear_series` and `lv_obj_align_origo` to `lv_obj_align_mid`
- Add linemeter's mirror feature again
- Fix text decor (udnerline strikethrough) with older versions of font converter
- Fix setting local style property multiple times
- Add missing background drawing and radius handling to image button
- Allow adding extra label to list buttons
- Fix crash if `lv_table_set_col_cnt` is called before `lv_table_set_row_cnt` for the first time
- Fix overflow in large image transformations
- Limit extra button click area of button matrix's buttons. With large paddings it was counter intuitive. (Gaps are mapped to button when clicked).
- Fix `lv_btnmatrix_set_one_check` not forcing exactly one button to be checked
- Fix color picker invalidation in rectangle mode
- Init disabled days to gray color in calendar
## v7.3.0 (04.08.2020)
### New features
- Add `lv_task_get_next`
- Add `lv_event_send_refresh`, `lv_event_send_refresh_recursive` to easily send `LV_EVENT_REFRESH` to object
- Add `lv_tabview_set_tab_name()` function - used to change a tab's name
- Add `LV_THEME_MATERIAL_FLAG_NO_TRANSITION` and `LV_THEME_MATERIAL_FLAG_NO_FOCUS` flags
- Reduce code size by adding: `LV_USE_FONT_COMPRESSED` and `LV_FONT_USE_SUBPX` and applying some optimization
- Add `LV_MEMCPY_MEMSET_STD` to use standard `memcpy` and `memset`
### Bugfixes
- Do not print warning for missing glyph if its height OR width is zero.
- Prevent duplicated sending of `LV_EVENT_INSERT` from text area
- Tidy outer edges of cpicker widget.
- Remove duplicated lines from `lv_tabview_add_tab`
- btnmatrix: hadle combined states of buttons (e.g. chacked + disabled)
- textarea: fix typo in lv_textarea_set_sscrollbar_mode
- gauge: fix image needle drawing
- fix using freed memory in _lv_style_list_remove_style
## v7.2.0 (21.07.2020)
### New features
- Add screen transitions with `lv_scr_load_anim()`
- Add display background color, wallpaper and opacity. Shown when the screen is transparent. Can be used with `lv_disp_set_bg_opa/color/image()`.
- Add `LV_CALENDAR_WEEK_STARTS_MONDAY`
- Add `lv_chart_set_x_start_point()` function - Set the index of the x-axis start point in the data array
- Add `lv_chart_set_ext_array()` function - Set an external array of data points to use for the chart
- Add `lv_chart_set_point_id()` function - Set an individual point value in the chart series directly based on index
- Add `lv_chart_get_x_start_point()` function - Get the current index of the x-axis start point in the data array
- Add `lv_chart_get_point_id()` function - Get an individual point value in the chart series directly based on index
- Add `ext_buf_assigned` bit field to `lv_chart_series_t` structure - it's true if external buffer is assigned to series
- Add `lv_chart_set_series_axis()` to assign series to primary or secondary axis
- Add `lv_chart_set_y_range()` to allow setting range of secondary y axis (based on `lv_chart_set_range` but extended with an axis parameter)
- Allow setting different font for the selected text in `lv_roller`
- Add `theme->apply_cb` to replace `theme->apply_xcb` to make it compatible with the MicroPython binding
- Add `lv_theme_set_base()` to allow easy extension of built-in (or any) themes
- Add `lv_obj_align_x()` and `lv_obj_align_y()` functions
- Add `lv_obj_align_origo_x()` and `lv_obj_align_origo_y()` functions
### Bugfixes
- `tileview` fix navigation when not screen sized
- Use 14px font by default to for better compatibility with smaller displays
- `linemeter` fix conversation of current value to "level"
- Fix drawing on right border
- Set the cursor image non clickable by default
- Improve mono theme when used with keyboard or encoder
## v7.1.0 (07.07.2020)
### New features
- Add `focus_parent` attribute to `lv_obj`
- Allow using buttons in encoder input device
- Add lv_btnmatrix_set/get_align capability
- DMA2D: Remove dependency on ST CubeMX HAL
- Added `max_used` propriety to `lv_mem_monitor_t` struct
- In `lv_init` test if the strings are UTF-8 encoded.
- Add `user_data` to themes
- Add LV_BIG_ENDIAN_SYSTEM flag to lv_conf.h in order to fix displaying images on big endian systems.
- Add inline function lv_checkbox_get_state(const lv_obj_t * cb) to extend the checkbox functionality.
- Add inline function lv_checkbox_set_state(const lv_obj_t * cb, lv_btn_state_t state ) to extend the checkbox functionality.
### Bugfixes
- `lv_img` fix invalidation area when angle or zoom changes
- Update the style handling to support Big endian MCUs
- Change some methods to support big endian hardware.
- remove use of c++ keyword 'new' in parameter of function lv_theme_set_base().
- Add LV_BIG_ENDIAN_SYSTEM flag to lv_conf.h in order to fix displaying images on big endian systems.
- Fix inserting chars in text area in big endian hardware.
## v7.0.2 (16.06.2020)
### Bugfixes
- `lv_textarea` fix wrong cursor position when clicked after the last character
- Change all text related indices from 16-bit to 32-bit integers throughout whole library. #1545
- Fix gestures
- Do not call `set_px_cb` for transparent pixel
- Fix list button focus in material theme
- Fix crash when the a text area is cleared with the backspace of a keyboard
- Add version number to `lv_conf_template.h`
- Add log in true double buffering mode with `set_px_cb`
- `lv_dropdown`: fix missing `LV_EVENT_VALUE_CHANGED` event when used with encoder
- `lv_tileview`: fix if not the {0;0} tile is created first
- `lv_debug`: restructure to allow asserting in from `lv_misc` too
- add assert if `_lv_mem_buf_get()` fails
- `lv_textarea`: fix character delete in password mode
- Update `LV_OPA_MIN` and `LV_OPA_MAX` to widen the opacity processed range
- `lv_btnm` fix sending events for hidden buttons
- `lv_gaguge` make `lv_gauge_set_angle_offset` offset the labels and needles too
- Fix typo in the API `scrllable` -> `scrollable`
- `tabview` by default allow auto expanding the page only to right and bottom (#1573)
- fix crash when drawing gradient to the same color
- chart: fix memory leak
- `img`: improve hit test for transformed images
## v7.0.1 (01.06.2020)
### Bugfixes
- Make the Microptyhon working by adding the required variables as GC_ROOT
- Prefix some internal API functions with `_` to reduce the API of LVGL
- Fix built-in SimSun CJK font
- Fix UTF-8 encoding when `LV_USE_ARABIC_PERSIAN_CHARS` is enabled
- Fix DMA2D usage when 32 bit images directly blended
- Fix lv_roller in infinite mode when used with encoder
- Add `lv_theme_get_color_secondary()`
- Add `LV_COLOR_MIX_ROUND_OFS` to adjust color mixing to make it compatible with the GPU
- Improve DMA2D blending
- Remove memcpy from `lv_ll` (caused issues with some optimization settings)
- `lv_chart` fix X tick drawing
- Fix vertical dashed line drawing
- Some additional minor fixes and formattings
## v7.0.0 (18.05.2020)
### Documentation
The docs for v7 is available at https://docs.littlevgl.com/v7/en/html/index.html
### Legal changes
The name of the project is changed to LVGL and the new website is on https://lvgl.io
LVGL remains free under the same conditions (MIT license) and a company is created to manage LVGL and offer services.
### New drawing system
Complete rework of LVGL's draw engine to use "masks" for more advanced and higher quality graphical effects.
A possible use-case of this system is to remove the overflowing content from the rounded edges.
It also allows drawing perfectly anti-aliased circles, lines, and arcs.
Internally, the drawings happen by defining masks (such as rounded rectangle, line, angle).
When something is drawn the currently active masks can make some pixels transparent.
For example, rectangle borders are drawn by using 2 rectangle masks: one mask removes the inner part and another the outer part.
The API in this regard remained the same but some new functions were added:
- `lv_img_set_zoom`: set image object's zoom factor
- `lv_img_set_angle`: set image object's angle without using canvas
- `lv_img_set_pivot`: set the pivot point of rotation
The new drawing engine brought new drawing features too. They are highlighted in the "style" section.
### New style system
The old style system is replaced with a new more flexible and lightweighted one.
It uses an approach similar to CSS: support cascading styles, inheriting properties and local style properties per object.
As part of these updates, a lot of objects were reworked and the APIs have been changed.
- more shadows options: *offset* and *spread*
- gradient stop position to shift the gradient area and horizontal gradient
- `LV_BLEND_MODE_NORMAL/ADDITIVE/SUBTRACTIVE` blending modes
- *clip corner*: crop the content on the rounded corners
- *text underline* and *strikethrough*
- dashed vertical and horizontal lines (*dash gap*, *dash_width*)
- *outline*: a border-like part drawn out of the background. Can have spacing to the background.
- *pattern*: display and image in the middle of the background or repeat it
- *value* display a text which is stored in the style. It can be used e.g. as a lighweighted text on buttons too.
- *margin*: similar to *padding* but used to keep space outside of the object
Read the [Style](https://docs.littlevgl.com/v7/en/html/overview/style.html) section of the documentation to learn how the new styles system works.
### GPU integration
To better utilize GPUs, from this version GPU usage can be integrated into LVGL. In `lv_conf.h` any supported GPUs can be enabled with a single configuration option.
Right now, only ST's DMA2D (Chrom-ART) is integrated. More will in the upcoming releases.
### Renames
The following object types are renamed:
- sw -> switch
- ta -> textarea
- cb -> checkbox
- lmeter -> linemeter
- mbox -> msgbox
- ddlist -> dropdown
- btnm -> btnmatrix
- kb -> keyboard
- preload -> spinner
- lv_objx folder -> lv_widgets
- LV_FIT_FILL -> LV_FIT_PARENT
- LV_FIT_FLOOD -> LV_FLOOD_MAX
- LV_LAYOUT_COL_L/M/R -> LV_LAYOUT_COLUMN_LEFT/MID/RIGHT
- LV_LAYOUT_ROW_T/M/B -> LV_LAYOUT_ROW_TOP/MID/BOTTOM
### Reworked and improved object
- `dropdown`: Completely reworked. Now creates a separate list when opened and can be dropped to down/up/left/right.
- `label`: `body_draw` is removed, instead, if its style has a visible background/border/shadow etc it will be drawn. Padding really makes the object larger (not just virtually as before)
- `arc`: can draw bacground too.
- `btn`: doesn't store styles for each state because it's done naturally in the new style system.
- `calendar`: highlight the pressed datum. The used styles are changed: use `LV_CALENDAR_PART_DATE` normal for normal dates, checked for highlighted, focused for today, pressed for the being pressed. (checked+pressed, focused+pressed also work)
- `chart`: only has `LINE` and `COLUMN` types because with new styles all the others can be described. LV_CHART_PART_SERIES sets the style of the series. bg_opa > 0 draws an area in LINE mode. `LV_CHART_PART_SERIES_BG` also added to set a different style for the series area. Padding in `LV_CHART_PART_BG` makes the series area smaller, and it ensures space for axis labels/numbers.
- `linemeter`, `gauge`: can have background if the related style properties are set. Padding makes the scale/lines smaller. scale_border_width and scale_end_border_width allow to draw an arc on the outer part of the scale lines.
- `gauge`: `lv_gauge_set_needle_img` allows use image as needle
- `canvas`: allow drawing to true color alpha and alpha only canvas, add `lv_canvas_blur_hor/ver` and rename `lv_canvas_rotate` to `lv_canvas_transform`
- `textarea`: If available in the font use bullet (`U+2022`) character in text area password
### New object types
- `lv_objmask`: masks can be added to it. The children will be masked accordingly.
### Others
- Change the built-in fonts to [Montserrat](https://fonts.google.com/specimen/Montserrat) and add built-in fonts from 12 px to 48 px for every 2nd size.
- Add example CJK and Arabic/Persian/Hebrew built-in font
- Add ° and "bullet" to the built-in fonts
- Add Arabic/Persian script support: change the character according to its position in the text.
- Add `playback_time` to animations.
- Add `repeat_count` to animations instead of the current "repeat forever".
- Replace `LV_LAYOUT_PRETTY` with `LV_LAYOUT_PRETTY_TOP/MID/BOTTOM`
### Demos
- [lv_examples](https://github.com/littlevgl/lv_examples) was reworked and new examples and demos were added
### New release policy
- Maintain this Changelog for every release
- Save old major version in new branches. E.g. `release/v6`
- Merge new features and fixes directly into `master` and release a patch or minor releases every 2 weeks.
### Migrating from v6 to v7
- First and foremost, create a new `lv_conf.h` based on `lv_conf_template.h`.
- To try the new version it suggested using a simulator project and see the examples.
- If you have a running project, the most difficult part of the migration is updating to the new style system. Unfortunately, there is no better way than manually updating to the new format.
- The other parts are mainly minor renames and refactoring as described above.

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@ -1,64 +0,0 @@
if(ESP_PLATFORM)
file(GLOB_RECURSE SOURCES src/*.c)
idf_component_register(SRCS ${SOURCES}
INCLUDE_DIRS . src
REQUIRES main)
target_compile_definitions(${COMPONENT_LIB} PUBLIC "-DLV_CONF_INCLUDE_SIMPLE")
if (CONFIG_LV_MEM_CUSTOM)
if (CONFIG_LV_MEM_CUSTOM_ALLOC)
target_compile_definitions(${COMPONENT_LIB} PUBLIC "-DLV_MEM_CUSTOM_ALLOC=${CONFIG_LV_MEM_CUSTOM_ALLOC}")
endif()
if (CONFIG_LV_MEM_CUSTOM_FREE)
target_compile_definitions(${COMPONENT_LIB} PUBLIC "-DLV_MEM_CUSTOM_FREE=${CONFIG_LV_MEM_CUSTOM_FREE}")
endif()
endif()
if (CONFIG_LV_TICK_CUSTOM)
if (CONFIG_LV_TICK_CUSTOM_SYS_TIME_EXPR)
target_compile_definitions(${COMPONENT_LIB} PUBLIC "-DLV_TICK_CUSTOM_SYS_TIME_EXPR=${CONFIG_LV_TICK_CUSTOM_SYS_TIME_EXPR}")
endif()
endif()
if (CONFIG_LV_USER_DATA_FREE)
target_compile_definitions(${COMPONENT_LIB} PUBLIC "-DLV_USER_DATA_FREE=${CONFIG_LV_USER_DATA_FREE}")
endif()
if (CONFIG_LV_ATTRIBUTE_FAST_MEM_USE_IRAM)
target_compile_definitions(${COMPONENT_LIB} PUBLIC "-DLV_ATTRIBUTE_FAST_MEM=IRAM_ATTR")
endif()
elseif(ZEPHYR_BASE)
if(CONFIG_LVGL)
zephyr_include_directories(${ZEPHYR_BASE}/lib/gui/lvgl)
target_include_directories(lvgl INTERFACE ${CMAKE_CURRENT_SOURCE_DIR})
zephyr_compile_definitions(LV_CONF_KCONFIG_EXTERNAL_INCLUDE=<autoconf.h>)
zephyr_compile_definitions_ifdef(CONFIG_LV_MEM_CUSTOM
LV_MEM_CUSTOM_ALLOC=${CONFIG_LV_MEM_CUSTOM_ALLOC}
)
zephyr_compile_definitions_ifdef(CONFIG_LV_MEM_CUSTOM
LV_MEM_CUSTOM_FREE=${CONFIG_LV_MEM_CUSTOM_FREE}
)
zephyr_compile_definitions_ifdef(CONFIG_LV_TICK_CUSTOM
LV_TICK_CUSTOM_SYS_TIME_EXPR=${CONFIG_LV_TICK_CUSTOM_SYS_TIME_EXPR}
)
zephyr_library()
file(GLOB_RECURSE SOURCES src/*.c)
zephyr_library_sources(${SOURCES})
endif() # CONFIG_LVGL
else()
message(FATAL_ERROR "Unknown platform.")
endif()

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@ -1,8 +0,0 @@
MIT licence
Copyright (c) 2020 LVGL LLC
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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@ -1,161 +0,0 @@
<h1 align="center"> LVGL - Light and Versatile Graphics Library</h1>
<p align="center">
<img src="https://lvgl.io/assets/images/img_1.png">
</p>
<p align="center">
LVGL provides everything you need to create embedded GUI with easy-to-use graphical elements, beautiful visual effects and low memory footprint.
</p>
<h4 align="center">
<a href="https://lvgl.io">Website </a> &middot;
<a href="https://lvgl.io/demos">Online demo</a> &middot;
<a href="https://lvgl.github.io/lv_examples/">Nightly demos</a> &middot;
<a href="https://docs.lvgl.io/">Docs</a> &middot;
<a href="https://forum.lvgl.io">Forum</a>
</h4>
---
## Features
* Powerful [building blocks](https://docs.lvgl.io/latest/en/html/widgets/index.html): buttons, charts, lists, sliders, images, etc.
* Advanced graphics: animations, anti-aliasing, opacity, smooth scrolling
* Use [various input devices](https://docs.lvgl.io/latest/en/html/overview/indev.html): touchscreen, mouse, keyboard, encoder, buttons, etc.
* Use [multiple displays](https://docs.lvgl.io/latest/en/html/overview/display.html): e.g. monochrome and color display
* Hardware independent to use with any microcontroller or display
* Scalable to operate with little memory (64 kB Flash, 10 kB RAM)
* Multi-language support with UTF-8 handling, Bidirectional and Arabic script support
* Fully customizable graphical elements via [CSS-like styles](https://docs.lvgl.io/latest/en/html/overview/style.html)
* OS, External memory and GPU are supported but not required
* Smooth rendering even with a [single frame buffer](https://docs.lvgl.io/latest/en/html/porting/display.html)
* Written in C for maximal compatibility (C++ compatible)
* Micropython Binding exposes [LVGL API in Micropython](https://blog.lvgl.io/2019-02-20/micropython-bindings)
* [Simulator](https://docs.lvgl.io/latest/en/html/get-started/pc-simulator.html) to develop on PC without embedded hardware
* [Examples](lv_examples) and tutorials for rapid development
* [Documentation](http://docs.lvgl.io/) and API references
## Requirements
Basically, every modern controller (which is able to drive a display) is suitable to run LVGL. The minimal requirements are:
<table>
<tr>
<td> <strong>Name</strong> </td>
<td><strong>Minimal</strong></td>
<td><strong>Recommended</strong></td>
</tr>
<tr>
<td><strong>Architecture</strong></td>
<td colspan="2">16, 32 or 64 bit microcontroller or processor</td>
</tr>
<tr>
<td> <strong>Clock</strong></td>
<td> &gt; 16 MHz </td>
<td> &gt; 48 MHz</td>
</tr>
<tr>
<td> <strong>Flash/ROM</strong></td>
<td> &gt; 64 kB </td>
<td> &gt; 180 kB</td>
</tr>
<tr>
<td> <strong>Static RAM</strong></td>
<td> &gt; 2 kB </td>
<td> &gt; 4 kB</td>
</tr>
<tr>
<td> <strong>Stack</strong></td>
<td> &gt; 2 kB </td>
<td> &gt; 8 kB</td>
</tr>
<tr>
<td> <strong>Heap</strong></td>
<td> &gt; 2 kB </td>
<td> &gt; 8 kB</td>
</tr>
<tr>
<td> <strong>Display buffer</strong></td>
<td> &gt; 1 &times; <em>hor. res.</em> pixels </td>
<td> &gt; 10 &times; <em>hor. res.</em> pixels </td>
</tr>
<tr>
<td> <strong>Compiler</strong></td>
<td colspan="2"> C99 or newer </td>
</tr>
</table>
*Note that the memory usage might vary depending on the architecture, compiler and build options.*
Just to mention some platforms:
- STM32F1, STM32F3, STM32F4, STM32F7, STM32L4, STM32L5, STM32H7
- Microchip dsPIC33, PIC24, PIC32MX, PIC32MZ
- NXP: Kinetis, LPC, iMX, iMX RT
- [Linux frame buffer](https://blog.lvgl.io/2018-01-03/linux_fb) (/dev/fb)
- [Raspberry Pi](http://www.vk3erw.com/index.php/16-software/63-raspberry-pi-official-7-touchscreen-and-littlevgl)
- [Espressif ESP32](https://github.com/lvgl/lv_port_esp32)
- [Infineon Aurix](https://github.com/lvgl/lv_port_aurix)
- Nordic NRF52 Bluetooth modules
- Quectel modems
## Get started
This list shows the recommended way of learning the library:
1. Check the [Online demos](https://lvgl.io/demos) to see LVGL in action (3 minutes)
2. Read the [Introduction](https://docs.lvgl.io/latest/en/html/intro/index.html) page of the documentation (5 minutes)
3. Get familiar with the basics on the [Quick overview](https://docs.lvgl.io/latest/en/html/get-started/quick-overview.html) page (15 minutes)
4. Set up a [Simulator](https://docs.lvgl.io/latest/en/html/get-started/pc-simulator.html) (10 minutes)
5. Try out some [Examples](https://github.com/lvgl/lv_examples/)
6. Port LVGL to a board. See the [Porting](https://docs.lvgl.io/latest/en/html/porting/index.html) guide or check the ready to use [Projects](https://github.com/lvgl?q=lv_port_&type=&language=)
7. Read the [Overview](https://docs.lvgl.io/latest/en/html/overview/index.html) page to get a better understanding of the library (2-3 hours)
8. Check the documentation of the [Widgets](https://docs.lvgl.io/latest/en/html/widgets/index.html) to see their features and usage
9. If you have questions go to the [Forum](http://forum.lvgl.io/)
10. Read the [Contributing](https://docs.lvgl.io/latest/en/html/contributing/index.html) guide to see how you can help to improve LVGL (15 minutes)
## Examples
For more examples see the [lv_examples](https://github.com/lvgl/lv_examples) repository.
### Button with label
```c
lv_obj_t * btn = lv_btn_create(lv_scr_act(), NULL); /*Add a button to the current screen*/
lv_obj_set_pos(btn, 10, 10); /*Set its position*/
lv_obj_set_size(btn, 100, 50); /*Set its size*/
lv_obj_set_event_cb(btn, btn_event_cb); /*Assign a callback to the button*/
lv_obj_t * label = lv_label_create(btn, NULL); /*Add a label to the button*/
lv_label_set_text(label, "Button"); /*Set the labels text*/
...
void btn_event_cb(lv_obj_t * btn, lv_event_t event)
{
if(event == LV_EVENT_CLICKED) {
printf("Clicked\n");
}
}
```
![LVGL button with label example](https://raw.githubusercontent.com/lvgl/docs/latest/misc/simple_button_example.gif)
### LVGL from Micropython
Learn more about [Micropython](https://docs.lvgl.io/latest/en/html/get-started/micropython.html).
```python
# Create a Button and a Label
scr = lv.obj()
btn = lv.btn(scr)
btn.align(lv.scr_act(), lv.ALIGN.CENTER, 0, 0)
label = lv.label(btn)
label.set_text("Button")
# Load the screen
lv.scr_load(scr)
```
## Contributing
LVGL is an open project and contribution is very welcome. There are many ways to contribute from simply speaking about your project, through writing examples, improving the documentation, fixing bugs to hosing your own project under in LVGL.
For a detailed description of contribution opportunities visit the [Contributing](https://docs.lvgl.io/latest/en/html/contributing/index.html) section of the documentation.

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# ESP-IDF component file for make based commands
ifdef $(IDF_VER)
COMPONENT_SRCDIRS := .
COMPONENT_ADD_INCLUDEDIRS := .
endif

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@ -1,46 +0,0 @@
# Contributor Covenant Code of Conduct
## Our Pledge
In the interest of fostering an open and welcoming environment, we as contributors and maintainers pledge to making participation in our project and our community a harassment-free experience for everyone, regardless of age, body size, disability, ethnicity, gender identity and expression, level of experience, nationality, personal appearance, race, religion, or sexual identity and orientation.
## Our Standards
Examples of behavior that contributes to creating a positive environment include:
* Using welcoming and inclusive language
* Being respectful of differing viewpoints and experiences
* Gracefully accepting constructive criticism
* Focusing on what is best for the community
* Showing empathy towards other community members
Examples of unacceptable behavior by participants include:
* The use of sexualized language or imagery and unwelcome sexual attention or advances
* Trolling, insulting/derogatory comments, and personal or political attacks
* Public or private harassment
* Publishing others' private information, such as a physical or electronic address, without explicit permission
* Other conduct which could reasonably be considered inappropriate in a professional setting
## Our Responsibilities
Project maintainers are responsible for clarifying the standards of acceptable behavior and are expected to take appropriate and fair corrective action in response to any instances of unacceptable behavior.
Project maintainers have the right and responsibility to remove, edit, or reject comments, commits, code, wiki edits, issues, and other contributions that are not aligned to this Code of Conduct, or to ban temporarily or permanently any contributor for other behaviors that they deem inappropriate, threatening, offensive, or harmful.
## Scope
This Code of Conduct applies both within project spaces and in public spaces when an individual is representing the project or its community. Examples of representing a project or community include using an official project e-mail address, posting via an official social media account, or acting as an appointed representative at an online or offline event. Representation of a project may be further defined and clarified by project maintainers.
## Enforcement
Instances of abusive, harassing, or otherwise unacceptable behavior may be reported by contacting the project team at [atom@github.com](mailto:atom@github.com). All complaints will be reviewed and investigated and will result in a response that is deemed necessary and appropriate to the circumstances. The project team is obligated to maintain confidentiality with regard to the reporter of an incident. Further details of specific enforcement policies may be posted separately.
Project maintainers who do not follow or enforce the Code of Conduct in good faith may face temporary or permanent repercussions as determined by other members of the project's leadership.
## Attribution
This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4, available at [http://contributor-covenant.org/version/1/4][version]
[homepage]: http://contributor-covenant.org
[version]: http://contributor-covenant.org/version/1/4/

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@ -1,89 +0,0 @@
# Coding style
## File format
Use [lv_misc/lv_templ.c](https://github.com/lvgl/lvgl/blob/master/src/lv_misc/lv_templ.c) and [lv_misc/lv_templ.h](https://github.com/lvgl/lvgl/blob/master/src/lv_misc/lv_templ.h)
## Naming conventions
* Words are separated by '_'
* In variable and function names use only lower case letters (e.g. *height_tmp*)
* In enums and defines use only upper case letters (e.g. *e.g. MAX_LINE_NUM*)
* Global names (API):
* starts with *lv*
* followed by module name: *btn*, *label*, *style* etc.
* followed by the action (for functions): *set*, *get*, *refr* etc.
* closed with the subject: *name*, *size*, *state* etc.
* Typedefs
* prefer `typedef struct` and `typedef enum` instead of `struct name` and `enum name`
* always end `typedef struct` and `typedef enum` type names with `_t`
* Abbreviations:
* Only words longer or equal than 6 characters can be abbreviated.
* Abbreviate only if it makes the word at least half as long
* Use only very straightforward and well-known abbreviations (e.g. pos: position, def: default, btn: button)
## Coding guide
* Functions:
* Try to write function shorter than is 50 lines
* Always shorter than 200 lines (except very straightforwards)
* Variables:
* One line, one declaration (BAD: char x, y;)
* Use `<stdint.h>` (*uint8_t*, *int32_t* etc)
* Declare variables where needed (not all at function start)
* Use the smallest required scope
* Variables in a file (outside functions) are always *static*
* Do not use global variables (use functions to set/get static variables)
## Comments
Before every function have a comment like this:
```c
/**
* Return with the screen of an object
* @param obj pointer to an object
* @return pointer to a screen
*/
lv_obj_t * lv_obj_get_scr(lv_obj_t * obj);
```
Always use `/* Something */` format and NOT `//Something`
Write readable code to avoid descriptive comments like:
`x++; /* Add 1 to x */`.
The code should show clearly what you are doing.
You should write **why** have you done this:
`x++; /*Because of closing '\0' of the string */`
Short "code summaries" of a few lines are accepted. E.g. `/*Calculate the new coordinates*/`
In comments use \` \` when referring to a variable. E.g. ``/*Update the value of `x_act`*/``
### Formatting
Here is example to show bracket placing and using of white spaces:
```c
/**
* Set a new text for a label. Memory will be allocated to store the text by the label.
* @param label pointer to a label object
* @param text '\0' terminated character string. NULL to refresh with the current text.
*/
void lv_label_set_text(lv_obj_t * label, const char * text)
{ /* Main brackets of functions in new line*/
if(label == NULL) return; /*No bracket only if the command is inline with the if statement*/
lv_obj_inv(label);
lv_label_ext_t * ext = lv_obj_get_ext(label);
/*Comment before a section */
if(text == ext->txt || text == NULL) { /*Bracket of statements start inline*/
lv_label_refr_text(label);
return;
}
...
}
```
Use 4 spaces indentation instead of tab.
You can use **astyle** to format the code. Run `code-formatter.sh` from the `scrips` folder.

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# Contributing to LVGL
Thank you for considering contributing to LVGL.
For a detailed description of contribution opportunities, please visit the [Contributing](https://docs.lvgl.io/latest/en/html/contributing/index.html) section of the documentation.

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# Roadmap
This is a summary for thenew fatures of the major releases and a collection of ideas.
This list indicates only the current intention and can be changed.
## v8
Planned to November/December 2020
- Create an `lv_components` repository for compley widgets
- It makes the core LVGL leaner
- In `lv_components` we can have a lot and specific widgets
- Good place for contribution
- New scrolling:
- See [feat/new-scroll](https://github.com/lvgl/lvgl/tree/feat/new-scroll) branch and [#1614](https://github.com/lvgl/lvgl/issues/1614)) issue.
- Remove `lv_page` and support scrolling on `lv_obj`
- Support "elastic" scrolling when scrolled in
- Support scroll chaining among any objects types (not only `lv_pages`s)
- Remove `lv_drag`. Similar effect can be achieved by setting the position in `LV_EVENT_PRESSING`
- Add snapping
- Add snap stop to scroll max 1 snap point
- Already working
- New layouts:
- See [#1615](https://github.com/lvgl/lvgl/issues/1615) issue
- [CSS Grid](https://css-tricks.com/snippets/css/a-guide-to-grid/)-like layout support
- [CSS Flexbox](https://css-tricks.com/snippets/css/a-guide-to-flexbox/)-like layout support
- Remove `lv_cont` and support layouts on `lv_obj`
- Simplified File system interface ([feat/new_fs_api](https://github.com/lvgl/lvgl/tree/feat/new-fs-api) branch) to make porting easier
- Work in progress
- Remove the align parameter from `lv_canvas_draw_text`
- Make the copy parameter obsolate in create functions
- Optimize and simplifie styles [#1832](https://github.com/lvgl/lvgl/issues/1832)
- Use a more generic inheritenace [#1919](https://github.com/lvgl/lvgl/issues/1919)
## v8.x
- Add radio button widget
- Unit testing (gtest?). See [#1658](https://github.com/lvgl/lvgl/issues/1658)
- Benchmarking (gem5?). See [#1660](https://github.com/lvgl/lvgl/issues/1660)
- chart: pre-delete `X` pint after the lastly set
- chart: autoscroll to the right
## v9
- Simplify `group`s. Discussion is [here](https://forum.lvgl.io/t/lv-group-tabindex/2927/3).
- Consider direct binary font format support
- Optimize line and circle drawing and masking
- Reconsider color format management for run time color format setting, and custom color format usage. (Also [RGB888](https://github.com/lvgl/lvgl/issues/1722))
- 9-patch support for `lv_imgbtn`.
- Handle stride. See [#1858](https://github.com/lvgl/lvgl/issues/1858)
- Make gradients more versatile
- Make image transformations more versatile
- Allow snapshoting object to tranfrom them to images
## Ideas
- Use [generate-changelog](https://github.com/lob/generate-changelog) to automatically generate changelog
- lv_mem_alloc_aligned(size, align)
- Text node. See [#1701](https://github.com/lvgl/lvgl/issues/1701#issuecomment-699479408)
- CPP binding. See [Forum](https://forum.lvgl.io/t/is-it-possible-to-officially-support-optional-cpp-api/2736)
- Optimize font decompression
- Switch to RGBA colors in styles
- Need coverage report for tests
- Need static analyze (via coverity.io or somehing else)
- Support dot_begin and dot_middle long modes for labels
- Add new label alignment modes. [#1656](https://github.com/lvgl/lvgl/issues/1656)
- Support larger images: [#1892](https://github.com/lvgl/lvgl/issues/1892)

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#include <lvgl.h>
#include <TFT_eSPI.h>
TFT_eSPI tft = TFT_eSPI(); /* TFT instance */
static lv_disp_buf_t disp_buf;
static lv_color_t buf[LV_HOR_RES_MAX * 10];
#if USE_LV_LOG != 0
/* Serial debugging */
void my_print(lv_log_level_t level, const char * file, uint32_t line, const char * dsc)
{
Serial.printf("%s@%d->%s\r\n", file, line, dsc);
Serial.flush();
}
#endif
/* Display flushing */
void my_disp_flush(lv_disp_drv_t *disp, const lv_area_t *area, lv_color_t *color_p)
{
uint32_t w = (area->x2 - area->x1 + 1);
uint32_t h = (area->y2 - area->y1 + 1);
tft.startWrite();
tft.setAddrWindow(area->x1, area->y1, w, h);
tft.pushColors(&color_p->full, w * h, true);
tft.endWrite();
lv_disp_flush_ready(disp);
}
/*Read the touchpad*/
bool my_touchpad_read(lv_indev_drv_t * indev_driver, lv_indev_data_t * data)
{
uint16_t touchX, touchY;
bool touched = tft.getTouch(&touchX, &touchY, 600);
if(!touched) {
data->state = LV_INDEV_STATE_REL;
} else {
data->state = LV_INDEV_STATE_PR;
/*Set the coordinates*/
data->point.x = touchX;
data->point.y = touchY;
Serial.print("Data x");
Serial.println(touchX);
Serial.print("Data y");
Serial.println(touchY);
}
return false; /*Return `false` because we are not buffering and no more data to read*/
}
void setup()
{
Serial.begin(115200); /* prepare for possible serial debug */
lv_init();
#if USE_LV_LOG != 0
lv_log_register_print_cb(my_print); /* register print function for debugging */
#endif
tft.begin(); /* TFT init */
tft.setRotation(1); /* Landscape orientation */
uint16_t calData[5] = { 275, 3620, 264, 3532, 1 };
tft.setTouch(calData);
lv_disp_buf_init(&disp_buf, buf, NULL, LV_HOR_RES_MAX * 10);
/*Initialize the display*/
lv_disp_drv_t disp_drv;
lv_disp_drv_init(&disp_drv);
disp_drv.hor_res = 320;
disp_drv.ver_res = 240;
disp_drv.flush_cb = my_disp_flush;
disp_drv.buffer = &disp_buf;
lv_disp_drv_register(&disp_drv);
/*Initialize the (dummy) input device driver*/
lv_indev_drv_t indev_drv;
lv_indev_drv_init(&indev_drv);
indev_drv.type = LV_INDEV_TYPE_POINTER;
indev_drv.read_cb = my_touchpad_read;
lv_indev_drv_register(&indev_drv);
/* Try an example from the lv_examples repository
* https://github.com/lvgl/lv_examples*/
lv_ex_btn_1();
}
void loop()
{
lv_task_handler(); /* let the GUI do its work */
delay(5);
}

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/**
* @file lv_port_disp_templ.c
*
*/
/*Copy this file as "lv_port_disp.c" and set this value to "1" to enable content*/
#if 0
/*********************
* INCLUDES
*********************/
#include "lv_port_disp_template.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* STATIC PROTOTYPES
**********************/
static void disp_init(void);
static void disp_flush(lv_disp_drv_t * disp_drv, const lv_area_t * area, lv_color_t * color_p);
#if LV_USE_GPU
static void gpu_blend(lv_disp_drv_t * disp_drv, lv_color_t * dest, const lv_color_t * src, uint32_t length, lv_opa_t opa);
static void gpu_fill(lv_disp_drv_t * disp_drv, lv_color_t * dest_buf, lv_coord_t dest_width,
const lv_area_t * fill_area, lv_color_t color);
#endif
/**********************
* STATIC VARIABLES
**********************/
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
void lv_port_disp_init(void)
{
/*-------------------------
* Initialize your display
* -----------------------*/
disp_init();
/*-----------------------------
* Create a buffer for drawing
*----------------------------*/
/* LVGL requires a buffer where it internally draws the widgets.
* Later this buffer will passed your display drivers `flush_cb` to copy its content to your display.
* The buffer has to be greater than 1 display row
*
* There are three buffering configurations:
* 1. Create ONE buffer with some rows:
* LVGL will draw the display's content here and writes it to your display
*
* 2. Create TWO buffer with some rows:
* LVGL will draw the display's content to a buffer and writes it your display.
* You should use DMA to write the buffer's content to the display.
* It will enable LVGL to draw the next part of the screen to the other buffer while
* the data is being sent form the first buffer. It makes rendering and flushing parallel.
*
* 3. Create TWO screen-sized buffer:
* Similar to 2) but the buffer have to be screen sized. When LVGL is ready it will give the
* whole frame to display. This way you only need to change the frame buffer's address instead of
* copying the pixels.
* */
/* Example for 1) */
static lv_disp_buf_t draw_buf_dsc_1;
static lv_color_t draw_buf_1[LV_HOR_RES_MAX * 10]; /*A buffer for 10 rows*/
lv_disp_buf_init(&draw_buf_dsc_1, draw_buf_1, NULL, LV_HOR_RES_MAX * 10); /*Initialize the display buffer*/
/* Example for 2) */
static lv_disp_buf_t draw_buf_dsc_2;
static lv_color_t draw_buf_2_1[LV_HOR_RES_MAX * 10]; /*A buffer for 10 rows*/
static lv_color_t draw_buf_2_1[LV_HOR_RES_MAX * 10]; /*An other buffer for 10 rows*/
lv_disp_buf_init(&draw_buf_dsc_2, draw_buf_2_1, draw_buf_2_1, LV_HOR_RES_MAX * 10); /*Initialize the display buffer*/
/* Example for 3) */
static lv_disp_buf_t draw_buf_dsc_3;
static lv_color_t draw_buf_3_1[LV_HOR_RES_MAX * LV_VER_RES_MAX]; /*A screen sized buffer*/
static lv_color_t draw_buf_3_1[LV_HOR_RES_MAX * LV_VER_RES_MAX]; /*An other screen sized buffer*/
lv_disp_buf_init(&draw_buf_dsc_3, draw_buf_3_1, draw_buf_3_2, LV_HOR_RES_MAX * LV_VER_RES_MAX); /*Initialize the display buffer*/
/*-----------------------------------
* Register the display in LVGL
*----------------------------------*/
lv_disp_drv_t disp_drv; /*Descriptor of a display driver*/
lv_disp_drv_init(&disp_drv); /*Basic initialization*/
/*Set up the functions to access to your display*/
/*Set the resolution of the display*/
disp_drv.hor_res = 480;
disp_drv.ver_res = 320;
/*Used to copy the buffer's content to the display*/
disp_drv.flush_cb = disp_flush;
/*Set a display buffer*/
disp_drv.buffer = &draw_buf_dsc_1;
#if LV_USE_GPU
/*Optionally add functions to access the GPU. (Only in buffered mode, LV_VDB_SIZE != 0)*/
/*Blend two color array using opacity*/
disp_drv.gpu_blend_cb = gpu_blend;
/*Fill a memory array with a color*/
disp_drv.gpu_fill_cb = gpu_fill;
#endif
/*Finally register the driver*/
lv_disp_drv_register(&disp_drv);
}
/**********************
* STATIC FUNCTIONS
**********************/
/* Initialize your display and the required peripherals. */
static void disp_init(void)
{
/*You code here*/
}
/* Flush the content of the internal buffer the specific area on the display
* You can use DMA or any hardware acceleration to do this operation in the background but
* 'lv_disp_flush_ready()' has to be called when finished. */
static void disp_flush(lv_disp_drv_t * disp_drv, const lv_area_t * area, lv_color_t * color_p)
{
/*The most simple case (but also the slowest) to put all pixels to the screen one-by-one*/
int32_t x;
int32_t y;
for(y = area->y1; y <= area->y2; y++) {
for(x = area->x1; x <= area->x2; x++) {
/* Put a pixel to the display. For example: */
/* put_px(x, y, *color_p)*/
color_p++;
}
}
/* IMPORTANT!!!
* Inform the graphics library that you are ready with the flushing*/
lv_disp_flush_ready(disp_drv);
}
/*OPTIONAL: GPU INTERFACE*/
#if LV_USE_GPU
/* If your MCU has hardware accelerator (GPU) then you can use it to blend to memories using opacity
* It can be used only in buffered mode (LV_VDB_SIZE != 0 in lv_conf.h)*/
static void gpu_blend(lv_disp_drv_t * disp_drv, lv_color_t * dest, const lv_color_t * src, uint32_t length, lv_opa_t opa)
{
/*It's an example code which should be done by your GPU*/
uint32_t i;
for(i = 0; i < length; i++) {
dest[i] = lv_color_mix(dest[i], src[i], opa);
}
}
/* If your MCU has hardware accelerator (GPU) then you can use it to fill a memory with a color
* It can be used only in buffered mode (LV_VDB_SIZE != 0 in lv_conf.h)*/
static void gpu_fill(lv_disp_drv_t * disp_drv, lv_color_t * dest_buf, lv_coord_t dest_width,
const lv_area_t * fill_area, lv_color_t color)
{
/*It's an example code which should be done by your GPU*/
int32_t x, y;
dest_buf += dest_width * fill_area->y1; /*Go to the first line*/
for(y = fill_area->y1; y <= fill_area->y2; y++) {
for(x = fill_area->x1; x <= fill_area->x2; x++) {
dest_buf[x] = color;
}
dest_buf+=dest_width; /*Go to the next line*/
}
}
#endif /*LV_USE_GPU*/
#else /* Enable this file at the top */
/* This dummy typedef exists purely to silence -Wpedantic. */
typedef int keep_pedantic_happy;
#endif

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@ -1,43 +0,0 @@
/**
* @file lv_port_disp_templ.h
*
*/
/*Copy this file as "lv_port_disp.h" and set this value to "1" to enable content*/
#if 0
#ifndef LV_PORT_DISP_TEMPL_H
#define LV_PORT_DISP_TEMPL_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#include "lvgl/lvgl.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* GLOBAL PROTOTYPES
**********************/
/**********************
* MACROS
**********************/
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /*LV_PORT_DISP_TEMPL_H*/
#endif /*Disable/Enable content*/

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@ -1,377 +0,0 @@
/**
* @file lv_port_fs_templ.c
*
*/
/*Copy this file as "lv_port_fs.c" and set this value to "1" to enable content*/
#if 0
/*********************
* INCLUDES
*********************/
#include "lv_port_fs_template.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/* Create a type to store the required data about your file.
* If you are using a File System library
* it already should have a File type.
* For example FatFS has `FIL`. In this case use `typedef FIL file_t`*/
typedef struct {
/*Add the data you need to store about a file*/
uint32_t dummy1;
uint32_t dummy2;
}file_t;
/*Similarly to `file_t` create a type for directory reading too */
typedef struct {
/*Add the data you need to store about directory reading*/
uint32_t dummy1;
uint32_t dummy2;
}dir_t;
/**********************
* STATIC PROTOTYPES
**********************/
static void fs_init(void);
static lv_fs_res_t fs_open (lv_fs_drv_t * drv, void * file_p, const char * path, lv_fs_mode_t mode);
static lv_fs_res_t fs_close (lv_fs_drv_t * drv, void * file_p);
static lv_fs_res_t fs_read (lv_fs_drv_t * drv, void * file_p, void * buf, uint32_t btr, uint32_t * br);
static lv_fs_res_t fs_write(lv_fs_drv_t * drv, void * file_p, const void * buf, uint32_t btw, uint32_t * bw);
static lv_fs_res_t fs_seek (lv_fs_drv_t * drv, void * file_p, uint32_t pos);
static lv_fs_res_t fs_size (lv_fs_drv_t * drv, void * file_p, uint32_t * size_p);
static lv_fs_res_t fs_tell (lv_fs_drv_t * drv, void * file_p, uint32_t * pos_p);
static lv_fs_res_t fs_remove (lv_fs_drv_t * drv, const char *path);
static lv_fs_res_t fs_trunc (lv_fs_drv_t * drv, void * file_p);
static lv_fs_res_t fs_rename (lv_fs_drv_t * drv, const char * oldname, const char * newname);
static lv_fs_res_t fs_free (lv_fs_drv_t * drv, uint32_t * total_p, uint32_t * free_p);
static lv_fs_res_t fs_dir_open (lv_fs_drv_t * drv, void * rddir_p, const char *path);
static lv_fs_res_t fs_dir_read (lv_fs_drv_t * drv, void * rddir_p, char *fn);
static lv_fs_res_t fs_dir_close (lv_fs_drv_t * drv, void * rddir_p);
/**********************
* STATIC VARIABLES
**********************/
/**********************
* GLOBAL PROTOTYPES
**********************/
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
void lv_port_fs_init(void)
{
/*----------------------------------------------------
* Initialize your storage device and File System
* -------------------------------------------------*/
fs_init();
/*---------------------------------------------------
* Register the file system interface in LVGL
*--------------------------------------------------*/
/* Add a simple drive to open images */
lv_fs_drv_t fs_drv;
lv_fs_drv_init(&fs_drv);
/*Set up fields...*/
fs_drv.file_size = sizeof(file_t);
fs_drv.letter = 'P';
fs_drv.open_cb = fs_open;
fs_drv.close_cb = fs_close;
fs_drv.read_cb = fs_read;
fs_drv.write_cb = fs_write;
fs_drv.seek_cb = fs_seek;
fs_drv.tell_cb = fs_tell;
fs_drv.free_space_cb = fs_free;
fs_drv.size_cb = fs_size;
fs_drv.remove_cb = fs_remove;
fs_drv.rename_cb = fs_rename;
fs_drv.trunc_cb = fs_trunc;
fs_drv.rddir_size = sizeof(dir_t);
fs_drv.dir_close_cb = fs_dir_close;
fs_drv.dir_open_cb = fs_dir_open;
fs_drv.dir_read_cb = fs_dir_read;
lv_fs_drv_register(&fs_drv);
}
/**********************
* STATIC FUNCTIONS
**********************/
/* Initialize your Storage device and File system. */
static void fs_init(void)
{
/*E.g. for FatFS initialize the SD card and FatFS itself*/
/*You code here*/
}
/**
* Open a file
* @param drv pointer to a driver where this function belongs
* @param file_p pointer to a file_t variable
* @param path path to the file beginning with the driver letter (e.g. S:/folder/file.txt)
* @param mode read: FS_MODE_RD, write: FS_MODE_WR, both: FS_MODE_RD | FS_MODE_WR
* @return LV_FS_RES_OK or any error from lv_fs_res_t enum
*/
static lv_fs_res_t fs_open (lv_fs_drv_t * drv, void * file_p, const char * path, lv_fs_mode_t mode)
{
lv_fs_res_t res = LV_FS_RES_NOT_IMP;
if(mode == LV_FS_MODE_WR)
{
/*Open a file for write*/
/* Add your code here*/
}
else if(mode == LV_FS_MODE_RD)
{
/*Open a file for read*/
/* Add your code here*/
}
else if(mode == (LV_FS_MODE_WR | LV_FS_MODE_RD))
{
/*Open a file for read and write*/
/* Add your code here*/
}
return res;
}
/**
* Close an opened file
* @param drv pointer to a driver where this function belongs
* @param file_p pointer to a file_t variable. (opened with lv_ufs_open)
* @return LV_FS_RES_OK: no error, the file is read
* any error from lv_fs_res_t enum
*/
static lv_fs_res_t fs_close (lv_fs_drv_t * drv, void * file_p)
{
lv_fs_res_t res = LV_FS_RES_NOT_IMP;
/* Add your code here*/
return res;
}
/**
* Read data from an opened file
* @param drv pointer to a driver where this function belongs
* @param file_p pointer to a file_t variable.
* @param buf pointer to a memory block where to store the read data
* @param btr number of Bytes To Read
* @param br the real number of read bytes (Byte Read)
* @return LV_FS_RES_OK: no error, the file is read
* any error from lv_fs_res_t enum
*/
static lv_fs_res_t fs_read (lv_fs_drv_t * drv, void * file_p, void * buf, uint32_t btr, uint32_t * br)
{
lv_fs_res_t res = LV_FS_RES_NOT_IMP;
/* Add your code here*/
return res;
}
/**
* Write into a file
* @param drv pointer to a driver where this function belongs
* @param file_p pointer to a file_t variable
* @param buf pointer to a buffer with the bytes to write
* @param btr Bytes To Write
* @param br the number of real written bytes (Bytes Written). NULL if unused.
* @return LV_FS_RES_OK or any error from lv_fs_res_t enum
*/
static lv_fs_res_t fs_write(lv_fs_drv_t * drv, void * file_p, const void * buf, uint32_t btw, uint32_t * bw)
{
lv_fs_res_t res = LV_FS_RES_NOT_IMP;
/* Add your code here*/
return res;
}
/**
* Set the read write pointer. Also expand the file size if necessary.
* @param drv pointer to a driver where this function belongs
* @param file_p pointer to a file_t variable. (opened with lv_ufs_open )
* @param pos the new position of read write pointer
* @return LV_FS_RES_OK: no error, the file is read
* any error from lv_fs_res_t enum
*/
static lv_fs_res_t fs_seek (lv_fs_drv_t * drv, void * file_p, uint32_t pos)
{
lv_fs_res_t res = LV_FS_RES_NOT_IMP;
/* Add your code here*/
return res;
}
/**
* Give the size of a file bytes
* @param drv pointer to a driver where this function belongs
* @param file_p pointer to a file_t variable
* @param size pointer to a variable to store the size
* @return LV_FS_RES_OK or any error from lv_fs_res_t enum
*/
static lv_fs_res_t fs_size (lv_fs_drv_t * drv, void * file_p, uint32_t * size_p)
{
lv_fs_res_t res = LV_FS_RES_NOT_IMP;
/* Add your code here*/
return res;
}
/**
* Give the position of the read write pointer
* @param drv pointer to a driver where this function belongs
* @param file_p pointer to a file_t variable.
* @param pos_p pointer to to store the result
* @return LV_FS_RES_OK: no error, the file is read
* any error from lv_fs_res_t enum
*/
static lv_fs_res_t fs_tell (lv_fs_drv_t * drv, void * file_p, uint32_t * pos_p)
{
lv_fs_res_t res = LV_FS_RES_NOT_IMP;
/* Add your code here*/
return res;
}
/**
* Delete a file
* @param drv pointer to a driver where this function belongs
* @param path path of the file to delete
* @return LV_FS_RES_OK or any error from lv_fs_res_t enum
*/
static lv_fs_res_t fs_remove (lv_fs_drv_t * drv, const char *path)
{
lv_fs_res_t res = LV_FS_RES_NOT_IMP;
/* Add your code here*/
return res;
}
/**
* Truncate the file size to the current position of the read write pointer
* @param drv pointer to a driver where this function belongs
* @param file_p pointer to an 'ufs_file_t' variable. (opened with lv_fs_open )
* @return LV_FS_RES_OK: no error, the file is read
* any error from lv_fs_res_t enum
*/
static lv_fs_res_t fs_trunc (lv_fs_drv_t * drv, void * file_p)
{
lv_fs_res_t res = LV_FS_RES_NOT_IMP;
/* Add your code here*/
return res;
}
/**
* Rename a file
* @param drv pointer to a driver where this function belongs
* @param oldname path to the file
* @param newname path with the new name
* @return LV_FS_RES_OK or any error from 'fs_res_t'
*/
static lv_fs_res_t fs_rename (lv_fs_drv_t * drv, const char * oldname, const char * newname)
{
lv_fs_res_t res = LV_FS_RES_NOT_IMP;
/* Add your code here*/
return res;
}
/**
* Get the free and total size of a driver in kB
* @param drv pointer to a driver where this function belongs
* @param letter the driver letter
* @param total_p pointer to store the total size [kB]
* @param free_p pointer to store the free size [kB]
* @return LV_FS_RES_OK or any error from lv_fs_res_t enum
*/
static lv_fs_res_t fs_free (lv_fs_drv_t * drv, uint32_t * total_p, uint32_t * free_p)
{
lv_fs_res_t res = LV_FS_RES_NOT_IMP;
/* Add your code here*/
return res;
}
/**
* Initialize a 'lv_fs_dir_t' variable for directory reading
* @param drv pointer to a driver where this function belongs
* @param rddir_p pointer to a 'lv_fs_dir_t' variable
* @param path path to a directory
* @return LV_FS_RES_OK or any error from lv_fs_res_t enum
*/
static lv_fs_res_t fs_dir_open (lv_fs_drv_t * drv, void * rddir_p, const char *path)
{
lv_fs_res_t res = LV_FS_RES_NOT_IMP;
/* Add your code here*/
return res;
}
/**
* Read the next filename form a directory.
* The name of the directories will begin with '/'
* @param drv pointer to a driver where this function belongs
* @param rddir_p pointer to an initialized 'lv_fs_dir_t' variable
* @param fn pointer to a buffer to store the filename
* @return LV_FS_RES_OK or any error from lv_fs_res_t enum
*/
static lv_fs_res_t fs_dir_read (lv_fs_drv_t * drv, void * rddir_p, char *fn)
{
lv_fs_res_t res = LV_FS_RES_NOT_IMP;
/* Add your code here*/
return res;
}
/**
* Close the directory reading
* @param drv pointer to a driver where this function belongs
* @param rddir_p pointer to an initialized 'lv_fs_dir_t' variable
* @return LV_FS_RES_OK or any error from lv_fs_res_t enum
*/
static lv_fs_res_t fs_dir_close (lv_fs_drv_t * drv, void * rddir_p)
{
lv_fs_res_t res = LV_FS_RES_NOT_IMP;
/* Add your code here*/
return res;
}
#else /* Enable this file at the top */
/* This dummy typedef exists purely to silence -Wpedantic. */
typedef int keep_pedantic_happy;
#endif

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@ -1,43 +0,0 @@
/**
* @file lv_port_fs_templ.h
*
*/
/*Copy this file as "lv_port_fs.h" and set this value to "1" to enable content*/
#if 0
#ifndef LV_PORT_FS_TEMPL_H
#define LV_PORT_FS_TEMPL_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#include "lvgl/lvgl.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* GLOBAL PROTOTYPES
**********************/
/**********************
* MACROS
**********************/
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /*LV_PORT_FS_TEMPL_H*/
#endif /*Disable/Enable content*/

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@ -1,423 +0,0 @@
/**
* @file lv_port_indev_templ.c
*
*/
/*Copy this file as "lv_port_indev.c" and set this value to "1" to enable content*/
#if 0
/*********************
* INCLUDES
*********************/
#include "lv_port_indev_template.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* STATIC PROTOTYPES
**********************/
static void touchpad_init(void);
static bool touchpad_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data);
static bool touchpad_is_pressed(void);
static void touchpad_get_xy(lv_coord_t * x, lv_coord_t * y);
static void mouse_init(void);
static bool mouse_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data);
static bool mouse_is_pressed(void);
static void mouse_get_xy(lv_coord_t * x, lv_coord_t * y);
static void keypad_init(void);
static bool keypad_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data);
static uint32_t keypad_get_key(void);
static void encoder_init(void);
static bool encoder_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data);
static void encoder_handler(void);
static void button_init(void);
static bool button_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data);
static int8_t button_get_pressed_id(void);
static bool button_is_pressed(uint8_t id);
/**********************
* STATIC VARIABLES
**********************/
lv_indev_t * indev_touchpad;
lv_indev_t * indev_mouse;
lv_indev_t * indev_keypad;
lv_indev_t * indev_encoder;
lv_indev_t * indev_button;
static int32_t encoder_diff;
static lv_indev_state_t encoder_state;
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
void lv_port_indev_init(void)
{
/* Here you will find example implementation of input devices supported by LittelvGL:
* - Touchpad
* - Mouse (with cursor support)
* - Keypad (supports GUI usage only with key)
* - Encoder (supports GUI usage only with: left, right, push)
* - Button (external buttons to press points on the screen)
*
* The `..._read()` function are only examples.
* You should shape them according to your hardware
*/
lv_indev_drv_t indev_drv;
/*------------------
* Touchpad
* -----------------*/
/*Initialize your touchpad if you have*/
touchpad_init();
/*Register a touchpad input device*/
lv_indev_drv_init(&indev_drv);
indev_drv.type = LV_INDEV_TYPE_POINTER;
indev_drv.read_cb = touchpad_read;
indev_touchpad = lv_indev_drv_register(&indev_drv);
/*------------------
* Mouse
* -----------------*/
/*Initialize your touchpad if you have*/
mouse_init();
/*Register a mouse input device*/
lv_indev_drv_init(&indev_drv);
indev_drv.type = LV_INDEV_TYPE_POINTER;
indev_drv.read_cb = mouse_read;
indev_mouse = lv_indev_drv_register(&indev_drv);
/*Set cursor. For simplicity set a HOME symbol now.*/
lv_obj_t * mouse_cursor = lv_img_create(lv_disp_get_scr_act(NULL), NULL);
lv_img_set_src(mouse_cursor, LV_SYMBOL_HOME);
lv_indev_set_cursor(indev_mouse, mouse_cursor);
/*------------------
* Keypad
* -----------------*/
/*Initialize your keypad or keyboard if you have*/
keypad_init();
/*Register a keypad input device*/
lv_indev_drv_init(&indev_drv);
indev_drv.type = LV_INDEV_TYPE_KEYPAD;
indev_drv.read_cb = keypad_read;
indev_keypad = lv_indev_drv_register(&indev_drv);
/* Later you should create group(s) with `lv_group_t * group = lv_group_create()`,
* add objects to the group with `lv_group_add_obj(group, obj)`
* and assign this input device to group to navigate in it:
* `lv_indev_set_group(indev_keypad, group);` */
/*------------------
* Encoder
* -----------------*/
/*Initialize your encoder if you have*/
encoder_init();
/*Register a encoder input device*/
lv_indev_drv_init(&indev_drv);
indev_drv.type = LV_INDEV_TYPE_ENCODER;
indev_drv.read_cb = encoder_read;
indev_encoder = lv_indev_drv_register(&indev_drv);
/* Later you should create group(s) with `lv_group_t * group = lv_group_create()`,
* add objects to the group with `lv_group_add_obj(group, obj)`
* and assign this input device to group to navigate in it:
* `lv_indev_set_group(indev_encoder, group);` */
/*------------------
* Button
* -----------------*/
/*Initialize your button if you have*/
button_init();
/*Register a button input device*/
lv_indev_drv_init(&indev_drv);
indev_drv.type = LV_INDEV_TYPE_BUTTON;
indev_drv.read_cb = button_read;
indev_button = lv_indev_drv_register(&indev_drv);
/*Assign buttons to points on the screen*/
static const lv_point_t btn_points[2] = {
{10, 10}, /*Button 0 -> x:10; y:10*/
{40, 100}, /*Button 1 -> x:40; y:100*/
};
lv_indev_set_button_points(indev_button, btn_points);
}
/**********************
* STATIC FUNCTIONS
**********************/
/*------------------
* Touchpad
* -----------------*/
/*Initialize your touchpad*/
static void touchpad_init(void)
{
/*Your code comes here*/
}
/* Will be called by the library to read the touchpad */
static bool touchpad_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data)
{
static lv_coord_t last_x = 0;
static lv_coord_t last_y = 0;
/*Save the pressed coordinates and the state*/
if(touchpad_is_pressed()) {
touchpad_get_xy(&last_x, &last_y);
data->state = LV_INDEV_STATE_PR;
} else {
data->state = LV_INDEV_STATE_REL;
}
/*Set the last pressed coordinates*/
data->point.x = last_x;
data->point.y = last_y;
/*Return `false` because we are not buffering and no more data to read*/
return false;
}
/*Return true is the touchpad is pressed*/
static bool touchpad_is_pressed(void)
{
/*Your code comes here*/
return false;
}
/*Get the x and y coordinates if the touchpad is pressed*/
static void touchpad_get_xy(lv_coord_t * x, lv_coord_t * y)
{
/*Your code comes here*/
(*x) = 0;
(*y) = 0;
}
/*------------------
* Mouse
* -----------------*/
/* Initialize your mouse */
static void mouse_init(void)
{
/*Your code comes here*/
}
/* Will be called by the library to read the mouse */
static bool mouse_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data)
{
/*Get the current x and y coordinates*/
mouse_get_xy(&data->point.x, &data->point.y);
/*Get whether the mouse button is pressed or released*/
if(mouse_is_pressed()) {
data->state = LV_INDEV_STATE_PR;
} else {
data->state = LV_INDEV_STATE_REL;
}
/*Return `false` because we are not buffering and no more data to read*/
return false;
}
/*Return true is the mouse button is pressed*/
static bool mouse_is_pressed(void)
{
/*Your code comes here*/
return false;
}
/*Get the x and y coordinates if the mouse is pressed*/
static void mouse_get_xy(lv_coord_t * x, lv_coord_t * y)
{
/*Your code comes here*/
(*x) = 0;
(*y) = 0;
}
/*------------------
* Keypad
* -----------------*/
/* Initialize your keypad */
static void keypad_init(void)
{
/*Your code comes here*/
}
/* Will be called by the library to read the mouse */
static bool keypad_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data)
{
static uint32_t last_key = 0;
/*Get the current x and y coordinates*/
mouse_get_xy(&data->point.x, &data->point.y);
/*Get whether the a key is pressed and save the pressed key*/
uint32_t act_key = keypad_get_key();
if(act_key != 0) {
data->state = LV_INDEV_STATE_PR;
/*Translate the keys to LVGL control characters according to your key definitions*/
switch(act_key) {
case 1:
act_key = LV_KEY_NEXT;
break;
case 2:
act_key = LV_KEY_PREV;
break;
case 3:
act_key = LV_KEY_LEFT;
break;
case 4:
act_key = LV_KEY_RIGHT;
break;
case 5:
act_key = LV_KEY_ENTER;
break;
}
last_key = act_key;
} else {
data->state = LV_INDEV_STATE_REL;
}
data->key = last_key;
/*Return `false` because we are not buffering and no more data to read*/
return false;
}
/*Get the currently being pressed key. 0 if no key is pressed*/
static uint32_t keypad_get_key(void)
{
/*Your code comes here*/
return 0;
}
/*------------------
* Encoder
* -----------------*/
/* Initialize your keypad */
static void encoder_init(void)
{
/*Your code comes here*/
}
/* Will be called by the library to read the encoder */
static bool encoder_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data)
{
data->enc_diff = encoder_diff;
data->state = encoder_state;
/*Return `false` because we are not buffering and no more data to read*/
return false;
}
/*Call this function in an interrupt to process encoder events (turn, press)*/
static void encoder_handler(void)
{
/*Your code comes here*/
encoder_diff += 0;
encoder_state = LV_INDEV_STATE_REL;
}
/*------------------
* Button
* -----------------*/
/* Initialize your buttons */
static void button_init(void)
{
/*Your code comes here*/
}
/* Will be called by the library to read the button */
static bool button_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data)
{
static uint8_t last_btn = 0;
/*Get the pressed button's ID*/
int8_t btn_act = button_get_pressed_id();
if(btn_act >= 0) {
data->state = LV_INDEV_STATE_PR;
last_btn = btn_act;
} else {
data->state = LV_INDEV_STATE_REL;
}
/*Save the last pressed button's ID*/
data->btn_id = last_btn;
/*Return `false` because we are not buffering and no more data to read*/
return false;
}
/*Get ID (0, 1, 2 ..) of the pressed button*/
static int8_t button_get_pressed_id(void)
{
uint8_t i;
/*Check to buttons see which is being pressed (assume there are 2 buttons)*/
for(i = 0; i < 2; i++) {
/*Return the pressed button's ID*/
if(button_is_pressed(i)) {
return i;
}
}
/*No button pressed*/
return -1;
}
/*Test if `id` button is pressed or not*/
static bool button_is_pressed(uint8_t id)
{
/*Your code comes here*/
return false;
}
#else /* Enable this file at the top */
/* This dummy typedef exists purely to silence -Wpedantic. */
typedef int keep_pedantic_happy;
#endif

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@ -1,44 +0,0 @@
/**
* @file lv_port_indev_templ.h
*
*/
/*Copy this file as "lv_port_indev.h" and set this value to "1" to enable content*/
#if 0
#ifndef LV_PORT_INDEV_TEMPL_H
#define LV_PORT_INDEV_TEMPL_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#include "lvgl/lvgl.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* GLOBAL PROTOTYPES
**********************/
/**********************
* MACROS
**********************/
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /*LV_PORT_INDEV_TEMPL_H*/
#endif /*Disable/Enable content*/

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@ -1,17 +0,0 @@
{
"name": "lvgl",
"version": "7.11.0",
"keywords": "graphics, gui, embedded, tft, lvgl",
"description": "Graphics library to create embedded GUI with easy-to-use graphical elements, beautiful visual effects and low memory footprint. It offers anti-aliasing, opacity, and animations using only one frame buffer.",
"repository": {
"type": "git",
"url": "https://github.com/lvgl/lvgl.git"
},
"build": {
"includeDir": "."
},
"license": "MIT",
"homepage": "https://lvgl.io",
"frameworks": "*",
"platforms": "*"
}

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@ -1,10 +0,0 @@
name=lvgl
version=7.11.0
author=kisvegabor
maintainer=kisvegabor,embeddedt,pete-pjb
sentence=Full-featured Graphics Library for Embedded Systems
paragraph=Powerful and easy-to-use embedded GUI with many widgets, advanced visual effects (opacity, antialiasing, animations) and low memory requirements (16K RAM, 64K Flash).
category=Display
url=https://lvgl.io
architectures=*
includes=lvgl.h

View File

@ -1,765 +0,0 @@
/**
* @file lv_conf.h
* Configuration file for v7.10.1
*/
/*
* COPY THIS FILE AS `lv_conf.h` NEXT TO the `lvgl` FOLDER
*/
#if 0 /*Set it to "1" to enable content*/
#ifndef LV_CONF_H
#define LV_CONF_H
/* clang-format off */
#include <stdint.h>
/*====================
Graphical settings
*====================*/
/* Maximal horizontal and vertical resolution to support by the library.*/
#define LV_HOR_RES_MAX (480)
#define LV_VER_RES_MAX (320)
/* Color depth:
* - 1: 1 byte per pixel
* - 8: RGB332
* - 16: RGB565
* - 32: ARGB8888
*/
#define LV_COLOR_DEPTH 16
/* Swap the 2 bytes of RGB565 color.
* Useful if the display has a 8 bit interface (e.g. SPI)*/
#define LV_COLOR_16_SWAP 0
/* 1: Enable screen transparency.
* Useful for OSD or other overlapping GUIs.
* Requires `LV_COLOR_DEPTH = 32` colors and the screen's style should be modified: `style.body.opa = ...`*/
#define LV_COLOR_SCREEN_TRANSP 0
/*Images pixels with this color will not be drawn (with chroma keying)*/
#define LV_COLOR_TRANSP LV_COLOR_LIME /*LV_COLOR_LIME: pure green*/
/* Enable anti-aliasing (lines, and radiuses will be smoothed) */
#define LV_ANTIALIAS 1
/* Default display refresh period.
* Can be changed in the display driver (`lv_disp_drv_t`).*/
#define LV_DISP_DEF_REFR_PERIOD 30 /*[ms]*/
/* Dot Per Inch: used to initialize default sizes.
* E.g. a button with width = LV_DPI / 2 -> half inch wide
* (Not so important, you can adjust it to modify default sizes and spaces)*/
#define LV_DPI 130 /*[px]*/
/* The the real width of the display changes some default values:
* default object sizes, layout of examples, etc.
* According to the width of the display (hor. res. / dpi)
* the displays fall in 4 categories.
* The 4th is extra large which has no upper limit so not listed here
* The upper limit of the categories are set below in 0.1 inch unit.
*/
#define LV_DISP_SMALL_LIMIT 30
#define LV_DISP_MEDIUM_LIMIT 50
#define LV_DISP_LARGE_LIMIT 70
/* Type of coordinates. Should be `int16_t` (or `int32_t` for extreme cases) */
typedef int16_t lv_coord_t;
/* Maximum buffer size to allocate for rotation. Only used if software rotation is enabled. */
#define LV_DISP_ROT_MAX_BUF (10U * 1024U)
/*=========================
Memory manager settings
*=========================*/
/* LittelvGL's internal memory manager's settings.
* The graphical objects and other related data are stored here. */
/* 1: use custom malloc/free, 0: use the built-in `lv_mem_alloc` and `lv_mem_free` */
#define LV_MEM_CUSTOM 0
#if LV_MEM_CUSTOM == 0
/* Size of the memory used by `lv_mem_alloc` in bytes (>= 2kB)*/
# define LV_MEM_SIZE (32U * 1024U)
/* Compiler prefix for a big array declaration */
# define LV_MEM_ATTR
/* Set an address for the memory pool instead of allocating it as an array.
* Can be in external SRAM too. */
# define LV_MEM_ADR 0
/* Automatically defrag. on free. Defrag. means joining the adjacent free cells. */
# define LV_MEM_AUTO_DEFRAG 1
#else /*LV_MEM_CUSTOM*/
# define LV_MEM_CUSTOM_INCLUDE <stdlib.h> /*Header for the dynamic memory function*/
# define LV_MEM_CUSTOM_ALLOC malloc /*Wrapper to malloc*/
# define LV_MEM_CUSTOM_FREE free /*Wrapper to free*/
#endif /*LV_MEM_CUSTOM*/
/* Use the standard memcpy and memset instead of LVGL's own functions.
* The standard functions might or might not be faster depending on their implementation. */
#define LV_MEMCPY_MEMSET_STD 0
/* Garbage Collector settings
* Used if lvgl is binded to higher level language and the memory is managed by that language */
#define LV_ENABLE_GC 0
#if LV_ENABLE_GC != 0
# define LV_GC_INCLUDE "gc.h" /*Include Garbage Collector related things*/
# define LV_MEM_CUSTOM_REALLOC your_realloc /*Wrapper to realloc*/
# define LV_MEM_CUSTOM_GET_SIZE your_mem_get_size /*Wrapper to lv_mem_get_size*/
#endif /* LV_ENABLE_GC */
/*=======================
Input device settings
*=======================*/
/* Input device default settings.
* Can be changed in the Input device driver (`lv_indev_drv_t`)*/
/* Input device read period in milliseconds */
#define LV_INDEV_DEF_READ_PERIOD 30
/* Drag threshold in pixels */
#define LV_INDEV_DEF_DRAG_LIMIT 10
/* Drag throw slow-down in [%]. Greater value -> faster slow-down */
#define LV_INDEV_DEF_DRAG_THROW 10
/* Long press time in milliseconds.
* Time to send `LV_EVENT_LONG_PRESSED`) */
#define LV_INDEV_DEF_LONG_PRESS_TIME 400
/* Repeated trigger period in long press [ms]
* Time between `LV_EVENT_LONG_PRESSED_REPEAT */
#define LV_INDEV_DEF_LONG_PRESS_REP_TIME 100
/* Gesture threshold in pixels */
#define LV_INDEV_DEF_GESTURE_LIMIT 50
/* Gesture min velocity at release before swipe (pixels)*/
#define LV_INDEV_DEF_GESTURE_MIN_VELOCITY 3
/*==================
* Feature usage
*==================*/
/*1: Enable the Animations */
#define LV_USE_ANIMATION 1
#if LV_USE_ANIMATION
/*Declare the type of the user data of animations (can be e.g. `void *`, `int`, `struct`)*/
typedef void * lv_anim_user_data_t;
#endif
/* 1: Enable shadow drawing on rectangles*/
#define LV_USE_SHADOW 1
#if LV_USE_SHADOW
/* Allow buffering some shadow calculation
* LV_SHADOW_CACHE_SIZE is the max. shadow size to buffer,
* where shadow size is `shadow_width + radius`
* Caching has LV_SHADOW_CACHE_SIZE^2 RAM cost*/
#define LV_SHADOW_CACHE_SIZE 0
#endif
/*1: enable outline drawing on rectangles*/
#define LV_USE_OUTLINE 1
/*1: enable pattern drawing on rectangles*/
#define LV_USE_PATTERN 1
/*1: enable value string drawing on rectangles*/
#define LV_USE_VALUE_STR 1
/* 1: Use other blend modes than normal (`LV_BLEND_MODE_...`)*/
#define LV_USE_BLEND_MODES 1
/* 1: Use the `opa_scale` style property to set the opacity of an object and its children at once*/
#define LV_USE_OPA_SCALE 1
/* 1: Use image zoom and rotation*/
#define LV_USE_IMG_TRANSFORM 1
/* 1: Enable object groups (for keyboard/encoder navigation) */
#define LV_USE_GROUP 1
#if LV_USE_GROUP
typedef void * lv_group_user_data_t;
#endif /*LV_USE_GROUP*/
/* 1: Enable GPU interface*/
#define LV_USE_GPU 1 /*Only enables `gpu_fill_cb` and `gpu_blend_cb` in the disp. drv- */
#define LV_USE_GPU_STM32_DMA2D 0
/*If enabling LV_USE_GPU_STM32_DMA2D, LV_GPU_DMA2D_CMSIS_INCLUDE must be defined to include path of CMSIS header of target processor
e.g. "stm32f769xx.h" or "stm32f429xx.h" */
#define LV_GPU_DMA2D_CMSIS_INCLUDE
/*1: Use PXP for CPU off-load on NXP RTxxx platforms */
#define LV_USE_GPU_NXP_PXP 0
/*1: Add default bare metal and FreeRTOS interrupt handling routines for PXP (lv_gpu_nxp_pxp_osa.c)
* and call lv_gpu_nxp_pxp_init() automatically during lv_init(). Note that symbol FSL_RTOS_FREE_RTOS
* has to be defined in order to use FreeRTOS OSA, otherwise bare-metal implementation is selected.
*0: lv_gpu_nxp_pxp_init() has to be called manually before lv_init()
* */
#define LV_USE_GPU_NXP_PXP_AUTO_INIT 0
/*1: Use VG-Lite for CPU offload on NXP RTxxx platforms */
#define LV_USE_GPU_NXP_VG_LITE 0
/* 1: Enable file system (might be required for images */
#define LV_USE_FILESYSTEM 1
#if LV_USE_FILESYSTEM
/*Declare the type of the user data of file system drivers (can be e.g. `void *`, `int`, `struct`)*/
typedef void * lv_fs_drv_user_data_t;
#endif
/*1: Add a `user_data` to drivers and objects*/
#define LV_USE_USER_DATA 0
/*1: Show CPU usage and FPS count in the right bottom corner*/
#define LV_USE_PERF_MONITOR 0
/*1: Use the functions and types from the older API if possible */
#define LV_USE_API_EXTENSION_V6 1
#define LV_USE_API_EXTENSION_V7 1
/*========================
* Image decoder and cache
*========================*/
/* 1: Enable indexed (palette) images */
#define LV_IMG_CF_INDEXED 1
/* 1: Enable alpha indexed images */
#define LV_IMG_CF_ALPHA 1
/* Default image cache size. Image caching keeps the images opened.
* If only the built-in image formats are used there is no real advantage of caching.
* (I.e. no new image decoder is added)
* With complex image decoders (e.g. PNG or JPG) caching can save the continuous open/decode of images.
* However the opened images might consume additional RAM.
* Set it to 0 to disable caching */
#define LV_IMG_CACHE_DEF_SIZE 1
/*Declare the type of the user data of image decoder (can be e.g. `void *`, `int`, `struct`)*/
typedef void * lv_img_decoder_user_data_t;
/*=====================
* Compiler settings
*====================*/
/* For big endian systems set to 1 */
#define LV_BIG_ENDIAN_SYSTEM 0
/* Define a custom attribute to `lv_tick_inc` function */
#define LV_ATTRIBUTE_TICK_INC
/* Define a custom attribute to `lv_task_handler` function */
#define LV_ATTRIBUTE_TASK_HANDLER
/* Define a custom attribute to `lv_disp_flush_ready` function */
#define LV_ATTRIBUTE_FLUSH_READY
/* Required alignment size for buffers */
#define LV_ATTRIBUTE_MEM_ALIGN_SIZE
/* With size optimization (-Os) the compiler might not align data to
* 4 or 8 byte boundary. Some HW may need even 32 or 64 bytes.
* This alignment will be explicitly applied where needed.
* LV_ATTRIBUTE_MEM_ALIGN_SIZE should be used to specify required align size.
* E.g. __attribute__((aligned(LV_ATTRIBUTE_MEM_ALIGN_SIZE))) */
#define LV_ATTRIBUTE_MEM_ALIGN
/* Attribute to mark large constant arrays for example
* font's bitmaps */
#define LV_ATTRIBUTE_LARGE_CONST
/* Prefix performance critical functions to place them into a faster memory (e.g RAM)
* Uses 15-20 kB extra memory */
#define LV_ATTRIBUTE_FAST_MEM
/* Export integer constant to binding.
* This macro is used with constants in the form of LV_<CONST> that
* should also appear on lvgl binding API such as Micropython
*
* The default value just prevents a GCC warning.
*/
#define LV_EXPORT_CONST_INT(int_value) struct _silence_gcc_warning
/* Prefix variables that are used in GPU accelerated operations, often these need to be
* placed in RAM sections that are DMA accessible */
#define LV_ATTRIBUTE_DMA
/*===================
* HAL settings
*==================*/
/* 1: use a custom tick source.
* It removes the need to manually update the tick with `lv_tick_inc`) */
#define LV_TICK_CUSTOM 0
#if LV_TICK_CUSTOM == 1
#define LV_TICK_CUSTOM_INCLUDE "Arduino.h" /*Header for the system time function*/
#define LV_TICK_CUSTOM_SYS_TIME_EXPR (millis()) /*Expression evaluating to current system time in ms*/
#endif /*LV_TICK_CUSTOM*/
typedef void * lv_disp_drv_user_data_t; /*Type of user data in the display driver*/
typedef void * lv_indev_drv_user_data_t; /*Type of user data in the input device driver*/
/*================
* Log settings
*===============*/
/*1: Enable the log module*/
#define LV_USE_LOG 0
#if LV_USE_LOG
/* How important log should be added:
* LV_LOG_LEVEL_TRACE A lot of logs to give detailed information
* LV_LOG_LEVEL_INFO Log important events
* LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't cause a problem
* LV_LOG_LEVEL_ERROR Only critical issue, when the system may fail
* LV_LOG_LEVEL_NONE Do not log anything
*/
# define LV_LOG_LEVEL LV_LOG_LEVEL_WARN
/* 1: Print the log with 'printf';
* 0: user need to register a callback with `lv_log_register_print_cb`*/
# define LV_LOG_PRINTF 0
#endif /*LV_USE_LOG*/
/*=================
* Debug settings
*================*/
/* If Debug is enabled LittelvGL validates the parameters of the functions.
* If an invalid parameter is found an error log message is printed and
* the MCU halts at the error. (`LV_USE_LOG` should be enabled)
* If you are debugging the MCU you can pause
* the debugger to see exactly where the issue is.
*
* The behavior of asserts can be overwritten by redefining them here.
* E.g. #define LV_ASSERT_MEM(p) <my_assert_code>
*/
#define LV_USE_DEBUG 1
#if LV_USE_DEBUG
/*Check if the parameter is NULL. (Quite fast) */
#define LV_USE_ASSERT_NULL 1
/*Checks is the memory is successfully allocated or no. (Quite fast)*/
#define LV_USE_ASSERT_MEM 1
/*Check the integrity of `lv_mem` after critical operations. (Slow)*/
#define LV_USE_ASSERT_MEM_INTEGRITY 0
/* Check the strings.
* Search for NULL, very long strings, invalid characters, and unnatural repetitions. (Slow)
* If disabled `LV_USE_ASSERT_NULL` will be performed instead (if it's enabled) */
#define LV_USE_ASSERT_STR 0
/* Check NULL, the object's type and existence (e.g. not deleted). (Quite slow)
* If disabled `LV_USE_ASSERT_NULL` will be performed instead (if it's enabled) */
#define LV_USE_ASSERT_OBJ 0
/*Check if the styles are properly initialized. (Fast)*/
#define LV_USE_ASSERT_STYLE 0
#endif /*LV_USE_DEBUG*/
/*==================
* FONT USAGE
*===================*/
/* The built-in fonts contains the ASCII range and some Symbols with 4 bit-per-pixel.
* The symbols are available via `LV_SYMBOL_...` defines
* More info about fonts: https://docs.lvgl.io/v7/en/html/overview/font.html
* To create a new font go to: https://lvgl.com/ttf-font-to-c-array
*/
/* Montserrat fonts with bpp = 4
* https://fonts.google.com/specimen/Montserrat */
#define LV_FONT_MONTSERRAT_8 0
#define LV_FONT_MONTSERRAT_10 0
#define LV_FONT_MONTSERRAT_12 0
#define LV_FONT_MONTSERRAT_14 1
#define LV_FONT_MONTSERRAT_16 0
#define LV_FONT_MONTSERRAT_18 0
#define LV_FONT_MONTSERRAT_20 0
#define LV_FONT_MONTSERRAT_22 0
#define LV_FONT_MONTSERRAT_24 0
#define LV_FONT_MONTSERRAT_26 0
#define LV_FONT_MONTSERRAT_28 0
#define LV_FONT_MONTSERRAT_30 0
#define LV_FONT_MONTSERRAT_32 0
#define LV_FONT_MONTSERRAT_34 0
#define LV_FONT_MONTSERRAT_36 0
#define LV_FONT_MONTSERRAT_38 0
#define LV_FONT_MONTSERRAT_40 0
#define LV_FONT_MONTSERRAT_42 0
#define LV_FONT_MONTSERRAT_44 0
#define LV_FONT_MONTSERRAT_46 0
#define LV_FONT_MONTSERRAT_48 0
/* Demonstrate special features */
#define LV_FONT_MONTSERRAT_12_SUBPX 0
#define LV_FONT_MONTSERRAT_28_COMPRESSED 0 /*bpp = 3*/
#define LV_FONT_DEJAVU_16_PERSIAN_HEBREW 0 /*Hebrew, Arabic, PErisan letters and all their forms*/
#define LV_FONT_SIMSUN_16_CJK 0 /*1000 most common CJK radicals*/
/*Pixel perfect monospace font
* http://pelulamu.net/unscii/ */
#define LV_FONT_UNSCII_8 0
#define LV_FONT_UNSCII_16 0
/* Optionally declare your custom fonts here.
* You can use these fonts as default font too
* and they will be available globally. E.g.
* #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1) \
* LV_FONT_DECLARE(my_font_2)
*/
#define LV_FONT_CUSTOM_DECLARE
/* Enable it if you have fonts with a lot of characters.
* The limit depends on the font size, font face and bpp
* but with > 10,000 characters if you see issues probably you need to enable it.*/
#define LV_FONT_FMT_TXT_LARGE 0
/* Enables/disables support for compressed fonts. If it's disabled, compressed
* glyphs cannot be processed by the library and won't be rendered.
*/
#define LV_USE_FONT_COMPRESSED 1
/* Enable subpixel rendering */
#define LV_USE_FONT_SUBPX 1
#if LV_USE_FONT_SUBPX
/* Set the pixel order of the display.
* Important only if "subpx fonts" are used.
* With "normal" font it doesn't matter.
*/
#define LV_FONT_SUBPX_BGR 0
#endif
/*Declare the type of the user data of fonts (can be e.g. `void *`, `int`, `struct`)*/
typedef void * lv_font_user_data_t;
/*================
* THEME USAGE
*================*/
/*Always enable at least on theme*/
/* No theme, you can apply your styles as you need
* No flags. Set LV_THEME_DEFAULT_FLAG 0 */
#define LV_USE_THEME_EMPTY 1
/*Simple to the create your theme based on it
* No flags. Set LV_THEME_DEFAULT_FLAG 0 */
#define LV_USE_THEME_TEMPLATE 1
/* A fast and impressive theme.
* Flags:
* LV_THEME_MATERIAL_FLAG_LIGHT: light theme
* LV_THEME_MATERIAL_FLAG_DARK: dark theme
* LV_THEME_MATERIAL_FLAG_NO_TRANSITION: disable transitions (state change animations)
* LV_THEME_MATERIAL_FLAG_NO_FOCUS: disable indication of focused state)
* */
#define LV_USE_THEME_MATERIAL 1
/* Mono-color theme for monochrome displays.
* If LV_THEME_DEFAULT_COLOR_PRIMARY is LV_COLOR_BLACK the
* texts and borders will be black and the background will be
* white. Else the colors are inverted.
* No flags. Set LV_THEME_DEFAULT_FLAG 0 */
#define LV_USE_THEME_MONO 1
#define LV_THEME_DEFAULT_INCLUDE <stdint.h> /*Include a header for the init. function*/
#define LV_THEME_DEFAULT_INIT lv_theme_material_init
#define LV_THEME_DEFAULT_COLOR_PRIMARY lv_color_hex(0x01a2b1)
#define LV_THEME_DEFAULT_COLOR_SECONDARY lv_color_hex(0x44d1b6)
#define LV_THEME_DEFAULT_FLAG LV_THEME_MATERIAL_FLAG_LIGHT
#define LV_THEME_DEFAULT_FONT_SMALL &lv_font_montserrat_14
#define LV_THEME_DEFAULT_FONT_NORMAL &lv_font_montserrat_14
#define LV_THEME_DEFAULT_FONT_SUBTITLE &lv_font_montserrat_14
#define LV_THEME_DEFAULT_FONT_TITLE &lv_font_montserrat_14
/*=================
* Text settings
*=================*/
/* Select a character encoding for strings.
* Your IDE or editor should have the same character encoding
* - LV_TXT_ENC_UTF8
* - LV_TXT_ENC_ASCII
* */
#define LV_TXT_ENC LV_TXT_ENC_UTF8
/*Can break (wrap) texts on these chars*/
#define LV_TXT_BREAK_CHARS " ,.;:-_"
/* If a word is at least this long, will break wherever "prettiest"
* To disable, set to a value <= 0 */
#define LV_TXT_LINE_BREAK_LONG_LEN 0
/* Minimum number of characters in a long word to put on a line before a break.
* Depends on LV_TXT_LINE_BREAK_LONG_LEN. */
#define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN 3
/* Minimum number of characters in a long word to put on a line after a break.
* Depends on LV_TXT_LINE_BREAK_LONG_LEN. */
#define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 3
/* The control character to use for signalling text recoloring. */
#define LV_TXT_COLOR_CMD "#"
/* Support bidirectional texts.
* Allows mixing Left-to-Right and Right-to-Left texts.
* The direction will be processed according to the Unicode Bidirectional Algorithm:
* https://www.w3.org/International/articles/inline-bidi-markup/uba-basics*/
#define LV_USE_BIDI 0
#if LV_USE_BIDI
/* Set the default direction. Supported values:
* `LV_BIDI_DIR_LTR` Left-to-Right
* `LV_BIDI_DIR_RTL` Right-to-Left
* `LV_BIDI_DIR_AUTO` detect texts base direction */
#define LV_BIDI_BASE_DIR_DEF LV_BIDI_DIR_AUTO
#endif
/* Enable Arabic/Persian processing
* In these languages characters should be replaced with
* an other form based on their position in the text */
#define LV_USE_ARABIC_PERSIAN_CHARS 0
/*Change the built in (v)snprintf functions*/
#define LV_SPRINTF_CUSTOM 0
#if LV_SPRINTF_CUSTOM
# define LV_SPRINTF_INCLUDE <stdio.h>
# define lv_snprintf snprintf
# define lv_vsnprintf vsnprintf
#else /*!LV_SPRINTF_CUSTOM*/
# define LV_SPRINTF_DISABLE_FLOAT 1
#endif /*LV_SPRINTF_CUSTOM*/
/*===================
* LV_OBJ SETTINGS
*==================*/
#if LV_USE_USER_DATA
/*Declare the type of the user data of object (can be e.g. `void *`, `int`, `struct`)*/
typedef void * lv_obj_user_data_t;
/*Provide a function to free user data*/
#define LV_USE_USER_DATA_FREE 0
#if LV_USE_USER_DATA_FREE
# define LV_USER_DATA_FREE_INCLUDE "something.h" /*Header for user data free function*/
/* Function prototype : void user_data_free(lv_obj_t * obj); */
# define LV_USER_DATA_FREE (user_data_free) /*Invoking for user data free function*/
#endif
#endif
/*1: enable `lv_obj_realign()` based on `lv_obj_align()` parameters*/
#define LV_USE_OBJ_REALIGN 1
/* Enable to make the object clickable on a larger area.
* LV_EXT_CLICK_AREA_OFF or 0: Disable this feature
* LV_EXT_CLICK_AREA_TINY: The extra area can be adjusted horizontally and vertically (0..255 px)
* LV_EXT_CLICK_AREA_FULL: The extra area can be adjusted in all 4 directions (-32k..+32k px)
*/
#define LV_USE_EXT_CLICK_AREA LV_EXT_CLICK_AREA_TINY
/*==================
* LV OBJ X USAGE
*================*/
/*
* Documentation of the object types: https://docs.lvgl.com/#Object-types
*/
/*Arc (dependencies: -)*/
#define LV_USE_ARC 1
/*Bar (dependencies: -)*/
#define LV_USE_BAR 1
/*Button (dependencies: lv_cont*/
#define LV_USE_BTN 1
/*Button matrix (dependencies: -)*/
#define LV_USE_BTNMATRIX 1
/*Calendar (dependencies: -)*/
#define LV_USE_CALENDAR 1
#if LV_USE_CALENDAR
# define LV_CALENDAR_WEEK_STARTS_MONDAY 0
#endif
/*Canvas (dependencies: lv_img)*/
#define LV_USE_CANVAS 1
/*Check box (dependencies: lv_btn, lv_label)*/
#define LV_USE_CHECKBOX 1
/*Chart (dependencies: -)*/
#define LV_USE_CHART 1
#if LV_USE_CHART
# define LV_CHART_AXIS_TICK_LABEL_MAX_LEN 256
#endif
/*Container (dependencies: -*/
#define LV_USE_CONT 1
/*Color picker (dependencies: -*/
#define LV_USE_CPICKER 1
/*Drop down list (dependencies: lv_page, lv_label, lv_symbol_def.h)*/
#define LV_USE_DROPDOWN 1
#if LV_USE_DROPDOWN != 0
/*Open and close default animation time [ms] (0: no animation)*/
# define LV_DROPDOWN_DEF_ANIM_TIME 200
#endif
/*Gauge (dependencies:lv_bar, lv_linemeter)*/
#define LV_USE_GAUGE 1
/*Image (dependencies: lv_label*/
#define LV_USE_IMG 1
/*Image Button (dependencies: lv_btn*/
#define LV_USE_IMGBTN 1
#if LV_USE_IMGBTN
/*1: The imgbtn requires left, mid and right parts and the width can be set freely*/
# define LV_IMGBTN_TILED 0
#endif
/*Keyboard (dependencies: lv_btnm)*/
#define LV_USE_KEYBOARD 1
/*Label (dependencies: -*/
#define LV_USE_LABEL 1
#if LV_USE_LABEL != 0
/*Hor, or ver. scroll speed [px/sec] in 'LV_LABEL_LONG_ROLL/ROLL_CIRC' mode*/
# define LV_LABEL_DEF_SCROLL_SPEED 25
/* Waiting period at beginning/end of animation cycle */
# define LV_LABEL_WAIT_CHAR_COUNT 3
/*Enable selecting text of the label */
# define LV_LABEL_TEXT_SEL 0
/*Store extra some info in labels (12 bytes) to speed up drawing of very long texts*/
# define LV_LABEL_LONG_TXT_HINT 0
#endif
/*LED (dependencies: -)*/
#define LV_USE_LED 1
#if LV_USE_LED
# define LV_LED_BRIGHT_MIN 120 /*Minimal brightness*/
# define LV_LED_BRIGHT_MAX 255 /*Maximal brightness*/
#endif
/*Line (dependencies: -*/
#define LV_USE_LINE 1
/*List (dependencies: lv_page, lv_btn, lv_label, (lv_img optionally for icons ))*/
#define LV_USE_LIST 1
#if LV_USE_LIST != 0
/*Default animation time of focusing to a list element [ms] (0: no animation) */
# define LV_LIST_DEF_ANIM_TIME 100
#endif
/*Line meter (dependencies: *;)*/
#define LV_USE_LINEMETER 1
#if LV_USE_LINEMETER
/* Draw line more precisely at cost of performance.
* Useful if there are lot of lines any minor are visible
* 0: No extra precision
* 1: Some extra precision
* 2: Best precision
*/
# define LV_LINEMETER_PRECISE 1
#endif
/*Mask (dependencies: -)*/
#define LV_USE_OBJMASK 1
/*Message box (dependencies: lv_rect, lv_btnm, lv_label)*/
#define LV_USE_MSGBOX 1
/*Page (dependencies: lv_cont)*/
#define LV_USE_PAGE 1
#if LV_USE_PAGE != 0
/*Focus default animation time [ms] (0: no animation)*/
# define LV_PAGE_DEF_ANIM_TIME 400
#endif
/*Preload (dependencies: lv_arc, lv_anim)*/
#define LV_USE_SPINNER 1
#if LV_USE_SPINNER != 0
# define LV_SPINNER_DEF_ARC_LENGTH 60 /*[deg]*/
# define LV_SPINNER_DEF_SPIN_TIME 1000 /*[ms]*/
# define LV_SPINNER_DEF_ANIM LV_SPINNER_TYPE_SPINNING_ARC
#endif
/*Roller (dependencies: lv_ddlist)*/
#define LV_USE_ROLLER 1
#if LV_USE_ROLLER != 0
/*Focus animation time [ms] (0: no animation)*/
# define LV_ROLLER_DEF_ANIM_TIME 200
/*Number of extra "pages" when the roller is infinite*/
# define LV_ROLLER_INF_PAGES 7
#endif
/*Slider (dependencies: lv_bar)*/
#define LV_USE_SLIDER 1
/*Spinbox (dependencies: lv_ta)*/
#define LV_USE_SPINBOX 1
/*Switch (dependencies: lv_slider)*/
#define LV_USE_SWITCH 1
/*Text area (dependencies: lv_label, lv_page)*/
#define LV_USE_TEXTAREA 1
#if LV_USE_TEXTAREA != 0
# define LV_TEXTAREA_DEF_CURSOR_BLINK_TIME 400 /*ms*/
# define LV_TEXTAREA_DEF_PWD_SHOW_TIME 1500 /*ms*/
#endif
/*Table (dependencies: lv_label)*/
#define LV_USE_TABLE 1
#if LV_USE_TABLE
# define LV_TABLE_COL_MAX 12
# define LV_TABLE_CELL_STYLE_CNT 4
#endif
/*Tab (dependencies: lv_page, lv_btnm)*/
#define LV_USE_TABVIEW 1
# if LV_USE_TABVIEW != 0
/*Time of slide animation [ms] (0: no animation)*/
# define LV_TABVIEW_DEF_ANIM_TIME 300
#endif
/*Tileview (dependencies: lv_page) */
#define LV_USE_TILEVIEW 1
#if LV_USE_TILEVIEW
/*Time of slide animation [ms] (0: no animation)*/
# define LV_TILEVIEW_DEF_ANIM_TIME 300
#endif
/*Window (dependencies: lv_cont, lv_btn, lv_label, lv_img, lv_page)*/
#define LV_USE_WIN 1
/*==================
* Non-user section
*==================*/
#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) /* Disable warnings for Visual Studio*/
# define _CRT_SECURE_NO_WARNINGS
#endif
/*--END OF LV_CONF_H--*/
#endif /*LV_CONF_H*/
#endif /*End of "Content enable"*/

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/**
* @file lvgl.h
* Include all LittleV GL related headers
*/
#ifndef LVGL_H
#define LVGL_H
#ifdef __cplusplus
extern "C" {
#endif
/***************************
* CURRENT VERSION OF LVGL
***************************/
#define LVGL_VERSION_MAJOR 7
#define LVGL_VERSION_MINOR 11
#define LVGL_VERSION_PATCH 0
#define LVGL_VERSION_INFO "dev"
/*********************
* INCLUDES
*********************/
#include "src/lv_misc/lv_log.h"
#include "src/lv_misc/lv_task.h"
#include "src/lv_misc/lv_math.h"
#include "src/lv_misc/lv_async.h"
#include "src/lv_hal/lv_hal.h"
#include "src/lv_core/lv_obj.h"
#include "src/lv_core/lv_group.h"
#include "src/lv_core/lv_indev.h"
#include "src/lv_core/lv_refr.h"
#include "src/lv_core/lv_disp.h"
#include "src/lv_themes/lv_theme.h"
#include "src/lv_font/lv_font.h"
#include "src/lv_font/lv_font_loader.h"
#include "src/lv_font/lv_font_fmt_txt.h"
#include "src/lv_misc/lv_printf.h"
#include "src/lv_widgets/lv_btn.h"
#include "src/lv_widgets/lv_imgbtn.h"
#include "src/lv_widgets/lv_img.h"
#include "src/lv_widgets/lv_label.h"
#include "src/lv_widgets/lv_line.h"
#include "src/lv_widgets/lv_page.h"
#include "src/lv_widgets/lv_cont.h"
#include "src/lv_widgets/lv_list.h"
#include "src/lv_widgets/lv_chart.h"
#include "src/lv_widgets/lv_table.h"
#include "src/lv_widgets/lv_checkbox.h"
#include "src/lv_widgets/lv_cpicker.h"
#include "src/lv_widgets/lv_bar.h"
#include "src/lv_widgets/lv_slider.h"
#include "src/lv_widgets/lv_led.h"
#include "src/lv_widgets/lv_btnmatrix.h"
#include "src/lv_widgets/lv_keyboard.h"
#include "src/lv_widgets/lv_dropdown.h"
#include "src/lv_widgets/lv_roller.h"
#include "src/lv_widgets/lv_textarea.h"
#include "src/lv_widgets/lv_canvas.h"
#include "src/lv_widgets/lv_win.h"
#include "src/lv_widgets/lv_tabview.h"
#include "src/lv_widgets/lv_tileview.h"
#include "src/lv_widgets/lv_msgbox.h"
#include "src/lv_widgets/lv_objmask.h"
#include "src/lv_widgets/lv_gauge.h"
#include "src/lv_widgets/lv_linemeter.h"
#include "src/lv_widgets/lv_switch.h"
#include "src/lv_widgets/lv_arc.h"
#include "src/lv_widgets/lv_spinner.h"
#include "src/lv_widgets/lv_calendar.h"
#include "src/lv_widgets/lv_spinbox.h"
#include "src/lv_draw/lv_img_cache.h"
#include "src/lv_api_map.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* GLOBAL PROTOTYPES
**********************/
/**********************
* MACROS
**********************/
/** Gives 1 if the x.y.z version is supported in the current version
* Usage:
*
* - Require v6
* #if LV_VERSION_CHECK(6,0,0)
* new_func_in_v6();
* #endif
*
*
* - Require at least v5.3
* #if LV_VERSION_CHECK(5,3,0)
* new_feature_from_v5_3();
* #endif
*
*
* - Require v5.3.2 bugfixes
* #if LV_VERSION_CHECK(5,3,2)
* bugfix_in_v5_3_2();
* #endif
*
* */
#define LV_VERSION_CHECK(x,y,z) (x == LVGL_VERSION_MAJOR && (y < LVGL_VERSION_MINOR || (y == LVGL_VERSION_MINOR && z <= LVGL_VERSION_PATCH)))
/**
* Wrapper functions for VERSION macros
*/
static inline int lv_version_major(void)
{
return LVGL_VERSION_MAJOR;
}
static inline int lv_version_minor(void)
{
return LVGL_VERSION_MINOR;
}
static inline int lv_version_patch(void)
{
return LVGL_VERSION_PATCH;
}
static inline const char *lv_version_info(void)
{
return LVGL_VERSION_INFO;
}
#ifdef __cplusplus
}
#endif
#endif /*LVGL_H*/

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@ -1,8 +0,0 @@
include $(LVGL_DIR)/$(LVGL_DIR_NAME)/src/lv_core/lv_core.mk
include $(LVGL_DIR)/$(LVGL_DIR_NAME)/src/lv_hal/lv_hal.mk
include $(LVGL_DIR)/$(LVGL_DIR_NAME)/src/lv_widgets/lv_widgets.mk
include $(LVGL_DIR)/$(LVGL_DIR_NAME)/src/lv_font/lv_font.mk
include $(LVGL_DIR)/$(LVGL_DIR_NAME)/src/lv_misc/lv_misc.mk
include $(LVGL_DIR)/$(LVGL_DIR_NAME)/src/lv_themes/lv_themes.mk
include $(LVGL_DIR)/$(LVGL_DIR_NAME)/src/lv_draw/lv_draw.mk
include $(LVGL_DIR)/$(LVGL_DIR_NAME)/src/lv_gpu/lv_gpu.mk

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@ -1,59 +0,0 @@
#!/usr/bin/env python3.6
import argparse
from argparse import RawTextHelpFormatter
import os
import sys
parser = argparse.ArgumentParser(description="""Create fonts for LittelvGL including the built-in symbols. lv_font_conv needs to be installed. See https://github.com/littlevgl/lv_font_conv
Example: python built_in_font_gen.py --size 16 -o lv_font_roboto_16.c --bpp 4 -r 0x20-0x7F""", formatter_class=RawTextHelpFormatter)
parser.add_argument('-s', '--size',
type=int,
metavar = 'px',
nargs='?',
help='Size of the font in px')
parser.add_argument('--bpp',
type=int,
metavar = '1,2,4',
nargs='?',
help='Bit per pixel')
parser.add_argument('-r', '--range',
nargs='+',
metavar = 'start-end',
default=['0x20-0x7F,0xB0,0x2022'],
help='Ranges and/or characters to include. Default is 0x20-7F (ASCII). E.g. -r 0x20-0x7F, 0x200, 324')
parser.add_argument('--symbols',
nargs='+',
metavar = 'sym',
default=[''],
help=u'Symbols to include. E.g. -s ÁÉŐ'.encode('utf-8'))
parser.add_argument('--font',
metavar = 'file',
nargs='?',
default='Montserrat-Medium.ttf',
help='A TTF or WOFF file')
parser.add_argument('-o', '--output',
nargs='?',
metavar='file',
help='Output file name. E.g. my_font_20.c')
parser.add_argument('--compressed', action='store_true',
help='Compress the bitmaps')
parser.add_argument('--subpx', action='store_true',
help='3 times wider letters for sub pixel rendering')
args = parser.parse_args()
if args.compressed == False:
compr = "--no-compress --no-prefilter"
else:
compr = ""
if len(args.symbols[0]) != 0:
args.symbols[0] = "--symbols " + args.symbols[0]
#Built in symbols
syms = "61441,61448,61451,61452,61452,61453,61457,61459,61461,61465,61468,61473,61478,61479,61480,61502,61512,61515,61516,61517,61521,61522,61523,61524,61543,61544,61550,61552,61553,61556,61559,61560,61561,61563,61587,61589,61636,61637,61639,61671,61674,61683,61724,61732,61787,61931,62016,62017,62018,62019,62020,62087,62099,62212,62189,62810,63426,63650"
#Run the command (Add degree and bbullet symbol)
cmd = "lv_font_conv {} --bpp {} --size {} --font {} -r {} {} --font FontAwesome5-Solid+Brands+Regular.woff -r {} --format lvgl -o {} --force-fast-kern-format".format(compr, args.bpp, args.size, args.font, args.range[0], args.symbols[0], syms, args.output)
os.system(cmd)

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#!/usr/bin/env python3.6
import os
print("Generating 8 px")
os.system("./built_in_font_gen.py --size 8 -o lv_font_montserrat_8.c --bpp 4")
os.system('sed -i \'s|#include "lvgl/lvgl.h"|#include "../../lvgl.h"|\' lv_font_montserrat_8.c')
print("\nGenerating 10 px")
os.system("./built_in_font_gen.py --size 10 -o lv_font_montserrat_10.c --bpp 4")
os.system('sed -i \'s|#include "lvgl/lvgl.h"|#include "../../lvgl.h"|\' lv_font_montserrat_10.c')
print("\nGenerating 12 px")
os.system("./built_in_font_gen.py --size 12 -o lv_font_montserrat_12.c --bpp 4")
os.system('sed -i \'s|#include "lvgl/lvgl.h"|#include "../../lvgl.h"|\' lv_font_montserrat_12.c')
print("\nGenerating 14 px")
os.system("./built_in_font_gen.py --size 14 -o lv_font_montserrat_14.c --bpp 4")
os.system('sed -i \'s|#include "lvgl/lvgl.h"|#include "../../lvgl.h"|\' lv_font_montserrat_14.c')
print("\nGenerating 16 px")
os.system("./built_in_font_gen.py --size 16 -o lv_font_montserrat_16.c --bpp 4")
os.system('sed -i \'s|#include "lvgl/lvgl.h"|#include "../../lvgl.h"|\' lv_font_montserrat_16.c')
print("\nGenerating 18 px")
os.system("./built_in_font_gen.py --size 18 -o lv_font_montserrat_18.c --bpp 4")
os.system('sed -i \'s|#include "lvgl/lvgl.h"|#include "../../lvgl.h"|\' lv_font_montserrat_18.c')
print("\nGenerating 20 px")
os.system("./built_in_font_gen.py --size 20 -o lv_font_montserrat_20.c --bpp 4")
os.system('sed -i \'s|#include "lvgl/lvgl.h"|#include "../../lvgl.h"|\' lv_font_montserrat_20.c')
print("\nGenerating 22 px")
os.system("./built_in_font_gen.py --size 22 -o lv_font_montserrat_22.c --bpp 4")
os.system('sed -i \'s|#include "lvgl/lvgl.h"|#include "../../lvgl.h"|\' lv_font_montserrat_22.c')
print("\nGenerating 24 px")
os.system("./built_in_font_gen.py --size 24 -o lv_font_montserrat_24.c --bpp 4")
os.system('sed -i \'s|#include "lvgl/lvgl.h"|#include "../../lvgl.h"|\' lv_font_montserrat_24.c')
print("\nGenerating 26 px")
os.system("./built_in_font_gen.py --size 26 -o lv_font_montserrat_26.c --bpp 4")
os.system('sed -i \'s|#include "lvgl/lvgl.h"|#include "../../lvgl.h"|\' lv_font_montserrat_26.c')
print("\nGenerating 28 px")
os.system("./built_in_font_gen.py --size 28 -o lv_font_montserrat_28.c --bpp 4")
os.system('sed -i \'s|#include "lvgl/lvgl.h"|#include "../../lvgl.h"|\' lv_font_montserrat_28.c')
print("\nGenerating 30 px")
os.system("./built_in_font_gen.py --size 30 -o lv_font_montserrat_30.c --bpp 4")
os.system('sed -i \'s|#include "lvgl/lvgl.h"|#include "../../lvgl.h"|\' lv_font_montserrat_30.c')
print("\nGenerating 32 px")
os.system("./built_in_font_gen.py --size 32 -o lv_font_montserrat_32.c --bpp 4")
os.system('sed -i \'s|#include "lvgl/lvgl.h"|#include "../../lvgl.h"|\' lv_font_montserrat_32.c')
print("\nGenerating 34 px")
os.system("./built_in_font_gen.py --size 34 -o lv_font_montserrat_34.c --bpp 4")
os.system('sed -i \'s|#include "lvgl/lvgl.h"|#include "../../lvgl.h"|\' lv_font_montserrat_34.c')
print("\nGenerating 36 px")
os.system("./built_in_font_gen.py --size 36 -o lv_font_montserrat_36.c --bpp 4")
os.system('sed -i \'s|#include "lvgl/lvgl.h"|#include "../../lvgl.h"|\' lv_font_montserrat_36.c')
print("\nGenerating 38 px")
os.system("./built_in_font_gen.py --size 38 -o lv_font_montserrat_38.c --bpp 4")
os.system('sed -i \'s|#include "lvgl/lvgl.h"|#include "../../lvgl.h"|\' lv_font_montserrat_38.c')
print("\nGenerating 40 px")
os.system("./built_in_font_gen.py --size 40 -o lv_font_montserrat_40.c --bpp 4")
os.system('sed -i \'s|#include "lvgl/lvgl.h"|#include "../../lvgl.h"|\' lv_font_montserrat_40.c')
print("\nGenerating 42 px")
os.system("./built_in_font_gen.py --size 42 -o lv_font_montserrat_42.c --bpp 4")
os.system('sed -i \'s|#include "lvgl/lvgl.h"|#include "../../lvgl.h"|\' lv_font_montserrat_42.c')
print("\nGenerating 44 px")
os.system("./built_in_font_gen.py --size 44 -o lv_font_montserrat_44.c --bpp 4")
os.system('sed -i \'s|#include "lvgl/lvgl.h"|#include "../../lvgl.h"|\' lv_font_montserrat_44.c')
print("\nGenerating 46 px")
os.system("./built_in_font_gen.py --size 46 -o lv_font_montserrat_46.c --bpp 4")
os.system('sed -i \'s|#include "lvgl/lvgl.h"|#include "../../lvgl.h"|\' lv_font_montserrat_46.c')
print("\nGenerating 48 px")
os.system("./built_in_font_gen.py --size 48 -o lv_font_montserrat_48.c --bpp 4")
os.system('sed -i \'s|#include "lvgl/lvgl.h"|#include "../../lvgl.h"|\' lv_font_montserrat_48.c')
print("\nGenerating 12 px subpx")
os.system("./built_in_font_gen.py --size 12 -o lv_font_montserrat_12_subpx.c --bpp 4 --subpx")
os.system('sed -i \'s|#include "lvgl/lvgl.h"|#include "../../lvgl.h"|\' lv_font_montserrat_12_subpx.c')
print("\nGenerating 28 px compressed")
os.system("./built_in_font_gen.py --size 28 -o lv_font_montserrat_28_compressed.c --bpp 4 --compressed")
os.system('sed -i \'s|#include "lvgl/lvgl.h"|#include "../../lvgl.h"|\' lv_font_montserrat_28_compressed.c')
print("\nGenerating 16 px CJK")
os.system(u"./built_in_font_gen.py --size 16 -o lv_font_simsun_16_cjk.c --bpp 4 --font SimSun.woff -r 0x20-0x7f --symbols 一在有個我不這了他也就人都說而我們你了要會對及和與以很種的大能著她那上但年還可以最自己為來所他們兩各可為或好等又將因為於由從更被才已者每次把三什麼問題其讓此做再所以只與則台灣卻並位想去呢學生表示到公司將如果社會看小天因此新但是它中使工作全覺得使用這些裡並由於時候知道這樣一認為時間事過向可能中國美國到和幾系統政府大家國家許多生活跟已經大學研究因本二活動該世界應四希望方式內項啊下環境一些必須文化高孩子沒有不能如開始元不同仍網路日本用中心來對雖然重要地方進行關係市場太老師提供學校應該指出經濟其他家發展教育成為多非常便方面很多吃然後未發現電腦一樣而且心不過無法企業正服務較不會臺灣曾嗎空間看到五如何國內們無對於以及之後可是當人員比先產品資訊資料比較先生地除了大陸需要像在給歲請月些名另若亦地區技術至特別其實國際不要發生參加一定其中問台北包括講造成看像常即喜歡去沒出現政治話走單位一直吧是否當然整處理歷史了解那怎麼機會家聽所有只要朋友令甚至用真六呀情況還是錢方法點任何經驗藝術你們十主要媽媽增加提出為什麼以您計畫作利用東西在條設計找之間成長能夠決定學習誰見半時代完成帶相當同學件能力別人生命下來場會議容易開發民眾事情書事實有關自組織言多愛建立相關均產生多業者解決完全的話接受知約一般推動過程管理功能手打水要求小朋友教授難我國告訴內容結果調查家庭成立選擇經營然而父母寫人類至於買尤其配合進入例如得討論依作品情形資源原因啦妳運動觀念給軟體品質經過如此嗯精神影響之過好像成參與以後於是部分另外公園透過訓練努力研究具有共同所謂下行為合作經合作目標起來考慮長意見辦法音樂連受廠商隻受到一切或是中央某女性教學極獲得真的路來快國小部份工程女人舉行句只是段根據現象人民土地面對注意這裡新聞繼續相信政策變成計劃強調學人士前前存在制度意義代表課程該沒至需求人生那些成功爸爸產業負責民間雖影響直接幾乎分實際團體價值使得類形成科技這麼當七不但往本身標準似乎應用或者動物電話態度建設事業老那麼常常字坐舉辦自我有的具目的塊條件即使好十分多少放又電影科學執行邊委員會溝通開一起張針對員工引起自然那麼安全總統此外擁有並且事件設計研究所語言嚴重故事學術片設備之外車基本實在久套達到改善死結構住皆改變拿小組支持座醫院既僅值得學者八交通階段就是申請主管申請同感覺電視母親嘛香港記者壓力快樂喝敢院也許人們談生產怕就身體規定程度積極知識作為機構而是鼓勵角色狀況專家據清楚不僅比賽玩效果越保護共開放附近上父親專業經費曾經工作願意分別重視不少歡迎小孩小時中國人顯示中共出男人避免屬於實施聲音主義行動不可只有校園興趣山表現得回來主任裡面經常不再電子受思想頭終於謝謝協助除當地正式真正低性份因素推出上價格去認識方向責任說明工業大量做逐漸心理一點供須簡單運用觀察往往規劃減少重新業務報導仍然感到開放領域有效女要從事發揮人才反而行政銀行公共媒體提高代自然社區力量啊教育部愈超過維持家長結合校長通常缺乏委員特色結果有時教師之前遠控制本否則法少原則要臉通過建議工具作業達節目智慧來自而變化同樣形式站以為健康擔任人口規劃剛特殊原來道分傳統總是前往投資加強不斷對象追求加上比思考製作台北市取得出來加入台安排兒童國中範圍老人雙方牠北京年輕結束教程式婦女找到彼此全球成本回到部而已之下等變期間非小姐整體採用根本叫歐洲正在加以充滿系列隨著早等等頗不足總分析深報告不錯在於旁笑故消費者意識公尺民族為主大眾到底願度大概對方官員發表進一步自由正確豐富國民黨戰爭怎麼樣只好明顯改革表達肯定強高興哪樹適合茶別國外關心蘇聯成績人物聽到創造不必不論尚居民不管美麗伊拉克帶來有般永遠感情兒子這樣子起全部".encode('utf-8'))
os.system('sed -i \'s|#include "lvgl/lvgl.h"|#include "../../lvgl.h"|\' lv_font_simsun_16_cjk.c')
print("\nGenerating 16 px Hebrew, Persian")
os.system("./built_in_font_gen.py --size 16 -o lv_font_dejavu_16_persian_hebrew.c --bpp 4 --font DejaVuSans.ttf -r 0x20-0x7f,0x5d0-0x5ea,0x600-0x6FF,0xFB50-0xFDFF,0xFE70-0xFEFF")
os.system('sed -i \'s|#include "lvgl/lvgl.h"|#include "../../lvgl.h"|\' lv_font_dejavu_16_persian_hebrew.c')

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@ -1,49 +0,0 @@
--style=kr
--indent=spaces=4
--indent-classes
--indent-switches
--indent-cases
--indent-preproc-block
--indent-preproc-define
--indent-col1-comments
--pad-oper
--unpad-paren
--align-pointer=middle
--align-reference=middle
--convert-tabs
--max-code-length=120
--break-after-logical
--break-closing-braces
--attach-closing-while
--min-conditional-indent=0
--max-continuation-indent=120
--mode=c
--lineend=linux
--recursive
--suffix=none
--preserve-date
--formatted
--exclude=lv_conf_internal.h
--exclude=../src/lv_font/lv_font_montserrat_12.c
--exclude=../src/lv_font/lv_font_montserrat_14.c
--exclude=../src/lv_font/lv_font_montserrat_16.c
--exclude=../src/lv_font/lv_font_montserrat_18.c
--exclude=../src/lv_font/lv_font_montserrat_20.c
--exclude=../src/lv_font/lv_font_montserrat_22.c
--exclude=../src/lv_font/lv_font_montserrat_24.c
--exclude=../src/lv_font/lv_font_montserrat_26.c
--exclude=../src/lv_font/lv_font_montserrat_28.c
--exclude=../src/lv_font/lv_font_montserrat_30.c
--exclude=../src/lv_font/lv_font_montserrat_32.c
--exclude=../src/lv_font/lv_font_montserrat_34.c
--exclude=../src/lv_font/lv_font_montserrat_36.c
--exclude=../src/lv_font/lv_font_montserrat_38.c
--exclude=../src/lv_font/lv_font_montserrat_40.c
--exclude=../src/lv_font/lv_font_montserrat_42.c
--exclude=../src/lv_font/lv_font_montserrat_44.c
--exclude=../src/lv_font/lv_font_montserrat_46.c
--exclude=../src/lv_font/lv_font_montserrat_48.c
--exclude=../src/lv_font/lv_font_montserrat_12_subpx.c
--exclude=../src/lv_font/lv_font_montserrat_28_compressed.c
--exclude=../src/lv_font/lv_font_simsun_16_cjk.c
--exclude=../src/lv_font/lv_font_dejavu_16_persian_hebrew.c

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@ -1 +0,0 @@
astyle --options=code-format.cfg "../src/*.c,*.h"

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cppcheck -j8 --template="{severity}\t{file}:{line}\t{id}: {message}" --enable=all ../src/ --output-file=cppcheck_res.txt --suppress=unusedFunction --suppress=preprocessorErrorDirective --force

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@ -1,9 +0,0 @@
# https://github.com/facebook/infer
#
# Install:
# VERSION=0.17.0; \
# curl -sSL "https://github.com/facebook/infer/releases/download/v$VERSION/infer-linux64-v$VERSION.tar.xz" \
# | sudo tar -C /opt -xJ && \
# sudoln -s "/opt/infer-linux64-v$VERSION/bin/infer" /usr/local/bin/infer
infer run -- make -j8

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@ -1,145 +0,0 @@
#!/usr/bin/env python3
'''
Generates a checker file for lv_conf.h from lv_conf_template.h define all the not defined values
'''
import sys
import re
if sys.version_info < (3,6,0):
print("Python >=3.6 is required", file=sys.stderr)
exit(1)
fin = open("../lv_conf_template.h", "r")
fout = open("../src/lv_conf_internal.h", "w")
fout.write(
'''/**
* GENERATED FILE, DO NOT EDIT IT!
* @file lv_conf_internal.h
* Make sure all the defines of lv_conf.h have a default value
**/
#ifndef LV_CONF_INTERNAL_H
#define LV_CONF_INTERNAL_H
/* clang-format off */
#include <stdint.h>
/* Handle special Kconfig options */
#include "lv_conf_kconfig.h"
#ifdef CONFIG_LV_CONF_SKIP
#define LV_CONF_SKIP
#endif
/* If "lv_conf.h" is available from here try to use it later.*/
#if defined __has_include
# if __has_include("lv_conf.h")
# ifndef LV_CONF_INCLUDE_SIMPLE
# define LV_CONF_INCLUDE_SIMPLE
# endif
# endif
#endif
/*If lv_conf.h is not skipped include it*/
#if !defined(LV_CONF_SKIP)
# if defined(LV_CONF_PATH) /*If there is a path defined for lv_conf.h use it*/
# define __LV_TO_STR_AUX(x) #x
# define __LV_TO_STR(x) __LV_TO_STR_AUX(x)
# include __LV_TO_STR(LV_CONF_PATH)
# undef __LV_TO_STR_AUX
# undef __LV_TO_STR
# elif defined(LV_CONF_INCLUDE_SIMPLE) /*Or simply include lv_conf.h is enabled*/
# include "lv_conf.h"
# else
# include "../../lv_conf.h" /*Else assume lv_conf.h is next to the lvgl folder */
# endif
#endif
'''
)
started = 0
for i in fin.read().splitlines():
if not started:
if '#define LV_CONF_H' in i:
started = 1
continue
else:
continue
if '/*--END OF LV_CONF_H--*/' in i: break
r = re.search(r'^ *# *define ([^\s]+).*$', i)
#ifndef LV_USE_BTN /*Only if not defined in lv_conf.h*/
# ifdef CONFIG_LV_USE_BTN /*Use KConfig value if set*/
# define LV_USE_BTN CONFIG_LV_USE_BTN
# else
# define LV_USE_BTN 1 /*Use default value*/
# endif
#endif
if r:
line = re.sub('\(.*?\)', '', r[1], 1) #remove parentheses from macros
dr = re.sub('.*# *define', '', i, 1)
d = "# define " + dr
fout.write(
f'#ifndef {line}\n'
f'# ifdef CONFIG_{line.upper()}\n'
f'# define {line} CONFIG_{line.upper()}\n'
f'# else\n'
f'{d}\n'
f'# endif\n'
f'#endif\n'
)
elif re.search('^ *typedef .*;.*$', i):
continue #ignore typedefs to avoide redeclaration
else:
fout.write(f'{i}\n')
fout.write(
'''
/*If running without lv_conf.h add typdesf with default value*/
#if defined(LV_CONF_SKIP)
/* Type of coordinates. Should be `int16_t` (or `int32_t` for extreme cases) */
typedef int16_t lv_coord_t;
# if LV_USE_ANIMATION
/*Declare the type of the user data of animations (can be e.g. `void *`, `int`, `struct`)*/
typedef void * lv_anim_user_data_t;
# endif
# if LV_USE_GROUP
typedef void * lv_group_user_data_t;
# endif
# if LV_USE_FILESYSTEM
typedef void * lv_fs_drv_user_data_t;
# endif
typedef void * lv_img_decoder_user_data_t;
typedef void * lv_disp_drv_user_data_t; /*Type of user data in the display driver*/
typedef void * lv_indev_drv_user_data_t; /*Type of user data in the input device driver*/
typedef void * lv_font_user_data_t;
# if LV_USE_USER_DATA
typedef void * lv_obj_user_data_t;
# endif
#endif
#endif /*LV_CONF_INTERNAL_H*/
'''
)
fin.close()
fout.close()

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@ -1,110 +0,0 @@
#!/usr/bin/env python
import sys
import os.path
from os import path
import os, fnmatch
import re
import subprocess
import com
def cmd(c, ask_on_err = True):
print("\n" + c)
r = os.system(c)
if r:
print("### Error: " + str(r))
if ask_on_err:
input("Press Enter to continue execution...")
def define_set(fn, name, value):
print("In " + fn + " set " + name + " to " + value)
new_content = ""
s = r'^ *# *define +' + str(name).rstrip() + ' +'
f = open(fn, "r")
for i in f.read().splitlines():
r = re.search(s, i)
if r:
d = i.split("define")
i = d[0] + "define " + name + " " + value
new_content += i + '\n'
f.close()
f = open(fn, "w")
f.write(new_content)
f.close()
def ver_format(ver):
s = "v" + str(ver[0]) + "." + str(ver[1]) + "." + str(ver[2])
if(ver[3] != ""): s = s + "-" + ver[3]
return s
def get_lvgl_version(br):
print("Get LVGL's version")
ver = [0, 0, 0, ""]
os.chdir("./lvgl")
com.cmd("git checkout " + br)
f = open("./lvgl.h", "r")
lastNum = re.compile(r'(?:[^\d]*(\d+)[^\d]*)+')
for i in f.read().splitlines():
r = re.search(r'^#define LVGL_VERSION_MAJOR ', i)
if r:
m = lastNum.search(i)
if m: ver[0] = m.group(1)
r = re.search(r'^#define LVGL_VERSION_MINOR ', i)
if r:
m = lastNum.search(i)
if m: ver[1] = m.group(1)
r = re.search(r'^#define LVGL_VERSION_PATCH ', i)
if r:
m = lastNum.search(i)
if m: ver[2] = m.group(1)
f.close()
com.cmd("git checkout master")
os.chdir("../")
return ver
def push(c):
cmd("git push " + c)
def update_version(ver):
ver_str = ver_format(ver)
ver_num = ver[0] + "." + ver[1] + "." + ver[2]
templ = fnmatch.filter(os.listdir('.'), '*_templ*.h')
if len(templ) > 0 and templ[0]:
print("Updating version in " + templ[0])
cmd("sed -i -r 's/v[0-9]+\.[0-9]+\.[0-9]+.*/"+ "v" + ver_num + "/' " + templ[0])
if os.path.exists("library.json"):
print("Updating version in library.json")
cmd("sed -i -r 's/[0-9]+\.[0-9]+\.[0-9]+/"+ ver_num +"/' library.json")
if path.exists("library.properties"):
print("Updating version in library.properties")
cmd("sed -i -r 's/version=[0-9]+\.[0-9]+\.[0-9]+/"+ "version=" + ver_num + "/' library.properties")
if path.exists("conf.py"):
cmd("sed -i -r 's/v[0-9]+\.[0-9]+\.[0-9]+.*/" + ver_str + "/' conf.py")
if path.exists("Kconfig"):
cmd("sed -i -r 's/v[0-9]+\.[0-9]+\.[0-9]+.*/" + ver_str + "/' Kconfig")
if path.exists("lvgl.h"):
define_set("./lvgl.h", "LVGL_VERSION_MAJOR", str(ver[0]))
define_set("./lvgl.h", "LVGL_VERSION_MINOR", str(ver[1]))
define_set("./lvgl.h", "LVGL_VERSION_PATCH", str(ver[2]))
define_set("./lvgl.h", "LVGL_VERSION_INFO", "\"" + ver[3] + "\"")

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@ -1,72 +0,0 @@
#!/usr/bin/env python
import re
import os, fnmatch
import os.path
from os import path
from datetime import date
import com
def lvgl_update_ver(ver, br):
os.chdir("./lvgl")
com.cmd("git checkout " + br)
com.update_version(ver)
com.cmd("git commit -am 'Update " + br + " version'")
com.push("origin " + br)
com.cmd("git checkout master")
os.chdir("../")
def docs_update_ver(ver, br):
os.chdir("./docs")
com.cmd("git checkout " + br + " --")
com.update_version(ver)
com.cmd("git commit -am 'Update " + br + " version'")
com.push("origin " + br)
com.cmd("git checkout master --")
os.chdir("../")
def merge_dev_to_master():
os.chdir("./lvgl")
com.cmd("git checkout master")
com.cmd("git merge dev")
com.push("origin master")
os.chdir("../")
os.chdir("./docs")
com.cmd("git checkout dev -- ") #'dev' sometimes is not recognized so switch to it first
com.cmd("git checkout latest --")
com.cmd("git merge dev -X theirs --no-edit;")
com.push("origin latest")
os.chdir("../")
def make(mode):
if(mode == "bugfix"):
ver = com.get_lvgl_version("master")
ver[3] = "dev"
ver[2] = str(int(ver[2]) + 1)
lvgl_update_ver(ver, "master")
docs_update_ver(ver, "latest")
else:
ver = com.get_lvgl_version("dev")
ver[3] = "dev"
merge_dev_to_master()
if(mode == "major"):
ver[0] = str(int(ver[0]) + 1)
ver[1] = '0'
ver[2] = '0'
if(mode == "minor"):
ver[1] = str(int(ver[1]) + 1)
ver[2] = '0'
lvgl_update_ver(ver, "dev")
docs_update_ver(ver, "dev")
if __name__ == '__main__':
if(len(sys.argv) != 2):
print("Missing argument. Usage ./dev.py major | minor | bugfix")
print("E.g. ./dev.py minor")
else:
make(sys.argv[1])

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@ -1,65 +0,0 @@
#!/usr/bin/env python
import os.path
from os import path
from datetime import date
import sys
import com
import release
import dev
import proj
upstream_org_url = "https://github.com/lvgl/"
workdir = "./release_tmp"
proj_list = [ "lv_sim_eclipse_sdl", "lv_sim_emscripten"]
def upstream(repo):
return upstream_org_url + repo + ".git"
def clone(repo):
com.cmd("git clone --recurse-submodules " + upstream(repo))
os.chdir("./" + repo)
com.cmd("git checkout master")
com.cmd("git remote update origin --prune")
com.cmd("git pull origin --tags")
os.chdir("..")
def clone_repos():
com.cmd("rm -fr " + workdir)
com.cmd("mkdir " + workdir)
os.chdir(workdir)
clone("lvgl")
clone("lv_examples")
clone("lv_drivers")
clone("docs")
clone("blog")
for p in proj_list:
clone(p)
def cleanup():
os.chdir("../")
com.cmd("rm -fr " + workdir)
if __name__ == '__main__':
prepare_type = ['major', 'minor', 'bugfix']
dev_prepare = 'minor'
# if(len(sys.argv) != 2):
# print("Missing argument. Usage ./release.py bugfix | minor | major")
# print("Use minor by default")
# else:
# dev_prepare = sys.argv[1]
if not (dev_prepare in prepare_type):
print("Invalid argument. Usage ./release.py bugfix | minor | major")
exit(1)
#os.chdir(workdir)
clone_repos()
release.make()
for p in proj_list:
proj.make(p, True)
dev.make(dev_prepare)
#cleanup()

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#!/usr/bin/env python
import sys
import os.path
from os import path
import re
import subprocess
import com
def make(repo_path, auto_push = False):
os.chdir("./" + repo_path)
com.cmd('git checkout master')
print("Update lvgl");
os.chdir("./lvgl")
com.cmd("git checkout master")
com.cmd("git pull origin --tags")
out = subprocess.Popen(['git', 'tag', '--sort=-creatordate'],
stdout=subprocess.PIPE,
stderr=subprocess.STDOUT)
stdout,stderr = out.communicate()
ver_str = stdout.decode("utf-8").split('\n')[0]
release_br = ver_str[1:] #trim "v"
release_br = release_br.split('.')[0] # get the first number
release_br = "release/v" + release_br
com.cmd("git checkout " + release_br + "; git pull origin " + release_br)
os.chdir("..")
com.cmd("cp -f lvgl/lv_conf_template.h lv_conf.h")
com.cmd("sed -i -r 's/#if 0/#if 1/' lv_conf.h") # Enable lv_conf.h
with open("confdef.txt") as f:
for line in f:
(key, val) = line.rstrip().split('\t')
com.define_set("lv_conf.h", str(key), str(val))
if os.path.exists("lv_examples"):
print("Update lv_examples");
com.cmd("cd lv_examples; git co " + release_br + "; git pull origin " + release_br)
if os.path.exists("lv_drivers"):
print("update lv_drivers");
com.cmd("cd lv_drivers " + release_br + "; git pull origin " + release_br)
msg = 'Update to ' + ver_str
com.cmd("git add .")
com.cmd('git commit -am "' + msg + '"')
com.cmd("git tag -a " + ver_str + " -m '" + msg + "' " )
if auto_push:
com.push("origin --tags")
com.push("origin master")
os.chdir("../")
if __name__ == '__main__':
if(len(sys.argv) != 2):
print("Missing argument. Usage ./projs_update.py repo_path")
print("E.g. ./projs_update.py ./lv_sim_eclipse_sdl")
else:
make(sys.argv[1], sys.argv[2])

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@ -1,173 +0,0 @@
#!/usr/bin/env python
import os.path
from os import path
from datetime import date
import sys
import com
import re
def update_release_branch(release_br, master_br = "master"):
com.cmd("git checkout " + release_br)
com.cmd("git pull origin " + release_br)
com.cmd("git merge "+ master_br +" -X ours");
com.push("origin " + release_br);
com.cmd("git checkout master");
def lvgl_release(ver):
print("Release lvgl")
ver_str = com.ver_format(ver)
release_br = "release/v" + str(ver[0])
os.chdir("./lvgl")
com.define_set("./lvgl.h", "LVGL_VERSION_INFO", '\"\"')
# Run some scripts
os.chdir("./scripts")
com.cmd("./code-format.sh")
com.cmd("./lv_conf_checker.py")
com.cmd("doxygen")
os.chdir("../")
com.update_version(ver)
#update CHANGLELOG
new_content = ""
f = open("./CHANGELOG.md", "r")
release_note = ""
note_state = 0
for i in f.read().splitlines():
if note_state == 0:
r = re.search(r'^## ' + ver_str, i)
if r:
i = i.replace("planned on ", "")
note_state+=1
elif note_state == 1:
r = re.search(r'^## ', i)
if r:
note_state+=1
else:
release_note += i + '\n'
new_content += i + '\n'
f.close()
f = open("./CHANGELOG.md", "w")
f.write(new_content)
f.close()
com.cmd('git commit -am "Release ' + ver_str + '"')
com.cmd('git checkout dev')
com.cmd("git merge master -X ours")
com.cmd("git add .")
com.cmd("git commit -am 'Merge master'", False)
com.push('origin dev')
com.cmd('git checkout master')
com.cmd("git tag -a " + ver_str + " -m 'Release " + ver_str + "' ")
com.push('origin master')
com.push('origin --tags')
update_release_branch(release_br)
os.chdir("../")
return release_note
def lv_examples_release(ver):
print("Release lv_examples")
os.chdir("./lv_examples")
release_br = "release/v" + str(ver[0])
ver_str = com.ver_format(ver)
com.update_version(ver)
com.cmd("sed -i -r 's/LV_VERSION_CHECK\([0-9]+, *[0-9]+, *[0-9]+\)/"+ "LV_VERSION_CHECK\(" + str(ver[0]) + ", " + str(ver[1]) + ", " + str(ver[2]) + ")/' lv_examples.h")
com.cmd('git commit -am "Release ' + ver_str + '"')
com.cmd("git tag -a " + ver_str + " -m 'Release " + ver_str + "' ")
com.push('origin master')
com.push('origin --tags')
update_release_branch(release_br)
os.chdir("../")
def lv_drivers_release(ver):
print("Release lv_drivers")
os.chdir("./lv_drivers")
release_br = "release/v" + str(ver[0])
ver_str = com.ver_format(ver)
com.update_version(ver)
com.cmd('git commit -am "Release ' + ver_str + '"')
com.cmd("git tag -a " + ver_str + " -m 'Release " + ver_str + "' ")
com.push('origin master')
com.push('origin --tags')
update_release_branch(release_br)
os.chdir("../")
def docs_release(ver):
print("Release docs")
os.chdir("./docs")
release_br = "release/v" + str(ver[0])
ver_str = com.ver_format(ver)
com.cmd("git co latest --")
com.cmd("rm -rf xml");
com.cmd("cp -r ../lvgl/docs/api_doc/xml .");
com.cmd("git add xml");
com.update_version(ver)
com.cmd('git commit -am "Release ' + ver_str + '"')
com.cmd("git tag -a " + ver_str + " -m 'Release " + ver_str + "' ")
com.push('origin master')
com.push('origin --tags')
update_release_branch(release_br, "latest")
os.chdir("../")
def blog_release(ver, release_note):
os.chdir("./blog/_posts")
ver_str = com.ver_format(ver)
post = "---\nlayout: post\ntitle: " + ver_str + " is released\nauthor: \"kisvegabor\"\ncover: /assets/release_cover.png\n---\n\n"
post += release_note
today = date.today()
d = today.strftime("%Y-%m-%d")
f = open(d + "-release_" + ver_str + ".md", "w")
f.write(post)
f.close()
com.cmd("git add .")
com.cmd("git commit -am 'Add " + ver_str + " release post'")
com.push('origin master')
os.chdir("../../")
def make():
ver = com.get_lvgl_version("master")
release_note = lvgl_release(ver)
lv_examples_release(ver)
lv_drivers_release(ver)
docs_release(ver)
blog_release(ver, release_note)
if __name__ == '__main__':
make()

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@ -1,232 +0,0 @@
/**
* @file lv_api_map.h
*
*/
#ifndef LV_API_MAP_H
#define LV_API_MAP_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#include "../lvgl.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* GLOBAL PROTOTYPES
**********************/
/*---------------------
* V6.0 COMPATIBILITY
*--------------------*/
#if LV_USE_API_EXTENSION_V6
static inline void lv_task_once(lv_task_t * task)
{
lv_task_set_repeat_count(task, 1);
}
#if LV_USE_CHECKBOX
#define lv_checkbox_set_static_text lv_checkbox_set_text_static
#endif
#if LV_USE_CHART
#define lv_chart_get_point_cnt lv_chart_get_point_count
#endif
#if LV_USE_DROPDOWN
static inline void lv_dropdown_set_draw_arrow(lv_obj_t * ddlist, bool en)
{
if(en) lv_dropdown_set_symbol(ddlist, LV_SYMBOL_DOWN);
else lv_dropdown_set_symbol(ddlist, NULL);
}
static inline bool lv_dropdown_get_draw_arrow(lv_obj_t * ddlist)
{
if(lv_dropdown_get_symbol(ddlist)) return true;
else return false;
}
#define lv_dropdown_set_static_options lv_dropdown_set_options_static
#endif
#if LV_USE_BAR
/**
* Make the bar symmetric to zero. The indicator will grow from zero instead of the minimum
* position.
* @param bar pointer to a bar object
* @param en true: enable disable symmetric behavior; false: disable
* @deprecated As of v7.0, you should use `lv_bar_set_type` instead.
*/
static inline void lv_bar_set_sym(lv_obj_t * bar, bool en)
{
if(en)
lv_bar_set_type(bar, LV_BAR_TYPE_SYMMETRICAL);
else
lv_bar_set_type(bar, LV_BAR_TYPE_NORMAL);
}
/**
* Get whether the bar is symmetric or not.
* @param bar pointer to a bar object
* @return true: symmetric is enabled; false: disable
* @deprecated As of v7.0, you should use `lv_bar_get_type` instead.
*/
static inline bool lv_bar_get_sym(lv_obj_t * bar)
{
return lv_bar_get_type(bar) == LV_BAR_TYPE_SYMMETRICAL;
}
#endif
#if LV_USE_LABEL
#define lv_label_set_static_text lv_label_set_text_static
#endif
#if LV_USE_SLIDER
/**
* Make the slider symmetric to zero. The indicator will grow from zero instead of the minimum
* position.
* @param slider pointer to a bar object
* @param en true: enable disable symmetric behavior; false: disable
* @deprecated As of v7.0, you should use `lv_slider_set_type` instead.
*/
static inline void lv_slider_set_sym(lv_obj_t * slider, bool en)
{
lv_bar_set_sym(slider, en);
}
/**
* Get whether the slider is symmetric or not.
* @param slider pointer to a slider object
* @return true: symmetric is enabled; false: disable
* @deprecated As of v7.0, you should use `lv_slider_get_type` instead.
*/
static inline bool lv_slider_get_sym(lv_obj_t * slider)
{
return lv_bar_get_sym(slider);
}
#endif
#if LV_USE_ROLLER
/**
* Set a fixed width for the roller.
* @param roller pointer to a roller object
* @param w width
* @deprecated As of v7.0, you should use `lv_roller_set_auto_fit` and set the width normally instead.
*/
static inline void lv_roller_set_fix_width(lv_obj_t * roller, lv_coord_t w)
{
lv_roller_set_auto_fit(roller, false);
lv_obj_set_width(roller, w);
}
#endif
#if LV_USE_PAGE
#define lv_scrlbar_mode_t lv_scrollbar_mode_t
#define LV_SCRLBAR_MODE_OFF LV_SCROLLBAR_MODE_OFF
#define LV_SCRLBAR_MODE_ON LV_SCROLLBAR_MODE_ON
#define LV_SCRLBAR_MODE_DRAG LV_SCROLLBAR_MODE_DRAG
#define LV_SCRLBAR_MODE_AUTO LV_SCROLLBAR_MODE_AUTO
#define LV_SCRLBAR_MODE_HIDE LV_SCROLLBAR_MODE_HIDE
#define LV_SCRLBAR_MODE_UNHIDE LV_SCROLLBAR_MODE_UNHIDE
static inline void lv_page_set_scrlbar_mode(lv_obj_t * page, lv_scrlbar_mode_t sb_mode)
{
lv_page_set_scrollbar_mode(page, sb_mode);
}
static inline lv_scrollbar_mode_t lv_page_get_scrlbar_mode(lv_obj_t * page)
{
return lv_page_get_scrollbar_mode(page);
}
static inline lv_obj_t * lv_page_get_scrl(lv_obj_t * page)
{
return lv_page_get_scrollable(page);
}
#endif
#endif /*LV_USE_API_EXTENSION_V6*/
/*---------------------
* V7.0 COMPATIBILITY
*--------------------*/
#if LV_USE_API_EXTENSION_V7
#if LV_USE_ROLLER
#define LV_ROLLER_MODE_INIFINITE LV_ROLLER_MODE_INFINITE
#endif
#if LV_USE_WIN
static inline lv_obj_t * lv_win_add_btn(lv_obj_t * win, const void * img_src)
{
return lv_win_add_btn_right(win, img_src);
}
#endif
#if LV_USE_CHART
static inline void lv_chart_set_range(lv_obj_t * chart, lv_coord_t ymin, lv_coord_t ymax)
{
lv_chart_set_y_range(chart, LV_CHART_AXIS_PRIMARY_Y, ymin, ymax);
}
static inline void lv_chart_clear_serie(lv_obj_t * chart, lv_chart_series_t * series)
{
lv_chart_clear_series(chart, series);
}
#endif
static inline void lv_obj_align_origo(lv_obj_t * obj, const lv_obj_t * base, lv_align_t align, lv_coord_t x_ofs,
lv_coord_t y_ofs)
{
lv_obj_align_mid(obj, base, align, x_ofs, y_ofs);
}
static inline void lv_obj_align_origo_x(lv_obj_t * obj, const lv_obj_t * base, lv_align_t align, lv_coord_t x_ofs)
{
lv_obj_align_mid_y(obj, base, align, x_ofs);
}
static inline void lv_obj_align_origo_y(lv_obj_t * obj, const lv_obj_t * base, lv_align_t align, lv_coord_t y_ofs)
{
lv_obj_align_mid_y(obj, base, align, y_ofs);
}
#endif /*LV_USE_API_EXTENSION_V6*/
/**********************
* MACROS
**********************/
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /*LV_API_MAP_H*/

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/**
* @file lv_conf_kconfig.h
* Configs that needs special handling when LVGL is used with Kconfig
*/
#ifndef LV_CONF_KCONFIG_H
#define LV_CONF_KCONFIG_H
#ifdef __cplusplus
extern "C" {
#endif
#ifdef LV_CONF_KCONFIG_EXTERNAL_INCLUDE
# include LV_CONF_KCONFIG_EXTERNAL_INCLUDE
#else
# if defined ESP_PLATFORM
# include "sdkconfig.h"
# include "esp_attr.h"
# endif
# ifdef __NuttX__
# include <nuttx/config.h>
# endif
#endif /*LV_CONF_KCONFIG_EXTERNAL_INCLUDE*/
/*******************
* LV_MEM_SIZE
*******************/
#ifndef LV_MEM_SIZE
#if defined (CONFIG_LV_MEM_SIZE_KILOBYTES)
#define CONFIG_LV_MEM_SIZE (CONFIG_LV_MEM_SIZE_KILOBYTES * 1024U)
#endif
#endif
/*******************
* LV COLOR TRANSP
*******************/
#ifndef LV_COLOR_TRANSP
#if defined (CONFIG_LV_COLOR_TRANSP_HEX)
#define CONFIG_LV_COLOR_TRANSP lv_color_hex(CONFIG_LV_COLOR_TRANSP_HEX)
#else
#define CONFIG_LV_COLOR_TRANSP LV_COLOR_LIME
#endif
#endif
/*******************
* THEME SELECTION
*******************/
#ifndef LV_THEME_DEFAULT_INIT
#if defined (CONFIG_LV_THEME_DEFAULT_INIT_EMPTY)
#define CONFIG_LV_THEME_DEFAULT_INIT lv_theme_empty_init
#elif defined (CONFIG_LV_THEME_DEFAULT_INIT_TEMPLATE)
#define CONFIG_LV_THEME_DEFAULT_INIT lv_theme_template_init
#elif defined (CONFIG_LV_THEME_DEFAULT_INIT_MATERIAL)
#define CONFIG_LV_THEME_DEFAULT_INIT lv_theme_material_init
#elif defined (CONFIG_LV_THEME_DEFAULT_INIT_MONO)
#define LV_THEME_DEFAULT_INIT lv_theme_mono_init
#endif
#endif
/*******************
* COLOR SELECTION
*******************/
#ifndef LV_THEME_DEFAULT_COLOR_PRIMARY
#ifdef CONFIG_LV_THEME_DEFAULT_COLOR_PRIMARY
#define LV_THEME_DEFAULT_COLOR_PRIMARY lv_color_hex(CONFIG_LV_THEME_DEFAULT_COLOR_PRIMARY)
#endif
#endif
#ifndef LV_THEME_DEFAULT_COLOR_SECONDARY
#ifdef CONFIG_LV_THEME_DEFAULT_COLOR_SECONDARY
#define LV_THEME_DEFAULT_COLOR_SECONDARY lv_color_hex(CONFIG_LV_THEME_DEFAULT_COLOR_SECONDARY)
#endif
#endif
/********************
* FONT SELECTION
*******************/
/* NOTE: In Kconfig instead of `LV_THEME_DEFAULT_FONT_SMALL`
* `CONFIG_LV_THEME_DEFAULT_FONT_SMALL_<font_name>` is defined
* hence the large selection with if-s
*/
/*------------------
* SMALL FONT
*-----------------*/
#ifndef LV_THEME_DEFAULT_FONT_SMALL
#if defined CONFIG_LV_FONT_DEFAULT_SMALL_MONTSERRAT_8
#define CONFIG_LV_THEME_DEFAULT_FONT_SMALL &lv_font_montserrat_8
#elif defined CONFIG_LV_FONT_DEFAULT_SMALL_MONTSERRAT_10
#define CONFIG_LV_THEME_DEFAULT_FONT_SMALL &lv_font_montserrat_10
#elif defined CONFIG_LV_FONT_DEFAULT_SMALL_MONTSERRAT_12
#define CONFIG_LV_THEME_DEFAULT_FONT_SMALL &lv_font_montserrat_12
#elif defined CONFIG_LV_FONT_DEFAULT_SMALL_MONTSERRAT_14
#define CONFIG_LV_THEME_DEFAULT_FONT_SMALL &lv_font_montserrat_14
#elif defined CONFIG_LV_FONT_DEFAULT_SMALL_MONTSERRAT_16
#define CONFIG_LV_THEME_DEFAULT_FONT_SMALL &lv_font_montserrat_16
#elif defined CONFIG_LV_FONT_DEFAULT_SMALL_MONTSERRAT_18
#define CONFIG_LV_THEME_DEFAULT_FONT_SMALL &lv_font_montserrat_18
#elif defined CONFIG_LV_FONT_DEFAULT_SMALL_MONTSERRAT_20
#define CONFIG_LV_THEME_DEFAULT_FONT_SMALL &lv_font_montserrat_20
#elif defined CONFIG_LV_FONT_DEFAULT_SMALL_MONTSERRAT_22
#define CONFIG_LV_THEME_DEFAULT_FONT_SMALL &lv_font_montserrat_22
#elif defined CONFIG_LV_FONT_DEFAULT_SMALL_MONTSERRAT_24
#define CONFIG_LV_THEME_DEFAULT_FONT_SMALL &lv_font_montserrat_24
#elif defined CONFIG_LV_FONT_DEFAULT_SMALL_MONTSERRAT_26
#define CONFIG_LV_THEME_DEFAULT_FONT_SMALL &lv_font_montserrat_26
#elif defined CONFIG_LV_FONT_DEFAULT_SMALL_MONTSERRAT_28
#define CONFIG_LV_THEME_DEFAULT_FONT_SMALL &lv_font_montserrat_28
#elif defined CONFIG_LV_FONT_DEFAULT_SMALL_MONTSERRAT_30
#define CONFIG_LV_THEME_DEFAULT_FONT_SMALL &lv_font_montserrat_30
#elif defined CONFIG_LV_FONT_DEFAULT_SMALL_MONTSERRAT_32
#define CONFIG_LV_THEME_DEFAULT_FONT_SMALL &lv_font_montserrat_32
#elif defined CONFIG_LV_FONT_DEFAULT_SMALL_MONTSERRAT_34
#define CONFIG_LV_THEME_DEFAULT_FONT_SMALL &lv_font_montserrat_34
#elif defined CONFIG_LV_FONT_DEFAULT_SMALL_MONTSERRAT_36
#define CONFIG_LV_THEME_DEFAULT_FONT_SMALL &lv_font_montserrat_36
#elif defined CONFIG_LV_FONT_DEFAULT_SMALL_MONTSERRAT_38
#define CONFIG_LV_THEME_DEFAULT_FONT_SMALL &lv_font_montserrat_38
#elif defined CONFIG_LV_FONT_DEFAULT_SMALL_MONTSERRAT_40
#define CONFIG_LV_THEME_DEFAULT_FONT_SMALL &lv_font_montserrat_40
#elif defined CONFIG_LV_FONT_DEFAULT_SMALL_MONTSERRAT_42
#define CONFIG_LV_THEME_DEFAULT_FONT_SMALL &lv_font_montserrat_42
#elif defined CONFIG_LV_FONT_DEFAULT_SMALL_MONTSERRAT_44
#define CONFIG_LV_THEME_DEFAULT_FONT_SMALL &lv_font_montserrat_44
#elif defined CONFIG_LV_FONT_DEFAULT_SMALL_MONTSERRAT_46
#define CONFIG_LV_THEME_DEFAULT_FONT_SMALL &lv_font_montserrat_46
#elif defined CONFIG_LV_FONT_DEFAULT_SMALL_MONTSERRAT_48
#define CONFIG_LV_THEME_DEFAULT_FONT_SMALL &lv_font_montserrat_48
#elif defined CONFIG_LV_FONT_DEFAULT_SMALL_UNSCII_8
#define CONFIG_LV_THEME_DEFAULT_FONT_SMALL &lv_font_unscii_8
#elif defined CONFIG_LV_FONT_DEFAULT_SMALL_UNSCII_16
#define CONFIG_LV_THEME_DEFAULT_FONT_SMALL &lv_font_unscii_16
#elif defined CONFIG_LV_FONT_DEFAULT_SMALL_MONTSERRAT12SUBPX
#define CONFIG_LV_THEME_DEFAULT_FONT_SMALL &lv_font_montserrat_12_subpx
#elif defined CONFIG_LV_FONT_DEFAULT_SMALL_MONTSERRAT28COMPRESSED
#define CONFIG_LV_THEME_DEFAULT_FONT_SMALL &lv_font_montserrat_28_compressed
#elif defined CONFIG_LV_FONT_DEFAULT_SMALL_DEJAVU_16_PERSIAN_HEBREW
#define CONFIG_LV_THEME_DEFAULT_FONT_SMALL &lv_font_dejavu_16_persian_hebrew
#elif defined CONFIG_LV_FONT_DEFAULT_SMALL_SIMSUN_16_CJK
#define CONFIG_LV_THEME_DEFAULT_FONT_SMALL &lv_font_simsun_16_cjk
#endif
#endif
/*------------------
* NORMAL FONT
*-----------------*/
#ifndef LV_THEME_DEFAULT_FONT_NORMAL
#if defined CONFIG_LV_FONT_DEFAULT_NORMAL_MONTSERRAT_8
#define CONFIG_LV_THEME_DEFAULT_FONT_NORMAL &lv_font_montserrat_8
#elif defined CONFIG_LV_FONT_DEFAULT_NORMAL_MONTSERRAT_10
#define CONFIG_LV_THEME_DEFAULT_FONT_NORMAL &lv_font_montserrat_10
#elif defined CONFIG_LV_FONT_DEFAULT_NORMAL_MONTSERRAT_12
#define CONFIG_LV_THEME_DEFAULT_FONT_NORMAL &lv_font_montserrat_12
#elif defined CONFIG_LV_FONT_DEFAULT_NORMAL_MONTSERRAT_14
#define CONFIG_LV_THEME_DEFAULT_FONT_NORMAL &lv_font_montserrat_14
#elif defined CONFIG_LV_FONT_DEFAULT_NORMAL_MONTSERRAT_16
#define CONFIG_LV_THEME_DEFAULT_FONT_NORMAL &lv_font_montserrat_16
#elif defined CONFIG_LV_FONT_DEFAULT_NORMAL_MONTSERRAT_18
#define CONFIG_LV_THEME_DEFAULT_FONT_NORMAL &lv_font_montserrat_18
#elif defined CONFIG_LV_FONT_DEFAULT_NORMAL_MONTSERRAT_20
#define CONFIG_LV_THEME_DEFAULT_FONT_NORMAL &lv_font_montserrat_20
#elif defined CONFIG_LV_FONT_DEFAULT_NORMAL_MONTSERRAT_22
#define CONFIG_LV_THEME_DEFAULT_FONT_NORMAL &lv_font_montserrat_22
#elif defined CONFIG_LV_FONT_DEFAULT_NORMAL_MONTSERRAT_24
#define CONFIG_LV_THEME_DEFAULT_FONT_NORMAL &lv_font_montserrat_24
#elif defined CONFIG_LV_FONT_DEFAULT_NORMAL_MONTSERRAT_26
#define CONFIG_LV_THEME_DEFAULT_FONT_NORMAL &lv_font_montserrat_26
#elif defined CONFIG_LV_FONT_DEFAULT_NORMAL_MONTSERRAT_28
#define CONFIG_LV_THEME_DEFAULT_FONT_NORMAL &lv_font_montserrat_28
#elif defined CONFIG_LV_FONT_DEFAULT_NORMAL_MONTSERRAT_30
#define CONFIG_LV_THEME_DEFAULT_FONT_NORMAL &lv_font_montserrat_30
#elif defined CONFIG_LV_FONT_DEFAULT_NORMAL_MONTSERRAT_32
#define CONFIG_LV_THEME_DEFAULT_FONT_NORMAL &lv_font_montserrat_32
#elif defined CONFIG_LV_FONT_DEFAULT_NORMAL_MONTSERRAT_34
#define CONFIG_LV_THEME_DEFAULT_FONT_NORMAL &lv_font_montserrat_34
#elif defined CONFIG_LV_FONT_DEFAULT_NORMAL_MONTSERRAT_36
#define CONFIG_LV_THEME_DEFAULT_FONT_NORMAL &lv_font_montserrat_36
#elif defined CONFIG_LV_FONT_DEFAULT_NORMAL_MONTSERRAT_38
#define CONFIG_LV_THEME_DEFAULT_FONT_NORMAL &lv_font_montserrat_38
#elif defined CONFIG_LV_FONT_DEFAULT_NORMAL_MONTSERRAT_40
#define CONFIG_LV_THEME_DEFAULT_FONT_NORMAL &lv_font_montserrat_40
#elif defined CONFIG_LV_FONT_DEFAULT_NORMAL_MONTSERRAT_42
#define CONFIG_LV_THEME_DEFAULT_FONT_NORMAL &lv_font_montserrat_42
#elif defined CONFIG_LV_FONT_DEFAULT_NORMAL_MONTSERRAT_44
#define CONFIG_LV_THEME_DEFAULT_FONT_NORMAL &lv_font_montserrat_44
#elif defined CONFIG_LV_FONT_DEFAULT_NORMAL_MONTSERRAT_46
#define CONFIG_LV_THEME_DEFAULT_FONT_NORMAL &lv_font_montserrat_46
#elif defined CONFIG_LV_FONT_DEFAULT_NORMAL_MONTSERRAT_48
#define CONFIG_LV_THEME_DEFAULT_FONT_NORMAL &lv_font_montserrat_48
#elif defined CONFIG_LV_FONT_DEFAULT_NORMAL_UNSCII_8
#define CONFIG_LV_THEME_DEFAULT_FONT_NORMAL &lv_font_unscii_8
#elif defined CONFIG_LV_FONT_DEFAULT_NORMAL_UNSCII_16
#define CONFIG_LV_THEME_DEFAULT_FONT_NORMAL &lv_font_unscii_16
#elif defined CONFIG_LV_FONT_DEFAULT_NORMAL_MONTSERRAT12SUBPX
#define CONFIG_LV_THEME_DEFAULT_FONT_NORMAL &lv_font_montserrat_12_subpx
#elif defined CONFIG_LV_FONT_DEFAULT_NORMAL_MONTSERRAT28COMPRESSED
#define CONFIG_LV_THEME_DEFAULT_FONT_NORMAL &lv_font_montserrat_28_compressed
#elif defined CONFIG_LV_FONT_DEFAULT_NORMAL_DEJAVU_16_PERSIAN_HEBREW
#define CONFIG_LV_THEME_DEFAULT_FONT_NORMAL &lv_font_dejavu_16_persian_hebrew
#elif defined CONFIG_LV_FONT_DEFAULT_NORMAL_SIMSUN_16_CJK
#define CONFIG_LV_THEME_DEFAULT_FONT_NORMAL &lv_font_simsun_16_cjk
#endif
#endif
/*------------------
* SUBTITLE FONT
*-----------------*/
#ifndef LV_THEME_DEFAULT_FONT_SUBTITLE
#if defined CONFIG_LV_FONT_DEFAULT_SUBTITLE_MONTSERRAT_8
#define CONFIG_LV_THEME_DEFAULT_FONT_SUBTITLE &lv_font_montserrat_8
#elif defined CONFIG_LV_FONT_DEFAULT_SUBTITLE_MONTSERRAT_10
#define CONFIG_LV_THEME_DEFAULT_FONT_SUBTITLE &lv_font_montserrat_10
#elif defined CONFIG_LV_FONT_DEFAULT_SUBTITLE_MONTSERRAT_12
#define CONFIG_LV_THEME_DEFAULT_FONT_SUBTITLE &lv_font_montserrat_12
#elif defined CONFIG_LV_FONT_DEFAULT_SUBTITLE_MONTSERRAT_14
#define CONFIG_LV_THEME_DEFAULT_FONT_SUBTITLE &lv_font_montserrat_14
#elif defined CONFIG_LV_FONT_DEFAULT_SUBTITLE_MONTSERRAT_16
#define CONFIG_LV_THEME_DEFAULT_FONT_SUBTITLE &lv_font_montserrat_16
#elif defined CONFIG_LV_FONT_DEFAULT_SUBTITLE_MONTSERRAT_18
#define CONFIG_LV_THEME_DEFAULT_FONT_SUBTITLE &lv_font_montserrat_18
#elif defined CONFIG_LV_FONT_DEFAULT_SUBTITLE_MONTSERRAT_20
#define CONFIG_LV_THEME_DEFAULT_FONT_SUBTITLE &lv_font_montserrat_20
#elif defined CONFIG_LV_FONT_DEFAULT_SUBTITLE_MONTSERRAT_22
#define CONFIG_LV_THEME_DEFAULT_FONT_SUBTITLE &lv_font_montserrat_22
#elif defined CONFIG_LV_FONT_DEFAULT_SUBTITLE_MONTSERRAT_24
#define CONFIG_LV_THEME_DEFAULT_FONT_SUBTITLE &lv_font_montserrat_24
#elif defined CONFIG_LV_FONT_DEFAULT_SUBTITLE_MONTSERRAT_26
#define CONFIG_LV_THEME_DEFAULT_FONT_SUBTITLE &lv_font_montserrat_26
#elif defined CONFIG_LV_FONT_DEFAULT_SUBTITLE_MONTSERRAT_28
#define CONFIG_LV_THEME_DEFAULT_FONT_SUBTITLE &lv_font_montserrat_28
#elif defined CONFIG_LV_FONT_DEFAULT_SUBTITLE_MONTSERRAT_30
#define CONFIG_LV_THEME_DEFAULT_FONT_SUBTITLE &lv_font_montserrat_30
#elif defined CONFIG_LV_FONT_DEFAULT_SUBTITLE_MONTSERRAT_32
#define CONFIG_LV_THEME_DEFAULT_FONT_SUBTITLE &lv_font_montserrat_32
#elif defined CONFIG_LV_FONT_DEFAULT_SUBTITLE_MONTSERRAT_34
#define CONFIG_LV_THEME_DEFAULT_FONT_SUBTITLE &lv_font_montserrat_34
#elif defined CONFIG_LV_FONT_DEFAULT_SUBTITLE_MONTSERRAT_36
#define CONFIG_LV_THEME_DEFAULT_FONT_SUBTITLE &lv_font_montserrat_36
#elif defined CONFIG_LV_FONT_DEFAULT_SUBTITLE_MONTSERRAT_38
#define CONFIG_LV_THEME_DEFAULT_FONT_SUBTITLE &lv_font_montserrat_38
#elif defined CONFIG_LV_FONT_DEFAULT_SUBTITLE_MONTSERRAT_40
#define CONFIG_LV_THEME_DEFAULT_FONT_SUBTITLE &lv_font_montserrat_40
#elif defined CONFIG_LV_FONT_DEFAULT_SUBTITLE_MONTSERRAT_42
#define CONFIG_LV_THEME_DEFAULT_FONT_SUBTITLE &lv_font_montserrat_42
#elif defined CONFIG_LV_FONT_DEFAULT_SUBTITLE_MONTSERRAT_44
#define CONFIG_LV_THEME_DEFAULT_FONT_SUBTITLE &lv_font_montserrat_44
#elif defined CONFIG_LV_FONT_DEFAULT_SUBTITLE_MONTSERRAT_46
#define CONFIG_LV_THEME_DEFAULT_FONT_SUBTITLE &lv_font_montserrat_46
#elif defined CONFIG_LV_FONT_DEFAULT_SUBTITLE_MONTSERRAT_48
#define CONFIG_LV_THEME_DEFAULT_FONT_SUBTITLE &lv_font_montserrat_48
#elif defined CONFIG_LV_FONT_DEFAULT_SUBTITLE_UNSCII_8
#define CONFIG_LV_THEME_DEFAULT_FONT_SUBTITLE &lv_font_unscii_8
#elif defined CONFIG_LV_FONT_DEFAULT_SUBTITLE_UNSCII_16
#define CONFIG_LV_THEME_DEFAULT_FONT_SUBTITLE &lv_font_unscii_16
#elif defined CONFIG_LV_FONT_DEFAULT_SUBTITLE_MONTSERRAT12SUBPX
#define CONFIG_LV_THEME_DEFAULT_FONT_SUBTITLE &lv_font_montserrat_12_subpx
#elif defined CONFIG_LV_FONT_DEFAULT_SUBTITLE_MONTSERRAT28COMPRESSED
#define CONFIG_LV_THEME_DEFAULT_FONT_SUBTITLE &lv_font_montserrat_28_compressed
#elif defined CONFIG_LV_FONT_DEFAULT_SUBTITLE_DEJAVU_16_PERSIAN_HEBREW
#define CONFIG_LV_THEME_DEFAULT_FONT_SUBTITLE &lv_font_dejavu_16_persian_hebrew
#elif defined CONFIG_LV_FONT_DEFAULT_SUBTITLE_SIMSUN_16_CJK
#define CONFIG_LV_THEME_DEFAULT_FONT_SUBTITLE &lv_font_simsun_16_cjk
#endif
#endif
/*------------------
* TITLE FONT
*-----------------*/
#ifndef LV_THEME_DEFAULT_FONT_TITLE
#if defined CONFIG_LV_FONT_DEFAULT_TITLE_MONTSERRAT_8
#define CONFIG_LV_THEME_DEFAULT_FONT_TITLE &lv_font_montserrat_8
#elif defined CONFIG_LV_FONT_DEFAULT_TITLE_MONTSERRAT_10
#define CONFIG_LV_THEME_DEFAULT_FONT_TITLE &lv_font_montserrat_10
#elif defined CONFIG_LV_FONT_DEFAULT_TITLE_MONTSERRAT_12
#define CONFIG_LV_THEME_DEFAULT_FONT_TITLE &lv_font_montserrat_12
#elif defined CONFIG_LV_FONT_DEFAULT_TITLE_MONTSERRAT_14
#define CONFIG_LV_THEME_DEFAULT_FONT_TITLE &lv_font_montserrat_14
#elif defined CONFIG_LV_FONT_DEFAULT_TITLE_MONTSERRAT_16
#define CONFIG_LV_THEME_DEFAULT_FONT_TITLE &lv_font_montserrat_16
#elif defined CONFIG_LV_FONT_DEFAULT_TITLE_MONTSERRAT_18
#define CONFIG_LV_THEME_DEFAULT_FONT_TITLE &lv_font_montserrat_18
#elif defined CONFIG_LV_FONT_DEFAULT_TITLE_MONTSERRAT_20
#define CONFIG_LV_THEME_DEFAULT_FONT_TITLE &lv_font_montserrat_20
#elif defined CONFIG_LV_FONT_DEFAULT_TITLE_MONTSERRAT_22
#define CONFIG_LV_THEME_DEFAULT_FONT_TITLE &lv_font_montserrat_22
#elif defined CONFIG_LV_FONT_DEFAULT_TITLE_MONTSERRAT_24
#define CONFIG_LV_THEME_DEFAULT_FONT_TITLE &lv_font_montserrat_24
#elif defined CONFIG_LV_FONT_DEFAULT_TITLE_MONTSERRAT_26
#define CONFIG_LV_THEME_DEFAULT_FONT_TITLE &lv_font_montserrat_26
#elif defined CONFIG_LV_FONT_DEFAULT_TITLE_MONTSERRAT_28
#define CONFIG_LV_THEME_DEFAULT_FONT_TITLE &lv_font_montserrat_28
#elif defined CONFIG_LV_FONT_DEFAULT_TITLE_MONTSERRAT_30
#define CONFIG_LV_THEME_DEFAULT_FONT_TITLE &lv_font_montserrat_30
#elif defined CONFIG_LV_FONT_DEFAULT_TITLE_MONTSERRAT_32
#define CONFIG_LV_THEME_DEFAULT_FONT_TITLE &lv_font_montserrat_32
#elif defined CONFIG_LV_FONT_DEFAULT_TITLE_MONTSERRAT_34
#define CONFIG_LV_THEME_DEFAULT_FONT_TITLE &lv_font_montserrat_34
#elif defined CONFIG_LV_FONT_DEFAULT_TITLE_MONTSERRAT_36
#define CONFIG_LV_THEME_DEFAULT_FONT_TITLE &lv_font_montserrat_36
#elif defined CONFIG_LV_FONT_DEFAULT_TITLE_MONTSERRAT_38
#define CONFIG_LV_THEME_DEFAULT_FONT_TITLE &lv_font_montserrat_38
#elif defined CONFIG_LV_FONT_DEFAULT_TITLE_MONTSERRAT_40
#define CONFIG_LV_THEME_DEFAULT_FONT_TITLE &lv_font_montserrat_40
#elif defined CONFIG_LV_FONT_DEFAULT_TITLE_MONTSERRAT_42
#define CONFIG_LV_THEME_DEFAULT_FONT_TITLE &lv_font_montserrat_42
#elif defined CONFIG_LV_FONT_DEFAULT_TITLE_MONTSERRAT_44
#define CONFIG_LV_THEME_DEFAULT_FONT_TITLE &lv_font_montserrat_44
#elif defined CONFIG_LV_FONT_DEFAULT_TITLE_MONTSERRAT_46
#define CONFIG_LV_THEME_DEFAULT_FONT_TITLE &lv_font_montserrat_46
#elif defined CONFIG_LV_FONT_DEFAULT_TITLE_MONTSERRAT_48
#define CONFIG_LV_THEME_DEFAULT_FONT_TITLE &lv_font_montserrat_48
#elif defined CONFIG_LV_FONT_DEFAULT_TITLE_UNSCII_8
#define CONFIG_LV_THEME_DEFAULT_FONT_TITLE &lv_font_unscii_8
#elif defined CONFIG_LV_FONT_DEFAULT_TITLE_UNSCII_16
#define CONFIG_LV_THEME_DEFAULT_FONT_TITLE &lv_font_unscii_16
#elif defined CONFIG_LV_FONT_DEFAULT_TITLE_MONTSERRAT12SUBPX
#define CONFIG_LV_THEME_DEFAULT_FONT_TITLE &lv_font_montserrat_12_subpx
#elif defined CONFIG_LV_FONT_DEFAULT_TITLE_MONTSERRAT28COMPRESSED
#define CONFIG_LV_THEME_DEFAULT_FONT_TITLE &lv_font_montserrat_28_compressed
#elif defined CONFIG_LV_FONT_DEFAULT_TITLE_DEJAVU_16_PERSIAN_HEBREW
#define CONFIG_LV_THEME_DEFAULT_FONT_TITLE &lv_font_dejavu_16_persian_hebrew
#elif defined CONFIG_LV_FONT_DEFAULT_TITLE_SIMSUN_16_CJK
#define CONFIG_LV_THEME_DEFAULT_FONT_TITLE &lv_font_simsun_16_cjk
#endif
#endif
/*------------------
* TEXT ENCODING
*-----------------*/
#ifndef LV_TEXT_ENC
#ifdef CONFIG_LV_TXT_ENC_UTF8
#define CONFIG_LV_TXT_ENC LV_TXT_ENC_UTF8
#elif defined CONFIG_LV_TXT_ENC_ASCII
#define CONFIG_LV_TXT_ENC LV_TXT_ENC_ASCII
#endif
#endif
/*------------------
* BIDI DIRECTION
*-----------------*/
#ifndef LV_BIDI_BASE_DIR_DEF
#ifdef CONFIG_LV_BIDI_DIR_LTR
#define CONFIG_LV_BIDI_BASE_DIR_DEF LV_BIDI_DIR_LTR
#elif defined CONFIG_LV_BIDI_DIR_RTL
#define CONFIG_LV_BIDI_BASE_DIR_DEF LV_BIDI_DIR_RTL
#elif defined CONFIG_LV_BIDI_DIR_AUTO
#define CONFIG_LV_BIDI_BASE_DIR_DEF LV_BIDI_DIR_AUTO
#endif
#endif
/*------------------
* EXT CLICK AREA
*-----------------*/
#ifndef LV_USE_EXT_CLICK_AREA
#ifdef CONFIG_LV_USE_EXT_CLICK_AREA_OFF
#define CONFIG_LV_USE_EXT_CLICK_AREA LV_EXT_CLICK_AREA_OFF
#elif defined CONFIG_LV_USE_EXT_CLICK_AREA_TINY
#define CONFIG_LV_USE_EXT_CLICK_AREA LV_EXT_CLICK_AREA_TINY
#elif defined CONFIG_LV_USE_EXT_CLICK_AREA_FULL
#define CONFIG_LV_USE_EXT_CLICK_AREA LV_EXT_CLICK_AREA_FULL
#endif
#endif
/*------------------
* LINEMETER PRECISE
*-----------------*/
#ifndef LV_LINEMETER_PRECISE
#ifdef CONFIG_LV_LINEMETER_PRECISE_NO_EXTRA_PRECISION
#define CONFIG_LV_LINEMETER_PRECISE 0
#elif defined CONFIG_LV_LINEMETER_PRECISE_SOME_EXTRA_PRECISION
#define CONFIG_LV_LINEMETER_PRECISE 1
#elif defined CONFIG_LV_LINEMETER_PRECISE_BEST_PRECISION
#define CONFIG_LV_LINEMETER_PRECISE 2
#endif
#endif
/*------------------
* SPINNER DEF ANIM
*-----------------*/
#ifndef LV_SPINNER_DEF_ANIM
#ifdef CONFIG_LV_SPINNER_TYPE_SPINNING_ARC
#define CONFIG_LV_SPINNER_DEF_ANIM LV_SPINNER_TYPE_SPINNING_ARC
#elif defined CONFIG_LV_SPINNER_TYPE_FILLSPIN_ARC
#define CONFIG_LV_SPINNER_DEF_ANIM LV_SPINNER_TYPE_FILLSPIN_ARC
#elif defined CONFIG_LV_SPINNER_TYPE_CONSTANT_ARC
#define CONFIG_LV_SPINNER_DEF_ANIM LV_SPINNER_TYPE_CONSTANT_ARC
#endif
#endif
/*------------------
* SPRINTF DISABLE FLOAT
*-----------------*/
#if defined(CONFIG_LV_CONF_SKIP) || defined(LV_CONF_SKIP)
# ifndef LV_SPRINTF_DISABLE_FLOAT
# ifndef CONFIG_LV_SPRINTF_DISABLE_FLOAT
# define LV_SPRINTF_DISABLE_FLOAT 0
# else
# define LV_SPRINTF_DISABLE_FLOAT 1
# endif
# endif
#endif
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /*LV_CONF_KCONFIG_H*/

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@ -1,49 +0,0 @@
/*
* Copyright (c) 2020 Jan Van Winkel <jan.van_winkel@dxplore.eu>
*
* SPDX-License-Identifier: Apache-2.0
*/
#ifdef __ZEPHYR__
#include <autoconf.h>
#define LV_MEM_CUSTOM 1
#define LV_MEMCPY_MEMSET_STD 1
#ifdef CONFIG_LVGL_MEM_POOL_HEAP_KERNEL
#define LV_MEM_CUSTOM_INCLUDE "kernel.h"
#define LV_MEM_CUSTOM_ALLOC k_malloc
#define LV_MEM_CUTOM_FREE k_free
#elif defined(CONFIG_LVGL_MEM_POOL_HEAP_LIB_C)
#define LV_MEM_CUSTOM_INCLUDE "stdlib.h"
#define LV_MEM_CUSTOM_ALLOC malloc
#define LV_MEM_CUTOM_FREE free
#else
#define LV_MEM_CUSTOM_INCLUDE "lvgl_mem.h"
#define LV_MEM_CUSTOM_ALLOC lvgl_malloc
#define LV_MEM_CUTOM_FREE lvgl_free
#endif
#define LV_ENABLE_GC 0
#define LV_TICK_CUSTOM 1
#define LV_TICK_CUSTOM_INCLUDE "kernel.h"
#define LV_TICK_CUSTOM_SYS_TIME_EXPR (k_uptime_get_32())
#define LV_SPRINTF_CUSTOM 1
#if LV_SPRINTF_CUSTOM
#define LV_SPRINTF_INCLUDE "stdio.h"
#define lv_snprintf snprintf
#define lv_vsnprintf vsnprintf
#endif
#endif

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@ -1,11 +0,0 @@
CSRCS += lv_group.c
CSRCS += lv_indev.c
CSRCS += lv_disp.c
CSRCS += lv_obj.c
CSRCS += lv_refr.c
CSRCS += lv_style.c
DEPPATH += --dep-path $(LVGL_DIR)/$(LVGL_DIR_NAME)/src/lv_core
VPATH += :$(LVGL_DIR)/$(LVGL_DIR_NAME)/src/lv_core
CFLAGS += "-I$(LVGL_DIR)/$(LVGL_DIR_NAME)/src/lv_core"

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@ -1,420 +0,0 @@
/**
* @file lv_disp.c
*
*/
/*********************
* INCLUDES
*********************/
#include "lv_disp.h"
#include "../lv_misc/lv_math.h"
#include "../lv_core/lv_refr.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* STATIC PROTOTYPES
**********************/
#if LV_USE_ANIMATION
static void scr_load_anim_start(lv_anim_t * a);
static void opa_scale_anim(lv_obj_t * obj, lv_anim_value_t v);
static void scr_anim_ready(lv_anim_t * a);
#endif
/**********************
* STATIC VARIABLES
**********************/
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
/**
* Return with a pointer to the active screen
* @param disp pointer to display which active screen should be get. (NULL to use the default
* screen)
* @return pointer to the active screen object (loaded by 'lv_scr_load()')
*/
lv_obj_t * lv_disp_get_scr_act(lv_disp_t * disp)
{
if(!disp) disp = lv_disp_get_default();
if(!disp) {
LV_LOG_WARN("no display registered to get its active screen");
return NULL;
}
return disp->act_scr;
}
/**
* Return with a pointer to the previous screen. Only used during screen transitions.
* @param disp pointer to display which previous screen should be get. (NULL to use the default
* screen)
* @return pointer to the previous screen object or NULL if not used now
*/
lv_obj_t * lv_disp_get_scr_prev(lv_disp_t * disp)
{
if(!disp) disp = lv_disp_get_default();
if(!disp) {
LV_LOG_WARN("no display registered to get its previous screen");
return NULL;
}
return disp->prev_scr;
}
/**
* Make a screen active
* @param scr pointer to a screen
*/
void lv_disp_load_scr(lv_obj_t * scr)
{
lv_disp_t * d = lv_obj_get_disp(scr);
if(!d) return; /*Shouldn't happen, just to be sure*/
d->act_scr = scr;
lv_obj_invalidate(scr);
}
/**
* Return with the top layer. (Same on every screen and it is above the normal screen layer)
* @param disp pointer to display which top layer should be get. (NULL to use the default screen)
* @return pointer to the top layer object (transparent screen sized lv_obj)
*/
lv_obj_t * lv_disp_get_layer_top(lv_disp_t * disp)
{
if(!disp) disp = lv_disp_get_default();
if(!disp) {
LV_LOG_WARN("lv_layer_top: no display registered to get its top layer");
return NULL;
}
return disp->top_layer;
}
/**
* Return with the sys. layer. (Same on every screen and it is above the normal screen and the top
* layer)
* @param disp pointer to display which sys. layer should be get. (NULL to use the default screen)
* @return pointer to the sys layer object (transparent screen sized lv_obj)
*/
lv_obj_t * lv_disp_get_layer_sys(lv_disp_t * disp)
{
if(!disp) disp = lv_disp_get_default();
if(!disp) {
LV_LOG_WARN("lv_layer_sys: no display registered to get its sys. layer");
return NULL;
}
return disp->sys_layer;
}
/**
* Assign a screen to a display.
* @param disp pointer to a display where to assign the screen
* @param scr pointer to a screen object to assign
*/
void lv_disp_assign_screen(lv_disp_t * disp, lv_obj_t * scr)
{
if(lv_obj_get_parent(scr) != NULL) {
LV_LOG_WARN("lv_disp_assign_screen: try to assign a non-screen object");
return;
}
lv_disp_t * old_disp = lv_obj_get_disp(scr);
if(old_disp == disp) return;
_lv_ll_chg_list(&old_disp->scr_ll, &disp->scr_ll, scr, true);
}
/**
* Set the background color of a display
* @param disp pointer to a display
* @param color color of the background
*/
void lv_disp_set_bg_color(lv_disp_t * disp, lv_color_t color)
{
if(!disp) disp = lv_disp_get_default();
if(!disp) {
LV_LOG_WARN("no display registered");
return;
}
disp->bg_color = color;
lv_area_t a;
lv_area_set(&a, 0, 0, lv_disp_get_hor_res(disp) - 1, lv_disp_get_ver_res(disp) - 1);
_lv_inv_area(disp, &a);
}
/**
* Set the background image of a display
* @param disp pointer to a display
* @param img_src path to file or pointer to an `lv_img_dsc_t` variable
*/
void lv_disp_set_bg_image(lv_disp_t * disp, const void * img_src)
{
if(!disp) disp = lv_disp_get_default();
if(!disp) {
LV_LOG_WARN("no display registered");
return;
}
disp->bg_img = img_src;
lv_area_t a;
lv_area_set(&a, 0, 0, lv_disp_get_hor_res(disp) - 1, lv_disp_get_ver_res(disp) - 1);
_lv_inv_area(disp, &a);
}
/**
* Opacity of the background
* @param disp pointer to a display
* @param opa opacity (0..255)
*/
void lv_disp_set_bg_opa(lv_disp_t * disp, lv_opa_t opa)
{
if(!disp) disp = lv_disp_get_default();
if(!disp) {
LV_LOG_WARN("no display registered");
return;
}
disp->bg_opa = opa;
lv_area_t a;
lv_area_set(&a, 0, 0, lv_disp_get_hor_res(disp) - 1, lv_disp_get_ver_res(disp) - 1);
_lv_inv_area(disp, &a);
}
#if LV_USE_ANIMATION
/**
* Switch screen with animation
* @param scr pointer to the new screen to load
* @param anim_type type of the animation from `lv_scr_load_anim_t`. E.g. `LV_SCR_LOAD_ANIM_MOVE_LEFT`
* @param time time of the animation
* @param delay delay before the transition
* @param auto_del true: automatically delete the old screen
*/
void lv_scr_load_anim(lv_obj_t * new_scr, lv_scr_load_anim_t anim_type, uint32_t time, uint32_t delay, bool auto_del)
{
lv_disp_t * d = lv_obj_get_disp(new_scr);
lv_obj_t * act_scr = lv_scr_act();
if(d->del_prev && act_scr != d->scr_to_load && d->scr_to_load) {
lv_obj_del(act_scr);
lv_disp_load_scr(d->scr_to_load);
lv_anim_del(d->scr_to_load, NULL);
lv_obj_set_pos(d->scr_to_load, 0, 0);
lv_style_remove_prop(lv_obj_get_local_style(d->scr_to_load, LV_OBJ_PART_MAIN), LV_STYLE_OPA_SCALE);
act_scr = d->scr_to_load;
}
d->scr_to_load = new_scr;
if(d->prev_scr && d->del_prev) {
lv_obj_del(d->prev_scr);
d->prev_scr = NULL;
}
d->del_prev = auto_del;
/*Be sure there is no other animation on the screens*/
lv_anim_del(new_scr, NULL);
lv_anim_del(lv_scr_act(), NULL);
/*Be sure both screens are in a normal position*/
lv_obj_set_pos(new_scr, 0, 0);
lv_obj_set_pos(lv_scr_act(), 0, 0);
lv_style_remove_prop(lv_obj_get_local_style(new_scr, LV_OBJ_PART_MAIN), LV_STYLE_OPA_SCALE);
lv_style_remove_prop(lv_obj_get_local_style(lv_scr_act(), LV_OBJ_PART_MAIN), LV_STYLE_OPA_SCALE);
lv_anim_t a_new;
lv_anim_init(&a_new);
lv_anim_set_var(&a_new, new_scr);
lv_anim_set_start_cb(&a_new, scr_load_anim_start);
lv_anim_set_ready_cb(&a_new, scr_anim_ready);
lv_anim_set_time(&a_new, time);
lv_anim_set_delay(&a_new, delay);
lv_anim_t a_old;
lv_anim_init(&a_old);
lv_anim_set_var(&a_old, d->act_scr);
lv_anim_set_time(&a_old, time);
lv_anim_set_delay(&a_old, delay);
switch(anim_type) {
case LV_SCR_LOAD_ANIM_NONE:
/* Create a dummy animation to apply the delay*/
lv_anim_set_exec_cb(&a_new, (lv_anim_exec_xcb_t) lv_obj_set_x);
lv_anim_set_values(&a_new, 0, 0);
break;
case LV_SCR_LOAD_ANIM_OVER_LEFT:
lv_anim_set_exec_cb(&a_new, (lv_anim_exec_xcb_t) lv_obj_set_x);
lv_anim_set_values(&a_new, lv_disp_get_hor_res(d), 0);
break;
case LV_SCR_LOAD_ANIM_OVER_RIGHT:
lv_anim_set_exec_cb(&a_new, (lv_anim_exec_xcb_t) lv_obj_set_x);
lv_anim_set_values(&a_new, -lv_disp_get_hor_res(d), 0);
break;
case LV_SCR_LOAD_ANIM_OVER_TOP:
lv_anim_set_exec_cb(&a_new, (lv_anim_exec_xcb_t) lv_obj_set_y);
lv_anim_set_values(&a_new, lv_disp_get_ver_res(d), 0);
break;
case LV_SCR_LOAD_ANIM_OVER_BOTTOM:
lv_anim_set_exec_cb(&a_new, (lv_anim_exec_xcb_t) lv_obj_set_y);
lv_anim_set_values(&a_new, -lv_disp_get_ver_res(d), 0);
break;
case LV_SCR_LOAD_ANIM_MOVE_LEFT:
lv_anim_set_exec_cb(&a_new, (lv_anim_exec_xcb_t) lv_obj_set_x);
lv_anim_set_values(&a_new, lv_disp_get_hor_res(d), 0);
lv_anim_set_exec_cb(&a_old, (lv_anim_exec_xcb_t) lv_obj_set_x);
lv_anim_set_values(&a_old, 0, -lv_disp_get_hor_res(d));
break;
case LV_SCR_LOAD_ANIM_MOVE_RIGHT:
lv_anim_set_exec_cb(&a_new, (lv_anim_exec_xcb_t) lv_obj_set_x);
lv_anim_set_values(&a_new, -lv_disp_get_hor_res(d), 0);
lv_anim_set_exec_cb(&a_old, (lv_anim_exec_xcb_t) lv_obj_set_x);
lv_anim_set_values(&a_old, 0, lv_disp_get_hor_res(d));
break;
case LV_SCR_LOAD_ANIM_MOVE_TOP:
lv_anim_set_exec_cb(&a_new, (lv_anim_exec_xcb_t) lv_obj_set_y);
lv_anim_set_values(&a_new, lv_disp_get_ver_res(d), 0);
lv_anim_set_exec_cb(&a_old, (lv_anim_exec_xcb_t) lv_obj_set_y);
lv_anim_set_values(&a_old, 0, -lv_disp_get_ver_res(d));
break;
case LV_SCR_LOAD_ANIM_MOVE_BOTTOM:
lv_anim_set_exec_cb(&a_new, (lv_anim_exec_xcb_t) lv_obj_set_y);
lv_anim_set_values(&a_new, -lv_disp_get_ver_res(d), 0);
lv_anim_set_exec_cb(&a_old, (lv_anim_exec_xcb_t) lv_obj_set_y);
lv_anim_set_values(&a_old, 0, lv_disp_get_ver_res(d));
break;
case LV_SCR_LOAD_ANIM_FADE_ON:
lv_anim_set_exec_cb(&a_new, (lv_anim_exec_xcb_t) opa_scale_anim);
lv_anim_set_values(&a_new, LV_OPA_TRANSP, LV_OPA_COVER);
break;
}
lv_anim_start(&a_new);
lv_anim_start(&a_old);
}
#endif
/**
* Get elapsed time since last user activity on a display (e.g. click)
* @param disp pointer to an display (NULL to get the overall smallest inactivity)
* @return elapsed ticks (milliseconds) since the last activity
*/
uint32_t lv_disp_get_inactive_time(const lv_disp_t * disp)
{
if(disp) return lv_tick_elaps(disp->last_activity_time);
lv_disp_t * d;
uint32_t t = UINT32_MAX;
d = lv_disp_get_next(NULL);
while(d) {
uint32_t elaps = lv_tick_elaps(d->last_activity_time);
t = LV_MATH_MIN(t, elaps);
d = lv_disp_get_next(d);
}
return t;
}
/**
* Manually trigger an activity on a display
* @param disp pointer to an display (NULL to use the default display)
*/
void lv_disp_trig_activity(lv_disp_t * disp)
{
if(!disp) disp = lv_disp_get_default();
if(!disp) {
LV_LOG_WARN("lv_disp_trig_activity: no display registered");
return;
}
disp->last_activity_time = lv_tick_get();
}
/**
* Clean any CPU cache that is related to the display.
* @param disp pointer to an display (NULL to use the default display)
*/
void lv_disp_clean_dcache(lv_disp_t * disp)
{
if(!disp) disp = lv_disp_get_default();
if(!disp) {
LV_LOG_WARN("lv_disp_clean_dcache: no display registered");
return;
}
if(disp->driver.clean_dcache_cb)
disp->driver.clean_dcache_cb(&disp->driver);
}
/**
* Get a pointer to the screen refresher task to
* modify its parameters with `lv_task_...` functions.
* @param disp pointer to a display
* @return pointer to the display refresher task. (NULL on error)
*/
lv_task_t * _lv_disp_get_refr_task(lv_disp_t * disp)
{
if(!disp) disp = lv_disp_get_default();
if(!disp) {
LV_LOG_WARN("lv_disp_get_refr_task: no display registered");
return NULL;
}
return disp->refr_task;
}
/**********************
* STATIC FUNCTIONS
**********************/
#if LV_USE_ANIMATION
static void scr_load_anim_start(lv_anim_t * a)
{
lv_disp_t * d = lv_obj_get_disp(a->var);
d->prev_scr = lv_scr_act();
lv_disp_load_scr(a->var);
}
static void opa_scale_anim(lv_obj_t * obj, lv_anim_value_t v)
{
lv_obj_set_style_local_opa_scale(obj, LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, v);
}
static void scr_anim_ready(lv_anim_t * a)
{
lv_disp_t * d = lv_obj_get_disp(a->var);
if(d->prev_scr && d->del_prev) lv_obj_del(d->prev_scr);
d->prev_scr = NULL;
d->scr_to_load = NULL;
lv_style_remove_prop(lv_obj_get_local_style(a->var, LV_OBJ_PART_MAIN), LV_STYLE_OPA_SCALE);
}
#endif

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@ -1,228 +0,0 @@
/**
* @file lv_disp.h
*
*/
#ifndef LV_DISP_H
#define LV_DISP_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#include "../lv_hal/lv_hal.h"
#include "lv_obj.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
typedef enum {
LV_SCR_LOAD_ANIM_NONE,
LV_SCR_LOAD_ANIM_OVER_LEFT,
LV_SCR_LOAD_ANIM_OVER_RIGHT,
LV_SCR_LOAD_ANIM_OVER_TOP,
LV_SCR_LOAD_ANIM_OVER_BOTTOM,
LV_SCR_LOAD_ANIM_MOVE_LEFT,
LV_SCR_LOAD_ANIM_MOVE_RIGHT,
LV_SCR_LOAD_ANIM_MOVE_TOP,
LV_SCR_LOAD_ANIM_MOVE_BOTTOM,
LV_SCR_LOAD_ANIM_FADE_ON,
} lv_scr_load_anim_t;
/**********************
* GLOBAL PROTOTYPES
**********************/
/**
* Return with a pointer to the active screen
* @param disp pointer to display which active screen should be get. (NULL to use the default
* screen)
* @return pointer to the active screen object (loaded by 'lv_scr_load()')
*/
lv_obj_t * lv_disp_get_scr_act(lv_disp_t * disp);
/**
* Return with a pointer to the previous screen. Only used during screen transitions.
* @param disp pointer to display which previous screen should be get. (NULL to use the default
* screen)
* @return pointer to the previous screen object or NULL if not used now
*/
lv_obj_t * lv_disp_get_scr_prev(lv_disp_t * disp);
/**
* Make a screen active
* @param scr pointer to a screen
*/
void lv_disp_load_scr(lv_obj_t * scr);
/**
* Return with the top layer. (Same on every screen and it is above the normal screen layer)
* @param disp pointer to display which top layer should be get. (NULL to use the default screen)
* @return pointer to the top layer object (transparent screen sized lv_obj)
*/
lv_obj_t * lv_disp_get_layer_top(lv_disp_t * disp);
/**
* Return with the sys. layer. (Same on every screen and it is above the normal screen and the top
* layer)
* @param disp pointer to display which sys. layer should be get. (NULL to use the default screen)
* @return pointer to the sys layer object (transparent screen sized lv_obj)
*/
lv_obj_t * lv_disp_get_layer_sys(lv_disp_t * disp);
/**
* Assign a screen to a display.
* @param disp pointer to a display where to assign the screen
* @param scr pointer to a screen object to assign
*/
void lv_disp_assign_screen(lv_disp_t * disp, lv_obj_t * scr);
/**
* Set the background color of a display
* @param disp pointer to a display
* @param color color of the background
*/
void lv_disp_set_bg_color(lv_disp_t * disp, lv_color_t color);
/**
* Set the background image of a display
* @param disp pointer to a display
* @param img_src path to file or pointer to an `lv_img_dsc_t` variable
*/
void lv_disp_set_bg_image(lv_disp_t * disp, const void * img_src);
/**
* Opacity of the background
* @param disp pointer to a display
* @param opa opacity (0..255)
*/
void lv_disp_set_bg_opa(lv_disp_t * disp, lv_opa_t opa);
#if LV_USE_ANIMATION
/**
* Switch screen with animation
* @param scr pointer to the new screen to load
* @param anim_type type of the animation from `lv_scr_load_anim_t`. E.g. `LV_SCR_LOAD_ANIM_MOVE_LEFT`
* @param time time of the animation
* @param delay delay before the transition
* @param auto_del true: automatically delete the old screen
*/
void lv_scr_load_anim(lv_obj_t * scr, lv_scr_load_anim_t anim_type, uint32_t time, uint32_t delay, bool auto_del);
#endif
/**
* Get elapsed time since last user activity on a display (e.g. click)
* @param disp pointer to an display (NULL to get the overall smallest inactivity)
* @return elapsed ticks (milliseconds) since the last activity
*/
uint32_t lv_disp_get_inactive_time(const lv_disp_t * disp);
/**
* Manually trigger an activity on a display
* @param disp pointer to an display (NULL to use the default display)
*/
void lv_disp_trig_activity(lv_disp_t * disp);
/**
* Clean any CPU cache that is related to the display.
* @param disp pointer to an display (NULL to use the default display)
*/
void lv_disp_clean_dcache(lv_disp_t * disp);
/**
* Get a pointer to the screen refresher task to
* modify its parameters with `lv_task_...` functions.
* @param disp pointer to a display
* @return pointer to the display refresher task. (NULL on error)
*/
lv_task_t * _lv_disp_get_refr_task(lv_disp_t * disp);
/*------------------------------------------------
* To improve backward compatibility
* Recommended only if you have one display
*------------------------------------------------*/
/**
* Get the active screen of the default display
* @return pointer to the active screen
*/
static inline lv_obj_t * lv_scr_act(void)
{
return lv_disp_get_scr_act(lv_disp_get_default());
}
/**
* Get the top layer of the default display
* @return pointer to the top layer
*/
static inline lv_obj_t * lv_layer_top(void)
{
return lv_disp_get_layer_top(lv_disp_get_default());
}
/**
* Get the active screen of the default display
* @return pointer to the sys layer
*/
static inline lv_obj_t * lv_layer_sys(void)
{
return lv_disp_get_layer_sys(lv_disp_get_default());
}
static inline void lv_scr_load(lv_obj_t * scr)
{
lv_disp_load_scr(scr);
}
/**********************
* MACROS
**********************/
/*------------------------------------------------
* To improve backward compatibility
* Recommended only if you have one display
*------------------------------------------------*/
#ifndef LV_HOR_RES
/**
* The horizontal resolution of the currently active display.
*/
#define LV_HOR_RES lv_disp_get_hor_res(lv_disp_get_default())
#endif
#ifndef LV_VER_RES
/**
* The vertical resolution of the currently active display.
*/
#define LV_VER_RES lv_disp_get_ver_res(lv_disp_get_default())
#endif
/**
* Same as Android's DIP. (Different name is chosen to avoid mistype between LV_DPI and LV_DIP)
* 1 dip is 1 px on a 160 DPI screen
* 1 dip is 2 px on a 320 DPI screen
* https://stackoverflow.com/questions/2025282/what-is-the-difference-between-px-dip-dp-and-sp
*/
#define LV_DPX(n) (n == 0 ? 0 :LV_MATH_MAX((( lv_disp_get_dpi(NULL) * (n) + 80) / 160), 1)) /*+80 for rounding*/
static inline lv_coord_t lv_dpx(lv_coord_t n)
{
return LV_DPX(n);
}
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /*LV_DISP_H*/

View File

@ -1,531 +0,0 @@
/**
* @file lv_group.c
*
*/
/*********************
* INCLUDES
*********************/
#include "lv_group.h"
#if LV_USE_GROUP != 0
#include <stddef.h>
#include "../lv_misc/lv_debug.h"
#include "../lv_themes/lv_theme.h"
#include "../lv_misc/lv_gc.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* STATIC PROTOTYPES
**********************/
static void focus_next_core(lv_group_t * group, void * (*begin)(const lv_ll_t *),
void * (*move)(const lv_ll_t *, const void *));
static void lv_group_refocus(lv_group_t * g);
static void obj_to_foreground(lv_obj_t * obj);
/**********************
* STATIC VARIABLES
**********************/
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
/**
* Init. the group module
*/
void _lv_group_init(void)
{
_lv_ll_init(&LV_GC_ROOT(_lv_group_ll), sizeof(lv_group_t));
}
/**
* Create a new object group
* @return pointer to the new object group
*/
lv_group_t * lv_group_create(void)
{
lv_group_t * group = _lv_ll_ins_head(&LV_GC_ROOT(_lv_group_ll));
LV_ASSERT_MEM(group);
if(group == NULL) return NULL;
_lv_ll_init(&group->obj_ll, sizeof(lv_obj_t *));
group->obj_focus = NULL;
group->frozen = 0;
group->focus_cb = NULL;
group->click_focus = 1;
group->editing = 0;
group->refocus_policy = LV_GROUP_REFOCUS_POLICY_PREV;
group->wrap = 1;
#if LV_USE_USER_DATA
_lv_memset_00(&group->user_data, sizeof(lv_group_user_data_t));
#endif
return group;
}
/**
* Delete a group object
* @param group pointer to a group
*/
void lv_group_del(lv_group_t * group)
{
/*Defocus the currently focused object*/
if(group->obj_focus != NULL) {
(*group->obj_focus)->signal_cb(*group->obj_focus, LV_SIGNAL_DEFOCUS, NULL);
lv_obj_invalidate(*group->obj_focus);
}
/*Remove the objects from the group*/
lv_obj_t ** obj;
_LV_LL_READ(group->obj_ll, obj) {
(*obj)->group_p = NULL;
}
_lv_ll_clear(&(group->obj_ll));
_lv_ll_remove(&LV_GC_ROOT(_lv_group_ll), group);
lv_mem_free(group);
}
/**
* Add an object to a group
* @param group pointer to a group
* @param obj pointer to an object to add
*/
void lv_group_add_obj(lv_group_t * group, lv_obj_t * obj)
{
if(group == NULL) return;
/*Do not add the object twice*/
lv_obj_t ** obj_i;
_LV_LL_READ(group->obj_ll, obj_i) {
if((*obj_i) == obj) {
LV_LOG_INFO("lv_group_add_obj: the object is already added to this group");
return;
}
}
/*If the object is already in a group and focused then defocus it*/
if(obj->group_p) {
if(lv_obj_is_focused(obj)) {
lv_group_refocus(obj->group_p);
LV_LOG_INFO("lv_group_add_obj: assign object to an other group");
}
}
obj->group_p = group;
lv_obj_t ** next = _lv_ll_ins_tail(&group->obj_ll);
LV_ASSERT_MEM(next);
if(next == NULL) return;
*next = obj;
/* If the head and the tail is equal then there is only one object in the linked list.
* In this case automatically activate it*/
if(_lv_ll_get_head(&group->obj_ll) == next) {
lv_group_refocus(group);
}
}
/**
* Remove an object from its group
* @param obj pointer to an object to remove
*/
void lv_group_remove_obj(lv_obj_t * obj)
{
lv_group_t * g = obj->group_p;
if(g == NULL) return;
/*Focus on the next object*/
if(*g->obj_focus == obj) {
if(g->frozen) g->frozen = 0;
/*If this is the only object in the group then focus to nothing.*/
if(_lv_ll_get_head(&g->obj_ll) == g->obj_focus && _lv_ll_get_tail(&g->obj_ll) == g->obj_focus) {
(*g->obj_focus)->signal_cb(*g->obj_focus, LV_SIGNAL_DEFOCUS, NULL);
}
/*If there more objects in the group then focus to the next/prev object*/
else {
lv_group_refocus(g);
}
}
/* If the focuses object is still the same then it was the only object in the group but it will
* be deleted. Set the `obj_focus` to NULL to get back to the initial state of the group with
* zero objects*/
if(*g->obj_focus == obj) {
g->obj_focus = NULL;
}
/*Search the object and remove it from its group */
lv_obj_t ** i;
_LV_LL_READ(g->obj_ll, i) {
if(*i == obj) {
_lv_ll_remove(&g->obj_ll, i);
lv_mem_free(i);
obj->group_p = NULL;
break;
}
}
}
/**
* Remove all objects from a group
* @param group pointer to a group
*/
void lv_group_remove_all_objs(lv_group_t * group)
{
/*Defocus the currently focused object*/
if(group->obj_focus != NULL) {
(*group->obj_focus)->signal_cb(*group->obj_focus, LV_SIGNAL_DEFOCUS, NULL);
lv_obj_invalidate(*group->obj_focus);
group->obj_focus = NULL;
}
/*Remove the objects from the group*/
lv_obj_t ** obj;
_LV_LL_READ(group->obj_ll, obj) {
(*obj)->group_p = NULL;
}
_lv_ll_clear(&(group->obj_ll));
}
/**
* Focus on an object (defocus the current)
* @param obj pointer to an object to focus on
*/
void lv_group_focus_obj(lv_obj_t * obj)
{
if(obj == NULL) return;
lv_group_t * g = obj->group_p;
if(g == NULL) return;
if(g->frozen != 0) return;
if(g->obj_focus != NULL && obj == *g->obj_focus) return;
/*On defocus edit mode must be leaved*/
lv_group_set_editing(g, false);
lv_obj_t ** i;
_LV_LL_READ(g->obj_ll, i) {
if(*i == obj) {
if(g->obj_focus != NULL) {
(*g->obj_focus)->signal_cb(*g->obj_focus, LV_SIGNAL_DEFOCUS, NULL);
lv_res_t res = lv_event_send(*g->obj_focus, LV_EVENT_DEFOCUSED, NULL);
if(res != LV_RES_OK) return;
lv_obj_invalidate(*g->obj_focus);
}
g->obj_focus = i;
if(g->obj_focus != NULL) {
(*g->obj_focus)->signal_cb(*g->obj_focus, LV_SIGNAL_FOCUS, NULL);
if(g->focus_cb) g->focus_cb(g);
lv_res_t res = lv_event_send(*g->obj_focus, LV_EVENT_FOCUSED, NULL);
if(res != LV_RES_OK) return;
lv_obj_invalidate(*g->obj_focus);
/*If the object or its parent has `top == true` bring it to the foreground*/
obj_to_foreground(*g->obj_focus);
}
break;
}
}
}
/**
* Focus the next object in a group (defocus the current)
* @param group pointer to a group
*/
void lv_group_focus_next(lv_group_t * group)
{
focus_next_core(group, _lv_ll_get_head, _lv_ll_get_next);
}
/**
* Focus the previous object in a group (defocus the current)
* @param group pointer to a group
*/
void lv_group_focus_prev(lv_group_t * group)
{
focus_next_core(group, _lv_ll_get_tail, _lv_ll_get_prev);
}
/**
* Do not let to change the focus from the current object
* @param group pointer to a group
* @param en true: freeze, false: release freezing (normal mode)
*/
void lv_group_focus_freeze(lv_group_t * group, bool en)
{
if(en == false)
group->frozen = 0;
else
group->frozen = 1;
}
/**
* Send a control character to the focuses object of a group
* @param group pointer to a group
* @param c a character (use LV_KEY_.. to navigate)
* @return result of focused object in group.
*/
lv_res_t lv_group_send_data(lv_group_t * group, uint32_t c)
{
lv_obj_t * act = lv_group_get_focused(group);
if(act == NULL) return LV_RES_OK;
lv_res_t res;
res = act->signal_cb(act, LV_SIGNAL_CONTROL, &c);
if(res != LV_RES_OK) return res;
res = lv_event_send(act, LV_EVENT_KEY, &c);
if(res != LV_RES_OK) return res;
return res;
}
/**
* Set a function for a group which will be called when a new object is focused
* @param group pointer to a group
* @param focus_cb the call back function or NULL if unused
*/
void lv_group_set_focus_cb(lv_group_t * group, lv_group_focus_cb_t focus_cb)
{
group->focus_cb = focus_cb;
}
/**
* Manually set the current mode (edit or navigate).
* @param group pointer to group
* @param edit: true: edit mode; false: navigate mode
*/
void lv_group_set_editing(lv_group_t * group, bool edit)
{
if(group == NULL) return;
uint8_t en_val = edit ? 1 : 0;
if(en_val == group->editing) return; /*Do not set the same mode again*/
group->editing = en_val;
lv_obj_t * focused = lv_group_get_focused(group);
if(focused) {
focused->signal_cb(focused, LV_SIGNAL_FOCUS, NULL); /*Focus again to properly leave/open edit/navigate mode*/
lv_res_t res = lv_event_send(*group->obj_focus, LV_EVENT_FOCUSED, NULL);
if(res != LV_RES_OK) return;
lv_obj_invalidate(focused);
}
}
/**
* Set the `click_focus` attribute. If enabled then the object will be focused then it is clicked.
* @param group pointer to group
* @param en: true: enable `click_focus`
*/
void lv_group_set_click_focus(lv_group_t * group, bool en)
{
group->click_focus = en ? 1 : 0;
}
void lv_group_set_refocus_policy(lv_group_t * group, lv_group_refocus_policy_t policy)
{
group->refocus_policy = policy & 0x01;
}
/**
* Set whether focus next/prev will allow wrapping from first->last or last->first.
* @param group pointer to group
* @param en: true: enable `wrap`
*/
void lv_group_set_wrap(lv_group_t * group, bool en)
{
group->wrap = en ? 1 : 0;
}
/**
* Get the focused object or NULL if there isn't one
* @param group pointer to a group
* @return pointer to the focused object
*/
lv_obj_t * lv_group_get_focused(const lv_group_t * group)
{
if(!group) return NULL;
if(group->obj_focus == NULL) return NULL;
return *group->obj_focus;
}
#if LV_USE_USER_DATA
/**
* Get a pointer to the group's user data
* @param group pointer to an group
* @return pointer to the user data
*/
lv_group_user_data_t * lv_group_get_user_data(lv_group_t * group)
{
return &group->user_data;
}
#endif
/**
* Get the focus callback function of a group
* @param group pointer to a group
* @return the call back function or NULL if not set
*/
lv_group_focus_cb_t lv_group_get_focus_cb(const lv_group_t * group)
{
if(!group) return NULL;
return group->focus_cb;
}
/**
* Get the current mode (edit or navigate).
* @param group pointer to group
* @return true: edit mode; false: navigate mode
*/
bool lv_group_get_editing(const lv_group_t * group)
{
if(!group) return false;
return group->editing ? true : false;
}
/**
* Get the `click_focus` attribute.
* @param group pointer to group
* @return true: `click_focus` is enabled; false: disabled
*/
bool lv_group_get_click_focus(const lv_group_t * group)
{
if(!group) return false;
return group->click_focus ? true : false;
}
/**
* Get whether focus next/prev will allow wrapping from first->last or last->first object.
* @param group pointer to group
* @param en: true: wrapping enabled; false: wrapping disabled
*/
bool lv_group_get_wrap(lv_group_t * group)
{
if(!group) return false;
return group->wrap ? true : false;
}
/**********************
* STATIC FUNCTIONS
**********************/
static void lv_group_refocus(lv_group_t * g)
{
/*Refocus must temporarily allow wrapping to work correctly*/
uint8_t temp_wrap = g->wrap;
g->wrap = 1;
if(g->refocus_policy == LV_GROUP_REFOCUS_POLICY_NEXT)
lv_group_focus_next(g);
else if(g->refocus_policy == LV_GROUP_REFOCUS_POLICY_PREV)
lv_group_focus_prev(g);
/*Restore wrap property*/
g->wrap = temp_wrap;
}
static void focus_next_core(lv_group_t * group, void * (*begin)(const lv_ll_t *),
void * (*move)(const lv_ll_t *, const void *))
{
if(group->frozen) return;
lv_obj_t ** obj_next = group->obj_focus;
lv_obj_t ** obj_sentinel = NULL;
bool can_move = true;
bool can_begin = true;
for(;;) {
if(obj_next == NULL) {
if(group->wrap || obj_sentinel == NULL) {
if(!can_begin) return;
obj_next = begin(&group->obj_ll);
can_move = false;
can_begin = false;
}
else {
/*Currently focused object is the last/first in the group, keep it that way*/
return;
}
}
if(obj_sentinel == NULL) {
obj_sentinel = obj_next;
if(obj_sentinel == NULL) return; /*Group is empty*/
}
if(can_move) {
obj_next = move(&group->obj_ll, obj_next);
/*Give up if we walked the entire list and haven't found another visible object*/
if(obj_next == obj_sentinel) return;
}
can_move = true;
if(obj_next == NULL) continue;
if(lv_obj_get_state(*obj_next, LV_OBJ_PART_MAIN) & LV_STATE_DISABLED) continue;
/*Hidden and disabled objects don't receive focus*/
if(!lv_obj_get_hidden(*obj_next)) break;
}
if(obj_next == group->obj_focus) return; /*There's only one visible object and it's already focused*/
if(group->obj_focus) {
(*group->obj_focus)->signal_cb(*group->obj_focus, LV_SIGNAL_DEFOCUS, NULL);
lv_res_t res = lv_event_send(*group->obj_focus, LV_EVENT_DEFOCUSED, NULL);
if(res != LV_RES_OK) return;
lv_obj_invalidate(*group->obj_focus);
}
group->obj_focus = obj_next;
(*group->obj_focus)->signal_cb(*group->obj_focus, LV_SIGNAL_FOCUS, NULL);
lv_res_t res = lv_event_send(*group->obj_focus, LV_EVENT_FOCUSED, NULL);
if(res != LV_RES_OK) return;
/*If the object or its parent has `top == true` bring it to the foreground*/
obj_to_foreground(*group->obj_focus);
lv_obj_invalidate(*group->obj_focus);
if(group->focus_cb) group->focus_cb(group);
}
static void obj_to_foreground(lv_obj_t * obj)
{
/*Search for 'top' attribute*/
lv_obj_t * i = obj;
lv_obj_t * last_top = NULL;
while(i != NULL) {
if(i->top != 0) last_top = i;
i = lv_obj_get_parent(i);
}
if(last_top != NULL) {
/*Move the last_top object to the foreground*/
lv_obj_move_foreground(last_top);
}
}
#endif /*LV_USE_GROUP != 0*/

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@ -1,241 +0,0 @@
/**
* @file lv_group.h
*
*/
#ifndef LV_GROUP_H
#define LV_GROUP_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#include "lv_obj.h"
/*********************
* DEFINES
*********************/
/*Predefined keys to control the focused object via lv_group_send(group, c)*/
/*For compatibility in signal function define the keys regardless to `LV_USE_GROUP`*/
enum {
LV_KEY_UP = 17, /*0x11*/
LV_KEY_DOWN = 18, /*0x12*/
LV_KEY_RIGHT = 19, /*0x13*/
LV_KEY_LEFT = 20, /*0x14*/
LV_KEY_ESC = 27, /*0x1B*/
LV_KEY_DEL = 127, /*0x7F*/
LV_KEY_BACKSPACE = 8, /*0x08*/
LV_KEY_ENTER = 10, /*0x0A, '\n'*/
LV_KEY_NEXT = 9, /*0x09, '\t'*/
LV_KEY_PREV = 11, /*0x0B, '*/
LV_KEY_HOME = 2, /*0x02, STX*/
LV_KEY_END = 3, /*0x03, ETX*/
};
typedef uint8_t lv_key_t;
#if LV_USE_GROUP != 0
/**********************
* TYPEDEFS
**********************/
struct _lv_group_t;
typedef void (*lv_group_style_mod_cb_t)(struct _lv_group_t *, lv_style_t *);
typedef void (*lv_group_focus_cb_t)(struct _lv_group_t *);
/**
* Groups can be used to logically hold objects so that they can be individually focused.
* They are NOT for laying out objects on a screen (try `lv_cont` for that).
*/
typedef struct _lv_group_t {
lv_ll_t obj_ll; /**< Linked list to store the objects in the group */
lv_obj_t ** obj_focus; /**< The object in focus*/
lv_group_focus_cb_t focus_cb; /**< A function to call when a new object is focused (optional)*/
#if LV_USE_USER_DATA
lv_group_user_data_t user_data;
#endif
uint8_t frozen : 1; /**< 1: can't focus to new object*/
uint8_t editing : 1; /**< 1: Edit mode, 0: Navigate mode*/
uint8_t click_focus : 1; /**< 1: If an object in a group is clicked by an indev then it will be
focused */
uint8_t refocus_policy : 1; /**< 1: Focus prev if focused on deletion. 0: Focus next if focused on
deletion.*/
uint8_t wrap : 1; /**< 1: Focus next/prev can wrap at end of list. 0: Focus next/prev stops at end
of list.*/
} lv_group_t;
enum { LV_GROUP_REFOCUS_POLICY_NEXT = 0, LV_GROUP_REFOCUS_POLICY_PREV = 1 };
typedef uint8_t lv_group_refocus_policy_t;
/**********************
* GLOBAL PROTOTYPES
**********************/
/**
* Init. the group module
* @remarks Internal function, do not call directly.
*/
void _lv_group_init(void);
/**
* Create a new object group
* @return pointer to the new object group
*/
lv_group_t * lv_group_create(void);
/**
* Delete a group object
* @param group pointer to a group
*/
void lv_group_del(lv_group_t * group);
/**
* Add an object to a group
* @param group pointer to a group
* @param obj pointer to an object to add
*/
void lv_group_add_obj(lv_group_t * group, lv_obj_t * obj);
/**
* Remove an object from its group
* @param obj pointer to an object to remove
*/
void lv_group_remove_obj(lv_obj_t * obj);
/**
* Remove all objects from a group
* @param group pointer to a group
*/
void lv_group_remove_all_objs(lv_group_t * group);
/**
* Focus on an object (defocus the current)
* @param obj pointer to an object to focus on
*/
void lv_group_focus_obj(lv_obj_t * obj);
/**
* Focus the next object in a group (defocus the current)
* @param group pointer to a group
*/
void lv_group_focus_next(lv_group_t * group);
/**
* Focus the previous object in a group (defocus the current)
* @param group pointer to a group
*/
void lv_group_focus_prev(lv_group_t * group);
/**
* Do not let to change the focus from the current object
* @param group pointer to a group
* @param en true: freeze, false: release freezing (normal mode)
*/
void lv_group_focus_freeze(lv_group_t * group, bool en);
/**
* Send a control character to the focuses object of a group
* @param group pointer to a group
* @param c a character (use LV_KEY_.. to navigate)
* @return result of focused object in group.
*/
lv_res_t lv_group_send_data(lv_group_t * group, uint32_t c);
/**
* Set a function for a group which will be called when a new object is focused
* @param group pointer to a group
* @param focus_cb the call back function or NULL if unused
*/
void lv_group_set_focus_cb(lv_group_t * group, lv_group_focus_cb_t focus_cb);
/**
* Set whether the next or previous item in a group is focused if the currently focused obj is
* deleted.
* @param group pointer to a group
* @param new refocus policy enum
*/
void lv_group_set_refocus_policy(lv_group_t * group, lv_group_refocus_policy_t policy);
/**
* Manually set the current mode (edit or navigate).
* @param group pointer to group
* @param edit: true: edit mode; false: navigate mode
*/
void lv_group_set_editing(lv_group_t * group, bool edit);
/**
* Set the `click_focus` attribute. If enabled then the object will be focused then it is clicked.
* @param group pointer to group
* @param en: true: enable `click_focus`
*/
void lv_group_set_click_focus(lv_group_t * group, bool en);
/**
* Set whether focus next/prev will allow wrapping from first->last or last->first object.
* @param group pointer to group
* @param en: true: wrapping enabled; false: wrapping disabled
*/
void lv_group_set_wrap(lv_group_t * group, bool en);
/**
* Get the focused object or NULL if there isn't one
* @param group pointer to a group
* @return pointer to the focused object
*/
lv_obj_t * lv_group_get_focused(const lv_group_t * group);
#if LV_USE_USER_DATA
/**
* Get a pointer to the group's user data
* @param group pointer to an group
* @return pointer to the user data
*/
lv_group_user_data_t * lv_group_get_user_data(lv_group_t * group);
#endif
/**
* Get the focus callback function of a group
* @param group pointer to a group
* @return the call back function or NULL if not set
*/
lv_group_focus_cb_t lv_group_get_focus_cb(const lv_group_t * group);
/**
* Get the current mode (edit or navigate).
* @param group pointer to group
* @return true: edit mode; false: navigate mode
*/
bool lv_group_get_editing(const lv_group_t * group);
/**
* Get the `click_focus` attribute.
* @param group pointer to group
* @return true: `click_focus` is enabled; false: disabled
*/
bool lv_group_get_click_focus(const lv_group_t * group);
/**
* Get whether focus next/prev will allow wrapping from first->last or last->first object.
* @param group pointer to group
* @param en: true: wrapping enabled; false: wrapping disabled
*/
bool lv_group_get_wrap(lv_group_t * group);
/**********************
* MACROS
**********************/
#endif /*LV_USE_GROUP != 0*/
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /*LV_GROUP_H*/

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/**
* @file lv_indev.h
*
*/
#ifndef LV_INDEV_H
#define LV_INDEV_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#include "lv_obj.h"
#include "../lv_hal/lv_hal_indev.h"
#include "../lv_core/lv_group.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* GLOBAL PROTOTYPES
**********************/
/**
* Initialize the display input device subsystem
*/
void _lv_indev_init(void);
/**
* Called periodically to read the input devices
* @param task pointer to the task itself
*/
void _lv_indev_read_task(lv_task_t * task);
/**
* Get the currently processed input device. Can be used in action functions too.
* @return pointer to the currently processed input device or NULL if no input device processing
* right now
*/
lv_indev_t * lv_indev_get_act(void);
/**
* Get the type of an input device
* @param indev pointer to an input device
* @return the type of the input device from `lv_hal_indev_type_t` (`LV_INDEV_TYPE_...`)
*/
lv_indev_type_t lv_indev_get_type(const lv_indev_t * indev);
/**
* Reset one or all input devices
* @param indev pointer to an input device to reset or NULL to reset all of them
* @param obj pointer to an object which triggers the reset.
*/
void lv_indev_reset(lv_indev_t * indev, lv_obj_t * obj);
/**
* Reset the long press state of an input device
* @param indev_proc pointer to an input device
*/
void lv_indev_reset_long_press(lv_indev_t * indev);
/**
* Enable or disable an input devices
* @param indev pointer to an input device
* @param en true: enable; false: disable
*/
void lv_indev_enable(lv_indev_t * indev, bool en);
/**
* Set a cursor for a pointer input device (for LV_INPUT_TYPE_POINTER and LV_INPUT_TYPE_BUTTON)
* @param indev pointer to an input device
* @param cur_obj pointer to an object to be used as cursor
*/
void lv_indev_set_cursor(lv_indev_t * indev, lv_obj_t * cur_obj);
#if LV_USE_GROUP
/**
* Set a destination group for a keypad input device (for LV_INDEV_TYPE_KEYPAD)
* @param indev pointer to an input device
* @param group point to a group
*/
void lv_indev_set_group(lv_indev_t * indev, lv_group_t * group);
#endif
/**
* Set the an array of points for LV_INDEV_TYPE_BUTTON.
* These points will be assigned to the buttons to press a specific point on the screen
* @param indev pointer to an input device
* @param group point to a group
*/
void lv_indev_set_button_points(lv_indev_t * indev, const lv_point_t points[]);
/**
* Get the last point of an input device (for LV_INDEV_TYPE_POINTER and LV_INDEV_TYPE_BUTTON)
* @param indev pointer to an input device
* @param point pointer to a point to store the result
*/
void lv_indev_get_point(const lv_indev_t * indev, lv_point_t * point);
/**
* Get the current gesture direct
* @param indev pointer to an input device
* @return current gesture direct
*/
lv_gesture_dir_t lv_indev_get_gesture_dir(const lv_indev_t * indev);
/**
* Get the last pressed key of an input device (for LV_INDEV_TYPE_KEYPAD)
* @param indev pointer to an input device
* @return the last pressed key (0 on error)
*/
uint32_t lv_indev_get_key(const lv_indev_t * indev);
/**
* Check if there is dragging with an input device or not (for LV_INDEV_TYPE_POINTER and
* LV_INDEV_TYPE_BUTTON)
* @param indev pointer to an input device
* @return true: drag is in progress
*/
bool lv_indev_is_dragging(const lv_indev_t * indev);
/**
* Get the vector of dragging of an input device (for LV_INDEV_TYPE_POINTER and
* LV_INDEV_TYPE_BUTTON)
* @param indev pointer to an input device
* @param point pointer to a point to store the vector
*/
void lv_indev_get_vect(const lv_indev_t * indev, lv_point_t * point);
/**
* Manually finish dragging.
* `LV_SIGNAL_DRAG_END` and `LV_EVENT_DRAG_END` will be sent.
* @param indev pointer to an input device
* @return `LV_RES_INV` if the object being dragged was deleted. Else `LV_RES_OK`.
*/
lv_res_t lv_indev_finish_drag(lv_indev_t * indev);
/**
* Do nothing until the next release
* @param indev pointer to an input device
*/
void lv_indev_wait_release(lv_indev_t * indev);
/**
* Gets a pointer to the currently active object in indev proc functions.
* NULL if no object is currently being handled or if groups aren't used.
* @return pointer to currently active object
*/
lv_obj_t * lv_indev_get_obj_act(void);
/**
* Search the most top, clickable object by a point
* @param obj pointer to a start object, typically the screen
* @param point pointer to a point for searching the most top child
* @return pointer to the found object or NULL if there was no suitable object
*/
lv_obj_t * lv_indev_search_obj(lv_obj_t * obj, lv_point_t * point);
/**
* Get a pointer to the indev read task to
* modify its parameters with `lv_task_...` functions.
* @param indev pointer to an inout device
* @return pointer to the indev read refresher task. (NULL on error)
*/
lv_task_t * lv_indev_get_read_task(lv_disp_t * indev);
/**********************
* MACROS
**********************/
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /*LV_INDEV_H*/

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/**
* @file lv_obj_style_dec.h
*
*/
#ifndef LV_OBJ_STYLE_DEC_H
#define LV_OBJ_STYLE_DEC_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* DEFINES
*********************/
/**
* Macro to declare the most important style set/get API functions.
*
* Get the value of a style property from an object in the object's current state
* -----------------------------------------------------------------------------
* - Get the value of a style property from an object in the object's current state.
* - Transition animation is taken into account.
* - If the property is not set in the object's styles check the parent(s) if the property can be inherited
* - If still not found return a default value.
* - For example:
* `lv_style_int_t w = lv_obj_get_style_border_width(btn1, LV_BTN_PART_MAIN);`
*
* Set a local style property for an object in a given state
* ---------------------------------------------------------
* - For example:
* `lv_obj_set_style_local_border_width(btn1, LV_BTN_PART_MAIN, LV_STATE_PRESSED, 2);`
*
* Get a local style property's value of an object in a given state
* ----------------------------------------------------------------
* - Return the best matching property in the given state.
* - E.g. if `state` parameter is LV_STATE_PRESSED | LV_STATE_CHECKED` but the property defined only in
* `LV_STATE_PRESSED` and `LV_STATE_DEFAULT` the best matching state is `LV_STATE_PRESSED`
* (because it has higher precedence) and it will be returned.
* - If the property is not found even in `LV_STATE_DEFAULT` `-1` is returned.
* - For example:
* `//Type of result should be lv_style_int_t/lv_opa_t/lv_color_t/const void * according to the type of the property`
* `lv_style_int_t result;`
* `lv_obj_get_style_local_border_width(btn1, LV_BTN_PART_MAIN, LV_STATE_PRESSED, &result);`
* `if(weight > 0) ...the property is found and loaded into result...`
*
* Get the value from a style in a given state
* -------------------------------------------
* - The same rules applies to the return value then for "lv_obj_get_style_local_...()" above
* - For example
* `int16_t weight = lv_style_get_border_width(&style1, LV_STATE_PRESSED, &result);`
* `if(weight > 0) ...the property is found and loaded into result...`
* Set a value in a style in a given state
* ---------------------------------------
* - For example
* `lv_style_set_border_width(&style1, LV_STATE_PRESSED, 2);`
*/
#ifdef __cplusplus
#define _OBJ_GET_STYLE(prop_name, func_name, value_type, style_type) \
static inline value_type lv_obj_get_style_##func_name(const lv_obj_t * obj, uint8_t part) \
{ \
return (value_type)_lv_obj_get_style##style_type(obj, part, LV_STYLE_##prop_name); \
}
#else
#define _OBJ_GET_STYLE(prop_name, func_name, value_type, style_type) \
static inline value_type lv_obj_get_style_##func_name(const lv_obj_t * obj, uint8_t part) \
{ \
return _lv_obj_get_style##style_type(obj, part, LV_STYLE_##prop_name); \
}
#endif
#define _OBJ_SET_STYLE_LOCAL(prop_name, func_name, value_type, style_type) \
static inline void lv_obj_set_style_local_##func_name(lv_obj_t * obj, uint8_t part, lv_state_t state, value_type value) \
{ \
_lv_obj_set_style_local##style_type(obj, part, LV_STYLE_##prop_name | (state << LV_STYLE_STATE_POS), value); \
}
#define _OBJ_SET_STYLE(prop_name, func_name, value_type, style_type) \
static inline void lv_style_set_##func_name(lv_style_t * style, lv_state_t state, value_type value) \
{ \
_lv_style_set##style_type(style, LV_STYLE_##prop_name | (state << LV_STYLE_STATE_POS), value); \
}
#define _LV_OBJ_STYLE_SET_GET_DECLARE(prop_name, func_name, value_type, style_type) \
_OBJ_GET_STYLE(prop_name, func_name, value_type, style_type) \
_OBJ_SET_STYLE_LOCAL(prop_name, func_name, value_type, style_type) \
_OBJ_SET_STYLE(prop_name, func_name, value_type, style_type)
_LV_OBJ_STYLE_SET_GET_DECLARE(RADIUS, radius, lv_style_int_t, _int)
_LV_OBJ_STYLE_SET_GET_DECLARE(CLIP_CORNER, clip_corner, bool, _int)
_LV_OBJ_STYLE_SET_GET_DECLARE(SIZE, size, lv_style_int_t, _int)
_LV_OBJ_STYLE_SET_GET_DECLARE(TRANSFORM_WIDTH, transform_width, lv_style_int_t, _int)
_LV_OBJ_STYLE_SET_GET_DECLARE(TRANSFORM_HEIGHT, transform_height, lv_style_int_t, _int)
_LV_OBJ_STYLE_SET_GET_DECLARE(TRANSFORM_ANGLE, transform_angle, lv_style_int_t, _int)
_LV_OBJ_STYLE_SET_GET_DECLARE(TRANSFORM_ZOOM, transform_zoom, lv_style_int_t, _int)
_LV_OBJ_STYLE_SET_GET_DECLARE(OPA_SCALE, opa_scale, lv_opa_t, _opa)
_LV_OBJ_STYLE_SET_GET_DECLARE(PAD_TOP, pad_top, lv_style_int_t, _int)
_LV_OBJ_STYLE_SET_GET_DECLARE(PAD_BOTTOM, pad_bottom, lv_style_int_t, _int)
_LV_OBJ_STYLE_SET_GET_DECLARE(PAD_LEFT, pad_left, lv_style_int_t, _int)
_LV_OBJ_STYLE_SET_GET_DECLARE(PAD_RIGHT, pad_right, lv_style_int_t, _int)
_LV_OBJ_STYLE_SET_GET_DECLARE(PAD_INNER, pad_inner, lv_style_int_t, _int)
_LV_OBJ_STYLE_SET_GET_DECLARE(MARGIN_TOP, margin_top, lv_style_int_t, _int)
_LV_OBJ_STYLE_SET_GET_DECLARE(MARGIN_BOTTOM, margin_bottom, lv_style_int_t, _int)
_LV_OBJ_STYLE_SET_GET_DECLARE(MARGIN_LEFT, margin_left, lv_style_int_t, _int)
_LV_OBJ_STYLE_SET_GET_DECLARE(MARGIN_RIGHT, margin_right, lv_style_int_t, _int)
_LV_OBJ_STYLE_SET_GET_DECLARE(BG_BLEND_MODE, bg_blend_mode, lv_blend_mode_t, _int)
_LV_OBJ_STYLE_SET_GET_DECLARE(BG_MAIN_STOP, bg_main_stop, lv_style_int_t, _int)
_LV_OBJ_STYLE_SET_GET_DECLARE(BG_GRAD_STOP, bg_grad_stop, lv_style_int_t, _int)
_LV_OBJ_STYLE_SET_GET_DECLARE(BG_GRAD_DIR, bg_grad_dir, lv_grad_dir_t, _int)
_LV_OBJ_STYLE_SET_GET_DECLARE(BG_COLOR, bg_color, lv_color_t, _color)
_LV_OBJ_STYLE_SET_GET_DECLARE(BG_GRAD_COLOR, bg_grad_color, lv_color_t, _color)
_LV_OBJ_STYLE_SET_GET_DECLARE(BG_OPA, bg_opa, lv_opa_t, _opa)
_LV_OBJ_STYLE_SET_GET_DECLARE(BORDER_WIDTH, border_width, lv_style_int_t, _int)
_LV_OBJ_STYLE_SET_GET_DECLARE(BORDER_SIDE, border_side, lv_border_side_t, _int)
_LV_OBJ_STYLE_SET_GET_DECLARE(BORDER_BLEND_MODE, border_blend_mode, lv_blend_mode_t, _int)
_LV_OBJ_STYLE_SET_GET_DECLARE(BORDER_POST, border_post, bool, _int)
_LV_OBJ_STYLE_SET_GET_DECLARE(BORDER_COLOR, border_color, lv_color_t, _color)
_LV_OBJ_STYLE_SET_GET_DECLARE(BORDER_OPA, border_opa, lv_opa_t, _opa)
_LV_OBJ_STYLE_SET_GET_DECLARE(OUTLINE_WIDTH, outline_width, lv_style_int_t, _int)
_LV_OBJ_STYLE_SET_GET_DECLARE(OUTLINE_PAD, outline_pad, lv_style_int_t, _int)
_LV_OBJ_STYLE_SET_GET_DECLARE(OUTLINE_BLEND_MODE, outline_blend_mode, lv_blend_mode_t, _int)
_LV_OBJ_STYLE_SET_GET_DECLARE(OUTLINE_COLOR, outline_color, lv_color_t, _color)
_LV_OBJ_STYLE_SET_GET_DECLARE(OUTLINE_OPA, outline_opa, lv_opa_t, _opa)
_LV_OBJ_STYLE_SET_GET_DECLARE(SHADOW_WIDTH, shadow_width, lv_style_int_t, _int)
_LV_OBJ_STYLE_SET_GET_DECLARE(SHADOW_OFS_X, shadow_ofs_x, lv_style_int_t, _int)
_LV_OBJ_STYLE_SET_GET_DECLARE(SHADOW_OFS_Y, shadow_ofs_y, lv_style_int_t, _int)
_LV_OBJ_STYLE_SET_GET_DECLARE(SHADOW_SPREAD, shadow_spread, lv_style_int_t, _int)
_LV_OBJ_STYLE_SET_GET_DECLARE(SHADOW_BLEND_MODE, shadow_blend_mode, lv_blend_mode_t, _int)
_LV_OBJ_STYLE_SET_GET_DECLARE(SHADOW_COLOR, shadow_color, lv_color_t, _color)
_LV_OBJ_STYLE_SET_GET_DECLARE(SHADOW_OPA, shadow_opa, lv_opa_t, _opa)
_LV_OBJ_STYLE_SET_GET_DECLARE(PATTERN_REPEAT, pattern_repeat, bool, _int)
_LV_OBJ_STYLE_SET_GET_DECLARE(PATTERN_BLEND_MODE, pattern_blend_mode, lv_blend_mode_t, _int)
_LV_OBJ_STYLE_SET_GET_DECLARE(PATTERN_RECOLOR, pattern_recolor, lv_color_t, _color)
_LV_OBJ_STYLE_SET_GET_DECLARE(PATTERN_OPA, pattern_opa, lv_opa_t, _opa)
_LV_OBJ_STYLE_SET_GET_DECLARE(PATTERN_RECOLOR_OPA, pattern_recolor_opa, lv_opa_t, _opa)
_LV_OBJ_STYLE_SET_GET_DECLARE(PATTERN_IMAGE, pattern_image, const void *, _ptr)
_LV_OBJ_STYLE_SET_GET_DECLARE(VALUE_LETTER_SPACE, value_letter_space, lv_style_int_t, _int)
_LV_OBJ_STYLE_SET_GET_DECLARE(VALUE_LINE_SPACE, value_line_space, lv_style_int_t, _int)
_LV_OBJ_STYLE_SET_GET_DECLARE(VALUE_BLEND_MODE, value_blend_mode, lv_blend_mode_t, _int)
_LV_OBJ_STYLE_SET_GET_DECLARE(VALUE_OFS_X, value_ofs_x, lv_style_int_t, _int)
_LV_OBJ_STYLE_SET_GET_DECLARE(VALUE_OFS_Y, value_ofs_y, lv_style_int_t, _int)
_LV_OBJ_STYLE_SET_GET_DECLARE(VALUE_ALIGN, value_align, lv_align_t, _int)
_LV_OBJ_STYLE_SET_GET_DECLARE(VALUE_COLOR, value_color, lv_color_t, _color)
_LV_OBJ_STYLE_SET_GET_DECLARE(VALUE_OPA, value_opa, lv_opa_t, _opa)
_LV_OBJ_STYLE_SET_GET_DECLARE(VALUE_FONT, value_font, const lv_font_t *, _ptr)
_LV_OBJ_STYLE_SET_GET_DECLARE(VALUE_STR, value_str, const char *, _ptr)
_LV_OBJ_STYLE_SET_GET_DECLARE(TEXT_LETTER_SPACE, text_letter_space, lv_style_int_t, _int)
_LV_OBJ_STYLE_SET_GET_DECLARE(TEXT_LINE_SPACE, text_line_space, lv_style_int_t, _int)
_LV_OBJ_STYLE_SET_GET_DECLARE(TEXT_DECOR, text_decor, lv_text_decor_t, _int)
_LV_OBJ_STYLE_SET_GET_DECLARE(TEXT_BLEND_MODE, text_blend_mode, lv_blend_mode_t, _int)
_LV_OBJ_STYLE_SET_GET_DECLARE(TEXT_COLOR, text_color, lv_color_t, _color)
_LV_OBJ_STYLE_SET_GET_DECLARE(TEXT_SEL_COLOR, text_sel_color, lv_color_t, _color)
_LV_OBJ_STYLE_SET_GET_DECLARE(TEXT_SEL_BG_COLOR, text_sel_bg_color, lv_color_t, _color)
_LV_OBJ_STYLE_SET_GET_DECLARE(TEXT_OPA, text_opa, lv_opa_t, _opa)
_LV_OBJ_STYLE_SET_GET_DECLARE(TEXT_FONT, text_font, const lv_font_t *, _ptr)
_LV_OBJ_STYLE_SET_GET_DECLARE(LINE_WIDTH, line_width, lv_style_int_t, _int)
_LV_OBJ_STYLE_SET_GET_DECLARE(LINE_BLEND_MODE, line_blend_mode, lv_blend_mode_t, _int)
_LV_OBJ_STYLE_SET_GET_DECLARE(LINE_DASH_WIDTH, line_dash_width, lv_style_int_t, _int)
_LV_OBJ_STYLE_SET_GET_DECLARE(LINE_DASH_GAP, line_dash_gap, lv_style_int_t, _int)
_LV_OBJ_STYLE_SET_GET_DECLARE(LINE_ROUNDED, line_rounded, bool, _int)
_LV_OBJ_STYLE_SET_GET_DECLARE(LINE_COLOR, line_color, lv_color_t, _color)
_LV_OBJ_STYLE_SET_GET_DECLARE(LINE_OPA, line_opa, lv_opa_t, _opa)
_LV_OBJ_STYLE_SET_GET_DECLARE(IMAGE_BLEND_MODE, image_blend_mode, lv_blend_mode_t, _int)
_LV_OBJ_STYLE_SET_GET_DECLARE(IMAGE_RECOLOR, image_recolor, lv_color_t, _color)
_LV_OBJ_STYLE_SET_GET_DECLARE(IMAGE_OPA, image_opa, lv_opa_t, _opa)
_LV_OBJ_STYLE_SET_GET_DECLARE(IMAGE_RECOLOR_OPA, image_recolor_opa, lv_opa_t, _opa)
_LV_OBJ_STYLE_SET_GET_DECLARE(TRANSITION_TIME, transition_time, lv_style_int_t, _int)
_LV_OBJ_STYLE_SET_GET_DECLARE(TRANSITION_DELAY, transition_delay, lv_style_int_t, _int)
_LV_OBJ_STYLE_SET_GET_DECLARE(TRANSITION_PROP_1, transition_prop_1, lv_style_int_t, _int)
_LV_OBJ_STYLE_SET_GET_DECLARE(TRANSITION_PROP_2, transition_prop_2, lv_style_int_t, _int)
_LV_OBJ_STYLE_SET_GET_DECLARE(TRANSITION_PROP_3, transition_prop_3, lv_style_int_t, _int)
_LV_OBJ_STYLE_SET_GET_DECLARE(TRANSITION_PROP_4, transition_prop_4, lv_style_int_t, _int)
_LV_OBJ_STYLE_SET_GET_DECLARE(TRANSITION_PROP_5, transition_prop_5, lv_style_int_t, _int)
_LV_OBJ_STYLE_SET_GET_DECLARE(TRANSITION_PROP_6, transition_prop_6, lv_style_int_t, _int)
#if LV_USE_ANIMATION
_LV_OBJ_STYLE_SET_GET_DECLARE(TRANSITION_PATH, transition_path, const lv_anim_path_t *, _ptr)
#else
/*For compatibility*/
_LV_OBJ_STYLE_SET_GET_DECLARE(TRANSITION_PATH, transition_path, const void *, _ptr)
#endif
_LV_OBJ_STYLE_SET_GET_DECLARE(SCALE_WIDTH, scale_width, lv_style_int_t, _int)
_LV_OBJ_STYLE_SET_GET_DECLARE(SCALE_BORDER_WIDTH, scale_border_width, lv_style_int_t, _int)
_LV_OBJ_STYLE_SET_GET_DECLARE(SCALE_END_BORDER_WIDTH, scale_end_border_width, lv_style_int_t, _int)
_LV_OBJ_STYLE_SET_GET_DECLARE(SCALE_END_LINE_WIDTH, scale_end_line_width, lv_style_int_t, _int)
_LV_OBJ_STYLE_SET_GET_DECLARE(SCALE_GRAD_COLOR, scale_grad_color, lv_color_t, _color)
_LV_OBJ_STYLE_SET_GET_DECLARE(SCALE_END_COLOR, scale_end_color, lv_color_t, _color)
#undef _LV_OBJ_STYLE_SET_GET_DECLARE
#undef _OBJ_SET_STYLE_LOCAL
#undef _OBJ_SET_STYLE
#undef _OBJ_GET_STYLE
static inline void lv_obj_set_style_local_pad_all(lv_obj_t * obj, uint8_t part, lv_state_t state, lv_style_int_t value)
{
lv_obj_set_style_local_pad_top(obj, part, state, value);
lv_obj_set_style_local_pad_bottom(obj, part, state, value);
lv_obj_set_style_local_pad_left(obj, part, state, value);
lv_obj_set_style_local_pad_right(obj, part, state, value);
}
static inline void lv_style_set_pad_all(lv_style_t * style, lv_state_t state, lv_style_int_t value)
{
lv_style_set_pad_top(style, state, value);
lv_style_set_pad_bottom(style, state, value);
lv_style_set_pad_left(style, state, value);
lv_style_set_pad_right(style, state, value);
}
static inline void lv_obj_set_style_local_pad_hor(lv_obj_t * obj, uint8_t part, lv_state_t state, lv_style_int_t value)
{
lv_obj_set_style_local_pad_left(obj, part, state, value);
lv_obj_set_style_local_pad_right(obj, part, state, value);
}
static inline void lv_style_set_pad_hor(lv_style_t * style, lv_state_t state, lv_style_int_t value)
{
lv_style_set_pad_left(style, state, value);
lv_style_set_pad_right(style, state, value);
}
static inline void lv_obj_set_style_local_pad_ver(lv_obj_t * obj, uint8_t part, lv_state_t state, lv_style_int_t value)
{
lv_obj_set_style_local_pad_top(obj, part, state, value);
lv_obj_set_style_local_pad_bottom(obj, part, state, value);
}
static inline void lv_style_set_pad_ver(lv_style_t * style, lv_state_t state, lv_style_int_t value)
{
lv_style_set_pad_top(style, state, value);
lv_style_set_pad_bottom(style, state, value);
}
static inline void lv_obj_set_style_local_margin_all(lv_obj_t * obj, uint8_t part, lv_state_t state,
lv_style_int_t value)
{
lv_obj_set_style_local_margin_top(obj, part, state, value);
lv_obj_set_style_local_margin_bottom(obj, part, state, value);
lv_obj_set_style_local_margin_left(obj, part, state, value);
lv_obj_set_style_local_margin_right(obj, part, state, value);
}
static inline void lv_style_set_margin_all(lv_style_t * style, lv_state_t state, lv_style_int_t value)
{
lv_style_set_margin_top(style, state, value);
lv_style_set_margin_bottom(style, state, value);
lv_style_set_margin_left(style, state, value);
lv_style_set_margin_right(style, state, value);
}
static inline void lv_obj_set_style_local_margin_hor(lv_obj_t * obj, uint8_t part, lv_state_t state,
lv_style_int_t value)
{
lv_obj_set_style_local_margin_left(obj, part, state, value);
lv_obj_set_style_local_margin_right(obj, part, state, value);
}
static inline void lv_style_set_margin_hor(lv_style_t * style, lv_state_t state, lv_style_int_t value)
{
lv_style_set_margin_left(style, state, value);
lv_style_set_margin_right(style, state, value);
}
static inline void lv_obj_set_style_local_margin_ver(lv_obj_t * obj, uint8_t part, lv_state_t state,
lv_style_int_t value)
{
lv_obj_set_style_local_margin_top(obj, part, state, value);
lv_obj_set_style_local_margin_bottom(obj, part, state, value);
}
static inline void lv_style_set_margin_ver(lv_style_t * style, lv_state_t state, lv_style_int_t value)
{
lv_style_set_margin_top(style, state, value);
lv_style_set_margin_bottom(style, state, value);
}
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /*LV_OBJ_STYLE_DEC_H*/

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@ -1,991 +0,0 @@
/**
* @file lv_refr.c
*
*/
/*********************
* INCLUDES
*********************/
#include <stddef.h>
#include "lv_refr.h"
#include "lv_disp.h"
#include "../lv_hal/lv_hal_tick.h"
#include "../lv_hal/lv_hal_disp.h"
#include "../lv_misc/lv_task.h"
#include "../lv_misc/lv_mem.h"
#include "../lv_misc/lv_math.h"
#include "../lv_misc/lv_gc.h"
#include "../lv_draw/lv_draw.h"
#include "../lv_font/lv_font_fmt_txt.h"
#include "../lv_gpu/lv_gpu_stm32_dma2d.h"
#if LV_USE_PERF_MONITOR
#include "../lv_widgets/lv_label.h"
#endif
/*********************
* DEFINES
*********************/
/* Draw translucent random colored areas on the invalidated (redrawn) areas*/
#define MASK_AREA_DEBUG 0
/**********************
* TYPEDEFS
**********************/
/**********************
* STATIC PROTOTYPES
**********************/
static void lv_refr_join_area(void);
static void lv_refr_areas(void);
static void lv_refr_area(const lv_area_t * area_p);
static void lv_refr_area_part(const lv_area_t * area_p);
static lv_obj_t * lv_refr_get_top_obj(const lv_area_t * area_p, lv_obj_t * obj);
static void lv_refr_obj_and_children(lv_obj_t * top_p, const lv_area_t * mask_p);
static void lv_refr_obj(lv_obj_t * obj, const lv_area_t * mask_ori_p);
static void lv_refr_vdb_flush(void);
/**********************
* STATIC VARIABLES
**********************/
static uint32_t px_num;
static lv_disp_t * disp_refr; /*Display being refreshed*/
#if LV_USE_PERF_MONITOR
static uint32_t fps_sum_cnt;
static uint32_t fps_sum_all;
#endif
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
/**
* Initialize the screen refresh subsystem
*/
void _lv_refr_init(void)
{
/*Nothing to do*/
}
/**
* Redraw the invalidated areas now.
* Normally the redrawing is periodically executed in `lv_task_handler` but a long blocking process
* can prevent the call of `lv_task_handler`. In this case if the GUI is updated in the process
* (e.g. progress bar) this function can be called when the screen should be updated.
* @param disp pointer to display to refresh. NULL to refresh all displays.
*/
void lv_refr_now(lv_disp_t * disp)
{
#if LV_USE_ANIMATION
lv_anim_refr_now();
#endif
if(disp) {
_lv_disp_refr_task(disp->refr_task);
}
else {
lv_disp_t * d;
d = lv_disp_get_next(NULL);
while(d) {
_lv_disp_refr_task(d->refr_task);
d = lv_disp_get_next(d);
}
}
}
/**
* Invalidate an area on display to redraw it
* @param area_p pointer to area which should be invalidated (NULL: delete the invalidated areas)
* @param disp pointer to display where the area should be invalidated (NULL can be used if there is
* only one display)
*/
void _lv_inv_area(lv_disp_t * disp, const lv_area_t * area_p)
{
if(!disp) disp = lv_disp_get_default();
if(!disp) return;
/*Clear the invalidate buffer if the parameter is NULL*/
if(area_p == NULL) {
disp->inv_p = 0;
return;
}
lv_area_t scr_area;
scr_area.x1 = 0;
scr_area.y1 = 0;
scr_area.x2 = lv_disp_get_hor_res(disp) - 1;
scr_area.y2 = lv_disp_get_ver_res(disp) - 1;
lv_area_t com_area;
bool suc;
suc = _lv_area_intersect(&com_area, area_p, &scr_area);
/*The area is truncated to the screen*/
if(suc != false) {
if(disp->driver.rounder_cb) disp->driver.rounder_cb(&disp->driver, &com_area);
/*Save only if this area is not in one of the saved areas*/
uint16_t i;
for(i = 0; i < disp->inv_p; i++) {
if(_lv_area_is_in(&com_area, &disp->inv_areas[i], 0) != false) return;
}
/*Save the area*/
if(disp->inv_p < LV_INV_BUF_SIZE) {
lv_area_copy(&disp->inv_areas[disp->inv_p], &com_area);
}
else { /*If no place for the area add the screen*/
disp->inv_p = 0;
lv_area_copy(&disp->inv_areas[disp->inv_p], &scr_area);
}
disp->inv_p++;
lv_task_set_prio(disp->refr_task, LV_REFR_TASK_PRIO);
}
}
/**
* Get the display which is being refreshed
* @return the display being refreshed
*/
lv_disp_t * _lv_refr_get_disp_refreshing(void)
{
return disp_refr;
}
/**
* Set the display which is being refreshed.
* It shouldn't be used directly by the user.
* It can be used to trick the drawing functions about there is an active display.
* @param the display being refreshed
*/
void _lv_refr_set_disp_refreshing(lv_disp_t * disp)
{
disp_refr = disp;
}
/**
* Called periodically to handle the refreshing
* @param task pointer to the task itself
*/
void _lv_disp_refr_task(lv_task_t * task)
{
LV_LOG_TRACE("lv_refr_task: started");
uint32_t start = lv_tick_get();
uint32_t elaps = 0;
disp_refr = task->user_data;
#if LV_USE_PERF_MONITOR == 0
/* Ensure the task does not run again automatically.
* This is done before refreshing in case refreshing invalidates something else.
*/
lv_task_set_prio(task, LV_TASK_PRIO_OFF);
#endif
/*Do nothing if there is no active screen*/
if(disp_refr->act_scr == NULL) {
disp_refr->inv_p = 0;
return;
}
lv_refr_join_area();
lv_refr_areas();
/*If refresh happened ...*/
if(disp_refr->inv_p != 0) {
/* In true double buffered mode copy the refreshed areas to the new VDB to keep it up to date.
* With set_px_cb we don't know anything about the buffer (even it's size) so skip copying.*/
if(lv_disp_is_true_double_buf(disp_refr)) {
if(disp_refr->driver.set_px_cb) {
LV_LOG_WARN("Can't handle 2 screen sized buffers with set_px_cb. Display is not refreshed.");
}
else {
lv_disp_buf_t * vdb = lv_disp_get_buf(disp_refr);
/*Flush the content of the VDB*/
lv_refr_vdb_flush();
/* With true double buffering the flushing should be only the address change of the
* current frame buffer. Wait until the address change is ready and copy the changed
* content to the other frame buffer (new active VDB) to keep the buffers synchronized*/
while(vdb->flushing);
lv_color_t * copy_buf = NULL;
#if LV_USE_GPU_STM32_DMA2D
LV_UNUSED(copy_buf);
#else
copy_buf = _lv_mem_buf_get(disp_refr->driver.hor_res * sizeof(lv_color_t));
#endif
uint8_t * buf_act = (uint8_t *)vdb->buf_act;
uint8_t * buf_ina = (uint8_t *)vdb->buf_act == vdb->buf1 ? vdb->buf2 : vdb->buf1;
lv_coord_t hres = lv_disp_get_hor_res(disp_refr);
uint16_t a;
for(a = 0; a < disp_refr->inv_p; a++) {
if(disp_refr->inv_area_joined[a] == 0) {
uint32_t start_offs =
(hres * disp_refr->inv_areas[a].y1 + disp_refr->inv_areas[a].x1) * sizeof(lv_color_t);
#if LV_USE_GPU_STM32_DMA2D
lv_gpu_stm32_dma2d_copy((lv_color_t *)(buf_act + start_offs), disp_refr->driver.hor_res,
(lv_color_t *)(buf_ina + start_offs), disp_refr->driver.hor_res,
lv_area_get_width(&disp_refr->inv_areas[a]),
lv_area_get_height(&disp_refr->inv_areas[a]));
#else
lv_coord_t y;
uint32_t line_length = lv_area_get_width(&disp_refr->inv_areas[a]) * sizeof(lv_color_t);
for(y = disp_refr->inv_areas[a].y1; y <= disp_refr->inv_areas[a].y2; y++) {
/* The frame buffer is probably in an external RAM where sequential access is much faster.
* So first copy a line into a buffer and write it back the ext. RAM */
_lv_memcpy(copy_buf, buf_ina + start_offs, line_length);
_lv_memcpy(buf_act + start_offs, copy_buf, line_length);
start_offs += hres * sizeof(lv_color_t);
}
#endif
}
}
if(copy_buf) _lv_mem_buf_release(copy_buf);
}
} /*End of true double buffer handling*/
/*Clean up*/
_lv_memset_00(disp_refr->inv_areas, sizeof(disp_refr->inv_areas));
_lv_memset_00(disp_refr->inv_area_joined, sizeof(disp_refr->inv_area_joined));
disp_refr->inv_p = 0;
elaps = lv_tick_elaps(start);
/*Call monitor cb if present*/
if(disp_refr->driver.monitor_cb) {
disp_refr->driver.monitor_cb(&disp_refr->driver, elaps, px_num);
}
}
_lv_mem_buf_free_all();
_lv_font_clean_up_fmt_txt();
#if LV_USE_PERF_MONITOR && LV_USE_LABEL
static lv_obj_t * perf_label = NULL;
if(perf_label == NULL) {
perf_label = lv_label_create(lv_layer_sys(), NULL);
lv_label_set_align(perf_label, LV_LABEL_ALIGN_RIGHT);
lv_obj_set_style_local_bg_opa(perf_label, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_OPA_COVER);
lv_obj_set_style_local_bg_color(perf_label, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_BLACK);
lv_obj_set_style_local_text_color(perf_label, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_WHITE);
lv_obj_set_style_local_pad_top(perf_label, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, 3);
lv_obj_set_style_local_pad_bottom(perf_label, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, 3);
lv_obj_set_style_local_pad_left(perf_label, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, 3);
lv_obj_set_style_local_pad_right(perf_label, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, 3);
lv_label_set_text(perf_label, "?");
lv_obj_align(perf_label, NULL, LV_ALIGN_IN_BOTTOM_RIGHT, 0, 0);
}
static uint32_t perf_last_time = 0;
static uint32_t elaps_sum = 0;
static uint32_t frame_cnt = 0;
if(lv_tick_elaps(perf_last_time) < 300) {
if(px_num > 5000) {
elaps_sum += elaps;
frame_cnt ++;
}
}
else {
perf_last_time = lv_tick_get();
uint32_t fps_limit = 1000 / disp_refr->refr_task->period;
uint32_t fps;
if(elaps_sum == 0) elaps_sum = 1;
if(frame_cnt == 0) fps = fps_limit;
else fps = (1000 * frame_cnt) / elaps_sum;
elaps_sum = 0;
frame_cnt = 0;
if(fps > fps_limit) fps = fps_limit;
fps_sum_all += fps;
fps_sum_cnt ++;
uint32_t cpu = 100 - lv_task_get_idle();
lv_label_set_text_fmt(perf_label, "%d FPS\n%d%% CPU", fps, cpu);
lv_obj_align(perf_label, NULL, LV_ALIGN_IN_BOTTOM_RIGHT, 0, 0);
}
#endif
LV_LOG_TRACE("lv_refr_task: ready");
}
#if LV_USE_PERF_MONITOR
uint32_t lv_refr_get_fps_avg(void)
{
return fps_sum_all / fps_sum_cnt;
}
#endif
/**********************
* STATIC FUNCTIONS
**********************/
/**
* Join the areas which has got common parts
*/
static void lv_refr_join_area(void)
{
uint32_t join_from;
uint32_t join_in;
lv_area_t joined_area;
for(join_in = 0; join_in < disp_refr->inv_p; join_in++) {
if(disp_refr->inv_area_joined[join_in] != 0) continue;
/*Check all areas to join them in 'join_in'*/
for(join_from = 0; join_from < disp_refr->inv_p; join_from++) {
/*Handle only unjoined areas and ignore itself*/
if(disp_refr->inv_area_joined[join_from] != 0 || join_in == join_from) {
continue;
}
/*Check if the areas are on each other*/
if(_lv_area_is_on(&disp_refr->inv_areas[join_in], &disp_refr->inv_areas[join_from]) == false) {
continue;
}
_lv_area_join(&joined_area, &disp_refr->inv_areas[join_in], &disp_refr->inv_areas[join_from]);
/*Join two area only if the joined area size is smaller*/
if(lv_area_get_size(&joined_area) < (lv_area_get_size(&disp_refr->inv_areas[join_in]) +
lv_area_get_size(&disp_refr->inv_areas[join_from]))) {
lv_area_copy(&disp_refr->inv_areas[join_in], &joined_area);
/*Mark 'join_form' is joined into 'join_in'*/
disp_refr->inv_area_joined[join_from] = 1;
}
}
}
}
/**
* Refresh the joined areas
*/
static void lv_refr_areas(void)
{
px_num = 0;
if(disp_refr->inv_p == 0) return;
/*Find the last area which will be drawn*/
int32_t i;
int32_t last_i = 0;
for(i = disp_refr->inv_p - 1; i >= 0; i--) {
if(disp_refr->inv_area_joined[i] == 0) {
last_i = i;
break;
}
}
disp_refr->driver.buffer->last_area = 0;
disp_refr->driver.buffer->last_part = 0;
for(i = 0; i < disp_refr->inv_p; i++) {
/*Refresh the unjoined areas*/
if(disp_refr->inv_area_joined[i] == 0) {
if(i == last_i) disp_refr->driver.buffer->last_area = 1;
disp_refr->driver.buffer->last_part = 0;
lv_refr_area(&disp_refr->inv_areas[i]);
px_num += lv_area_get_size(&disp_refr->inv_areas[i]);
}
}
}
/**
* Refresh an area if there is Virtual Display Buffer
* @param area_p pointer to an area to refresh
*/
static void lv_refr_area(const lv_area_t * area_p)
{
/*True double buffering: there are two screen sized buffers. Just redraw directly into a
* buffer*/
if(lv_disp_is_true_double_buf(disp_refr)) {
lv_disp_buf_t * vdb = lv_disp_get_buf(disp_refr);
vdb->area.x1 = 0;
vdb->area.x2 = lv_disp_get_hor_res(disp_refr) - 1;
vdb->area.y1 = 0;
vdb->area.y2 = lv_disp_get_ver_res(disp_refr) - 1;
disp_refr->driver.buffer->last_part = 1;
lv_refr_area_part(area_p);
}
/*The buffer is smaller: refresh the area in parts*/
else {
lv_disp_buf_t * vdb = lv_disp_get_buf(disp_refr);
/*Calculate the max row num*/
lv_coord_t w = lv_area_get_width(area_p);
lv_coord_t h = lv_area_get_height(area_p);
lv_coord_t y2 =
area_p->y2 >= lv_disp_get_ver_res(disp_refr) ? lv_disp_get_ver_res(disp_refr) - 1 : area_p->y2;
int32_t max_row = (uint32_t)vdb->size / w;
if(max_row > h) max_row = h;
/*Round down the lines of VDB if rounding is added*/
if(disp_refr->driver.rounder_cb) {
lv_area_t tmp;
tmp.x1 = 0;
tmp.x2 = 0;
tmp.y1 = 0;
lv_coord_t h_tmp = max_row;
do {
tmp.y2 = h_tmp - 1;
disp_refr->driver.rounder_cb(&disp_refr->driver, &tmp);
/*If this height fits into `max_row` then fine*/
if(lv_area_get_height(&tmp) <= max_row) break;
/*Decrement the height of the area until it fits into `max_row` after rounding*/
h_tmp--;
} while(h_tmp > 0);
if(h_tmp <= 0) {
LV_LOG_WARN("Can't set VDB height using the round function. (Wrong round_cb or to "
"small VDB)");
return;
}
else {
max_row = tmp.y2 + 1;
}
}
/*Always use the full row*/
/*lv_coord_t row;
lv_coord_t row_last = 0;
for(row = area_p->y1; row + max_row - 1 <= y2; row += max_row) {
//Calc. the next y coordinates of VDB
vdb->area.x1 = area_p->x1;
vdb->area.x2 = area_p->x2;
vdb->area.y1 = row;
vdb->area.y2 = row + max_row - 1;
if(vdb->area.y2 > y2) vdb->area.y2 = y2;
row_last = vdb->area.y2;
if(y2 == row_last) disp_refr->driver.buffer->last_part = 1;
lv_refr_area_part(area_p);*/
if (disp_refr->render_direction) {
/*Always use the full row*/
lv_coord_t row;
lv_coord_t row_last = y2;
for(row = area_p->y2; row > max_row - 1 + area_p->y1; row -= max_row) {
/*Calc. the next y coordinates of VDB*/
vdb->area.x1 = area_p->x1;
vdb->area.x2 = area_p->x2;
vdb->area.y1 = row - max_row + 1;
vdb->area.y2 = row;
if(vdb->area.y2 > y2) vdb->area.y2 = y2;
row_last = vdb->area.y1;
if(y2 == row_last) disp_refr->driver.buffer->last_part = 1;
lv_refr_area_part(area_p);
}
/*If the last (first) y coordinates are not handled yet ...*/
if(area_p->y1 != row_last) {
/*Calc. the next y coordinates of VDB*/
vdb->area.x1 = area_p->x1;
vdb->area.x2 = area_p->x2;
vdb->area.y1 = area_p->y1;
vdb->area.y2 = row;
/*Refresh this part too*/
lv_refr_area_part(area_p);
}
}
else {
/*Always use the full row*/
lv_coord_t row;
lv_coord_t row_last = 0;
for(row = area_p->y1; row + max_row - 1 <= y2; row += max_row) {
/*Calc. the next y coordinates of VDB*/
vdb->area.x1 = area_p->x1;
vdb->area.x2 = area_p->x2;
vdb->area.y1 = row;
vdb->area.y2 = row + max_row - 1;
if(vdb->area.y2 > y2) vdb->area.y2 = y2;
row_last = vdb->area.y2;
lv_refr_area_part(area_p);
}
/*
//If the last y coordinates are not handled yet ...
if(y2 != row_last) {
//Calc. the next y coordinates of VDB
vdb->area.x1 = area_p->x1;
vdb->area.x2 = area_p->x2;
vdb->area.y1 = row;
vdb->area.y2 = y2;
*/
/*If the last y coordinates are not handled yet ...*/
if(y2 != row_last) {
/*Calc. the next y coordinates of VDB*/
vdb->area.x1 = area_p->x1;
vdb->area.x2 = area_p->x2;
vdb->area.y1 = row;
vdb->area.y2 = y2;
disp_refr->driver.buffer->last_part = 1;
lv_refr_area_part(area_p);
}
}
}
}
/**
* Refresh a part of an area which is on the actual Virtual Display Buffer
* @param area_p pointer to an area to refresh
*/
static void lv_refr_area_part(const lv_area_t * area_p)
{
lv_disp_buf_t * vdb = lv_disp_get_buf(disp_refr);
/*In non double buffered mode, before rendering the next part wait until the previous image is
* flushed*/
if(lv_disp_is_double_buf(disp_refr) == false) {
while(vdb->flushing) {
if(disp_refr->driver.wait_cb) disp_refr->driver.wait_cb(&disp_refr->driver);
}
}
lv_obj_t * top_act_scr = NULL;
lv_obj_t * top_prev_scr = NULL;
/*Get the new mask from the original area and the act. VDB
It will be a part of 'area_p'*/
lv_area_t start_mask;
_lv_area_intersect(&start_mask, area_p, &vdb->area);
/*Get the most top object which is not covered by others*/
top_act_scr = lv_refr_get_top_obj(&start_mask, lv_disp_get_scr_act(disp_refr));
if(disp_refr->prev_scr) {
top_prev_scr = lv_refr_get_top_obj(&start_mask, disp_refr->prev_scr);
}
/*Draw a display background if there is no top object*/
if(top_act_scr == NULL && top_prev_scr == NULL) {
if(disp_refr->bg_img) {
lv_draw_img_dsc_t dsc;
lv_draw_img_dsc_init(&dsc);
dsc.opa = disp_refr->bg_opa;
lv_img_header_t header;
lv_res_t res;
res = lv_img_decoder_get_info(disp_refr->bg_img, &header);
if(res == LV_RES_OK) {
lv_area_t a;
lv_area_set(&a, 0, 0, header.w - 1, header.h - 1);
lv_draw_img(&a, &start_mask, disp_refr->bg_img, &dsc);
}
else {
LV_LOG_WARN("Can't draw the background image")
}
}
else {
lv_draw_rect_dsc_t dsc;
lv_draw_rect_dsc_init(&dsc);
dsc.bg_color = disp_refr->bg_color;
dsc.bg_opa = disp_refr->bg_opa;
lv_draw_rect(&start_mask, &start_mask, &dsc);
}
}
/*Refresh the previous screen if any*/
if(disp_refr->prev_scr) {
/*Get the most top object which is not covered by others*/
if(top_prev_scr == NULL) {
top_prev_scr = disp_refr->prev_scr;
}
/*Do the refreshing from the top object*/
lv_refr_obj_and_children(top_prev_scr, &start_mask);
}
if(top_act_scr == NULL) {
top_act_scr = disp_refr->act_scr;
}
/*Do the refreshing from the top object*/
lv_refr_obj_and_children(top_act_scr, &start_mask);
/*Also refresh top and sys layer unconditionally*/
lv_refr_obj_and_children(lv_disp_get_layer_top(disp_refr), &start_mask);
lv_refr_obj_and_children(lv_disp_get_layer_sys(disp_refr), &start_mask);
/* In true double buffered mode flush only once when all areas were rendered.
* In normal mode flush after every area */
if(lv_disp_is_true_double_buf(disp_refr) == false) {
lv_refr_vdb_flush();
}
}
/**
* Search the most top object which fully covers an area
* @param area_p pointer to an area
* @param obj the first object to start the searching (typically a screen)
* @return
*/
static lv_obj_t * lv_refr_get_top_obj(const lv_area_t * area_p, lv_obj_t * obj)
{
lv_obj_t * found_p = NULL;
/*If this object is fully cover the draw area check the children too */
if(_lv_area_is_in(area_p, &obj->coords, 0) && obj->hidden == 0) {
lv_design_res_t design_res = obj->design_cb(obj, area_p, LV_DESIGN_COVER_CHK);
if(design_res == LV_DESIGN_RES_MASKED) return NULL;
#if LV_USE_OPA_SCALE
if(design_res == LV_DESIGN_RES_COVER && lv_obj_get_style_opa_scale(obj, LV_OBJ_PART_MAIN) != LV_OPA_COVER) {
design_res = LV_DESIGN_RES_NOT_COVER;
}
#endif
lv_obj_t * i;
_LV_LL_READ(obj->child_ll, i) {
found_p = lv_refr_get_top_obj(area_p, i);
/*If a children is ok then break*/
if(found_p != NULL) {
break;
}
}
/*If no better children use this object*/
if(found_p == NULL) {
if(design_res == LV_DESIGN_RES_COVER) {
found_p = obj;
}
}
}
return found_p;
}
/**
* Make the refreshing from an object. Draw all its children and the youngers too.
* @param top_p pointer to an objects. Start the drawing from it.
* @param mask_p pointer to an area, the objects will be drawn only here
*/
static void lv_refr_obj_and_children(lv_obj_t * top_p, const lv_area_t * mask_p)
{
/* Normally always will be a top_obj (at least the screen)
* but in special cases (e.g. if the screen has alpha) it won't.
* In this case use the screen directly */
if(top_p == NULL) top_p = lv_disp_get_scr_act(disp_refr);
if(top_p == NULL) return; /*Shouldn't happen*/
/*Refresh the top object and its children*/
lv_refr_obj(top_p, mask_p);
/*Draw the 'younger' sibling objects because they can be on top_obj */
lv_obj_t * par;
lv_obj_t * border_p = top_p;
par = lv_obj_get_parent(top_p);
/*Do until not reach the screen*/
while(par != NULL) {
/*object before border_p has to be redrawn*/
lv_obj_t * i = _lv_ll_get_prev(&(par->child_ll), border_p);
while(i != NULL) {
/*Refresh the objects*/
lv_refr_obj(i, mask_p);
i = _lv_ll_get_prev(&(par->child_ll), i);
}
/*Call the post draw design function of the parents of the to object*/
if(par->design_cb) par->design_cb(par, mask_p, LV_DESIGN_DRAW_POST);
/*The new border will be there last parents,
*so the 'younger' brothers of parent will be refreshed*/
border_p = par;
/*Go a level deeper*/
par = lv_obj_get_parent(par);
}
}
/**
* Refresh an object an all of its children. (Called recursively)
* @param obj pointer to an object to refresh
* @param mask_ori_p pointer to an area, the objects will be drawn only here
*/
static void lv_refr_obj(lv_obj_t * obj, const lv_area_t * mask_ori_p)
{
/*Do not refresh hidden objects*/
if(obj->hidden != 0) return;
bool union_ok; /* Store the return value of area_union */
/* Truncate the original mask to the coordinates of the parent
* because the parent and its children are visible only here */
lv_area_t obj_mask;
lv_area_t obj_ext_mask;
lv_area_t obj_area;
lv_coord_t ext_size = obj->ext_draw_pad;
lv_obj_get_coords(obj, &obj_area);
obj_area.x1 -= ext_size;
obj_area.y1 -= ext_size;
obj_area.x2 += ext_size;
obj_area.y2 += ext_size;
union_ok = _lv_area_intersect(&obj_ext_mask, mask_ori_p, &obj_area);
/*Draw the parent and its children only if they ore on 'mask_parent'*/
if(union_ok != false) {
/* Redraw the object */
if(obj->design_cb) obj->design_cb(obj, &obj_ext_mask, LV_DESIGN_DRAW_MAIN);
#if MASK_AREA_DEBUG
static lv_color_t debug_color = LV_COLOR_RED;
lv_draw_rect_dsc_t draw_dsc;
lv_draw_rect_dsc_init(&draw_dsc);
draw_dsc.bg_color.full = debug_color.full;
draw_dsc.bg_opa = LV_OPA_20;
draw_dsc.border_width = 2;
draw_dsc.border_opa = LV_OPA_50;
draw_dsc.border_color.full = (debug_color.full + 0x13) * 9;
lv_draw_rect(&obj_ext_mask, &obj_ext_mask, &draw_dsc);
debug_color.full *= 17;
debug_color.full += 0xA1;
#if LV_COLOR_DEPTH == 32
debug_color.ch.alpha = 0xff;
#endif
#endif
/*Create a new 'obj_mask' without 'ext_size' because the children can't be visible there*/
lv_obj_get_coords(obj, &obj_area);
union_ok = _lv_area_intersect(&obj_mask, mask_ori_p, &obj_area);
if(union_ok != false) {
lv_area_t mask_child; /*Mask from obj and its child*/
lv_obj_t * child_p;
lv_area_t child_area;
_LV_LL_READ_BACK(obj->child_ll, child_p) {
lv_obj_get_coords(child_p, &child_area);
ext_size = child_p->ext_draw_pad;
child_area.x1 -= ext_size;
child_area.y1 -= ext_size;
child_area.x2 += ext_size;
child_area.y2 += ext_size;
/* Get the union (common parts) of original mask (from obj)
* and its child */
union_ok = _lv_area_intersect(&mask_child, &obj_mask, &child_area);
/*If the parent and the child has common area then refresh the child */
if(union_ok) {
/*Refresh the next children*/
lv_refr_obj(child_p, &mask_child);
}
}
}
/* If all the children are redrawn make 'post draw' design */
if(obj->design_cb) obj->design_cb(obj, &obj_ext_mask, LV_DESIGN_DRAW_POST);
}
}
static void lv_refr_vdb_rotate_180(lv_disp_drv_t *drv, lv_area_t *area, lv_color_t *color_p) {
lv_coord_t area_w = lv_area_get_width(area);
lv_coord_t area_h = lv_area_get_height(area);
uint32_t total = area_w * area_h;
/* Swap the beginning and end values */
lv_color_t tmp;
uint32_t i = total - 1, j = 0;
while(i > j) {
tmp = color_p[i];
color_p[i] = color_p[j];
color_p[j] = tmp;
i--;
j++;
}
lv_coord_t tmp_coord;
tmp_coord = area->y2;
area->y2 = drv->ver_res - area->y1 - 1;
area->y1 = drv->ver_res - tmp_coord - 1;
tmp_coord = area->x2;
area->x2 = drv->hor_res - area->x1 - 1;
area->x1 = drv->hor_res - tmp_coord - 1;
}
static LV_ATTRIBUTE_FAST_MEM void lv_refr_vdb_rotate_90(bool invert_i, lv_coord_t area_w, lv_coord_t area_h, lv_color_t *orig_color_p, lv_color_t *rot_buf) {
uint32_t invert = (area_w * area_h) - 1;
uint32_t initial_i = ((area_w - 1) * area_h);
for(lv_coord_t y = 0; y < area_h; y++) {
uint32_t i = initial_i + y;
if(invert_i)
i = invert - i;
for(lv_coord_t x = 0; x < area_w; x++) {
rot_buf[i] = *(orig_color_p++);
if(invert_i)
i += area_h;
else
i -= area_h;
}
}
}
/**
* Helper function for lv_refr_vdb_rotate_90_sqr. Given a list of four numbers, rotate the entire list to the left.
*/
static inline void lv_vdb_rotate4(lv_color_t *a, lv_color_t *b, lv_color_t * c, lv_color_t * d) {
lv_color_t tmp;
tmp = *a;
*a = *b;
*b = *c;
*c = *d;
*d = tmp;
}
/**
* Rotate a square image 90/270 degrees in place.
* @note inspired by https://stackoverflow.com/a/43694906
*/
static void lv_refr_vdb_rotate_90_sqr(bool is_270, lv_coord_t w, lv_color_t * color_p) {
for(lv_coord_t i = 0; i < w/2; i++) {
for(lv_coord_t j = 0; j < (w + 1)/2; j++) {
lv_coord_t inv_i = (w - 1) - i;
lv_coord_t inv_j = (w - 1) - j;
if(is_270) {
lv_vdb_rotate4(
&color_p[i * w + j],
&color_p[inv_j * w + i],
&color_p[inv_i * w + inv_j],
&color_p[j * w + inv_i]
);
} else {
lv_vdb_rotate4(
&color_p[i * w + j],
&color_p[j * w + inv_i],
&color_p[inv_i * w + inv_j],
&color_p[inv_j * w + i]
);
}
}
}
}
/**
* Rotate the VDB to the display's native orientation.
*/
static void lv_refr_vdb_rotate(lv_area_t *area, lv_color_t *color_p) {
lv_disp_drv_t * drv = &disp_refr->driver;
if(lv_disp_is_true_double_buf(disp_refr) && drv->sw_rotate) {
LV_LOG_ERROR("cannot rotate a true double-buffered display!");
return;
}
if(drv->rotated == LV_DISP_ROT_180) {
lv_refr_vdb_rotate_180(drv, area, color_p);
drv->flush_cb(drv, area, color_p);
} else if(drv->rotated == LV_DISP_ROT_90 || drv->rotated == LV_DISP_ROT_270) {
/*Allocate a temporary buffer to store rotated image */
lv_color_t * rot_buf = NULL;
lv_disp_buf_t * vdb = lv_disp_get_buf(disp_refr);
lv_coord_t area_w = lv_area_get_width(area);
lv_coord_t area_h = lv_area_get_height(area);
/*Determine the maximum number of rows that can be rotated at a time*/
lv_coord_t max_row = LV_MATH_MIN((lv_coord_t)((LV_DISP_ROT_MAX_BUF/sizeof(lv_color_t)) / area_w), area_h);
lv_coord_t init_y_off;
init_y_off = area->y1;
if(drv->rotated == LV_DISP_ROT_90) {
area->y2 = drv->ver_res - area->x1 - 1;
area->y1 = area->y2 - area_w + 1;
} else {
area->y1 = area->x1;
area->y2 = area->y1 + area_w - 1;
}
vdb->flushing = 0;
/*Rotate the screen in chunks, flushing after each one*/
lv_coord_t row = 0;
while(row < area_h) {
lv_coord_t height = LV_MATH_MIN(max_row, area_h-row);
vdb->flushing = 1;
if((row == 0) && (area_h >= area_w)) {
/*Rotate the initial area as a square*/
height = area_w;
lv_refr_vdb_rotate_90_sqr(drv->rotated == LV_DISP_ROT_270, area_w, color_p);
if(drv->rotated == LV_DISP_ROT_90) {
area->x1 = init_y_off;
area->x2 = init_y_off+area_w-1;
} else {
area->x2 = drv->hor_res - 1 - init_y_off;
area->x1 = area->x2 - area_w + 1;
}
} else {
/*Rotate other areas using a maximum buffer size*/
if(rot_buf == NULL)
rot_buf = _lv_mem_buf_get(LV_DISP_ROT_MAX_BUF);
lv_refr_vdb_rotate_90(drv->rotated == LV_DISP_ROT_270, area_w, height, color_p, rot_buf);
if(drv->rotated == LV_DISP_ROT_90) {
area->x1 = init_y_off+row;
area->x2 = init_y_off+row+height-1;
} else {
area->x2 = drv->hor_res - 1 - init_y_off - row;
area->x1 = area->x2 - height + 1;
}
}
/*Flush the completed area to the display*/
drv->flush_cb(drv, area, rot_buf == NULL ? color_p : rot_buf);
/*FIXME: Rotation forces legacy behavior where rendering and flushing are done serially*/
while(vdb->flushing) {
if(drv->wait_cb) drv->wait_cb(drv);
}
color_p += area_w * height;
row += height;
}
/*Free the allocated buffer at the end if necessary*/
if(rot_buf != NULL)
_lv_mem_buf_release(rot_buf);
}
}
/**
* Flush the content of the VDB
*/
static void lv_refr_vdb_flush(void)
{
lv_disp_buf_t * vdb = lv_disp_get_buf(disp_refr);
lv_color_t * color_p = vdb->buf_act;
/*In double buffered mode wait until the other buffer is flushed before flushing the current
* one*/
if(lv_disp_is_double_buf(disp_refr)) {
while(vdb->flushing) {
if(disp_refr->driver.wait_cb) disp_refr->driver.wait_cb(&disp_refr->driver);
}
}
vdb->flushing = 1;
if(disp_refr->driver.buffer->last_area && disp_refr->driver.buffer->last_part) vdb->flushing_last = 1;
else vdb->flushing_last = 0;
/*Flush the rendered content to the display*/
lv_disp_t * disp = _lv_refr_get_disp_refreshing();
if(disp->driver.gpu_wait_cb) disp->driver.gpu_wait_cb(&disp->driver);
if(disp->driver.flush_cb) {
/*Rotate the buffer to the display's native orientation if necessary*/
if(disp->driver.rotated != LV_DISP_ROT_NONE && disp->driver.sw_rotate) {
lv_refr_vdb_rotate(&vdb->area, vdb->buf_act);
} else {
disp->driver.flush_cb(&disp->driver, &vdb->area, color_p);
}
}
if(vdb->buf1 && vdb->buf2) {
if(vdb->buf_act == vdb->buf1)
vdb->buf_act = vdb->buf2;
else
vdb->buf_act = vdb->buf1;
}
}

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@ -1,103 +0,0 @@
/**
* @file lv_refr.h
*
*/
#ifndef LV_REFR_H
#define LV_REFR_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#include "lv_obj.h"
#include <stdbool.h>
/*********************
* DEFINES
*********************/
#define LV_REFR_TASK_PRIO LV_TASK_PRIO_MID
/**********************
* TYPEDEFS
**********************/
/**********************
* STATIC PROTOTYPES
**********************/
/**********************
* STATIC VARIABLES
**********************/
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
/**
* Initialize the screen refresh subsystem
*/
void _lv_refr_init(void);
/**
* Redraw the invalidated areas now.
* Normally the redrawing is periodically executed in `lv_task_handler` but a long blocking process
* can prevent the call of `lv_task_handler`. In this case if the GUI is updated in the process
* (e.g. progress bar) this function can be called when the screen should be updated.
* @param disp pointer to display to refresh. NULL to refresh all displays.
*/
void lv_refr_now(lv_disp_t * disp);
/**
* Invalidate an area on display to redraw it
* @param area_p pointer to area which should be invalidated (NULL: delete the invalidated areas)
* @param disp pointer to display where the area should be invalidated (NULL can be used if there is
* only one display)
*/
void _lv_inv_area(lv_disp_t * disp, const lv_area_t * area_p);
/**
* Get the display which is being refreshed
* @return the display being refreshed
*/
lv_disp_t * _lv_refr_get_disp_refreshing(void);
/**
* Set the display which is being refreshed.
* It shouldn't be used directly by the user.
* It can be used to trick the drawing functions about there is an active display.
* @param the display being refreshed
*/
void _lv_refr_set_disp_refreshing(lv_disp_t * disp);
#if LV_USE_PERF_MONITOR
/**
* Get the average FPS since start up
* @return the average FPS
*/
uint32_t lv_refr_get_fps_avg(void);
#endif
/**
* Called periodically to handle the refreshing
* @param task pointer to the task itself
*/
void _lv_disp_refr_task(lv_task_t * task);
/**********************
* STATIC FUNCTIONS
**********************/
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /*LV_REFR_H*/

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@ -1,632 +0,0 @@
/**
* @file lv_style.h
*
*/
#ifndef LV_STYLE_H
#define LV_STYLE_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#include <stdbool.h>
#include "../lv_font/lv_font.h"
#include "../lv_misc/lv_color.h"
#include "../lv_misc/lv_area.h"
#include "../lv_misc/lv_anim.h"
#include "../lv_misc/lv_types.h"
#include "../lv_misc/lv_debug.h"
#include "../lv_draw/lv_draw_blend.h"
/*********************
* DEFINES
*********************/
#define LV_RADIUS_CIRCLE (0x7FFF) /**< A very big radius to always draw as circle*/
LV_EXPORT_CONST_INT(LV_RADIUS_CIRCLE);
#define LV_DEBUG_STYLE_SENTINEL_VALUE 0x2288AAEE
#define LV_DEBUG_STYLE_LIST_SENTINEL_VALUE 0x9977CCBB
#define LV_STYLE_PROP_INIT(name, group, id, attr) name = (((group << 4) + id) | ((attr) << 8))
#define LV_STYLE_ID_MASK 0x00FF
#define LV_STYLE_ATTR_NONE 0
#define LV_STYLE_ATTR_INHERIT (1 << 7)
#define _LV_STYLE_CLOSING_PROP 0xFF
#define LV_STYLE_TRANS_NUM_MAX 6
#define LV_STYLE_PROP_ALL 0xFF
/**********************
* TYPEDEFS
**********************/
/*Border types (Use 'OR'ed values)*/
enum {
LV_BORDER_SIDE_NONE = 0x00,
LV_BORDER_SIDE_BOTTOM = 0x01,
LV_BORDER_SIDE_TOP = 0x02,
LV_BORDER_SIDE_LEFT = 0x04,
LV_BORDER_SIDE_RIGHT = 0x08,
LV_BORDER_SIDE_FULL = 0x0F,
LV_BORDER_SIDE_INTERNAL = 0x10, /**< FOR matrix-like objects (e.g. Button matrix)*/
_LV_BORDER_SIDE_LAST
};
typedef uint8_t lv_border_side_t;
enum {
LV_GRAD_DIR_NONE,
LV_GRAD_DIR_VER,
LV_GRAD_DIR_HOR,
_LV_GRAD_DIR_LAST
};
typedef uint8_t lv_grad_dir_t;
/*Text decorations (Use 'OR'ed values)*/
enum {
LV_TEXT_DECOR_NONE = 0x00,
LV_TEXT_DECOR_UNDERLINE = 0x01,
LV_TEXT_DECOR_STRIKETHROUGH = 0x02,
_LV_TEXT_DECOR_LAST
};
typedef uint8_t lv_text_decor_t;
typedef uint8_t lv_style_attr_t;
#define LV_STYLE_ATTR_GET_INHERIT(f) ((f)&0x80)
#define LV_STYLE_ATTR_GET_STATE(f) ((f)&0x7F)
#define LV_STYLE_ID_VALUE 0x0 /*max 9 pcs*/
#define LV_STYLE_ID_COLOR 0x9 /*max 3 pcs*/
#define LV_STYLE_ID_OPA 0xC /*max 2 pcs*/
#define LV_STYLE_ID_PTR 0xE /*max 2 pcs*/
enum {
/*Skip 0th property*/
LV_STYLE_PROP_INIT(LV_STYLE_RADIUS, 0x0, LV_STYLE_ID_VALUE + 1, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_CLIP_CORNER, 0x0, LV_STYLE_ID_VALUE + 2, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_SIZE, 0x0, LV_STYLE_ID_VALUE + 3, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_TRANSFORM_WIDTH, 0x0, LV_STYLE_ID_VALUE + 4, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_TRANSFORM_HEIGHT, 0x0, LV_STYLE_ID_VALUE + 5, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_TRANSFORM_ANGLE, 0x0, LV_STYLE_ID_VALUE + 6, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_TRANSFORM_ZOOM, 0x0, LV_STYLE_ID_VALUE + 7, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_OPA_SCALE, 0x0, LV_STYLE_ID_OPA + 0, LV_STYLE_ATTR_INHERIT),
LV_STYLE_PROP_INIT(LV_STYLE_PAD_TOP, 0x1, LV_STYLE_ID_VALUE + 0, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_PAD_BOTTOM, 0x1, LV_STYLE_ID_VALUE + 1, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_PAD_LEFT, 0x1, LV_STYLE_ID_VALUE + 2, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_PAD_RIGHT, 0x1, LV_STYLE_ID_VALUE + 3, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_PAD_INNER, 0x1, LV_STYLE_ID_VALUE + 4, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_MARGIN_TOP, 0x1, LV_STYLE_ID_VALUE + 5, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_MARGIN_BOTTOM, 0x1, LV_STYLE_ID_VALUE + 6, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_MARGIN_LEFT, 0x1, LV_STYLE_ID_VALUE + 7, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_MARGIN_RIGHT, 0x1, LV_STYLE_ID_VALUE + 8, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_BG_BLEND_MODE, 0x2, LV_STYLE_ID_VALUE + 0, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_BG_MAIN_STOP, 0x2, LV_STYLE_ID_VALUE + 1, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_BG_GRAD_STOP, 0x2, LV_STYLE_ID_VALUE + 2, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_BG_GRAD_DIR, 0x2, LV_STYLE_ID_VALUE + 3, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_BG_COLOR, 0x2, LV_STYLE_ID_COLOR + 0, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_BG_GRAD_COLOR, 0x2, LV_STYLE_ID_COLOR + 1, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_BG_OPA, 0x2, LV_STYLE_ID_OPA + 0, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_BORDER_WIDTH, 0x3, LV_STYLE_ID_VALUE + 0, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_BORDER_SIDE, 0x3, LV_STYLE_ID_VALUE + 1, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_BORDER_BLEND_MODE, 0x3, LV_STYLE_ID_VALUE + 2, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_BORDER_POST, 0x3, LV_STYLE_ID_VALUE + 3, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_BORDER_COLOR, 0x3, LV_STYLE_ID_COLOR + 0, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_BORDER_OPA, 0x3, LV_STYLE_ID_OPA + 0, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_OUTLINE_WIDTH, 0x4, LV_STYLE_ID_VALUE + 0, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_OUTLINE_PAD, 0x4, LV_STYLE_ID_VALUE + 1, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_OUTLINE_BLEND_MODE, 0x4, LV_STYLE_ID_VALUE + 2, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_OUTLINE_COLOR, 0x4, LV_STYLE_ID_COLOR + 0, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_OUTLINE_OPA, 0x4, LV_STYLE_ID_OPA + 0, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_SHADOW_WIDTH, 0x5, LV_STYLE_ID_VALUE + 0, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_SHADOW_OFS_X, 0x5, LV_STYLE_ID_VALUE + 1, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_SHADOW_OFS_Y, 0x5, LV_STYLE_ID_VALUE + 2, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_SHADOW_SPREAD, 0x5, LV_STYLE_ID_VALUE + 3, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_SHADOW_BLEND_MODE, 0x5, LV_STYLE_ID_VALUE + 4, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_SHADOW_COLOR, 0x5, LV_STYLE_ID_COLOR + 0, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_SHADOW_OPA, 0x5, LV_STYLE_ID_OPA + 0, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_PATTERN_BLEND_MODE, 0x6, LV_STYLE_ID_VALUE + 0, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_PATTERN_REPEAT, 0x6, LV_STYLE_ID_VALUE + 1, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_PATTERN_RECOLOR, 0x6, LV_STYLE_ID_COLOR + 0, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_PATTERN_OPA, 0x6, LV_STYLE_ID_OPA + 0, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_PATTERN_RECOLOR_OPA, 0x6, LV_STYLE_ID_OPA + 1, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_PATTERN_IMAGE, 0x6, LV_STYLE_ID_PTR + 0, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_VALUE_LETTER_SPACE, 0x7, LV_STYLE_ID_VALUE + 0, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_VALUE_LINE_SPACE, 0x7, LV_STYLE_ID_VALUE + 1, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_VALUE_BLEND_MODE, 0x7, LV_STYLE_ID_VALUE + 2, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_VALUE_OFS_X, 0x7, LV_STYLE_ID_VALUE + 3, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_VALUE_OFS_Y, 0x7, LV_STYLE_ID_VALUE + 4, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_VALUE_ALIGN, 0x7, LV_STYLE_ID_VALUE + 5, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_VALUE_COLOR, 0x7, LV_STYLE_ID_COLOR + 0, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_VALUE_OPA, 0x7, LV_STYLE_ID_OPA + 0, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_VALUE_FONT, 0x7, LV_STYLE_ID_PTR + 0, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_VALUE_STR, 0x7, LV_STYLE_ID_PTR + 1, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_TEXT_LETTER_SPACE, 0x8, LV_STYLE_ID_VALUE + 0, LV_STYLE_ATTR_INHERIT),
LV_STYLE_PROP_INIT(LV_STYLE_TEXT_LINE_SPACE, 0x8, LV_STYLE_ID_VALUE + 1, LV_STYLE_ATTR_INHERIT),
LV_STYLE_PROP_INIT(LV_STYLE_TEXT_DECOR, 0x8, LV_STYLE_ID_VALUE + 2, LV_STYLE_ATTR_INHERIT),
LV_STYLE_PROP_INIT(LV_STYLE_TEXT_BLEND_MODE, 0x8, LV_STYLE_ID_VALUE + 3, LV_STYLE_ATTR_INHERIT),
LV_STYLE_PROP_INIT(LV_STYLE_TEXT_COLOR, 0x8, LV_STYLE_ID_COLOR + 0, LV_STYLE_ATTR_INHERIT),
LV_STYLE_PROP_INIT(LV_STYLE_TEXT_SEL_COLOR, 0x8, LV_STYLE_ID_COLOR + 1, LV_STYLE_ATTR_INHERIT),
LV_STYLE_PROP_INIT(LV_STYLE_TEXT_SEL_BG_COLOR, 0x8, LV_STYLE_ID_COLOR + 2, LV_STYLE_ATTR_INHERIT),
LV_STYLE_PROP_INIT(LV_STYLE_TEXT_OPA, 0x8, LV_STYLE_ID_OPA + 0, LV_STYLE_ATTR_INHERIT),
LV_STYLE_PROP_INIT(LV_STYLE_TEXT_FONT, 0x8, LV_STYLE_ID_PTR + 0, LV_STYLE_ATTR_INHERIT),
LV_STYLE_PROP_INIT(LV_STYLE_LINE_WIDTH, 0x9, LV_STYLE_ID_VALUE + 0, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_LINE_BLEND_MODE, 0x9, LV_STYLE_ID_VALUE + 1, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_LINE_DASH_WIDTH, 0x9, LV_STYLE_ID_VALUE + 2, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_LINE_DASH_GAP, 0x9, LV_STYLE_ID_VALUE + 3, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_LINE_ROUNDED, 0x9, LV_STYLE_ID_VALUE + 4, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_LINE_COLOR, 0x9, LV_STYLE_ID_COLOR + 0, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_LINE_OPA, 0x9, LV_STYLE_ID_OPA + 0, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_IMAGE_BLEND_MODE, 0xA, LV_STYLE_ID_VALUE + 0, LV_STYLE_ATTR_INHERIT),
LV_STYLE_PROP_INIT(LV_STYLE_IMAGE_RECOLOR, 0xA, LV_STYLE_ID_COLOR + 0, LV_STYLE_ATTR_INHERIT),
LV_STYLE_PROP_INIT(LV_STYLE_IMAGE_OPA, 0xA, LV_STYLE_ID_OPA + 0, LV_STYLE_ATTR_INHERIT),
LV_STYLE_PROP_INIT(LV_STYLE_IMAGE_RECOLOR_OPA, 0xA, LV_STYLE_ID_OPA + 1, LV_STYLE_ATTR_INHERIT),
LV_STYLE_PROP_INIT(LV_STYLE_TRANSITION_TIME, 0xB, LV_STYLE_ID_VALUE + 0, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_TRANSITION_DELAY, 0xB, LV_STYLE_ID_VALUE + 1, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_TRANSITION_PROP_1, 0xB, LV_STYLE_ID_VALUE + 2, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_TRANSITION_PROP_2, 0xB, LV_STYLE_ID_VALUE + 3, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_TRANSITION_PROP_3, 0xB, LV_STYLE_ID_VALUE + 4, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_TRANSITION_PROP_4, 0xB, LV_STYLE_ID_VALUE + 5, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_TRANSITION_PROP_5, 0xB, LV_STYLE_ID_VALUE + 6, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_TRANSITION_PROP_6, 0xB, LV_STYLE_ID_VALUE + 7, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_TRANSITION_PATH, 0xB, LV_STYLE_ID_PTR + 0, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_SCALE_WIDTH, 0xC, LV_STYLE_ID_VALUE + 0, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_SCALE_BORDER_WIDTH, 0xC, LV_STYLE_ID_VALUE + 1, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_SCALE_END_BORDER_WIDTH, 0xC, LV_STYLE_ID_VALUE + 2, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_SCALE_END_LINE_WIDTH, 0xC, LV_STYLE_ID_VALUE + 3, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_SCALE_GRAD_COLOR, 0xC, LV_STYLE_ID_COLOR + 0, LV_STYLE_ATTR_NONE),
LV_STYLE_PROP_INIT(LV_STYLE_SCALE_END_COLOR, 0xC, LV_STYLE_ID_COLOR + 1, LV_STYLE_ATTR_NONE),
};
typedef uint16_t lv_style_property_t;
#define LV_STYLE_STATE_POS 8
#define LV_STYLE_STATE_MASK 0x7F00
#define LV_STYLE_INHERIT_MASK 0x8000
typedef uint16_t lv_style_state_t;
typedef struct {
uint8_t * map;
#if LV_USE_ASSERT_STYLE
uint32_t sentinel;
#endif
} lv_style_t;
typedef int16_t lv_style_int_t;
typedef struct {
lv_style_t ** style_list;
#if LV_USE_ASSERT_STYLE
uint32_t sentinel;
#endif
uint32_t style_cnt : 6;
uint32_t has_local : 1;
uint32_t has_trans : 1;
uint32_t skip_trans : 1; /*1: Temporally skip the transition style if any*/
uint32_t ignore_trans : 1; /*1: Mark that this style list shouldn't receive transitions at all*/
uint32_t valid_cache : 1; /*1: The cache is valid and can be used*/
uint32_t ignore_cache : 1; /*1: Ignore cache while getting value of properties*/
uint32_t radius_zero : 1;
uint32_t opa_scale_cover : 1;
uint32_t clip_corner_off : 1;
uint32_t transform_all_zero : 1;
uint32_t pad_all_zero : 1;
uint32_t margin_all_zero : 1;
uint32_t blend_mode_all_normal : 1;
uint32_t bg_opa_transp : 1;
uint32_t bg_opa_cover : 1;
uint32_t border_width_zero : 1;
uint32_t border_side_full : 1;
uint32_t border_post_off : 1;
uint32_t outline_width_zero : 1;
uint32_t pattern_img_null : 1;
uint32_t shadow_width_zero : 1;
uint32_t value_txt_str : 1;
uint32_t img_recolor_opa_transp : 1;
uint32_t text_space_zero : 1;
uint32_t text_decor_none : 1;
uint32_t text_font_normal : 1;
} lv_style_list_t;
/**********************
* GLOBAL PROTOTYPES
**********************/
/**
* Initialize a style
* @param style pointer to a style to initialize
*/
void lv_style_init(lv_style_t * style);
/**
* Copy a style with all its properties
* @param style_dest pointer to the destination style. (Should be initialized with `lv_style_init()`)
* @param style_src pointer to the source (to copy )style
*/
void lv_style_copy(lv_style_t * style_dest, const lv_style_t * style_src);
/**
* Initialize a style list
* @param list a style list to initialize
*/
void lv_style_list_init(lv_style_list_t * list);
/**
* Copy a style list with all its styles and local style properties
* @param list_dest pointer to the destination style list. (should be initialized with `lv_style_list_init()`)
* @param list_src pointer to the source (to copy) style list.
*/
void lv_style_list_copy(lv_style_list_t * list_dest, const lv_style_list_t * list_src);
/**
* Add a style to a style list.
* Only the style pointer will be saved so the shouldn't be a local variable.
* (It should be static, global or dynamically allocated)
* @param list pointer to a style list
* @param style pointer to a style to add
*/
void _lv_style_list_add_style(lv_style_list_t * list, lv_style_t * style);
/**
* Remove a style from a style list
* @param style_list pointer to a style list
* @param style pointer to a style to remove
*/
void _lv_style_list_remove_style(lv_style_list_t * list, lv_style_t * style);
/**
* Remove all styles added from style list, clear the local style, transition style and free all allocated memories.
* Leave `ignore_trans` flag as it is.
* @param list pointer to a style list.
*/
void _lv_style_list_reset(lv_style_list_t * style_list);
static inline lv_style_t * lv_style_list_get_style(lv_style_list_t * list, uint8_t id)
{
if(list->has_trans && list->skip_trans) id++;
if(list->style_cnt == 0 || id >= list->style_cnt) return NULL;
return list->style_list[id];
}
/**
* Clear all properties from a style and all allocated memories.
* @param style pointer to a style
*/
void lv_style_reset(lv_style_t * style);
/**
* Get the size of the properties in a style in bytes
* @param style pointer to a style
* @return size of the properties in bytes
*/
uint16_t _lv_style_get_mem_size(const lv_style_t * style);
/**
* Copy a style to an other
* @param dest pointer to the destination style
* @param src pointer to the source style
*/
void lv_style_copy(lv_style_t * dest, const lv_style_t * src);
/**
* Remove a property from a style
* @param style pointer to a style
* @param prop a style property ORed with a state.
* E.g. `LV_STYLE_BORDER_WIDTH | (LV_STATE_PRESSED << LV_STYLE_STATE_POS)`
* @return true: the property was found and removed; false: the property wasn't found
*/
bool lv_style_remove_prop(lv_style_t * style, lv_style_property_t prop);
/**
* Set an integer typed property in a style.
* @param style pointer to a style where the property should be set
* @param prop a style property ORed with a state.
* E.g. `LV_STYLE_BORDER_WIDTH | (LV_STATE_PRESSED << LV_STYLE_STATE_POS)`
* @param value the value to set
* @note shouldn't be used directly. Use the specific property set functions instead.
* For example: `lv_style_set_border_width()`
* @note for performance reasons it's not checked if the property really has integer type
*/
void _lv_style_set_int(lv_style_t * style, lv_style_property_t prop, lv_style_int_t value);
/**
* Set a color typed property in a style.
* @param style pointer to a style where the property should be set
* @param prop a style property ORed with a state.
* E.g. `LV_STYLE_BORDER_COLOR | (LV_STATE_PRESSED << LV_STYLE_STATE_POS)`
* @param value the value to set
* @note shouldn't be used directly. Use the specific property set functions instead.
* For example: `lv_style_set_border_color()`
* @note for performance reasons it's not checked if the property really has color type
*/
void _lv_style_set_color(lv_style_t * style, lv_style_property_t prop, lv_color_t color);
/**
* Set an opacity typed property in a style.
* @param style pointer to a style where the property should be set
* @param prop a style property ORed with a state.
* E.g. `LV_STYLE_BORDER_OPA | (LV_STATE_PRESSED << LV_STYLE_STATE_POS)`
* @param value the value to set
* @note shouldn't be used directly. Use the specific property set functions instead.
* For example: `lv_style_set_border_opa()`
* @note for performance reasons it's not checked if the property really has opacity type
*/
void _lv_style_set_opa(lv_style_t * style, lv_style_property_t prop, lv_opa_t opa);
/**
* Set a pointer typed property in a style.
* @param style pointer to a style where the property should be set
* @param prop a style property ORed with a state.
* E.g. `LV_STYLE_TEXT_POINTER | (LV_STATE_PRESSED << LV_STYLE_STATE_POS)`
* @param value the value to set
* @note shouldn't be used directly. Use the specific property set functions instead.
* For example: `lv_style_set_border_width()`
* @note for performance reasons it's not checked if the property really has pointer type
*/
void _lv_style_set_ptr(lv_style_t * style, lv_style_property_t prop, const void * p);
/**
* Get an integer typed property from a style.
* @param style pointer to a style from where the property should be get
* @param prop a style property ORed with a state.
* E.g. `LV_STYLE_BORDER_WIDTH | (LV_STATE_PRESSED << LV_STYLE_STATE_POS)`
* @param res pointer to a buffer to store the result value
* @return -1: the property wasn't found in the style.
* The matching state bits of the desired state (in `prop`) and the best matching property's state
* Higher value means match in higher precedence state.
* @note shouldn't be used directly. Use the specific property get functions instead.
* For example: `lv_style_get_border_width()`
* @note for performance reasons it's not checked if the property really has integer type
*/
int16_t _lv_style_get_int(const lv_style_t * style, lv_style_property_t prop, void * res);
/**
* Get a color typed property from a style.
* @param style pointer to a style from where the property should be get
* @param prop a style property ORed with a state.
* E.g. `LV_STYLE_BORDER_COLOR | (LV_STATE_PRESSED << LV_STYLE_STATE_POS)`
* @param res pointer to a buffer to store the result value
* @return -1: the property wasn't found in the style.
* The matching state bits of the desired state (in `prop`) and the best matching property's state
* Higher value means match in higher precedence state.
* @note shouldn't be used directly. Use the specific property get functions instead.
* For example: `lv_style_get_border_color()`
* @note for performance reasons it's not checked if the property really has color type
*/
int16_t _lv_style_get_color(const lv_style_t * style, lv_style_property_t prop, void * res);
/**
* Get an opacity typed property from a style.
* @param style pointer to a style from where the property should be get
* @param prop a style property ORed with a state.
* E.g. `LV_STYLE_BORDER_OPA | (LV_STATE_PRESSED << LV_STYLE_STATE_POS)`
* @param res pointer to a buffer to store the result value
* @return -1: the property wasn't found in the style.
* The matching state bits of the desired state (in `prop`) and the best matching property's state
* Higher value means match in higher precedence state.
* @note shouldn't be used directly. Use the specific property get functions instead.
* For example: `lv_style_get_border_opa()`
* @note for performance reasons it's not checked if the property really has opacity type
*/
int16_t _lv_style_get_opa(const lv_style_t * style, lv_style_property_t prop, void * res);
/**
* Get a pointer typed property from a style.
* @param style pointer to a style from where the property should be get
* @param prop a style property ORed with a state.
* E.g. `LV_STYLE_TEXT_FONT | (LV_STATE_PRESSED << LV_STYLE_STATE_POS)`
* @param res pointer to a buffer to store the result value
* @return -1: the property wasn't found in the style.
* The matching state bits of the desired state (in `prop`) and the best matching property's state
* Higher value means match in higher precedence state.
* @note shouldn't be used directly. Use the specific property get functions instead.
* For example: `lv_style_get_text_font()`
* @note for performance reasons it's not checked if the property really has pointer type
*/
int16_t _lv_style_get_ptr(const lv_style_t * style, lv_style_property_t prop, void * res);
/**
* Get the local style of a style list
* @param list pointer to a style list where the local property should be set
* @return pointer to the local style if exists else `NULL`.
*/
lv_style_t * lv_style_list_get_local_style(lv_style_list_t * list);
/**
* Get the transition style of a style list
* @param list pointer to a style list where the local property should be set
* @return pointer to the transition style if exists else `NULL`.
*/
lv_style_t * _lv_style_list_get_transition_style(lv_style_list_t * list);
/**
* Allocate the transition style in a style list. If already exists simply return it.
* @param list pointer to a style list
* @return the transition style of a style list
*/
lv_style_t * _lv_style_list_add_trans_style(lv_style_list_t * list);
/**
* Set a local integer typed property in a style list.
* @param list pointer to a style list where the local property should be set
* @param prop a style property ORed with a state.
* E.g. `LV_STYLE_BORDER_WIDTH | (LV_STATE_PRESSED << LV_STYLE_STATE_POS)`
* @param value the value to set
* @note for performance reasons it's not checked if the property really has integer type
*/
void _lv_style_list_set_local_int(lv_style_list_t * list, lv_style_property_t prop, lv_style_int_t value);
/**
* Set a local color typed property in a style list.
* @param list pointer to a style list where the local property should be set
* @param prop a style property ORed with a state.
* E.g. `LV_STYLE_BORDER_COLOR | (LV_STATE_PRESSED << LV_STYLE_STATE_POS)`
* @param value the value to set
* @note for performance reasons it's not checked if the property really has color type
*/
void _lv_style_list_set_local_color(lv_style_list_t * list, lv_style_property_t prop, lv_color_t value);
/**
* Set a local opacity typed property in a style list.
* @param list pointer to a style list where the local property should be set
* @param prop a style property ORed with a state.
* E.g. `LV_STYLE_BORDER_OPA | (LV_STATE_PRESSED << LV_STYLE_STATE_POS)`
* @param value the value to set
* @note for performance reasons it's not checked if the property really has opacity type
*/
void _lv_style_list_set_local_opa(lv_style_list_t * list, lv_style_property_t prop, lv_opa_t value);
/**
* Set a local pointer typed property in a style list.
* @param list pointer to a style list where the local property should be set
* @param prop a style property ORed with a state.
* E.g. `LV_STYLE_TEXT_FONT | (LV_STATE_PRESSED << LV_STYLE_STATE_POS)`
* @param value the value to set
* @note for performance reasons it's not checked if the property really has pointer type
*/
void _lv_style_list_set_local_ptr(lv_style_list_t * list, lv_style_property_t prop, const void * value);
/**
* Get an integer typed property from a style list.
* It will return the property which match best with given state.
* @param list pointer to a style list from where the property should be get
* @param prop a style property ORed with a state.
* E.g. `LV_STYLE_BORDER_WIDTH | (LV_STATE_PRESSED << LV_STYLE_STATE_POS)`
* @param res pointer to a buffer to store the result
* @return LV_RES_OK: there was a matching property in the list
* LV_RES_INV: there was NO matching property in the list
* @note for performance reasons it's not checked if the property really has integer type
*/
lv_res_t _lv_style_list_get_int(lv_style_list_t * list, lv_style_property_t prop, lv_style_int_t * res);
/**
* Get a color typed property from a style list.
* It will return the property which match best with given state.
* @param list pointer to a style list from where the property should be get
* @param prop a style property ORed with a state.
* E.g. `LV_STYLE_BORDER_COLOR | (LV_STATE_PRESSED << LV_STYLE_STATE_POS)`
* @param res pointer to a buffer to store the result
* @return LV_RES_OK: there was a matching property in the list
* LV_RES_INV: there was NO matching property in the list
* @note for performance reasons it's not checked if the property really has color type
*/
lv_res_t _lv_style_list_get_color(lv_style_list_t * list, lv_style_property_t prop, lv_color_t * res);
/**
* Get an opacity typed property from a style list.
* It will return the property which match best with given state.
* @param list pointer to a style list from where the property should be get
* @param prop a style property ORed with a state.
* E.g. `LV_STYLE_BORDER_OPA | (LV_STATE_PRESSED << LV_STYLE_STATE_POS)`
* @param res pointer to a buffer to store the result
* @return LV_RES_OK: there was a matching property in the list
* LV_RES_INV: there was NO matching property in the list
* @note for performance reasons it's not checked if the property really has opacity type
*/
lv_res_t _lv_style_list_get_opa(lv_style_list_t * list, lv_style_property_t prop, lv_opa_t * res);
/**
* Get a pointer typed property from a style list.
* It will return the property which match best with given state.
* @param list pointer to a style list from where the property should be get
* @param prop a style property ORed with a state.
* E.g. `LV_STYLE_TEXT_FONT | (LV_STATE_PRESSED << LV_STYLE_STATE_POS)`
* @param res pointer to a buffer to store the result
* @return LV_RES_OK: there was a matching property in the list
* LV_RES_INV: there was NO matching property in the list
* @note for performance reasons it's not checked if the property really has pointer type
*/
lv_res_t _lv_style_list_get_ptr(lv_style_list_t * list, lv_style_property_t prop, const void ** res);
/**
* Check whether a style is valid (initialized correctly)
* @param style pointer to a style
* @return true: valid
*/
bool lv_debug_check_style(const lv_style_t * style);
/**
* Check whether a style list is valid (initialized correctly)
* @param style pointer to a style
* @return true: valid
*/
bool lv_debug_check_style_list(const lv_style_list_t * list);
/*************************
* GLOBAL VARIABLES
*************************/
/**********************
* MACROS
**********************/
/**
* Create and initialize a `static` style
* Example:
* LV_STYLE_CREATE(my_style, &style_to_copy);
* is equivalent to
* static lv_style_t my_style;
* lv_style_init(&my_style);
* lv_style_copy(&my_style, &style_to_copy);
*/
#define LV_STYLE_CREATE(name, copy_p) static lv_style_t name; lv_style_init(&name); lv_style_copy(&name, copy_p);
#if LV_USE_DEBUG
# ifndef LV_DEBUG_IS_STYLE
# define LV_DEBUG_IS_STYLE(style_p) (lv_debug_check_style(style_p))
# endif
# ifndef LV_DEBUG_IS_STYLE_LIST
# define LV_DEBUG_IS_STYLE_LIST(list_p) (lv_debug_check_style_list(list_p))
# endif
# if LV_USE_ASSERT_STYLE
# ifndef LV_ASSERT_STYLE
# define LV_ASSERT_STYLE(style_p) LV_DEBUG_ASSERT(LV_DEBUG_IS_STYLE(style_p), "Invalid style", style_p);
# endif
# ifndef LV_ASSERT_STYLE_LIST
# define LV_ASSERT_STYLE_LIST(list_p) LV_DEBUG_ASSERT(LV_DEBUG_IS_STYLE_LIST(list_p), "Invalid style list", list_p);
# endif
# else
# define LV_ASSERT_STYLE(style_p)
# define LV_ASSERT_STYLE_LIST(list_p)
# endif
#else
# define LV_ASSERT_STYLE(p)
# define LV_ASSERT_STYLE_LIST(p)
#endif
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /*LV_STYLE_H*/

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@ -1,59 +0,0 @@
/**
* @file lv_draw.h
*
*/
#ifndef LV_DRAW_H
#define LV_DRAW_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#include "../lv_conf_internal.h"
#include "../lv_core/lv_style.h"
#include "../lv_misc/lv_txt.h"
#include "lv_img_decoder.h"
#include "lv_draw_rect.h"
#include "lv_draw_label.h"
#include "lv_draw_img.h"
#include "lv_draw_line.h"
#include "lv_draw_triangle.h"
#include "lv_draw_arc.h"
#include "lv_draw_blend.h"
#include "lv_draw_mask.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* GLOBAL PROTOTYPES
**********************/
/**********************
* GLOBAL VARIABLES
**********************/
/**********************
* MACROS
**********************/
/**********************
* POST INCLUDES
*********************/
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /*LV_DRAW_H*/

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@ -1,16 +0,0 @@
CSRCS += lv_draw_mask.c
CSRCS += lv_draw_blend.c
CSRCS += lv_draw_rect.c
CSRCS += lv_draw_label.c
CSRCS += lv_draw_line.c
CSRCS += lv_draw_img.c
CSRCS += lv_draw_arc.c
CSRCS += lv_draw_triangle.c
CSRCS += lv_img_decoder.c
CSRCS += lv_img_cache.c
CSRCS += lv_img_buf.c
DEPPATH += --dep-path $(LVGL_DIR)/$(LVGL_DIR_NAME)/src/lv_draw
VPATH += :$(LVGL_DIR)/$(LVGL_DIR_NAME)/src/lv_draw
CFLAGS += "-I$(LVGL_DIR)/$(LVGL_DIR_NAME)/src/lv_draw"

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@ -1,421 +0,0 @@
/**
* @file lv_draw_arc.c
*
*/
/*********************
* INCLUDES
*********************/
#include "lv_draw_arc.h"
#include "lv_draw_rect.h"
#include "lv_draw_mask.h"
#include "../lv_misc/lv_math.h"
/*********************
* DEFINES
*********************/
#define SPLIT_RADIUS_LIMIT 10 /*With radius greater then this the arc will drawn in quarters. A quarter is drawn only if there is arc in it */
#define SPLIT_ANGLE_GAP_LIMIT 60 /*With small gaps in the arc don't bother with splitting because there is nothing to skip.*/
/**********************
* TYPEDEFS
**********************/
typedef struct {
lv_coord_t center_x;
lv_coord_t center_y;
lv_coord_t radius;
uint16_t start_angle;
uint16_t end_angle;
uint16_t start_quarter;
uint16_t end_quarter;
lv_coord_t width;
lv_draw_rect_dsc_t * draw_dsc;
const lv_area_t * draw_area;
const lv_area_t * clip_area;
} quarter_draw_dsc_t;
/**********************
* STATIC PROTOTYPES
**********************/
static void draw_quarter_0(quarter_draw_dsc_t * q);
static void draw_quarter_1(quarter_draw_dsc_t * q);
static void draw_quarter_2(quarter_draw_dsc_t * q);
static void draw_quarter_3(quarter_draw_dsc_t * q);
static void get_rounded_area(int16_t angle, lv_coord_t radius, uint8_t thickness, lv_area_t * res_area);
/**********************
* STATIC VARIABLES
**********************/
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
/**
* Draw an arc. (Can draw pie too with great thickness.)
* @param center_x the x coordinate of the center of the arc
* @param center_y the y coordinate of the center of the arc
* @param radius the radius of the arc
* @param mask the arc will be drawn only in this mask
* @param start_angle the start angle of the arc (0 deg on the bottom, 90 deg on the right)
* @param end_angle the end angle of the arc
* @param clip_area the arc will be drawn only in this area
* @param dsc pointer to an initialized `lv_draw_line_dsc_t` variable
*/
void lv_draw_arc(lv_coord_t center_x, lv_coord_t center_y, uint16_t radius, uint16_t start_angle, uint16_t end_angle,
const lv_area_t * clip_area, const lv_draw_line_dsc_t * dsc)
{
if(dsc->opa <= LV_OPA_MIN) return;
if(dsc->width == 0) return;
if(start_angle == end_angle) return;
lv_style_int_t width = dsc->width;
if(width > radius) width = radius;
lv_draw_rect_dsc_t cir_dsc;
lv_draw_rect_dsc_init(&cir_dsc);
cir_dsc.radius = LV_RADIUS_CIRCLE;
cir_dsc.bg_opa = LV_OPA_TRANSP;
cir_dsc.border_opa = dsc->opa;
cir_dsc.border_color = dsc->color;
cir_dsc.border_width = width;
cir_dsc.border_blend_mode = dsc->blend_mode;
lv_area_t area;
area.x1 = center_x - radius;
area.y1 = center_y - radius;
area.x2 = center_x + radius - 1; /*-1 because the center already belongs to the left/bottom part*/
area.y2 = center_y + radius - 1;
/*Draw a full ring*/
if(start_angle + 360 == end_angle || start_angle == end_angle + 360) {
lv_draw_rect(&area, clip_area, &cir_dsc);
return;
}
if(start_angle >= 360) start_angle -= 360;
if(end_angle >= 360) end_angle -= 360;
lv_draw_mask_angle_param_t mask_angle_param;
lv_draw_mask_angle_init(&mask_angle_param, center_x, center_y, start_angle, end_angle);
int16_t mask_angle_id = lv_draw_mask_add(&mask_angle_param, NULL);
int32_t angle_gap;
if(end_angle > start_angle) {
angle_gap = 360 - (end_angle - start_angle);
}
else {
angle_gap = start_angle - end_angle;
}
if(angle_gap > SPLIT_ANGLE_GAP_LIMIT && radius > SPLIT_RADIUS_LIMIT) {
/*Handle each quarter individually and skip which is empty*/
quarter_draw_dsc_t q_dsc;
q_dsc.center_x = center_x;
q_dsc.center_y = center_y;
q_dsc.radius = radius;
q_dsc.start_angle = start_angle;
q_dsc.end_angle = end_angle;
q_dsc.start_quarter = (start_angle / 90) & 0x3;
q_dsc.end_quarter = (end_angle / 90) & 0x3;
q_dsc.width = width;
q_dsc.draw_dsc = &cir_dsc;
q_dsc.draw_area = &area;
q_dsc.clip_area = clip_area;
draw_quarter_0(&q_dsc);
draw_quarter_1(&q_dsc);
draw_quarter_2(&q_dsc);
draw_quarter_3(&q_dsc);
}
else {
lv_draw_rect(&area, clip_area, &cir_dsc);
}
lv_draw_mask_remove_id(mask_angle_id);
if(dsc->round_start || dsc->round_end) {
cir_dsc.bg_color = dsc->color;
cir_dsc.bg_opa = dsc->opa;
cir_dsc.bg_blend_mode = dsc->blend_mode;
cir_dsc.border_width = 0;
lv_area_t round_area;
if(dsc->round_start) {
get_rounded_area(start_angle, radius, width, &round_area);
round_area.x1 += center_x;
round_area.x2 += center_x;
round_area.y1 += center_y;
round_area.y2 += center_y;
lv_draw_rect(&round_area, clip_area, &cir_dsc);
}
if(dsc->round_end) {
get_rounded_area(end_angle, radius, width, &round_area);
round_area.x1 += center_x;
round_area.x2 += center_x;
round_area.y1 += center_y;
round_area.y2 += center_y;
lv_draw_rect(&round_area, clip_area, &cir_dsc);
}
}
}
/**********************
* STATIC FUNCTIONS
**********************/
static void draw_quarter_0(quarter_draw_dsc_t * q)
{
lv_area_t quarter_area;
if(q->start_quarter == 0 && q->end_quarter == 0 && q->start_angle < q->end_angle) {
/*Small arc here*/
quarter_area.y1 = q->center_y + ((_lv_trigo_sin(q->start_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
quarter_area.x2 = q->center_x + ((_lv_trigo_sin(q->start_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
quarter_area.y2 = q->center_y + ((_lv_trigo_sin(q->end_angle) * q->radius) >> LV_TRIGO_SHIFT);
quarter_area.x1 = q->center_x + ((_lv_trigo_sin(q->end_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
}
else if(q->start_quarter == 0 || q->end_quarter == 0) {
/*Start and/or end arcs here*/
if(q->start_quarter == 0) {
quarter_area.x1 = q->center_x;
quarter_area.y2 = q->center_y + q->radius;
quarter_area.y1 = q->center_y + ((_lv_trigo_sin(q->start_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
quarter_area.x2 = q->center_x + ((_lv_trigo_sin(q->start_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
}
if(q->end_quarter == 0) {
quarter_area.x2 = q->center_x + q->radius;
quarter_area.y1 = q->center_y;
quarter_area.y2 = q->center_y + ((_lv_trigo_sin(q->end_angle) * q->radius) >> LV_TRIGO_SHIFT);
quarter_area.x1 = q->center_x + ((_lv_trigo_sin(q->end_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
}
}
else if((q->start_quarter == q->end_quarter && q->start_quarter != 0 && q->end_angle < q->start_angle) ||
(q->start_quarter == 2 && q->end_quarter == 1) ||
(q->start_quarter == 3 && q->end_quarter == 2) ||
(q->start_quarter == 3 && q->end_quarter == 1)) {
/*Arc crosses here*/
quarter_area.x1 = q->center_x;
quarter_area.y1 = q->center_y;
quarter_area.x2 = q->center_x + q->radius;
quarter_area.y2 = q->center_y + q->radius;
bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
}
}
static void draw_quarter_1(quarter_draw_dsc_t * q)
{
lv_area_t quarter_area;
if(q->start_quarter == 1 && q->end_quarter == 1 && q->start_angle < q->end_angle) {
/*Small arc here*/
quarter_area.y2 = q->center_y + ((_lv_trigo_sin(q->start_angle) * (q->radius)) >> LV_TRIGO_SHIFT);
quarter_area.x2 = q->center_x + ((_lv_trigo_sin(q->start_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
quarter_area.y1 = q->center_y + ((_lv_trigo_sin(q->end_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
quarter_area.x1 = q->center_x + ((_lv_trigo_sin(q->end_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
}
else if(q->start_quarter == 1 || q->end_quarter == 1) {
/*Start and/or end arcs here*/
if(q->start_quarter == 1) {
quarter_area.x1 = q->center_x - q->radius;
quarter_area.y1 = q->center_y;
quarter_area.y2 = q->center_y + ((_lv_trigo_sin(q->start_angle) * (q->radius)) >> LV_TRIGO_SHIFT);
quarter_area.x2 = q->center_x + ((_lv_trigo_sin(q->start_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
}
if(q->end_quarter == 1) {
quarter_area.x2 = q->center_x - 1;
quarter_area.y2 = q->center_y + q->radius;
quarter_area.y1 = q->center_y + ((_lv_trigo_sin(q->end_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
quarter_area.x1 = q->center_x + ((_lv_trigo_sin(q->end_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
}
}
else if((q->start_quarter == q->end_quarter && q->start_quarter != 1 && q->end_angle < q->start_angle) ||
(q->start_quarter == 0 && q->end_quarter == 2) ||
(q->start_quarter == 0 && q->end_quarter == 3) ||
(q->start_quarter == 3 && q->end_quarter == 2)) {
/*Arc crosses here*/
quarter_area.x1 = q->center_x - q->radius;
quarter_area.y1 = q->center_y;
quarter_area.x2 = q->center_x - 1;
quarter_area.y2 = q->center_y + q->radius;
bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
}
}
static void draw_quarter_2(quarter_draw_dsc_t * q)
{
lv_area_t quarter_area;
if(q->start_quarter == 2 && q->end_quarter == 2 && q->start_angle < q->end_angle) {
/*Small arc here*/
quarter_area.x1 = q->center_x + ((_lv_trigo_sin(q->start_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
quarter_area.y2 = q->center_y + ((_lv_trigo_sin(q->start_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
quarter_area.y1 = q->center_y + ((_lv_trigo_sin(q->end_angle) * q->radius) >> LV_TRIGO_SHIFT);
quarter_area.x2 = q->center_x + ((_lv_trigo_sin(q->end_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
}
else if(q->start_quarter == 2 || q->end_quarter == 2) {
/*Start and/or end arcs here*/
if(q->start_quarter == 2) {
quarter_area.x2 = q->center_x - 1;
quarter_area.y1 = q->center_y - q->radius;
quarter_area.x1 = q->center_x + ((_lv_trigo_sin(q->start_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
quarter_area.y2 = q->center_y + ((_lv_trigo_sin(q->start_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
}
if(q->end_quarter == 2) {
quarter_area.x1 = q->center_x - q->radius;
quarter_area.y2 = q->center_y - 1;
quarter_area.x2 = q->center_x + ((_lv_trigo_sin(q->end_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
quarter_area.y1 = q->center_y + ((_lv_trigo_sin(q->end_angle) * (q->radius)) >> LV_TRIGO_SHIFT);
bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
}
}
else if((q->start_quarter == q->end_quarter && q->start_quarter != 2 && q->end_angle < q->start_angle) ||
(q->start_quarter == 0 && q->end_quarter == 3) ||
(q->start_quarter == 1 && q->end_quarter == 3) ||
(q->start_quarter == 1 && q->end_quarter == 0)) {
/*Arc crosses here*/
quarter_area.x1 = q->center_x - q->radius;
quarter_area.y1 = q->center_y - q->radius;
quarter_area.x2 = q->center_x - 1;
quarter_area.y2 = q->center_y - 1;
bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
}
}
static void draw_quarter_3(quarter_draw_dsc_t * q)
{
lv_area_t quarter_area;
if(q->start_quarter == 3 && q->end_quarter == 3 && q->start_angle < q->end_angle) {
/*Small arc here*/
quarter_area.x1 = q->center_x + ((_lv_trigo_sin(q->start_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
quarter_area.y1 = q->center_y + ((_lv_trigo_sin(q->start_angle) * (q->radius)) >> LV_TRIGO_SHIFT);
quarter_area.x2 = q->center_x + ((_lv_trigo_sin(q->end_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
quarter_area.y2 = q->center_y + ((_lv_trigo_sin(q->end_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
}
else if(q->start_quarter == 3 || q->end_quarter == 3) {
/*Start and/or end arcs here*/
if(q->start_quarter == 3) {
quarter_area.x2 = q->center_x + q->radius;
quarter_area.y2 = q->center_y - 1;
quarter_area.x1 = q->center_x + ((_lv_trigo_sin(q->start_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
quarter_area.y1 = q->center_y + ((_lv_trigo_sin(q->start_angle) * (q->radius)) >> LV_TRIGO_SHIFT);
bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
}
if(q->end_quarter == 3) {
quarter_area.x1 = q->center_x;
quarter_area.y1 = q->center_y - q->radius;
quarter_area.x2 = q->center_x + ((_lv_trigo_sin(q->end_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
quarter_area.y2 = q->center_y + ((_lv_trigo_sin(q->end_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
}
}
else if((q->start_quarter == q->end_quarter && q->start_quarter != 3 && q->end_angle < q->start_angle) ||
(q->start_quarter == 2 && q->end_quarter == 0) ||
(q->start_quarter == 1 && q->end_quarter == 0) ||
(q->start_quarter == 2 && q->end_quarter == 1)) {
/*Arc crosses here*/
quarter_area.x1 = q->center_x;
quarter_area.y1 = q->center_y - q->radius;
quarter_area.x2 = q->center_x + q->radius;
quarter_area.y2 = q->center_y - 1;
bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
}
}
static void get_rounded_area(int16_t angle, lv_coord_t radius, uint8_t thickness, lv_area_t * res_area)
{
const uint8_t ps = 8;
const uint8_t pa = 127;
int32_t thick_half = thickness / 2;
uint8_t thick_corr = (thickness & 0x01) ? 0 : 1;
int32_t cir_x;
int32_t cir_y;
cir_x = ((radius - thick_half) * _lv_trigo_sin(90 - angle)) >> (LV_TRIGO_SHIFT - ps);
cir_y = ((radius - thick_half) * _lv_trigo_sin(angle)) >> (LV_TRIGO_SHIFT - ps);
/* Actually the center of the pixel need to be calculated so apply 1/2 px offset*/
if(cir_x > 0) {
cir_x = (cir_x - pa) >> ps;
res_area->x1 = cir_x - thick_half + thick_corr;
res_area->x2 = cir_x + thick_half;
}
else {
cir_x = (cir_x + pa) >> ps;
res_area->x1 = cir_x - thick_half;
res_area->x2 = cir_x + thick_half - thick_corr;
}
if(cir_y > 0) {
cir_y = (cir_y - pa) >> ps;
res_area->y1 = cir_y - thick_half + thick_corr;
res_area->y2 = cir_y + thick_half;
}
else {
cir_y = (cir_y + pa) >> ps;
res_area->y1 = cir_y - thick_half;
res_area->y2 = cir_y + thick_half - thick_corr;
}
}

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@ -1,52 +0,0 @@
/**
* @file lv_draw_arc.h
*
*/
#ifndef LV_DRAW_ARC_H
#define LV_DRAW_ARC_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#include "lv_draw_line.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* GLOBAL PROTOTYPES
**********************/
/**
* Draw an arc. (Can draw pie too with great thickness.)
* @param center_x the x coordinate of the center of the arc
* @param center_y the y coordinate of the center of the arc
* @param radius the radius of the arc
* @param mask the arc will be drawn only in this mask
* @param start_angle the start angle of the arc (0 deg on the bottom, 90 deg on the right)
* @param end_angle the end angle of the arc
* @param clip_area the arc will be drawn only in this area
* @param dsc pointer to an initialized `lv_draw_line_dsc_t` variable
*/
void lv_draw_arc(lv_coord_t center_x, lv_coord_t center_y, uint16_t radius, uint16_t start_angle, uint16_t end_angle,
const lv_area_t * clip_area, const lv_draw_line_dsc_t * dsc);
/**********************
* MACROS
**********************/
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /*LV_DRAW_ARC*/

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@ -1,58 +0,0 @@
/**
* @file lv_draw_blend.h
*
*/
#ifndef LV_DRAW_BLEND_H
#define LV_DRAW_BLEND_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#include "../lv_misc/lv_color.h"
#include "../lv_misc/lv_area.h"
#include "lv_draw_mask.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
enum {
LV_BLEND_MODE_NORMAL,
#if LV_USE_BLEND_MODES
LV_BLEND_MODE_ADDITIVE,
LV_BLEND_MODE_SUBTRACTIVE,
#endif
};
typedef uint8_t lv_blend_mode_t;
/**********************
* GLOBAL PROTOTYPES
**********************/
//! @cond Doxygen_Suppress
LV_ATTRIBUTE_FAST_MEM void _lv_blend_fill(const lv_area_t * clip_area, const lv_area_t * fill_area, lv_color_t color,
lv_opa_t * mask, lv_draw_mask_res_t mask_res, lv_opa_t opa, lv_blend_mode_t mode);
LV_ATTRIBUTE_FAST_MEM void _lv_blend_map(const lv_area_t * clip_area, const lv_area_t * map_area,
const lv_color_t * map_buf,
lv_opa_t * mask, lv_draw_mask_res_t mask_res, lv_opa_t opa, lv_blend_mode_t mode);
//! @endcond
/**********************
* MACROS
**********************/
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /*LV_DRAW_BLEND_H*/

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@ -1,662 +0,0 @@
/**
* @file lv_draw_img.c
*
*/
/*********************
* INCLUDES
*********************/
#include "lv_draw_img.h"
#include "lv_img_cache.h"
#include "../lv_hal/lv_hal_disp.h"
#include "../lv_misc/lv_log.h"
#include "../lv_core/lv_refr.h"
#include "../lv_misc/lv_mem.h"
#include "../lv_misc/lv_math.h"
#if LV_USE_GPU_STM32_DMA2D
#include "../lv_gpu/lv_gpu_stm32_dma2d.h"
#elif LV_USE_GPU_NXP_PXP
#include "../lv_gpu/lv_gpu_nxp_pxp.h"
#endif
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* STATIC PROTOTYPES
**********************/
LV_ATTRIBUTE_FAST_MEM static lv_res_t lv_img_draw_core(const lv_area_t * coords, const lv_area_t * clip_area,
const void * src,
const lv_draw_img_dsc_t * draw_dsc);
LV_ATTRIBUTE_FAST_MEM static void lv_draw_map(const lv_area_t * map_area, const lv_area_t * clip_area,
const uint8_t * map_p,
const lv_draw_img_dsc_t * draw_dsc,
bool chroma_key, bool alpha_byte);
static void show_error(const lv_area_t * coords, const lv_area_t * clip_area, const char * msg);
static void draw_cleanup(lv_img_cache_entry_t * cache);
/**********************
* STATIC VARIABLES
**********************/
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
void lv_draw_img_dsc_init(lv_draw_img_dsc_t * dsc)
{
_lv_memset_00(dsc, sizeof(lv_draw_img_dsc_t));
dsc->recolor = LV_COLOR_BLACK;
dsc->opa = LV_OPA_COVER;
dsc->zoom = LV_IMG_ZOOM_NONE;
dsc->antialias = LV_ANTIALIAS;
}
/**
* Draw an image
* @param coords the coordinates of the image
* @param mask the image will be drawn only in this area
* @param src pointer to a lv_color_t array which contains the pixels of the image
* @param dsc pointer to an initialized `lv_draw_img_dsc_t` variable
*/
void lv_draw_img(const lv_area_t * coords, const lv_area_t * mask, const void * src, const lv_draw_img_dsc_t * dsc)
{
if(src == NULL) {
LV_LOG_WARN("Image draw: src is NULL");
show_error(coords, mask, "No\ndata");
return;
}
if(dsc->opa <= LV_OPA_MIN) return;
lv_res_t res;
res = lv_img_draw_core(coords, mask, src, dsc);
if(res == LV_RES_INV) {
LV_LOG_WARN("Image draw error");
show_error(coords, mask, "No\ndata");
return;
}
}
/**
* Get the pixel size of a color format in bits
* @param cf a color format (`LV_IMG_CF_...`)
* @return the pixel size in bits
*/
uint8_t lv_img_cf_get_px_size(lv_img_cf_t cf)
{
uint8_t px_size = 0;
switch(cf) {
case LV_IMG_CF_UNKNOWN:
case LV_IMG_CF_RAW:
px_size = 0;
break;
case LV_IMG_CF_TRUE_COLOR:
case LV_IMG_CF_TRUE_COLOR_CHROMA_KEYED:
px_size = LV_COLOR_SIZE;
break;
case LV_IMG_CF_TRUE_COLOR_ALPHA:
px_size = LV_IMG_PX_SIZE_ALPHA_BYTE << 3;
break;
case LV_IMG_CF_INDEXED_1BIT:
case LV_IMG_CF_ALPHA_1BIT:
px_size = 1;
break;
case LV_IMG_CF_INDEXED_2BIT:
case LV_IMG_CF_ALPHA_2BIT:
px_size = 2;
break;
case LV_IMG_CF_INDEXED_4BIT:
case LV_IMG_CF_ALPHA_4BIT:
px_size = 4;
break;
case LV_IMG_CF_INDEXED_8BIT:
case LV_IMG_CF_ALPHA_8BIT:
px_size = 8;
break;
default:
px_size = 0;
break;
}
return px_size;
}
/**
* Check if a color format is chroma keyed or not
* @param cf a color format (`LV_IMG_CF_...`)
* @return true: chroma keyed; false: not chroma keyed
*/
bool lv_img_cf_is_chroma_keyed(lv_img_cf_t cf)
{
bool is_chroma_keyed = false;
switch(cf) {
case LV_IMG_CF_TRUE_COLOR_CHROMA_KEYED:
case LV_IMG_CF_RAW_CHROMA_KEYED:
case LV_IMG_CF_INDEXED_1BIT:
case LV_IMG_CF_INDEXED_2BIT:
case LV_IMG_CF_INDEXED_4BIT:
case LV_IMG_CF_INDEXED_8BIT:
is_chroma_keyed = true;
break;
default:
is_chroma_keyed = false;
break;
}
return is_chroma_keyed;
}
/**
* Check if a color format has alpha channel or not
* @param cf a color format (`LV_IMG_CF_...`)
* @return true: has alpha channel; false: doesn't have alpha channel
*/
bool lv_img_cf_has_alpha(lv_img_cf_t cf)
{
bool has_alpha = false;
switch(cf) {
case LV_IMG_CF_TRUE_COLOR_ALPHA:
case LV_IMG_CF_RAW_ALPHA:
case LV_IMG_CF_INDEXED_1BIT:
case LV_IMG_CF_INDEXED_2BIT:
case LV_IMG_CF_INDEXED_4BIT:
case LV_IMG_CF_INDEXED_8BIT:
case LV_IMG_CF_ALPHA_1BIT:
case LV_IMG_CF_ALPHA_2BIT:
case LV_IMG_CF_ALPHA_4BIT:
case LV_IMG_CF_ALPHA_8BIT:
has_alpha = true;
break;
default:
has_alpha = false;
break;
}
return has_alpha;
}
/**
* Get the type of an image source
* @param src pointer to an image source:
* - pointer to an 'lv_img_t' variable (image stored internally and compiled into the code)
* - a path to a file (e.g. "S:/folder/image.bin")
* - or a symbol (e.g. LV_SYMBOL_CLOSE)
* @return type of the image source LV_IMG_SRC_VARIABLE/FILE/SYMBOL/UNKNOWN
*/
lv_img_src_t lv_img_src_get_type(const void * src)
{
lv_img_src_t img_src_type = LV_IMG_SRC_UNKNOWN;
if(src == NULL) return img_src_type;
const uint8_t * u8_p = src;
/*The first byte shows the type of the image source*/
if(u8_p[0] >= 0x20 && u8_p[0] <= 0x7F) {
img_src_type = LV_IMG_SRC_FILE; /*If it's an ASCII character then it's file name*/
}
else if(u8_p[0] >= 0x80) {
img_src_type = LV_IMG_SRC_SYMBOL; /*Symbols begins after 0x7F*/
}
else {
img_src_type = LV_IMG_SRC_VARIABLE; /*`lv_img_dsc_t` is design to the first byte < 0x20*/
}
if(LV_IMG_SRC_UNKNOWN == img_src_type) {
LV_LOG_WARN("lv_img_src_get_type: unknown image type");
}
return img_src_type;
}
/**********************
* STATIC FUNCTIONS
**********************/
LV_ATTRIBUTE_FAST_MEM static lv_res_t lv_img_draw_core(const lv_area_t * coords, const lv_area_t * clip_area,
const void * src,
const lv_draw_img_dsc_t * draw_dsc)
{
if(draw_dsc->opa <= LV_OPA_MIN) return LV_RES_OK;
lv_img_cache_entry_t * cdsc = _lv_img_cache_open(src, draw_dsc->recolor);
if(cdsc == NULL) return LV_RES_INV;
bool chroma_keyed = lv_img_cf_is_chroma_keyed(cdsc->dec_dsc.header.cf);
bool alpha_byte = lv_img_cf_has_alpha(cdsc->dec_dsc.header.cf);
if(cdsc->dec_dsc.error_msg != NULL) {
LV_LOG_WARN("Image draw error");
show_error(coords, clip_area, cdsc->dec_dsc.error_msg);
}
/* The decoder could open the image and gave the entire uncompressed image.
* Just draw it!*/
else if(cdsc->dec_dsc.img_data) {
lv_area_t map_area_rot;
lv_area_copy(&map_area_rot, coords);
if(draw_dsc->angle || draw_dsc->zoom != LV_IMG_ZOOM_NONE) {
int32_t w = lv_area_get_width(coords);
int32_t h = lv_area_get_height(coords);
_lv_img_buf_get_transformed_area(&map_area_rot, w, h, draw_dsc->angle, draw_dsc->zoom, &draw_dsc->pivot);
map_area_rot.x1 += coords->x1;
map_area_rot.y1 += coords->y1;
map_area_rot.x2 += coords->x1;
map_area_rot.y2 += coords->y1;
}
lv_area_t mask_com; /*Common area of mask and coords*/
bool union_ok;
union_ok = _lv_area_intersect(&mask_com, clip_area, &map_area_rot);
/*Out of mask. There is nothing to draw so the image is drawn successfully.*/
if(union_ok == false) {
draw_cleanup(cdsc);
return LV_RES_OK;
}
lv_draw_map(coords, &mask_com, cdsc->dec_dsc.img_data, draw_dsc, chroma_keyed, alpha_byte);
}
/* The whole uncompressed image is not available. Try to read it line-by-line*/
else {
lv_area_t mask_com; /*Common area of mask and coords*/
bool union_ok;
union_ok = _lv_area_intersect(&mask_com, clip_area, coords);
/*Out of mask. There is nothing to draw so the image is drawn successfully.*/
if(union_ok == false) {
draw_cleanup(cdsc);
return LV_RES_OK;
}
int32_t width = lv_area_get_width(&mask_com);
uint8_t * buf = _lv_mem_buf_get(lv_area_get_width(&mask_com) *
LV_IMG_PX_SIZE_ALPHA_BYTE); /*+1 because of the possible alpha byte*/
lv_area_t line;
lv_area_copy(&line, &mask_com);
lv_area_set_height(&line, 1);
int32_t x = mask_com.x1 - coords->x1;
int32_t y = mask_com.y1 - coords->y1;
int32_t row;
lv_res_t read_res;
for(row = mask_com.y1; row <= mask_com.y2; row++) {
lv_area_t mask_line;
union_ok = _lv_area_intersect(&mask_line, clip_area, &line);
if(union_ok == false) continue;
read_res = lv_img_decoder_read_line(&cdsc->dec_dsc, x, y, width, buf);
if(read_res != LV_RES_OK) {
lv_img_decoder_close(&cdsc->dec_dsc);
LV_LOG_WARN("Image draw can't read the line");
_lv_mem_buf_release(buf);
draw_cleanup(cdsc);
return LV_RES_INV;
}
lv_draw_map(&line, &mask_line, buf, draw_dsc, chroma_keyed, alpha_byte);
line.y1++;
line.y2++;
y++;
}
_lv_mem_buf_release(buf);
}
draw_cleanup(cdsc);
return LV_RES_OK;
}
/**
* Draw a color map to the display (image)
* @param cords_p coordinates the color map
* @param mask_p the map will drawn only on this area (truncated to VDB area)
* @param map_p pointer to a lv_color_t array
* @param draw_dsc pointer to an initialized `lv_draw_img_dsc_t` variable
* @param chroma_keyed true: enable transparency of LV_IMG_LV_COLOR_TRANSP color pixels
* @param alpha_byte true: extra alpha byte is inserted for every pixel
*/
LV_ATTRIBUTE_FAST_MEM static void lv_draw_map(const lv_area_t * map_area, const lv_area_t * clip_area,
const uint8_t * map_p,
const lv_draw_img_dsc_t * draw_dsc,
bool chroma_key, bool alpha_byte)
{
/* Use the clip area as draw area*/
lv_area_t draw_area;
lv_area_copy(&draw_area, clip_area);
lv_disp_t * disp = _lv_refr_get_disp_refreshing();
lv_disp_buf_t * vdb = lv_disp_get_buf(disp);
const lv_area_t * disp_area = &vdb->area;
/* Now `draw_area` has absolute coordinates.
* Make it relative to `disp_area` to simplify draw to `disp_buf`*/
draw_area.x1 -= disp_area->x1;
draw_area.y1 -= disp_area->y1;
draw_area.x2 -= disp_area->x1;
draw_area.y2 -= disp_area->y1;
uint8_t other_mask_cnt = lv_draw_mask_get_cnt();
/*The simplest case just copy the pixels into the VDB*/
if(other_mask_cnt == 0 && draw_dsc->angle == 0 && draw_dsc->zoom == LV_IMG_ZOOM_NONE &&
chroma_key == false && alpha_byte == false && draw_dsc->recolor_opa == LV_OPA_TRANSP) {
_lv_blend_map(clip_area, map_area, (lv_color_t *)map_p, NULL, LV_DRAW_MASK_RES_FULL_COVER, draw_dsc->opa,
draw_dsc->blend_mode);
}
#if LV_USE_GPU_NXP_PXP
/* Simple case without masking and transformations */
else if(other_mask_cnt == 0 && draw_dsc->angle == 0 && draw_dsc->zoom == LV_IMG_ZOOM_NONE && alpha_byte == false &&
chroma_key == true && draw_dsc->recolor_opa == LV_OPA_TRANSP) { /* copy with color keying (+ alpha) */
lv_gpu_nxp_pxp_enable_color_key();
_lv_blend_map(clip_area, map_area, (lv_color_t *)map_p, NULL, LV_DRAW_MASK_RES_FULL_COVER, draw_dsc->opa,
draw_dsc->blend_mode);
lv_gpu_nxp_pxp_disable_color_key();
}
else if(other_mask_cnt == 0 && draw_dsc->angle == 0 && draw_dsc->zoom == LV_IMG_ZOOM_NONE && alpha_byte == false &&
chroma_key == false && draw_dsc->recolor_opa != LV_OPA_TRANSP) { /* copy with recolor (+ alpha) */
lv_gpu_nxp_pxp_enable_recolor(draw_dsc->recolor, draw_dsc->recolor_opa);
_lv_blend_map(clip_area, map_area, (lv_color_t *)map_p, NULL, LV_DRAW_MASK_RES_FULL_COVER, draw_dsc->opa,
draw_dsc->blend_mode);
lv_gpu_nxp_pxp_disable_recolor();
}
#endif
/*In the other cases every pixel need to be checked one-by-one*/
else {
/*The pixel size in byte is different if an alpha byte is added too*/
uint8_t px_size_byte = alpha_byte ? LV_IMG_PX_SIZE_ALPHA_BYTE : sizeof(lv_color_t);
/*Go to the first displayed pixel of the map*/
int32_t map_w = lv_area_get_width(map_area);
const uint8_t * map_buf_tmp = map_p;
map_buf_tmp += map_w * (draw_area.y1 - (map_area->y1 - disp_area->y1)) * px_size_byte;
map_buf_tmp += (draw_area.x1 - (map_area->x1 - disp_area->x1)) * px_size_byte;
lv_color_t c;
lv_color_t chroma_keyed_color = LV_COLOR_TRANSP;
uint32_t px_i = 0;
const uint8_t * map_px;
lv_area_t blend_area;
blend_area.x1 = draw_area.x1 + disp_area->x1;
blend_area.x2 = blend_area.x1 + lv_area_get_width(&draw_area) - 1;
blend_area.y1 = disp_area->y1 + draw_area.y1;
blend_area.y2 = blend_area.y1;
lv_coord_t draw_area_h = lv_area_get_height(&draw_area);
lv_coord_t draw_area_w = lv_area_get_width(&draw_area);
#if LV_USE_IMG_TRANSFORM
bool transform = draw_dsc->angle != 0 || draw_dsc->zoom != LV_IMG_ZOOM_NONE ? true : false;
#else
bool transform = false;
#endif
/*Simple ARGB image. Handle it as special case because it's very common*/
if(other_mask_cnt == 0 && !transform && !chroma_key && draw_dsc->recolor_opa == LV_OPA_TRANSP && alpha_byte) {
#if LV_USE_GPU_STM32_DMA2D && LV_COLOR_DEPTH == 32
/*Blend ARGB images directly*/
if(lv_area_get_size(&draw_area) > 240) {
int32_t disp_w = lv_area_get_width(disp_area);
lv_color_t * disp_buf = vdb->buf_act;
lv_color_t * disp_buf_first = disp_buf + disp_w * draw_area.y1 + draw_area.x1;
lv_gpu_stm32_dma2d_blend(disp_buf_first, disp_w, (const lv_color_t *)map_buf_tmp, draw_dsc->opa, map_w, draw_area_w,
draw_area_h);
return;
}
#endif
uint32_t hor_res = (uint32_t) lv_disp_get_hor_res(disp);
uint32_t mask_buf_size = lv_area_get_size(&draw_area) > (uint32_t) hor_res ? hor_res : lv_area_get_size(&draw_area);
lv_color_t * map2 = _lv_mem_buf_get(mask_buf_size * sizeof(lv_color_t));
lv_opa_t * mask_buf = _lv_mem_buf_get(mask_buf_size);
int32_t x;
int32_t y;
for(y = 0; y < draw_area_h; y++) {
map_px = map_buf_tmp;
for(x = 0; x < draw_area_w; x++, map_px += px_size_byte, px_i++) {
lv_opa_t px_opa = map_px[LV_IMG_PX_SIZE_ALPHA_BYTE - 1];
mask_buf[px_i] = px_opa;
if(px_opa) {
#if LV_COLOR_DEPTH == 8 || LV_COLOR_DEPTH == 1
map2[px_i].full = map_px[0];
#elif LV_COLOR_DEPTH == 16
map2[px_i].full = map_px[0] + (map_px[1] << 8);
#elif LV_COLOR_DEPTH == 32
map2[px_i].full = *((uint32_t *)map_px);
#endif
}
#if LV_COLOR_DEPTH == 32
map2[px_i].ch.alpha = 0xFF;
#endif
}
map_buf_tmp += map_w * px_size_byte;
if(px_i + lv_area_get_width(&draw_area) < mask_buf_size) {
blend_area.y2 ++;
}
else {
_lv_blend_map(clip_area, &blend_area, map2, mask_buf, LV_DRAW_MASK_RES_CHANGED, draw_dsc->opa, draw_dsc->blend_mode);
blend_area.y1 = blend_area.y2 + 1;
blend_area.y2 = blend_area.y1;
px_i = 0;
}
}
/*Flush the last part*/
if(blend_area.y1 != blend_area.y2) {
blend_area.y2--;
_lv_blend_map(clip_area, &blend_area, map2, mask_buf, LV_DRAW_MASK_RES_CHANGED, draw_dsc->opa, draw_dsc->blend_mode);
}
_lv_mem_buf_release(mask_buf);
_lv_mem_buf_release(map2);
}
/*Most complicated case: transform or other mask or chroma keyed*/
else {
/*Build the image and a mask line-by-line*/
uint32_t hor_res = (uint32_t) lv_disp_get_hor_res(disp);
uint32_t mask_buf_size = lv_area_get_size(&draw_area) > hor_res ? hor_res : lv_area_get_size(&draw_area);
lv_color_t * map2 = _lv_mem_buf_get(mask_buf_size * sizeof(lv_color_t));
lv_opa_t * mask_buf = _lv_mem_buf_get(mask_buf_size);
#if LV_USE_IMG_TRANSFORM
lv_img_transform_dsc_t trans_dsc;
_lv_memset_00(&trans_dsc, sizeof(lv_img_transform_dsc_t));
if(transform) {
lv_img_cf_t cf = LV_IMG_CF_TRUE_COLOR;
if(alpha_byte) cf = LV_IMG_CF_TRUE_COLOR_ALPHA;
else if(chroma_key) cf = LV_IMG_CF_TRUE_COLOR_CHROMA_KEYED;
trans_dsc.cfg.angle = draw_dsc->angle;
trans_dsc.cfg.zoom = draw_dsc->zoom;
trans_dsc.cfg.src = map_p;
trans_dsc.cfg.src_w = map_w;
trans_dsc.cfg.src_h = lv_area_get_height(map_area);;
trans_dsc.cfg.cf = cf;
trans_dsc.cfg.pivot_x = draw_dsc->pivot.x;
trans_dsc.cfg.pivot_y = draw_dsc->pivot.y;
trans_dsc.cfg.color = draw_dsc->recolor;
trans_dsc.cfg.antialias = draw_dsc->antialias;
_lv_img_buf_transform_init(&trans_dsc);
}
#endif
uint16_t recolor_premult[3] = {0};
lv_opa_t recolor_opa_inv = 255 - draw_dsc->recolor_opa;
if(draw_dsc->recolor_opa != 0) {
lv_color_premult(draw_dsc->recolor, draw_dsc->recolor_opa, recolor_premult);
}
lv_draw_mask_res_t mask_res;
mask_res = (alpha_byte || chroma_key || draw_dsc->angle ||
draw_dsc->zoom != LV_IMG_ZOOM_NONE) ? LV_DRAW_MASK_RES_CHANGED : LV_DRAW_MASK_RES_FULL_COVER;
/*Prepare the `mask_buf`if there are other masks*/
if(other_mask_cnt) {
_lv_memset_ff(mask_buf, mask_buf_size);
}
int32_t x;
int32_t y;
#if LV_USE_IMG_TRANSFORM
int32_t rot_y = disp_area->y1 + draw_area.y1 - map_area->y1;
#endif
for(y = 0; y < draw_area_h; y++) {
map_px = map_buf_tmp;
uint32_t px_i_start = px_i;
#if LV_USE_IMG_TRANSFORM
int32_t rot_x = disp_area->x1 + draw_area.x1 - map_area->x1;
#endif
for(x = 0; x < draw_area_w; x++, map_px += px_size_byte, px_i++) {
#if LV_USE_IMG_TRANSFORM
if(transform) {
/*Transform*/
bool ret;
ret = _lv_img_buf_transform(&trans_dsc, rot_x + x, rot_y + y);
if(ret == false) {
mask_buf[px_i] = LV_OPA_TRANSP;
continue;
}
else {
mask_buf[px_i] = trans_dsc.res.opa;
c.full = trans_dsc.res.color.full;
}
}
/*No transform*/
else
#endif
{
if(alpha_byte) {
lv_opa_t px_opa = map_px[LV_IMG_PX_SIZE_ALPHA_BYTE - 1];
mask_buf[px_i] = px_opa;
if(px_opa == 0) {
#if LV_COLOR_DEPTH == 32
map2[px_i].full = 0;
#endif
continue;
}
}
else {
mask_buf[px_i] = 0xFF;
}
#if LV_COLOR_DEPTH == 1
c.full = map_px[0];
#elif LV_COLOR_DEPTH == 8
c.full = map_px[0];
#elif LV_COLOR_DEPTH == 16
c.full = map_px[0] + (map_px[1] << 8);
#elif LV_COLOR_DEPTH == 32
c.full = *((uint32_t *)map_px);
c.ch.alpha = 0xFF;
#endif
if(chroma_key) {
if(c.full == chroma_keyed_color.full) {
mask_buf[px_i] = LV_OPA_TRANSP;
#if LV_COLOR_DEPTH == 32
map2[px_i].full = 0;
#endif
continue;
}
}
}
if(draw_dsc->recolor_opa != 0) {
c = lv_color_mix_premult(recolor_premult, c, recolor_opa_inv);
}
map2[px_i].full = c.full;
}
/*Apply the masks if any*/
if(other_mask_cnt) {
lv_draw_mask_res_t mask_res_sub;
mask_res_sub = lv_draw_mask_apply(mask_buf + px_i_start, draw_area.x1 + vdb->area.x1, y + draw_area.y1 + vdb->area.y1,
lv_area_get_width(&draw_area));
if(mask_res_sub == LV_DRAW_MASK_RES_TRANSP) {
_lv_memset_00(mask_buf + px_i_start, lv_area_get_width(&draw_area));
mask_res = LV_DRAW_MASK_RES_CHANGED;
}
else if(mask_res_sub == LV_DRAW_MASK_RES_CHANGED) {
mask_res = LV_DRAW_MASK_RES_CHANGED;
}
}
map_buf_tmp += map_w * px_size_byte;
if(px_i + lv_area_get_width(&draw_area) < mask_buf_size) {
blend_area.y2 ++;
}
else {
_lv_blend_map(clip_area, &blend_area, map2, mask_buf, mask_res, draw_dsc->opa, draw_dsc->blend_mode);
blend_area.y1 = blend_area.y2 + 1;
blend_area.y2 = blend_area.y1;
px_i = 0;
mask_res = (alpha_byte || chroma_key || draw_dsc->angle ||
draw_dsc->zoom != LV_IMG_ZOOM_NONE) ? LV_DRAW_MASK_RES_CHANGED : LV_DRAW_MASK_RES_FULL_COVER;
/*Prepare the `mask_buf`if there are other masks*/
if(other_mask_cnt) {
_lv_memset_ff(mask_buf, mask_buf_size);
}
}
}
/*Flush the last part*/
if(blend_area.y1 != blend_area.y2) {
blend_area.y2--;
_lv_blend_map(clip_area, &blend_area, map2, mask_buf, mask_res, draw_dsc->opa, draw_dsc->blend_mode);
}
_lv_mem_buf_release(mask_buf);
_lv_mem_buf_release(map2);
}
}
}
static void show_error(const lv_area_t * coords, const lv_area_t * clip_area, const char * msg)
{
lv_draw_rect_dsc_t rect_dsc;
lv_draw_rect_dsc_init(&rect_dsc);
rect_dsc.bg_color = LV_COLOR_WHITE;
lv_draw_rect(coords, clip_area, &rect_dsc);
lv_draw_label_dsc_t label_dsc;
lv_draw_label_dsc_init(&label_dsc);
lv_draw_label(coords, clip_area, &label_dsc, msg, NULL);
}
static void draw_cleanup(lv_img_cache_entry_t * cache)
{
/*Automatically close images with no caching*/
#if LV_IMG_CACHE_DEF_SIZE == 0
lv_img_decoder_close(&cache->dec_dsc);
#else
LV_UNUSED(cache);
#endif
}

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@ -1,95 +0,0 @@
/**
* @file lv_draw_img.h
*
*/
#ifndef LV_DRAW_IMG_H
#define LV_DRAW_IMG_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#include "lv_img_decoder.h"
#include "lv_img_buf.h"
/*********************
* DEFINES
*********************/
/**********************
* MACROS
**********************/
/**********************
* TYPEDEFS
**********************/
typedef struct {
lv_opa_t opa;
uint16_t angle;
lv_point_t pivot;
uint16_t zoom;
lv_opa_t recolor_opa;
lv_color_t recolor;
lv_blend_mode_t blend_mode;
uint8_t antialias : 1;
} lv_draw_img_dsc_t;
/**********************
* GLOBAL PROTOTYPES
**********************/
void lv_draw_img_dsc_init(lv_draw_img_dsc_t * dsc);
/**
* Draw an image
* @param coords the coordinates of the image
* @param mask the image will be drawn only in this area
* @param src pointer to a lv_color_t array which contains the pixels of the image
* @param dsc pointer to an initialized `lv_draw_img_dsc_t` variable
*/
void lv_draw_img(const lv_area_t * coords, const lv_area_t * mask, const void * src, const lv_draw_img_dsc_t * dsc);
/**
* Get the type of an image source
* @param src pointer to an image source:
* - pointer to an 'lv_img_t' variable (image stored internally and compiled into the code)
* - a path to a file (e.g. "S:/folder/image.bin")
* - or a symbol (e.g. LV_SYMBOL_CLOSE)
* @return type of the image source LV_IMG_SRC_VARIABLE/FILE/SYMBOL/UNKNOWN
*/
lv_img_src_t lv_img_src_get_type(const void * src);
/**
* Get the pixel size of a color format in bits
* @param cf a color format (`LV_IMG_CF_...`)
* @return the pixel size in bits
*/
uint8_t lv_img_cf_get_px_size(lv_img_cf_t cf);
/**
* Check if a color format is chroma keyed or not
* @param cf a color format (`LV_IMG_CF_...`)
* @return true: chroma keyed; false: not chroma keyed
*/
bool lv_img_cf_is_chroma_keyed(lv_img_cf_t cf);
/**
* Check if a color format has alpha channel or not
* @param cf a color format (`LV_IMG_CF_...`)
* @return true: has alpha channel; false: doesn't have alpha channel
*/
bool lv_img_cf_has_alpha(lv_img_cf_t cf);
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /*LV_DRAW_IMG_H*/

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@ -1,853 +0,0 @@
/**
* @file lv_draw_label.c
*
*/
/*********************
* INCLUDES
*********************/
#include "lv_draw_label.h"
#include "../lv_misc/lv_math.h"
#include "../lv_hal/lv_hal_disp.h"
#include "../lv_core/lv_refr.h"
#include "../lv_misc/lv_bidi.h"
#include "../lv_misc/lv_debug.h"
/*********************
* DEFINES
*********************/
#define LABEL_RECOLOR_PAR_LENGTH 6
#define LV_LABEL_HINT_UPDATE_TH 1024 /*Update the "hint" if the label's y coordinates have changed more then this*/
/**********************
* TYPEDEFS
**********************/
enum {
CMD_STATE_WAIT,
CMD_STATE_PAR,
CMD_STATE_IN,
};
typedef uint8_t cmd_state_t;
/**********************
* STATIC PROTOTYPES
**********************/
LV_ATTRIBUTE_FAST_MEM static void lv_draw_letter(const lv_point_t * pos_p, const lv_area_t * clip_area,
const lv_font_t * font_p,
uint32_t letter, lv_color_t color, lv_opa_t opa, lv_blend_mode_t blend_mode);
LV_ATTRIBUTE_FAST_MEM static void draw_letter_normal(lv_coord_t pos_x, lv_coord_t pos_y, lv_font_glyph_dsc_t * g,
const lv_area_t * clip_area,
const uint8_t * map_p, lv_color_t color, lv_opa_t opa, lv_blend_mode_t blend_mode);
static void draw_letter_subpx(lv_coord_t pos_x, lv_coord_t pos_y, lv_font_glyph_dsc_t * g, const lv_area_t * clip_area,
const uint8_t * map_p, lv_color_t color, lv_opa_t opa, lv_blend_mode_t blend_mode);
static uint8_t hex_char_to_num(char hex);
/**********************
* STATIC VARIABLES
**********************/
/**********************
* GLOBAL VARIABLES
**********************/
const uint8_t _lv_bpp1_opa_table[2] = {0, 255}; /*Opacity mapping with bpp = 1 (Just for compatibility)*/
const uint8_t _lv_bpp2_opa_table[4] = {0, 85, 170, 255}; /*Opacity mapping with bpp = 2*/
const uint8_t _lv_bpp3_opa_table[8] = {0, 36, 73, 109, /*Opacity mapping with bpp = 3*/
146, 182, 219, 255
};
const uint8_t _lv_bpp4_opa_table[16] = {0, 17, 34, 51, /*Opacity mapping with bpp = 4*/
68, 85, 102, 119,
136, 153, 170, 187,
204, 221, 238, 255
};
const uint8_t _lv_bpp8_opa_table[256] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,
16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31,
32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47,
48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63,
64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79,
80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95,
96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111,
112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127,
128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143,
144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159,
160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175,
176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191,
192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207,
208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223,
224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239,
240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 254, 255
};
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
LV_ATTRIBUTE_FAST_MEM void lv_draw_label_dsc_init(lv_draw_label_dsc_t * dsc)
{
_lv_memset_00(dsc, sizeof(lv_draw_label_dsc_t));
dsc->opa = LV_OPA_COVER;
dsc->color = LV_COLOR_BLACK;
dsc->font = LV_THEME_DEFAULT_FONT_NORMAL;
dsc->sel_start = LV_DRAW_LABEL_NO_TXT_SEL;
dsc->sel_end = LV_DRAW_LABEL_NO_TXT_SEL;
dsc->sel_color = LV_COLOR_BLACK;
dsc->sel_bg_color = LV_COLOR_BLUE;
dsc->bidi_dir = LV_BIDI_DIR_LTR;
}
/**
* Write a text
* @param coords coordinates of the label
* @param mask the label will be drawn only in this area
* @param dsc pointer to draw descriptor
* @param txt `\0` terminated text to write
* @param hint pointer to a `lv_draw_label_hint_t` variable.
* It is managed by the drawer to speed up the drawing of very long texts (thousands of lines).
*/
LV_ATTRIBUTE_FAST_MEM void lv_draw_label(const lv_area_t * coords, const lv_area_t * mask,
const lv_draw_label_dsc_t * dsc,
const char * txt,
lv_draw_label_hint_t * hint)
{
if(dsc->opa <= LV_OPA_MIN) return;
const lv_font_t * font = dsc->font;
int32_t w;
/*No need to waste processor time if string is empty*/
if(txt[0] == '\0') return;
lv_area_t clipped_area;
bool clip_ok = _lv_area_intersect(&clipped_area, coords, mask);
if(!clip_ok) return;
if((dsc->flag & LV_TXT_FLAG_EXPAND) == 0) {
/*Normally use the label's width as width*/
w = lv_area_get_width(coords);
}
else {
/*If EXAPND is enabled then not limit the text's width to the object's width*/
lv_point_t p;
_lv_txt_get_size(&p, txt, dsc->font, dsc->letter_space, dsc->line_space, LV_COORD_MAX,
dsc->flag);
w = p.x;
}
int32_t line_height_font = lv_font_get_line_height(font);
int32_t line_height = line_height_font + dsc->line_space;
/*Init variables for the first line*/
int32_t line_width = 0;
lv_point_t pos;
pos.x = coords->x1;
pos.y = coords->y1;
int32_t x_ofs = 0;
int32_t y_ofs = 0;
x_ofs = dsc->ofs_x;
y_ofs = dsc->ofs_y;
pos.y += y_ofs;
uint32_t line_start = 0;
int32_t last_line_start = -1;
/*Check the hint to use the cached info*/
if(hint && y_ofs == 0 && coords->y1 < 0) {
/*If the label changed too much recalculate the hint.*/
if(LV_MATH_ABS(hint->coord_y - coords->y1) > LV_LABEL_HINT_UPDATE_TH - 2 * line_height) {
hint->line_start = -1;
}
last_line_start = hint->line_start;
}
/*Use the hint if it's valid*/
if(hint && last_line_start >= 0) {
line_start = last_line_start;
pos.y += hint->y;
}
uint32_t line_end = line_start + _lv_txt_get_next_line(&txt[line_start], font, dsc->letter_space, w, dsc->flag);
/*Go the first visible line*/
while(pos.y + line_height_font < mask->y1) {
/*Go to next line*/
line_start = line_end;
line_end += _lv_txt_get_next_line(&txt[line_start], font, dsc->letter_space, w, dsc->flag);
pos.y += line_height;
/*Save at the threshold coordinate*/
if(hint && pos.y >= -LV_LABEL_HINT_UPDATE_TH && hint->line_start < 0) {
hint->line_start = line_start;
hint->y = pos.y - coords->y1;
hint->coord_y = coords->y1;
}
if(txt[line_start] == '\0') return;
}
/*Align to middle*/
if(dsc->flag & LV_TXT_FLAG_CENTER) {
line_width = _lv_txt_get_width(&txt[line_start], line_end - line_start, font, dsc->letter_space, dsc->flag);
pos.x += (lv_area_get_width(coords) - line_width) / 2;
}
/*Align to the right*/
else if(dsc->flag & LV_TXT_FLAG_RIGHT) {
line_width = _lv_txt_get_width(&txt[line_start], line_end - line_start, font, dsc->letter_space, dsc->flag);
pos.x += lv_area_get_width(coords) - line_width;
}
lv_opa_t opa = dsc->opa;
uint32_t sel_start = dsc->sel_start;
uint32_t sel_end = dsc->sel_end;
if(sel_start > sel_end) {
uint32_t tmp = sel_start;
sel_start = sel_end;
sel_end = tmp;
}
lv_draw_line_dsc_t line_dsc;
if((dsc->decor & LV_TEXT_DECOR_UNDERLINE) || (dsc->decor & LV_TEXT_DECOR_STRIKETHROUGH)) {
lv_draw_line_dsc_init(&line_dsc);
line_dsc.color = dsc->color;
line_dsc.width = font->underline_thickness ? font->underline_thickness : 1;
line_dsc.opa = dsc->opa;
line_dsc.blend_mode = dsc->blend_mode;
}
cmd_state_t cmd_state = CMD_STATE_WAIT;
uint32_t i;
uint32_t par_start = 0;
lv_color_t recolor;
int32_t letter_w;
lv_draw_rect_dsc_t draw_dsc_sel;
lv_draw_rect_dsc_init(&draw_dsc_sel);
draw_dsc_sel.bg_color = dsc->sel_bg_color;
int32_t pos_x_start = pos.x;
/*Write out all lines*/
while(txt[line_start] != '\0') {
pos.x += x_ofs;
/*Write all letter of a line*/
cmd_state = CMD_STATE_WAIT;
i = 0;
#if LV_USE_BIDI
char * bidi_txt = _lv_mem_buf_get(line_end - line_start + 1);
_lv_bidi_process_paragraph(txt + line_start, bidi_txt, line_end - line_start, dsc->bidi_dir, NULL, 0);
#else
const char * bidi_txt = txt + line_start;
#endif
while(i < line_end - line_start) {
uint32_t logical_char_pos = 0;
if(sel_start != 0xFFFF && sel_end != 0xFFFF) {
#if LV_USE_BIDI
logical_char_pos = _lv_txt_encoded_get_char_id(txt, line_start);
uint32_t t = _lv_txt_encoded_get_char_id(bidi_txt, i);
logical_char_pos += _lv_bidi_get_logical_pos(bidi_txt, NULL, line_end - line_start, dsc->bidi_dir, t, NULL);
#else
logical_char_pos = _lv_txt_encoded_get_char_id(txt, line_start + i);
#endif
}
uint32_t letter = _lv_txt_encoded_next(bidi_txt, &i);
uint32_t letter_next = _lv_txt_encoded_next(&bidi_txt[i], NULL);
/*Handle the re-color command*/
if((dsc->flag & LV_TXT_FLAG_RECOLOR) != 0) {
if(letter == (uint32_t)LV_TXT_COLOR_CMD[0]) {
if(cmd_state == CMD_STATE_WAIT) { /*Start char*/
par_start = i;
cmd_state = CMD_STATE_PAR;
continue;
}
else if(cmd_state == CMD_STATE_PAR) { /*Other start char in parameter escaped cmd. char */
cmd_state = CMD_STATE_WAIT;
}
else if(cmd_state == CMD_STATE_IN) { /*Command end */
cmd_state = CMD_STATE_WAIT;
continue;
}
}
/*Skip the color parameter and wait the space after it*/
if(cmd_state == CMD_STATE_PAR) {
if(letter == ' ') {
/*Get the parameter*/
if(i - par_start == LABEL_RECOLOR_PAR_LENGTH + 1) {
char buf[LABEL_RECOLOR_PAR_LENGTH + 1];
_lv_memcpy_small(buf, &bidi_txt[par_start], LABEL_RECOLOR_PAR_LENGTH);
buf[LABEL_RECOLOR_PAR_LENGTH] = '\0';
int r, g, b;
r = (hex_char_to_num(buf[0]) << 4) + hex_char_to_num(buf[1]);
g = (hex_char_to_num(buf[2]) << 4) + hex_char_to_num(buf[3]);
b = (hex_char_to_num(buf[4]) << 4) + hex_char_to_num(buf[5]);
recolor = lv_color_make(r, g, b);
}
else {
recolor.full = dsc->color.full;
}
cmd_state = CMD_STATE_IN; /*After the parameter the text is in the command*/
}
continue;
}
}
lv_color_t color = dsc->color;
if(cmd_state == CMD_STATE_IN) color = recolor;
letter_w = lv_font_get_glyph_width(font, letter, letter_next);
if(sel_start != 0xFFFF && sel_end != 0xFFFF) {
if(logical_char_pos >= sel_start && logical_char_pos < sel_end) {
lv_area_t sel_coords;
sel_coords.x1 = pos.x;
sel_coords.y1 = pos.y;
sel_coords.x2 = pos.x + letter_w + dsc->letter_space - 1;
sel_coords.y2 = pos.y + line_height - 1;
lv_draw_rect(&sel_coords, mask, &draw_dsc_sel);
color = dsc->sel_color;
}
}
lv_draw_letter(&pos, mask, font, letter, color, opa, dsc->blend_mode);
if(letter_w > 0) {
pos.x += letter_w + dsc->letter_space;
}
}
if(dsc->decor & LV_TEXT_DECOR_STRIKETHROUGH) {
lv_point_t p1;
lv_point_t p2;
p1.x = pos_x_start;
p1.y = pos.y + (dsc->font->line_height / 2) + line_dsc.width / 2;
p2.x = pos.x;
p2.y = p1.y;
lv_draw_line(&p1, &p2, mask, &line_dsc);
}
if(dsc->decor & LV_TEXT_DECOR_UNDERLINE) {
lv_point_t p1;
lv_point_t p2;
p1.x = pos_x_start;
p1.y = pos.y + dsc->font->line_height - dsc->font->base_line - font->underline_position;
p2.x = pos.x;
p2.y = p1.y;
lv_draw_line(&p1, &p2, mask, &line_dsc);
}
#if LV_USE_BIDI
_lv_mem_buf_release(bidi_txt);
bidi_txt = NULL;
#endif
/*Go to next line*/
line_start = line_end;
line_end += _lv_txt_get_next_line(&txt[line_start], font, dsc->letter_space, w, dsc->flag);
pos.x = coords->x1;
/*Align to middle*/
if(dsc->flag & LV_TXT_FLAG_CENTER) {
line_width =
_lv_txt_get_width(&txt[line_start], line_end - line_start, font, dsc->letter_space, dsc->flag);
pos.x += (lv_area_get_width(coords) - line_width) / 2;
}
/*Align to the right*/
else if(dsc->flag & LV_TXT_FLAG_RIGHT) {
line_width =
_lv_txt_get_width(&txt[line_start], line_end - line_start, font, dsc->letter_space, dsc->flag);
pos.x += lv_area_get_width(coords) - line_width;
}
/*Go the next line position*/
pos.y += line_height;
if(pos.y > mask->y2) return;
}
LV_ASSERT_MEM_INTEGRITY();
}
/**********************
* STATIC FUNCTIONS
**********************/
/**
* Draw a letter in the Virtual Display Buffer
* @param pos_p left-top coordinate of the latter
* @param mask_p the letter will be drawn only on this area (truncated to VDB area)
* @param font_p pointer to font
* @param letter a letter to draw
* @param color color of letter
* @param opa opacity of letter (0..255)
*/
LV_ATTRIBUTE_FAST_MEM static void lv_draw_letter(const lv_point_t * pos_p, const lv_area_t * clip_area,
const lv_font_t * font_p,
uint32_t letter,
lv_color_t color, lv_opa_t opa, lv_blend_mode_t blend_mode)
{
if(opa < LV_OPA_MIN) return;
if(opa > LV_OPA_MAX) opa = LV_OPA_COVER;
if(font_p == NULL) {
LV_LOG_WARN("lv_draw_letter: font is NULL");
return;
}
lv_font_glyph_dsc_t g;
bool g_ret = lv_font_get_glyph_dsc(font_p, &g, letter, '\0');
if(g_ret == false) {
/* Add warning if the dsc is not found
* but do not print warning for non printable ASCII chars (e.g. '\n')*/
if(letter >= 0x20) {
LV_LOG_WARN("lv_draw_letter: glyph dsc. not found");
}
return;
}
/* Don't draw anything if the character is empty. E.g. space */
if((g.box_h == 0) || (g.box_w == 0)) return;
int32_t pos_x = pos_p->x + g.ofs_x;
int32_t pos_y = pos_p->y + (font_p->line_height - font_p->base_line) - g.box_h - g.ofs_y;
/*If the letter is completely out of mask don't draw it */
if(pos_x + g.box_w < clip_area->x1 ||
pos_x > clip_area->x2 ||
pos_y + g.box_h < clip_area->y1 ||
pos_y > clip_area->y2) {
return;
}
const uint8_t * map_p = lv_font_get_glyph_bitmap(font_p, letter);
if(map_p == NULL) {
LV_LOG_WARN("lv_draw_letter: character's bitmap not found");
return;
}
if(font_p->subpx) {
draw_letter_subpx(pos_x, pos_y, &g, clip_area, map_p, color, opa, blend_mode);
}
else {
draw_letter_normal(pos_x, pos_y, &g, clip_area, map_p, color, opa, blend_mode);
}
}
LV_ATTRIBUTE_FAST_MEM static void draw_letter_normal(lv_coord_t pos_x, lv_coord_t pos_y, lv_font_glyph_dsc_t * g,
const lv_area_t * clip_area,
const uint8_t * map_p, lv_color_t color, lv_opa_t opa, lv_blend_mode_t blend_mode)
{
const uint8_t * bpp_opa_table_p;
uint32_t bitmask_init;
uint32_t bitmask;
uint32_t bpp = g->bpp;
uint32_t shades;
if(bpp == 3) bpp = 4;
switch(bpp) {
case 1:
bpp_opa_table_p = _lv_bpp1_opa_table;
bitmask_init = 0x80;
shades = 2;
break;
case 2:
bpp_opa_table_p = _lv_bpp2_opa_table;
bitmask_init = 0xC0;
shades = 4;
break;
case 4:
bpp_opa_table_p = _lv_bpp4_opa_table;
bitmask_init = 0xF0;
shades = 16;
break;
case 8:
bpp_opa_table_p = _lv_bpp8_opa_table;
bitmask_init = 0xFF;
shades = 256;
break; /*No opa table, pixel value will be used directly*/
default:
LV_LOG_WARN("lv_draw_letter: invalid bpp");
return; /*Invalid bpp. Can't render the letter*/
}
static lv_opa_t opa_table[256];
static lv_opa_t prev_opa = LV_OPA_TRANSP;
static uint32_t prev_bpp = 0;
if(opa < LV_OPA_MAX) {
if(prev_opa != opa || prev_bpp != bpp) {
uint32_t i;
for(i = 0; i < shades; i++) {
opa_table[i] = bpp_opa_table_p[i] == LV_OPA_COVER ? opa : ((bpp_opa_table_p[i] * opa) >> 8);
}
}
bpp_opa_table_p = opa_table;
prev_opa = opa;
prev_bpp = bpp;
}
int32_t col, row;
int32_t box_w = g->box_w;
int32_t box_h = g->box_h;
int32_t width_bit = box_w * bpp; /*Letter width in bits*/
/* Calculate the col/row start/end on the map*/
int32_t col_start = pos_x >= clip_area->x1 ? 0 : clip_area->x1 - pos_x;
int32_t col_end = pos_x + box_w <= clip_area->x2 ? box_w : clip_area->x2 - pos_x + 1;
int32_t row_start = pos_y >= clip_area->y1 ? 0 : clip_area->y1 - pos_y;
int32_t row_end = pos_y + box_h <= clip_area->y2 ? box_h : clip_area->y2 - pos_y + 1;
/*Move on the map too*/
uint32_t bit_ofs = (row_start * width_bit) + (col_start * bpp);
map_p += bit_ofs >> 3;
uint8_t letter_px;
uint32_t col_bit;
col_bit = bit_ofs & 0x7; /* "& 0x7" equals to "% 8" just faster */
lv_coord_t hor_res = lv_disp_get_hor_res(_lv_refr_get_disp_refreshing());
uint32_t mask_buf_size = box_w * box_h > hor_res ? hor_res : box_w * box_h;
lv_opa_t * mask_buf = _lv_mem_buf_get(mask_buf_size);
int32_t mask_p = 0;
lv_area_t fill_area;
fill_area.x1 = col_start + pos_x;
fill_area.x2 = col_end + pos_x - 1;
fill_area.y1 = row_start + pos_y;
fill_area.y2 = fill_area.y1;
uint8_t other_mask_cnt = lv_draw_mask_get_cnt();
uint32_t col_bit_max = 8 - bpp;
uint32_t col_bit_row_ofs = (box_w + col_start - col_end) * bpp;
for(row = row_start ; row < row_end; row++) {
int32_t mask_p_start = mask_p;
bitmask = bitmask_init >> col_bit;
for(col = col_start; col < col_end; col++) {
/*Load the pixel's opacity into the mask*/
letter_px = (*map_p & bitmask) >> (col_bit_max - col_bit);
if(letter_px) {
mask_buf[mask_p] = bpp_opa_table_p[letter_px];
}
else {
mask_buf[mask_p] = 0;
}
/*Go to the next column*/
if(col_bit < col_bit_max) {
col_bit += bpp;
bitmask = bitmask >> bpp;
}
else {
col_bit = 0;
bitmask = bitmask_init;
map_p++;
}
/*Next mask byte*/
mask_p++;
}
/*Apply masks if any*/
if(other_mask_cnt) {
lv_draw_mask_res_t mask_res = lv_draw_mask_apply(mask_buf + mask_p_start, fill_area.x1, fill_area.y2,
lv_area_get_width(&fill_area));
if(mask_res == LV_DRAW_MASK_RES_TRANSP) {
_lv_memset_00(mask_buf + mask_p_start, lv_area_get_width(&fill_area));
}
}
if((uint32_t) mask_p + (col_end - col_start) < mask_buf_size) {
fill_area.y2 ++;
}
else {
_lv_blend_fill(clip_area, &fill_area,
color, mask_buf, LV_DRAW_MASK_RES_CHANGED, LV_OPA_COVER,
blend_mode);
fill_area.y1 = fill_area.y2 + 1;
fill_area.y2 = fill_area.y1;
mask_p = 0;
}
col_bit += col_bit_row_ofs;
map_p += (col_bit >> 3);
col_bit = col_bit & 0x7;
}
/*Flush the last part*/
if(fill_area.y1 != fill_area.y2) {
fill_area.y2--;
_lv_blend_fill(clip_area, &fill_area,
color, mask_buf, LV_DRAW_MASK_RES_CHANGED, LV_OPA_COVER,
blend_mode);
mask_p = 0;
}
_lv_mem_buf_release(mask_buf);
}
static void draw_letter_subpx(lv_coord_t pos_x, lv_coord_t pos_y, lv_font_glyph_dsc_t * g, const lv_area_t * clip_area,
const uint8_t * map_p, lv_color_t color, lv_opa_t opa, lv_blend_mode_t blend_mode)
{
#if LV_USE_FONT_SUBPX
const uint8_t * bpp_opa_table;
uint32_t bitmask_init;
uint32_t bitmask;
uint32_t bpp = g->bpp;
if(bpp == 3) bpp = 4;
switch(bpp) {
case 1:
bpp_opa_table = _lv_bpp1_opa_table;
bitmask_init = 0x80;
break;
case 2:
bpp_opa_table = _lv_bpp2_opa_table;
bitmask_init = 0xC0;
break;
case 4:
bpp_opa_table = _lv_bpp4_opa_table;
bitmask_init = 0xF0;
break;
case 8:
bpp_opa_table = _lv_bpp8_opa_table;
bitmask_init = 0xFF;
break; /*No opa table, pixel value will be used directly*/
default:
LV_LOG_WARN("lv_draw_letter: invalid bpp not found");
return; /*Invalid bpp. Can't render the letter*/
}
int32_t col, row;
int32_t box_w = g->box_w;
int32_t box_h = g->box_h;
int32_t width_bit = box_w * bpp; /*Letter width in bits*/
/* Calculate the col/row start/end on the map*/
int32_t col_start = pos_x >= clip_area->x1 ? 0 : (clip_area->x1 - pos_x) * 3;
int32_t col_end = pos_x + box_w / 3 <= clip_area->x2 ? box_w : (clip_area->x2 - pos_x + 1) * 3;
int32_t row_start = pos_y >= clip_area->y1 ? 0 : clip_area->y1 - pos_y;
int32_t row_end = pos_y + box_h <= clip_area->y2 ? box_h : clip_area->y2 - pos_y + 1;
/*Move on the map too*/
int32_t bit_ofs = (row_start * width_bit) + (col_start * bpp);
map_p += bit_ofs >> 3;
uint8_t letter_px;
lv_opa_t px_opa;
int32_t col_bit;
col_bit = bit_ofs & 0x7; /* "& 0x7" equals to "% 8" just faster */
int32_t mask_buf_size = box_w * box_h > LV_HOR_RES_MAX ? LV_HOR_RES_MAX : g->box_w * g->box_h;
lv_opa_t * mask_buf = _lv_mem_buf_get(mask_buf_size);
int32_t mask_p = 0;
lv_color_t * color_buf = _lv_mem_buf_get(mask_buf_size * sizeof(lv_color_t));
lv_disp_t * disp = _lv_refr_get_disp_refreshing();
lv_disp_buf_t * vdb = lv_disp_get_buf(disp);
int32_t vdb_width = lv_area_get_width(&vdb->area);
lv_color_t * vdb_buf_tmp = vdb->buf_act;
/*Set a pointer on VDB to the first pixel of the letter*/
vdb_buf_tmp += ((pos_y - vdb->area.y1) * vdb_width) + pos_x - vdb->area.x1;
/*If the letter is partially out of mask the move there on VDB*/
vdb_buf_tmp += (row_start * vdb_width) + col_start / 3;
lv_area_t map_area;
map_area.x1 = col_start / 3 + pos_x;
map_area.x2 = col_end / 3 + pos_x - 1;
map_area.y1 = row_start + pos_y;
map_area.y2 = map_area.y1;
uint8_t other_mask_cnt = lv_draw_mask_get_cnt();
uint8_t font_rgb[3];
#if LV_COLOR_16_SWAP == 0
uint8_t txt_rgb[3] = {color.ch.red, color.ch.green, color.ch.blue};
#else
uint8_t txt_rgb[3] = {color.ch.red, (color.ch.green_h << 3) + color.ch.green_l, color.ch.blue};
#endif
for(row = row_start ; row < row_end; row++) {
uint32_t subpx_cnt = 0;
bitmask = bitmask_init >> col_bit;
int32_t mask_p_start = mask_p;
for(col = col_start; col < col_end; col++) {
/*Load the pixel's opacity into the mask*/
letter_px = (*map_p & bitmask) >> (8 - col_bit - bpp);
if(letter_px != 0) {
if(opa == LV_OPA_COVER) {
px_opa = bpp == 8 ? letter_px : bpp_opa_table[letter_px];
}
else {
px_opa = bpp == 8 ? (uint32_t)((uint32_t)letter_px * opa) >> 8
: (uint32_t)((uint32_t)bpp_opa_table[letter_px] * opa) >> 8;
}
}
else {
px_opa = 0;
}
font_rgb[subpx_cnt] = px_opa;
subpx_cnt ++;
if(subpx_cnt == 3) {
subpx_cnt = 0;
lv_color_t res_color;
#if LV_COLOR_16_SWAP == 0
uint8_t bg_rgb[3] = {vdb_buf_tmp->ch.red, vdb_buf_tmp->ch.green, vdb_buf_tmp->ch.blue};
#else
uint8_t bg_rgb[3] = {vdb_buf_tmp->ch.red,
(vdb_buf_tmp->ch.green_h << 3) + vdb_buf_tmp->ch.green_l,
vdb_buf_tmp->ch.blue
};
#endif
#if LV_FONT_SUBPX_BGR
res_color.ch.blue = (uint32_t)((uint32_t)txt_rgb[0] * font_rgb[0] + (bg_rgb[0] * (255 - font_rgb[0]))) >> 8;
res_color.ch.red = (uint32_t)((uint32_t)txt_rgb[2] * font_rgb[2] + (bg_rgb[2] * (255 - font_rgb[2]))) >> 8;
#else
res_color.ch.red = (uint32_t)((uint16_t)txt_rgb[0] * font_rgb[0] + (bg_rgb[0] * (255 - font_rgb[0]))) >> 8;
res_color.ch.blue = (uint32_t)((uint16_t)txt_rgb[2] * font_rgb[2] + (bg_rgb[2] * (255 - font_rgb[2]))) >> 8;
#endif
#if LV_COLOR_16_SWAP == 0
res_color.ch.green = (uint32_t)((uint32_t)txt_rgb[1] * font_rgb[1] + (bg_rgb[1] * (255 - font_rgb[1]))) >> 8;
#else
uint8_t green = (uint32_t)((uint32_t)txt_rgb[1] * font_rgb[1] + (bg_rgb[1] * (255 - font_rgb[1]))) >> 8;
res_color.ch.green_h = green >> 3;
res_color.ch.green_l = green & 0x7;
#endif
#if LV_COLOR_DEPTH == 32
res_color.ch.alpha = 0xff;
#endif
if(font_rgb[0] == 0 && font_rgb[1] == 0 && font_rgb[2] == 0) mask_buf[mask_p] = LV_OPA_TRANSP;
else mask_buf[mask_p] = LV_OPA_COVER;
color_buf[mask_p] = res_color;
/*Next mask byte*/
mask_p++;
vdb_buf_tmp++;
}
/*Go to the next column*/
if(col_bit < (int32_t)(8 - bpp)) {
col_bit += bpp;
bitmask = bitmask >> bpp;
}
else {
col_bit = 0;
bitmask = bitmask_init;
map_p++;
}
}
/*Apply masks if any*/
if(other_mask_cnt) {
lv_draw_mask_res_t mask_res = lv_draw_mask_apply(mask_buf + mask_p_start, map_area.x1, map_area.y2,
lv_area_get_width(&map_area));
if(mask_res == LV_DRAW_MASK_RES_TRANSP) {
_lv_memset_00(mask_buf + mask_p_start, lv_area_get_width(&map_area));
}
}
if((int32_t) mask_p + (col_end - col_start) < mask_buf_size) {
map_area.y2 ++;
}
else {
_lv_blend_map(clip_area, &map_area, color_buf, mask_buf, LV_DRAW_MASK_RES_CHANGED, opa, blend_mode);
map_area.y1 = map_area.y2 + 1;
map_area.y2 = map_area.y1;
mask_p = 0;
}
col_bit += ((box_w - col_end) + col_start) * bpp;
map_p += (col_bit >> 3);
col_bit = col_bit & 0x7;
/*Next row in VDB*/
vdb_buf_tmp += vdb_width - (col_end - col_start) / 3;
}
/*Flush the last part*/
if(map_area.y1 != map_area.y2) {
map_area.y2--;
_lv_blend_map(clip_area, &map_area, color_buf, mask_buf, LV_DRAW_MASK_RES_CHANGED, opa, blend_mode);
}
_lv_mem_buf_release(mask_buf);
_lv_mem_buf_release(color_buf);
#else
LV_LOG_WARN("Can't draw sub-pixel rendered letter because LV_USE_FONT_SUBPX == 0 in lv_conf.h");
#endif
}
/**
* Convert a hexadecimal characters to a number (0..15)
* @param hex Pointer to a hexadecimal character (0..9, A..F)
* @return the numerical value of `hex` or 0 on error
*/
static uint8_t hex_char_to_num(char hex)
{
uint8_t result = 0;
if(hex >= '0' && hex <= '9') {
result = hex - '0';
}
else {
if(hex >= 'a') hex -= 'a' - 'A'; /*Convert to upper case*/
switch(hex) {
case 'A':
result = 10;
break;
case 'B':
result = 11;
break;
case 'C':
result = 12;
break;
case 'D':
result = 13;
break;
case 'E':
result = 14;
break;
case 'F':
result = 15;
break;
default:
result = 0;
break;
}
}
return result;
}

View File

@ -1,103 +0,0 @@
/**
* @file lv_draw_label.h
*
*/
#ifndef LV_DRAW_LABEL_H
#define LV_DRAW_LABEL_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#include "../lv_misc/lv_bidi.h"
#include "../lv_misc/lv_txt.h"
#include "../lv_core/lv_style.h"
/*********************
* DEFINES
*********************/
#define LV_DRAW_LABEL_NO_TXT_SEL (0xFFFF)
/**********************
* TYPEDEFS
**********************/
typedef struct {
lv_color_t color;
lv_color_t sel_color;
lv_color_t sel_bg_color;
const lv_font_t * font;
lv_opa_t opa;
lv_style_int_t line_space;
lv_style_int_t letter_space;
uint32_t sel_start;
uint32_t sel_end;
lv_coord_t ofs_x;
lv_coord_t ofs_y;
lv_bidi_dir_t bidi_dir;
lv_txt_flag_t flag;
lv_text_decor_t decor;
lv_blend_mode_t blend_mode;
} lv_draw_label_dsc_t;
/** Store some info to speed up drawing of very large texts
* It takes a lot of time to get the first visible character because
* all the previous characters needs to be checked to calculate the positions.
* This structure stores an earlier (e.g. at -1000 px) coordinate and the index of that line.
* Therefore the calculations can start from here.*/
typedef struct {
/** Index of the line at `y` coordinate*/
int32_t line_start;
/** Give the `y` coordinate of the first letter at `line start` index. Relative to the label's coordinates*/
int32_t y;
/** The 'y1' coordinate of the label when the hint was saved.
* Used to invalidate the hint if the label has moved too much. */
int32_t coord_y;
} lv_draw_label_hint_t;
/**********************
* GLOBAL PROTOTYPES
**********************/
//! @cond Doxygen_Suppress
LV_ATTRIBUTE_FAST_MEM void lv_draw_label_dsc_init(lv_draw_label_dsc_t * dsc);
/**
* Write a text
* @param coords coordinates of the label
* @param mask the label will be drawn only in this area
* @param dsc pointer to draw descriptor
* @param txt `\0` terminated text to write
* @param hint pointer to a `lv_draw_label_hint_t` variable.
* It is managed by the drawer to speed up the drawing of very long texts (thousands of lines).
*/
LV_ATTRIBUTE_FAST_MEM void lv_draw_label(const lv_area_t * coords, const lv_area_t * mask,
const lv_draw_label_dsc_t * dsc,
const char * txt, lv_draw_label_hint_t * hint);
//! @endcond
/***********************
* GLOBAL VARIABLES
***********************/
extern const uint8_t _lv_bpp2_opa_table[];
extern const uint8_t _lv_bpp3_opa_table[];
extern const uint8_t _lv_bpp1_opa_table[];
extern const uint8_t _lv_bpp4_opa_table[];
extern const uint8_t _lv_bpp8_opa_table[];
/**********************
* MACROS
**********************/
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /*LV_DRAW_LABEL_H*/

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@ -1,478 +0,0 @@
/**
* @file lv_draw_line.c
*
*/
/*********************
* INCLUDES
*********************/
#include <stdio.h>
#include <stdbool.h>
#include "lv_draw_mask.h"
#include "lv_draw_blend.h"
#include "../lv_core/lv_refr.h"
#include "../lv_misc/lv_math.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* STATIC PROTOTYPES
**********************/
LV_ATTRIBUTE_FAST_MEM static void draw_line_skew(const lv_point_t * point1, const lv_point_t * point2,
const lv_area_t * clip,
const lv_draw_line_dsc_t * dsc);
LV_ATTRIBUTE_FAST_MEM static void draw_line_hor(const lv_point_t * point1, const lv_point_t * point2,
const lv_area_t * clip,
const lv_draw_line_dsc_t * dsc);
LV_ATTRIBUTE_FAST_MEM static void draw_line_ver(const lv_point_t * point1, const lv_point_t * point2,
const lv_area_t * clip,
const lv_draw_line_dsc_t * dsc);
/**********************
* STATIC VARIABLES
**********************/
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
LV_ATTRIBUTE_FAST_MEM void lv_draw_line_dsc_init(lv_draw_line_dsc_t * dsc)
{
_lv_memset_00(dsc, sizeof(lv_draw_line_dsc_t));
dsc->width = 1;
dsc->opa = LV_OPA_COVER;
dsc->color = LV_COLOR_BLACK;
}
/**
* Draw a line
* @param point1 first point of the line
* @param point2 second point of the line
* @param clip the line will be drawn only in this area
* @param dsc pointer to an initialized `lv_draw_line_dsc_t` variable
*/
LV_ATTRIBUTE_FAST_MEM void lv_draw_line(const lv_point_t * point1, const lv_point_t * point2, const lv_area_t * clip,
const lv_draw_line_dsc_t * dsc)
{
if(dsc->width == 0) return;
if(dsc->opa <= LV_OPA_MIN) return;
if(point1->x == point2->x && point1->y == point2->y) return;
lv_area_t clip_line;
clip_line.x1 = LV_MATH_MIN(point1->x, point2->x) - dsc->width / 2;
clip_line.x2 = LV_MATH_MAX(point1->x, point2->x) + dsc->width / 2;
clip_line.y1 = LV_MATH_MIN(point1->y, point2->y) - dsc->width / 2;
clip_line.y2 = LV_MATH_MAX(point1->y, point2->y) + dsc->width / 2;
bool is_common;
is_common = _lv_area_intersect(&clip_line, &clip_line, clip);
if(!is_common) return;
if(point1->y == point2->y) draw_line_hor(point1, point2, &clip_line, dsc);
else if(point1->x == point2->x) draw_line_ver(point1, point2, &clip_line, dsc);
else draw_line_skew(point1, point2, &clip_line, dsc);
if(dsc->round_end || dsc->round_start) {
lv_draw_rect_dsc_t cir_dsc;
lv_draw_rect_dsc_init(&cir_dsc);
cir_dsc.bg_color = dsc->color;
cir_dsc.radius = LV_RADIUS_CIRCLE;
cir_dsc.bg_opa = dsc->opa;
int32_t r = (dsc->width >> 1);
int32_t r_corr = (dsc->width & 1) ? 0 : 1;
lv_area_t cir_area;
if(dsc->round_start) {
cir_area.x1 = point1->x - r;
cir_area.y1 = point1->y - r;
cir_area.x2 = point1->x + r - r_corr;
cir_area.y2 = point1->y + r - r_corr ;
lv_draw_rect(&cir_area, clip, &cir_dsc);
}
if(dsc->round_end) {
cir_area.x1 = point2->x - r;
cir_area.y1 = point2->y - r;
cir_area.x2 = point2->x + r - r_corr;
cir_area.y2 = point2->y + r - r_corr ;
lv_draw_rect(&cir_area, clip, &cir_dsc);
}
}
}
/**********************
* STATIC FUNCTIONS
**********************/
LV_ATTRIBUTE_FAST_MEM static void draw_line_hor(const lv_point_t * point1, const lv_point_t * point2,
const lv_area_t * clip,
const lv_draw_line_dsc_t * dsc)
{
lv_opa_t opa = dsc->opa;
lv_disp_t * disp = _lv_refr_get_disp_refreshing();
lv_disp_buf_t * vdb = lv_disp_get_buf(disp);
const lv_area_t * disp_area = &vdb->area;
int32_t w = dsc->width - 1;
int32_t w_half0 = w >> 1;
int32_t w_half1 = w_half0 + (w & 0x1); /*Compensate rounding error*/
bool dashed = dsc->dash_gap && dsc->dash_width ? true : false;
bool simple_mode = true;
if(lv_draw_mask_get_cnt()) simple_mode = false;
else if(dashed) simple_mode = false;
lv_area_t draw_area;
draw_area.x1 = LV_MATH_MIN(point1->x, point2->x);
draw_area.x2 = LV_MATH_MAX(point1->x, point2->x) - 1;
draw_area.y1 = point1->y - w_half1;
draw_area.y2 = point1->y + w_half0;
/*If there is no mask then simply draw a rectangle*/
if(simple_mode) {
_lv_blend_fill(clip, &draw_area,
dsc->color, NULL, LV_DRAW_MASK_RES_FULL_COVER, opa,
dsc->blend_mode);
}
/*If there other mask apply it*/
else {
/* Get clipped fill area which is the real draw area.
* It is always the same or inside `fill_area` */
bool is_common;
is_common = _lv_area_intersect(&draw_area, clip, &draw_area);
if(!is_common) return;
/* Now `draw_area` has absolute coordinates.
* Make it relative to `disp_area` to simplify draw to `disp_buf`*/
draw_area.x1 -= disp_area->x1;
draw_area.y1 -= disp_area->y1;
draw_area.x2 -= disp_area->x1;
draw_area.y2 -= disp_area->y1;
int32_t draw_area_w = lv_area_get_width(&draw_area);
lv_area_t fill_area;
fill_area.x1 = draw_area.x1 + disp_area->x1;
fill_area.x2 = draw_area.x2 + disp_area->x1;
fill_area.y1 = draw_area.y1 + disp_area->y1;
fill_area.y2 = fill_area.y1;
lv_style_int_t dash_start = 0;
if(dashed) {
dash_start = (vdb->area.x1 + draw_area.x1) % (dsc->dash_gap + dsc->dash_width);
}
lv_opa_t * mask_buf = _lv_mem_buf_get(draw_area_w);
int32_t h;
for(h = draw_area.y1; h <= draw_area.y2; h++) {
_lv_memset_ff(mask_buf, draw_area_w);
lv_draw_mask_res_t mask_res = lv_draw_mask_apply(mask_buf, vdb->area.x1 + draw_area.x1, vdb->area.y1 + h, draw_area_w);
if(dashed) {
if(mask_res != LV_DRAW_MASK_RES_TRANSP) {
lv_style_int_t dash_cnt = dash_start;
lv_coord_t i;
for(i = 0; i < draw_area_w; i++, dash_cnt++) {
if(dash_cnt <= dsc->dash_width) {
int16_t diff = dsc->dash_width - dash_cnt;
i += diff;
dash_cnt += diff;
}
else if(dash_cnt >= dsc->dash_gap + dsc->dash_width) {
dash_cnt = 0;
}
else {
mask_buf[i] = 0x00;
}
}
mask_res = LV_DRAW_MASK_RES_CHANGED;
}
}
_lv_blend_fill(clip, &fill_area,
dsc->color, mask_buf, mask_res, dsc->opa,
dsc->blend_mode);
fill_area.y1++;
fill_area.y2++;
}
_lv_mem_buf_release(mask_buf);
}
}
LV_ATTRIBUTE_FAST_MEM static void draw_line_ver(const lv_point_t * point1, const lv_point_t * point2,
const lv_area_t * clip,
const lv_draw_line_dsc_t * dsc)
{
lv_opa_t opa = dsc->opa;
lv_disp_t * disp = _lv_refr_get_disp_refreshing();
lv_disp_buf_t * vdb = lv_disp_get_buf(disp);
const lv_area_t * disp_area = &vdb->area;
int32_t w = dsc->width - 1;
int32_t w_half0 = w >> 1;
int32_t w_half1 = w_half0 + (w & 0x1); /*Compensate rounding error*/
bool dashed = dsc->dash_gap && dsc->dash_width ? true : false;
bool simple_mode = true;
if(lv_draw_mask_get_cnt()) simple_mode = false;
else if(dashed) simple_mode = false;
lv_area_t draw_area;
draw_area.x1 = point1->x - w_half1;
draw_area.x2 = point1->x + w_half0;
draw_area.y1 = LV_MATH_MIN(point1->y, point2->y);
draw_area.y2 = LV_MATH_MAX(point1->y, point2->y) - 1;
/*If there is no mask then simply draw a rectangle*/
if(simple_mode) {
_lv_blend_fill(clip, &draw_area,
dsc->color, NULL, LV_DRAW_MASK_RES_FULL_COVER, opa,
dsc->blend_mode);
}
/*If there other mask apply it*/
else {
/* Get clipped fill area which is the real draw area.
* It is always the same or inside `fill_area` */
bool is_common;
is_common = _lv_area_intersect(&draw_area, clip, &draw_area);
if(!is_common) return;
/* Now `draw_area` has absolute coordinates.
* Make it relative to `disp_area` to simplify draw to `disp_buf`*/
draw_area.x1 -= vdb->area.x1;
draw_area.y1 -= vdb->area.y1;
draw_area.x2 -= vdb->area.x1;
draw_area.y2 -= vdb->area.y1;
int32_t draw_area_w = lv_area_get_width(&draw_area);
lv_area_t fill_area;
fill_area.x1 = draw_area.x1 + disp_area->x1;
fill_area.x2 = draw_area.x2 + disp_area->x1;
fill_area.y1 = draw_area.y1 + disp_area->y1;
fill_area.y2 = fill_area.y1;
lv_opa_t * mask_buf = _lv_mem_buf_get(draw_area_w);
lv_style_int_t dash_start = 0;
if(dashed) {
dash_start = (vdb->area.y1 + draw_area.y1) % (dsc->dash_gap + dsc->dash_width);
}
lv_style_int_t dash_cnt = dash_start;
int32_t h;
for(h = draw_area.y1; h <= draw_area.y2; h++) {
_lv_memset_ff(mask_buf, draw_area_w);
lv_draw_mask_res_t mask_res = lv_draw_mask_apply(mask_buf, vdb->area.x1 + draw_area.x1, vdb->area.y1 + h, draw_area_w);
if(dashed) {
if(mask_res != LV_DRAW_MASK_RES_TRANSP) {
if(dash_cnt > dsc->dash_width) {
mask_res = LV_DRAW_MASK_RES_TRANSP;
}
if(dash_cnt >= dsc->dash_gap + dsc->dash_width) {
dash_cnt = 0;
}
}
dash_cnt ++;
}
_lv_blend_fill(clip, &fill_area,
dsc->color, mask_buf, mask_res, dsc->opa,
LV_BLEND_MODE_NORMAL);
fill_area.y1++;
fill_area.y2++;
}
_lv_mem_buf_release(mask_buf);
}
}
LV_ATTRIBUTE_FAST_MEM static void draw_line_skew(const lv_point_t * point1, const lv_point_t * point2,
const lv_area_t * clip,
const lv_draw_line_dsc_t * dsc)
{
/*Keep the great y in p1*/
lv_point_t p1;
lv_point_t p2;
if(point1->y < point2->y) {
p1.y = point1->y;
p2.y = point2->y;
p1.x = point1->x;
p2.x = point2->x;
}
else {
p1.y = point2->y;
p2.y = point1->y;
p1.x = point2->x;
p2.x = point1->x;
}
int32_t xdiff = p2.x - p1.x;
int32_t ydiff = p2.y - p1.y;
bool flat = LV_MATH_ABS(xdiff) > LV_MATH_ABS(ydiff) ? true : false;
static const uint8_t wcorr[] = {
128, 128, 128, 129, 129, 130, 130, 131,
132, 133, 134, 135, 137, 138, 140, 141,
143, 145, 147, 149, 151, 153, 155, 158,
160, 162, 165, 167, 170, 173, 175, 178,
181,
};
int32_t w = dsc->width;
int32_t wcorr_i = 0;
if(flat) wcorr_i = (LV_MATH_ABS(ydiff) << 5) / LV_MATH_ABS(xdiff);
else wcorr_i = (LV_MATH_ABS(xdiff) << 5) / LV_MATH_ABS(ydiff);
w = (w * wcorr[wcorr_i] + 63) >> 7; /*+ 63 for rounding*/
int32_t w_half0 = w >> 1;
int32_t w_half1 = w_half0 + (w & 0x1); /*Compensate rounding error*/
lv_area_t draw_area;
draw_area.x1 = LV_MATH_MIN(p1.x, p2.x) - w;
draw_area.x2 = LV_MATH_MAX(p1.x, p2.x) + w;
draw_area.y1 = LV_MATH_MIN(p1.y, p2.y) - w;
draw_area.y2 = LV_MATH_MAX(p1.y, p2.y) + w;
/* Get the union of `coords` and `clip`*/
/* `clip` is already truncated to the `vdb` size
* in 'lv_refr_area' function */
bool is_common = _lv_area_intersect(&draw_area, &draw_area, clip);
if(is_common == false) return;
lv_draw_mask_line_param_t mask_left_param;
lv_draw_mask_line_param_t mask_right_param;
lv_draw_mask_line_param_t mask_top_param;
lv_draw_mask_line_param_t mask_bottom_param;
if(flat) {
if(xdiff > 0) {
lv_draw_mask_line_points_init(&mask_left_param, p1.x, p1.y - w_half0, p2.x, p2.y - w_half0,
LV_DRAW_MASK_LINE_SIDE_LEFT);
lv_draw_mask_line_points_init(&mask_right_param, p1.x, p1.y + w_half1, p2.x, p2.y + w_half1,
LV_DRAW_MASK_LINE_SIDE_RIGHT);
}
else {
lv_draw_mask_line_points_init(&mask_left_param, p1.x, p1.y + w_half1, p2.x, p2.y + w_half1,
LV_DRAW_MASK_LINE_SIDE_LEFT);
lv_draw_mask_line_points_init(&mask_right_param, p1.x, p1.y - w_half0, p2.x, p2.y - w_half0,
LV_DRAW_MASK_LINE_SIDE_RIGHT);
}
}
else {
lv_draw_mask_line_points_init(&mask_left_param, p1.x + w_half1, p1.y, p2.x + w_half1, p2.y,
LV_DRAW_MASK_LINE_SIDE_LEFT);
lv_draw_mask_line_points_init(&mask_right_param, p1.x - w_half0, p1.y, p2.x - w_half0, p2.y,
LV_DRAW_MASK_LINE_SIDE_RIGHT);
}
/*Use the normal vector for the endings*/
int16_t mask_left_id = lv_draw_mask_add(&mask_left_param, NULL);
int16_t mask_right_id = lv_draw_mask_add(&mask_right_param, NULL);
int16_t mask_top_id = LV_MASK_ID_INV;
int16_t mask_bottom_id = LV_MASK_ID_INV;
if(!dsc->raw_end) {
lv_draw_mask_line_points_init(&mask_top_param, p1.x, p1.y, p1.x - ydiff, p1.y + xdiff, LV_DRAW_MASK_LINE_SIDE_BOTTOM);
lv_draw_mask_line_points_init(&mask_bottom_param, p2.x, p2.y, p2.x - ydiff, p2.y + xdiff, LV_DRAW_MASK_LINE_SIDE_TOP);
mask_top_id = lv_draw_mask_add(&mask_top_param, NULL);
mask_bottom_id = lv_draw_mask_add(&mask_bottom_param, NULL);
}
lv_disp_t * disp = _lv_refr_get_disp_refreshing();
lv_disp_buf_t * vdb = lv_disp_get_buf(disp);
const lv_area_t * disp_area = &vdb->area;
/*Store the coordinates of the `draw_a` relative to the VDB */
draw_area.x1 -= disp_area->x1;
draw_area.y1 -= disp_area->y1;
draw_area.x2 -= disp_area->x1;
draw_area.y2 -= disp_area->y1;
/* The real draw area is around the line.
* It's easy to calculate with steep lines, but the area can be very wide with very flat lines.
* So deal with it only with steep lines. */
int32_t draw_area_w = lv_area_get_width(&draw_area);
/*Draw the background line by line*/
int32_t h;
uint32_t hor_res = (uint32_t)lv_disp_get_hor_res(disp);
size_t mask_buf_size = LV_MATH_MIN(lv_area_get_size(&draw_area), hor_res);
lv_opa_t * mask_buf = _lv_mem_buf_get(mask_buf_size);
lv_area_t fill_area;
fill_area.x1 = draw_area.x1 + disp_area->x1;
fill_area.x2 = draw_area.x2 + disp_area->x1;
fill_area.y1 = draw_area.y1 + disp_area->y1;
fill_area.y2 = fill_area.y1;
int32_t x = vdb->area.x1 + draw_area.x1;
uint32_t mask_p = 0;
_lv_memset_ff(mask_buf, mask_buf_size);
/*Fill the first row with 'color'*/
for(h = draw_area.y1 + disp_area->y1; h <= draw_area.y2 + disp_area->y1; h++) {
lv_draw_mask_res_t mask_res = lv_draw_mask_apply(&mask_buf[mask_p], x, h, draw_area_w);
if(mask_res == LV_DRAW_MASK_RES_TRANSP) {
_lv_memset_00(&mask_buf[mask_p], draw_area_w);
}
mask_p += draw_area_w;
if((uint32_t) mask_p + draw_area_w < mask_buf_size) {
fill_area.y2 ++;
}
else {
_lv_blend_fill(&fill_area, clip,
dsc->color, mask_buf, LV_DRAW_MASK_RES_CHANGED, dsc->opa,
dsc->blend_mode);
fill_area.y1 = fill_area.y2 + 1;
fill_area.y2 = fill_area.y1;
mask_p = 0;
_lv_memset_ff(mask_buf, mask_buf_size);
}
}
/*Flush the last part*/
if(fill_area.y1 != fill_area.y2) {
fill_area.y2--;
_lv_blend_fill(&fill_area, clip,
dsc->color, mask_buf, LV_DRAW_MASK_RES_CHANGED, dsc->opa,
dsc->blend_mode);
}
_lv_mem_buf_release(mask_buf);
lv_draw_mask_remove_id(mask_left_id);
lv_draw_mask_remove_id(mask_right_id);
lv_draw_mask_remove_id(mask_top_id);
lv_draw_mask_remove_id(mask_bottom_id);
}

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@ -1,64 +0,0 @@
/**
* @file lv_draw_line.h
*
*/
#ifndef LV_DRAW_LINE_H
#define LV_DRAW_LINE_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#include "../lv_core/lv_style.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
typedef struct {
lv_color_t color;
lv_style_int_t width;
lv_style_int_t dash_width;
lv_style_int_t dash_gap;
lv_opa_t opa;
lv_blend_mode_t blend_mode : 2;
uint8_t round_start : 1;
uint8_t round_end : 1;
uint8_t raw_end : 1; /*Do not bother with perpendicular line ending is it's not visible for any reason*/
} lv_draw_line_dsc_t;
/**********************
* GLOBAL PROTOTYPES
**********************/
//! @cond Doxygen_Suppress
/**
* Draw a line
* @param point1 first point of the line
* @param point2 second point of the line
* @param clip the line will be drawn only in this area
* @param dsc pointer to an initialized `lv_draw_line_dsc_t` variable
*/
LV_ATTRIBUTE_FAST_MEM void lv_draw_line(const lv_point_t * point1, const lv_point_t * point2, const lv_area_t * clip,
const lv_draw_line_dsc_t * dsc);
LV_ATTRIBUTE_FAST_MEM void lv_draw_line_dsc_init(lv_draw_line_dsc_t * dsc);
//! @endcond
/**********************
* MACROS
**********************/
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /*LV_DRAW_LINE_H*/

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/**
* @file lv_mask.h
*
*/
#ifndef LV_MASK_H
#define LV_MASK_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#include <stdbool.h>
#include "../lv_misc/lv_area.h"
#include "../lv_misc/lv_color.h"
/*********************
* DEFINES
*********************/
#define LV_MASK_ID_INV (-1)
#define _LV_MASK_MAX_NUM 16
/**********************
* TYPEDEFS
**********************/
enum {
LV_DRAW_MASK_RES_TRANSP,
LV_DRAW_MASK_RES_FULL_COVER,
LV_DRAW_MASK_RES_CHANGED,
LV_DRAW_MASK_RES_UNKNOWN
};
typedef uint8_t lv_draw_mask_res_t;
enum {
LV_DRAW_MASK_TYPE_LINE,
LV_DRAW_MASK_TYPE_ANGLE,
LV_DRAW_MASK_TYPE_RADIUS,
LV_DRAW_MASK_TYPE_FADE,
LV_DRAW_MASK_TYPE_MAP,
};
typedef uint8_t lv_draw_mask_type_t;
enum {
LV_DRAW_MASK_LINE_SIDE_LEFT = 0,
LV_DRAW_MASK_LINE_SIDE_RIGHT,
LV_DRAW_MASK_LINE_SIDE_TOP,
LV_DRAW_MASK_LINE_SIDE_BOTTOM,
};
/**
* A common callback type for every mask type.
* Used internally by the library.
*/
typedef lv_draw_mask_res_t (*lv_draw_mask_xcb_t)(lv_opa_t * mask_buf, lv_coord_t abs_x, lv_coord_t abs_y,
lv_coord_t len,
void * p);
typedef uint8_t lv_draw_mask_line_side_t;
typedef struct {
lv_draw_mask_xcb_t cb;
lv_draw_mask_type_t type;
} lv_draw_mask_common_dsc_t;
typedef struct {
/*The first element must be the common descriptor*/
lv_draw_mask_common_dsc_t dsc;
struct {
/*First point */
lv_point_t p1;
/*Second point*/
lv_point_t p2;
/*Which side to keep?*/
lv_draw_mask_line_side_t side : 2;
} cfg;
/*A point of the line*/
lv_point_t origo;
/* X / (1024*Y) steepness (X is 0..1023 range). What is the change of X in 1024 Y?*/
int32_t xy_steep;
/* Y / (1024*X) steepness (Y is 0..1023 range). What is the change of Y in 1024 X?*/
int32_t yx_steep;
/*Helper which stores yx_steep for flat lines and xy_steep for steep (non flat) lines */
int32_t steep;
/*Steepness in 1 px in 0..255 range. Used only by flat lines. */
int32_t spx;
/*1: It's a flat line? (Near to horizontal)*/
uint8_t flat : 1;
/* Invert the mask. The default is: Keep the left part.
* It is used to select left/right/top/bottom*/
uint8_t inv: 1;
} lv_draw_mask_line_param_t;
typedef struct {
/*The first element must be the common descriptor*/
lv_draw_mask_common_dsc_t dsc;
struct {
lv_point_t vertex_p;
lv_coord_t start_angle;
lv_coord_t end_angle;
} cfg;
lv_draw_mask_line_param_t start_line;
lv_draw_mask_line_param_t end_line;
uint16_t delta_deg;
} lv_draw_mask_angle_param_t;
typedef struct {
/*The first element must be the common descriptor*/
lv_draw_mask_common_dsc_t dsc;
struct {
lv_area_t rect;
lv_coord_t radius;
/* Invert the mask. 0: Keep the pixels inside.*/
uint8_t outer: 1;
} cfg;
int32_t y_prev;
lv_sqrt_res_t y_prev_x;
} lv_draw_mask_radius_param_t;
typedef struct {
/*The first element must be the common descriptor*/
lv_draw_mask_common_dsc_t dsc;
struct {
lv_area_t coords;
lv_coord_t y_top;
lv_coord_t y_bottom;
lv_opa_t opa_top;
lv_opa_t opa_bottom;
} cfg;
} lv_draw_mask_fade_param_t;
typedef struct _lv_draw_mask_map_param_t {
/*The first element must be the common descriptor*/
lv_draw_mask_common_dsc_t dsc;
struct {
lv_area_t coords;
const lv_opa_t * map;
} cfg;
} lv_draw_mask_map_param_t;
typedef struct {
void * param;
void * custom_id;
} _lv_draw_mask_saved_t;
typedef _lv_draw_mask_saved_t _lv_draw_mask_saved_arr_t[_LV_MASK_MAX_NUM];
/**********************
* GLOBAL PROTOTYPES
**********************/
/**
* Add a draw mask. Everything drawn after it (until removing the mask) will be affected by the mask.
* @param param an initialized mask parameter. Only the pointer is saved.
* @param custom_id a custom pointer to identify the mask. Used in `lv_draw_mask_remove_custom`.
* @return the an integer, the ID of the mask. Can be used in `lv_draw_mask_remove_id`.
*/
int16_t lv_draw_mask_add(void * param, void * custom_id);
//! @cond Doxygen_Suppress
/**
* Apply the added buffers on a line. Used internally by the library's drawing routines.
* @param mask_buf store the result mask here. Has to be `len` byte long. Should be initialized with `0xFF`.
* @param abs_x absolute X coordinate where the line to calculate start
* @param abs_y absolute Y coordinate where the line to calculate start
* @param len length of the line to calculate (in pixel count)
* @return One of these values:
* - `LV_DRAW_MASK_RES_FULL_TRANSP`: the whole line is transparent. `mask_buf` is not set to zero
* - `LV_DRAW_MASK_RES_FULL_COVER`: the whole line is fully visible. `mask_buf` is unchanged
* - `LV_DRAW_MASK_RES_CHANGED`: `mask_buf` has changed, it shows the desired opacity of each pixel in the given line
*/
LV_ATTRIBUTE_FAST_MEM lv_draw_mask_res_t lv_draw_mask_apply(lv_opa_t * mask_buf, lv_coord_t abs_x, lv_coord_t abs_y,
lv_coord_t len);
//! @endcond
/**
* Remove a mask with a given ID
* @param id the ID of the mask. Returned by `lv_draw_mask_add`
* @return the parameter of the removed mask.
* If more masks have `custom_id` ID then the last mask's parameter will be returned
*/
void * lv_draw_mask_remove_id(int16_t id);
/**
* Remove all mask with a given custom ID
* @param custom_id a pointer used in `lv_draw_mask_add`
* @return return the parameter of the removed mask.
* If more masks have `custom_id` ID then the last mask's parameter will be returned
*/
void * lv_draw_mask_remove_custom(void * custom_id);
//! @cond Doxygen_Suppress
/**
* Count the currently added masks
* @return number of active masks
*/
LV_ATTRIBUTE_FAST_MEM uint8_t lv_draw_mask_get_cnt(void);
//! @endcond
/**
*Initialize a line mask from two points.
* @param param pointer to a `lv_draw_mask_param_t` to initialize
* @param p1x X coordinate of the first point of the line
* @param p1y Y coordinate of the first point of the line
* @param p2x X coordinate of the second point of the line
* @param p2y y coordinate of the second point of the line
* @param side and element of `lv_draw_mask_line_side_t` to describe which side to keep.
* With `LV_DRAW_MASK_LINE_SIDE_LEFT/RIGHT` and horizontal line all pixels are kept
* With `LV_DRAW_MASK_LINE_SIDE_TOP/BOTTOM` and vertical line all pixels are kept
*/
void lv_draw_mask_line_points_init(lv_draw_mask_line_param_t * param, lv_coord_t p1x, lv_coord_t p1y, lv_coord_t p2x,
lv_coord_t p2y, lv_draw_mask_line_side_t side);
/**
*Initialize a line mask from a point and an angle.
* @param param pointer to a `lv_draw_mask_param_t` to initialize
* @param px X coordinate of a point of the line
* @param py X coordinate of a point of the line
* @param angle right 0 deg, bottom: 90
* @param side and element of `lv_draw_mask_line_side_t` to describe which side to keep.
* With `LV_DRAW_MASK_LINE_SIDE_LEFT/RIGHT` and horizontal line all pixels are kept
* With `LV_DRAW_MASK_LINE_SIDE_TOP/BOTTOM` and vertical line all pixels are kept
*/
void lv_draw_mask_line_angle_init(lv_draw_mask_line_param_t * param, lv_coord_t p1x, lv_coord_t py, int16_t angle,
lv_draw_mask_line_side_t side);
/**
* Initialize an angle mask.
* @param param pointer to a `lv_draw_mask_param_t` to initialize
* @param vertex_x X coordinate of the angle vertex (absolute coordinates)
* @param vertex_y Y coordinate of the angle vertex (absolute coordinates)
* @param start_angle start angle in degrees. 0 deg on the right, 90 deg, on the bottom
* @param end_angle end angle
*/
void lv_draw_mask_angle_init(lv_draw_mask_angle_param_t * param, lv_coord_t vertex_x, lv_coord_t vertex_y,
lv_coord_t start_angle, lv_coord_t end_angle);
/**
* Initialize a fade mask.
* @param param param pointer to a `lv_draw_mask_param_t` to initialize
* @param rect coordinates of the rectangle to affect (absolute coordinates)
* @param radius radius of the rectangle
* @param inv: true: keep the pixels inside the rectangle; keep the pixels outside of the rectangle
*/
void lv_draw_mask_radius_init(lv_draw_mask_radius_param_t * param, const lv_area_t * rect, lv_coord_t radius, bool inv);
/**
* Initialize a fade mask.
* @param param pointer to a `lv_draw_mask_param_t` to initialize
* @param coords coordinates of the area to affect (absolute coordinates)
* @param opa_top opacity on the top
* @param y_top at which coordinate start to change to opacity to `opa_bottom`
* @param opa_bottom opacity at the bottom
* @param y_bottom at which coordinate reach `opa_bottom`.
*/
void lv_draw_mask_fade_init(lv_draw_mask_fade_param_t * param, const lv_area_t * coords, lv_opa_t opa_top,
lv_coord_t y_top,
lv_opa_t opa_bottom, lv_coord_t y_bottom);
/**
* Initialize a map mask.
* @param param pointer to a `lv_draw_mask_param_t` to initialize
* @param coords coordinates of the map (absolute coordinates)
* @param map array of bytes with the mask values
*/
void lv_draw_mask_map_init(lv_draw_mask_map_param_t * param, const lv_area_t * coords, const lv_opa_t * map);
/**********************
* MACROS
**********************/
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /*LV_MASK_H*/

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/**
* @file lv_draw_rect.h
*
*/
#ifndef LV_DRAW_RECT_H
#define LV_DRAW_RECT_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#include "../lv_core/lv_style.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
typedef struct {
lv_style_int_t radius;
/*Background*/
lv_color_t bg_color;
lv_color_t bg_grad_color;
lv_grad_dir_t bg_grad_dir;
lv_style_int_t bg_main_color_stop;
lv_style_int_t bg_grad_color_stop;
lv_opa_t bg_opa;
lv_blend_mode_t bg_blend_mode;
/*Border*/
lv_color_t border_color;
lv_style_int_t border_width;
lv_style_int_t border_side;
lv_opa_t border_opa;
lv_blend_mode_t border_blend_mode;
uint8_t border_post : 1; /*There is a border it will be drawn later. */
/*Outline*/
lv_color_t outline_color;
lv_style_int_t outline_width;
lv_style_int_t outline_pad;
lv_opa_t outline_opa;
lv_blend_mode_t outline_blend_mode;
/*Shadow*/
lv_color_t shadow_color;
lv_style_int_t shadow_width;
lv_style_int_t shadow_ofs_x;
lv_style_int_t shadow_ofs_y;
lv_style_int_t shadow_spread;
lv_opa_t shadow_opa;
lv_blend_mode_t shadow_blend_mode;
/*Pattern*/
const void * pattern_image;
const lv_font_t * pattern_font;
lv_color_t pattern_recolor;
lv_opa_t pattern_opa;
lv_opa_t pattern_recolor_opa;
uint8_t pattern_repeat : 1;
lv_blend_mode_t pattern_blend_mode;
/*Value*/
const char * value_str;
const lv_font_t * value_font;
lv_opa_t value_opa;
lv_color_t value_color;
lv_style_int_t value_ofs_x;
lv_style_int_t value_ofs_y;
lv_style_int_t value_letter_space;
lv_style_int_t value_line_space;
lv_align_t value_align;
lv_blend_mode_t value_blend_mode;
} lv_draw_rect_dsc_t;
/**********************
* GLOBAL PROTOTYPES
**********************/
LV_ATTRIBUTE_FAST_MEM void lv_draw_rect_dsc_init(lv_draw_rect_dsc_t * dsc);
//! @endcond
/**
* Draw a rectangle
* @param coords the coordinates of the rectangle
* @param mask the rectangle will be drawn only in this mask
* @param dsc pointer to an initialized `lv_draw_rect_dsc_t` variable
*/
void lv_draw_rect(const lv_area_t * coords, const lv_area_t * mask, const lv_draw_rect_dsc_t * dsc);
/**
* Draw a pixel
* @param point the coordinates of the point to draw
* @param mask the pixel will be drawn only in this mask
* @param style pointer to a style
*/
void lv_draw_px(const lv_point_t * point, const lv_area_t * clip_area, const lv_style_t * style);
/**********************
* MACROS
**********************/
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /*LV_DRAW_RECT_H*/

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@ -1,201 +0,0 @@
/**
* @file lv_draw_triangle.c
*
*/
/*********************
* INCLUDES
*********************/
#include "lv_draw_triangle.h"
#include "../lv_misc/lv_math.h"
#include "../lv_misc/lv_mem.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* STATIC PROTOTYPES
**********************/
/**********************
* STATIC VARIABLES
**********************/
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
/**
* Draw a triangle
* @param points pointer to an array with 3 points
* @param clip_area the triangle will be drawn only in this area
* @param draw_dsc pointer to an initialized `lv_draw_rect_dsc_t` variable
*/
void lv_draw_triangle(const lv_point_t points[], const lv_area_t * clip_area, const lv_draw_rect_dsc_t * draw_dsc)
{
lv_draw_polygon(points, 3, clip_area, draw_dsc);
}
/**
* Draw a polygon. Only convex polygons are supported
* @param points an array of points
* @param point_cnt number of points
* @param clip_area polygon will be drawn only in this area
* @param draw_dsc pointer to an initialized `lv_draw_rect_dsc_t` variable
*/
void lv_draw_polygon(const lv_point_t points[], uint16_t point_cnt, const lv_area_t * clip_area,
const lv_draw_rect_dsc_t * draw_dsc)
{
if(point_cnt < 3) return;
if(points == NULL) return;
/*Join adjacent points if they are on the same coordinate*/
lv_point_t * p = _lv_mem_buf_get(point_cnt * sizeof(lv_point_t));
if(p == NULL) return;
uint16_t i;
uint16_t pcnt = 0;
p[0] = points[0];
for(i = 0; i < point_cnt - 1; i++) {
if(points[i].x != points[i + 1].x || points[i].y != points[i + 1].y) {
p[pcnt] = points[i];
pcnt++;
}
}
/*The first and the last points are also adjacent */
if(points[0].x != points[point_cnt - 1].x || points[0].y != points[point_cnt - 1].y) {
p[pcnt] = points[point_cnt - 1];
pcnt++;
}
point_cnt = pcnt;
if(point_cnt < 3) {
_lv_mem_buf_release(p);
return;
}
lv_area_t poly_coords = {.x1 = LV_COORD_MAX, .y1 = LV_COORD_MAX, .x2 = LV_COORD_MIN, .y2 = LV_COORD_MIN};
for(i = 0; i < point_cnt; i++) {
poly_coords.x1 = LV_MATH_MIN(poly_coords.x1, p[i].x);
poly_coords.y1 = LV_MATH_MIN(poly_coords.y1, p[i].y);
poly_coords.x2 = LV_MATH_MAX(poly_coords.x2, p[i].x);
poly_coords.y2 = LV_MATH_MAX(poly_coords.y2, p[i].y);
}
bool is_common;
lv_area_t poly_mask;
is_common = _lv_area_intersect(&poly_mask, &poly_coords, clip_area);
if(!is_common) {
_lv_mem_buf_release(p);
return;
}
/*Find the lowest point*/
lv_coord_t y_min = p[0].y;
int16_t y_min_i = 0;
for(i = 1; i < point_cnt; i++) {
if(p[i].y < y_min) {
y_min = p[i].y;
y_min_i = i;
}
}
lv_draw_mask_line_param_t * mp = _lv_mem_buf_get(sizeof(lv_draw_mask_line_param_t) * point_cnt);
lv_draw_mask_line_param_t * mp_next = mp;
int32_t i_prev_left = y_min_i;
int32_t i_prev_right = y_min_i;
int32_t i_next_left;
int32_t i_next_right;
uint32_t mask_cnt = 0;
/*Get the index of the left and right points*/
i_next_left = y_min_i - 1;
if(i_next_left < 0) i_next_left = point_cnt + i_next_left;
i_next_right = y_min_i + 1;
if(i_next_right > point_cnt - 1) i_next_right = 0;
/* Check if the order of points is inverted or not.
* The normal case is when the left point is on `y_min_i - 1`
* Explanation:
* if angle(p_left) < angle(p_right) -> inverted
* dy_left/dx_left < dy_right/dx_right
* dy_left * dx_right < dy_right * dx_left
*/
lv_coord_t dxl = p[i_next_left].x - p[y_min_i].x;
lv_coord_t dxr = p[i_next_right].x - p[y_min_i].x;
lv_coord_t dyl = p[i_next_left].y - p[y_min_i].y;
lv_coord_t dyr = p[i_next_right].y - p[y_min_i].y;
bool inv = false;
if(dyl * dxr < dyr * dxl) inv = true;
do {
if(!inv) {
i_next_left = i_prev_left - 1;
if(i_next_left < 0) i_next_left = point_cnt + i_next_left;
i_next_right = i_prev_right + 1;
if(i_next_right > point_cnt - 1) i_next_right = 0;
}
else {
i_next_left = i_prev_left + 1;
if(i_next_left > point_cnt - 1) i_next_left = 0;
i_next_right = i_prev_right - 1;
if(i_next_right < 0) i_next_right = point_cnt + i_next_right;
}
if(p[i_next_left].y >= p[i_prev_left].y) {
if(p[i_next_left].y != p[i_prev_left].y &&
p[i_next_left].x != p[i_prev_left].x) {
lv_draw_mask_line_points_init(mp_next, p[i_prev_left].x, p[i_prev_left].y,
p[i_next_left].x, p[i_next_left].y,
LV_DRAW_MASK_LINE_SIDE_RIGHT);
lv_draw_mask_add(mp_next, mp);
mp_next++;
}
mask_cnt++;
i_prev_left = i_next_left;
}
if(mask_cnt == point_cnt) break;
if(p[i_next_right].y >= p[i_prev_right].y) {
if(p[i_next_right].y != p[i_prev_right].y &&
p[i_next_right].x != p[i_prev_right].x) {
lv_draw_mask_line_points_init(mp_next, p[i_prev_right].x, p[i_prev_right].y,
p[i_next_right].x, p[i_next_right].y,
LV_DRAW_MASK_LINE_SIDE_LEFT);
lv_draw_mask_add(mp_next, mp);
mp_next++;
}
mask_cnt++;
i_prev_right = i_next_right;
}
} while(mask_cnt < point_cnt);
lv_draw_rect(&poly_coords, clip_area, draw_dsc);
lv_draw_mask_remove_custom(mp);
_lv_mem_buf_release(mp);
_lv_mem_buf_release(p);
}
/**********************
* STATIC FUNCTIONS
**********************/

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/**
* @file lv_draw_triangle.h
*
*/
#ifndef LV_DRAW_TRIANGLE_H
#define LV_DRAW_TRIANGLE_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#include "lv_draw_rect.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* GLOBAL PROTOTYPES
**********************/
/**
* Draw a triangle
* @param points pointer to an array with 3 points
* @param clip_area the triangle will be drawn only in this area
* @param draw_dsc pointer to an initialized `lv_draw_rect_dsc_t` variable
*/
void lv_draw_triangle(const lv_point_t points[], const lv_area_t * clip, const lv_draw_rect_dsc_t * draw_dsc);
/**
* Draw a polygon. Only convex polygons are supported.
* @param points an array of points
* @param point_cnt number of points
* @param clip_area polygon will be drawn only in this area
* @param draw_dsc pointer to an initialized `lv_draw_rect_dsc_t` variable
*/
void lv_draw_polygon(const lv_point_t points[], uint16_t point_cnt, const lv_area_t * mask,
const lv_draw_rect_dsc_t * draw_dsc);
/**********************
* MACROS
**********************/
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /*LV_DRAW_TRIANGLE_H*/

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/**
* @file lv_img_buf.c
*
*/
/*********************
* INCLUDES
*********************/
#include <stddef.h>
#include <string.h>
#include "lv_img_buf.h"
#include "lv_draw_img.h"
#include "../lv_misc/lv_math.h"
#include "../lv_misc/lv_log.h"
#include "../lv_misc/lv_mem.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* STATIC PROTOTYPES
**********************/
/**********************
* STATIC VARIABLES
**********************/
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
/**
* Get the color of an image's pixel
* @param dsc an image descriptor
* @param x x coordinate of the point to get
* @param y x coordinate of the point to get
* @param color the color of the image. In case of `LV_IMG_CF_ALPHA_1/2/4/8` this color is used.
* Not used in other cases.
* @param safe true: check out of bounds
* @return color of the point
*/
lv_color_t lv_img_buf_get_px_color(lv_img_dsc_t * dsc, lv_coord_t x, lv_coord_t y, lv_color_t color)
{
lv_color_t p_color = LV_COLOR_BLACK;
uint8_t * buf_u8 = (uint8_t *)dsc->data;
if(dsc->header.cf == LV_IMG_CF_TRUE_COLOR || dsc->header.cf == LV_IMG_CF_TRUE_COLOR_CHROMA_KEYED ||
dsc->header.cf == LV_IMG_CF_TRUE_COLOR_ALPHA) {
uint8_t px_size = lv_img_cf_get_px_size(dsc->header.cf) >> 3;
uint32_t px = dsc->header.w * y * px_size + x * px_size;
_lv_memcpy_small(&p_color, &buf_u8[px], sizeof(lv_color_t));
#if LV_COLOR_SIZE == 32
p_color.ch.alpha = 0xFF; /*Only the color should be get so use a default alpha value*/
#endif
}
else if(dsc->header.cf == LV_IMG_CF_INDEXED_1BIT) {
buf_u8 += 4 * 2;
uint8_t bit = x & 0x7;
x = x >> 3;
/* Get the current pixel.
* dsc->header.w + 7 means rounding up to 8 because the lines are byte aligned
* so the possible real width are 8, 16, 24 ...*/
uint32_t px = ((dsc->header.w + 7) >> 3) * y + x;
p_color.full = (buf_u8[px] & (1 << (7 - bit))) >> (7 - bit);
}
else if(dsc->header.cf == LV_IMG_CF_INDEXED_2BIT) {
buf_u8 += 4 * 4;
uint8_t bit = (x & 0x3) * 2;
x = x >> 2;
/* Get the current pixel.
* dsc->header.w + 3 means rounding up to 4 because the lines are byte aligned
* so the possible real width are 4, 8, 12 ...*/
uint32_t px = ((dsc->header.w + 3) >> 2) * y + x;
p_color.full = (buf_u8[px] & (3 << (6 - bit))) >> (6 - bit);
}
else if(dsc->header.cf == LV_IMG_CF_INDEXED_4BIT) {
buf_u8 += 4 * 16;
uint8_t bit = (x & 0x1) * 4;
x = x >> 1;
/* Get the current pixel.
* dsc->header.w + 1 means rounding up to 2 because the lines are byte aligned
* so the possible real width are 2, 4, 6 ...*/
uint32_t px = ((dsc->header.w + 1) >> 1) * y + x;
p_color.full = (buf_u8[px] & (0xF << (4 - bit))) >> (4 - bit);
}
else if(dsc->header.cf == LV_IMG_CF_INDEXED_8BIT) {
buf_u8 += 4 * 256;
uint32_t px = dsc->header.w * y + x;
p_color.full = buf_u8[px];
}
else if(dsc->header.cf == LV_IMG_CF_ALPHA_1BIT || dsc->header.cf == LV_IMG_CF_ALPHA_2BIT ||
dsc->header.cf == LV_IMG_CF_ALPHA_4BIT || dsc->header.cf == LV_IMG_CF_ALPHA_8BIT) {
p_color = color;
}
return p_color;
}
/**
* Get the alpha value of an image's pixel
* @param dsc pointer to an image descriptor
* @param x x coordinate of the point to set
* @param y x coordinate of the point to set
* @param safe true: check out of bounds
* @return alpha value of the point
*/
lv_opa_t lv_img_buf_get_px_alpha(lv_img_dsc_t * dsc, lv_coord_t x, lv_coord_t y)
{
uint8_t * buf_u8 = (uint8_t *)dsc->data;
if(dsc->header.cf == LV_IMG_CF_TRUE_COLOR_ALPHA) {
uint32_t px = dsc->header.w * y * LV_IMG_PX_SIZE_ALPHA_BYTE + x * LV_IMG_PX_SIZE_ALPHA_BYTE;
return buf_u8[px + LV_IMG_PX_SIZE_ALPHA_BYTE - 1];
}
else if(dsc->header.cf == LV_IMG_CF_ALPHA_1BIT) {
uint8_t bit = x & 0x7;
x = x >> 3;
/* Get the current pixel.
* dsc->header.w + 7 means rounding up to 8 because the lines are byte aligned
* so the possible real width are 8 ,16, 24 ...*/
uint32_t px = ((dsc->header.w + 7) >> 3) * y + x;
uint8_t px_opa = (buf_u8[px] & (1 << (7 - bit))) >> (7 - bit);
return px_opa ? LV_OPA_TRANSP : LV_OPA_COVER;
}
else if(dsc->header.cf == LV_IMG_CF_ALPHA_2BIT) {
const uint8_t opa_table[4] = {0, 85, 170, 255}; /*Opacity mapping with bpp = 2*/
uint8_t bit = (x & 0x3) * 2;
x = x >> 2;
/* Get the current pixel.
* dsc->header.w + 4 means rounding up to 8 because the lines are byte aligned
* so the possible real width are 4 ,8, 12 ...*/
uint32_t px = ((dsc->header.w + 3) >> 2) * y + x;
uint8_t px_opa = (buf_u8[px] & (3 << (6 - bit))) >> (6 - bit);
return opa_table[px_opa];
}
else if(dsc->header.cf == LV_IMG_CF_ALPHA_4BIT) {
const uint8_t opa_table[16] = {0, 17, 34, 51, /*Opacity mapping with bpp = 4*/
68, 85, 102, 119, 136, 153, 170, 187, 204, 221, 238, 255
};
uint8_t bit = (x & 0x1) * 4;
x = x >> 1;
/* Get the current pixel.
* dsc->header.w + 1 means rounding up to 8 because the lines are byte aligned
* so the possible real width are 2 ,4, 6 ...*/
uint32_t px = ((dsc->header.w + 1) >> 1) * y + x;
uint8_t px_opa = (buf_u8[px] & (0xF << (4 - bit))) >> (4 - bit);
return opa_table[px_opa];
}
else if(dsc->header.cf == LV_IMG_CF_ALPHA_8BIT) {
uint32_t px = dsc->header.w * y + x;
return buf_u8[px];
}
return LV_OPA_COVER;
}
/**
* Set the alpha value of a pixel of an image. The color won't be affected
* @param dsc pointer to an image descriptor
* @param x x coordinate of the point to set
* @param y x coordinate of the point to set
* @param opa the desired opacity
* @param safe true: check out of bounds
*/
void lv_img_buf_set_px_alpha(lv_img_dsc_t * dsc, lv_coord_t x, lv_coord_t y, lv_opa_t opa)
{
uint8_t * buf_u8 = (uint8_t *)dsc->data;
if(dsc->header.cf == LV_IMG_CF_TRUE_COLOR_ALPHA) {
uint8_t px_size = lv_img_cf_get_px_size(dsc->header.cf) >> 3;
uint32_t px = dsc->header.w * y * px_size + x * px_size;
buf_u8[px + px_size - 1] = opa;
}
else if(dsc->header.cf == LV_IMG_CF_ALPHA_1BIT) {
opa = opa >> 7; /*opa -> [0,1]*/
uint8_t bit = x & 0x7;
x = x >> 3;
/* Get the current pixel.
* dsc->header.w + 7 means rounding up to 8 because the lines are byte aligned
* so the possible real width are 8 ,16, 24 ...*/
uint32_t px = ((dsc->header.w + 7) >> 3) * y + x;
buf_u8[px] = buf_u8[px] & ~(1 << (7 - bit));
buf_u8[px] = buf_u8[px] | ((opa & 0x1) << (7 - bit));
}
else if(dsc->header.cf == LV_IMG_CF_ALPHA_2BIT) {
opa = opa >> 6; /*opa -> [0,3]*/
uint8_t bit = (x & 0x3) * 2;
x = x >> 2;
/* Get the current pixel.
* dsc->header.w + 4 means rounding up to 8 because the lines are byte aligned
* so the possible real width are 4 ,8, 12 ...*/
uint32_t px = ((dsc->header.w + 3) >> 2) * y + x;
buf_u8[px] = buf_u8[px] & ~(3 << (6 - bit));
buf_u8[px] = buf_u8[px] | ((opa & 0x3) << (6 - bit));
}
else if(dsc->header.cf == LV_IMG_CF_ALPHA_4BIT) {
opa = opa >> 4; /*opa -> [0,15]*/
uint8_t bit = (x & 0x1) * 4;
x = x >> 1;
/* Get the current pixel.
* dsc->header.w + 1 means rounding up to 8 because the lines are byte aligned
* so the possible real width are 2 ,4, 6 ...*/
uint32_t px = ((dsc->header.w + 1) >> 1) * y + x;
buf_u8[px] = buf_u8[px] & ~(0xF << (4 - bit));
buf_u8[px] = buf_u8[px] | ((opa & 0xF) << (4 - bit));
}
else if(dsc->header.cf == LV_IMG_CF_ALPHA_8BIT) {
uint32_t px = dsc->header.w * y + x;
buf_u8[px] = opa;
}
}
/**
* Set the color of a pixel of an image. The alpha channel won't be affected.
* @param dsc pointer to an image descriptor
* @param x x coordinate of the point to set
* @param y x coordinate of the point to set
* @param c color of the point
* @param safe true: check out of bounds
*/
void lv_img_buf_set_px_color(lv_img_dsc_t * dsc, lv_coord_t x, lv_coord_t y, lv_color_t c)
{
uint8_t * buf_u8 = (uint8_t *)dsc->data;
if(dsc->header.cf == LV_IMG_CF_TRUE_COLOR || dsc->header.cf == LV_IMG_CF_TRUE_COLOR_CHROMA_KEYED) {
uint8_t px_size = lv_img_cf_get_px_size(dsc->header.cf) >> 3;
uint32_t px = dsc->header.w * y * px_size + x * px_size;
_lv_memcpy_small(&buf_u8[px], &c, px_size);
}
else if(dsc->header.cf == LV_IMG_CF_TRUE_COLOR_ALPHA) {
uint8_t px_size = lv_img_cf_get_px_size(dsc->header.cf) >> 3;
uint32_t px = dsc->header.w * y * px_size + x * px_size;
_lv_memcpy_small(&buf_u8[px], &c, px_size - 1); /*-1 to not overwrite the alpha value*/
}
else if(dsc->header.cf == LV_IMG_CF_INDEXED_1BIT) {
buf_u8 += sizeof(lv_color32_t) * 2; /*Skip the palette*/
uint8_t bit = x & 0x7;
x = x >> 3;
/* Get the current pixel.
* dsc->header.w + 7 means rounding up to 8 because the lines are byte aligned
* so the possible real width are 8 ,16, 24 ...*/
uint32_t px = ((dsc->header.w + 7) >> 3) * y + x;
buf_u8[px] = buf_u8[px] & ~(1 << (7 - bit));
buf_u8[px] = buf_u8[px] | ((c.full & 0x1) << (7 - bit));
}
else if(dsc->header.cf == LV_IMG_CF_INDEXED_2BIT) {
buf_u8 += sizeof(lv_color32_t) * 4; /*Skip the palette*/
uint8_t bit = (x & 0x3) * 2;
x = x >> 2;
/* Get the current pixel.
* dsc->header.w + 3 means rounding up to 4 because the lines are byte aligned
* so the possible real width are 4, 8 ,12 ...*/
uint32_t px = ((dsc->header.w + 3) >> 2) * y + x;
buf_u8[px] = buf_u8[px] & ~(3 << (6 - bit));
buf_u8[px] = buf_u8[px] | ((c.full & 0x3) << (6 - bit));
}
else if(dsc->header.cf == LV_IMG_CF_INDEXED_4BIT) {
buf_u8 += sizeof(lv_color32_t) * 16; /*Skip the palette*/
uint8_t bit = (x & 0x1) * 4;
x = x >> 1;
/* Get the current pixel.
* dsc->header.w + 1 means rounding up to 2 because the lines are byte aligned
* so the possible real width are 2 ,4, 6 ...*/
uint32_t px = ((dsc->header.w + 1) >> 1) * y + x;
buf_u8[px] = buf_u8[px] & ~(0xF << (4 - bit));
buf_u8[px] = buf_u8[px] | ((c.full & 0xF) << (4 - bit));
}
else if(dsc->header.cf == LV_IMG_CF_INDEXED_8BIT) {
buf_u8 += sizeof(lv_color32_t) * 256; /*Skip the palette*/
uint32_t px = dsc->header.w * y + x;
buf_u8[px] = c.full;
}
}
/**
* Set the palette color of an indexed image. Valid only for `LV_IMG_CF_INDEXED1/2/4/8`
* @param dsc pointer to an image descriptor
* @param id the palette color to set:
* - for `LV_IMG_CF_INDEXED1`: 0..1
* - for `LV_IMG_CF_INDEXED2`: 0..3
* - for `LV_IMG_CF_INDEXED4`: 0..15
* - for `LV_IMG_CF_INDEXED8`: 0..255
* @param c the color to set
*/
void lv_img_buf_set_palette(lv_img_dsc_t * dsc, uint8_t id, lv_color_t c)
{
if((dsc->header.cf == LV_IMG_CF_ALPHA_1BIT && id > 1) || (dsc->header.cf == LV_IMG_CF_ALPHA_2BIT && id > 3) ||
(dsc->header.cf == LV_IMG_CF_ALPHA_4BIT && id > 15) || (dsc->header.cf == LV_IMG_CF_ALPHA_8BIT)) {
LV_LOG_WARN("lv_img_buf_set_px_alpha: invalid 'id'");
return;
}
lv_color32_t c32;
c32.full = lv_color_to32(c);
uint8_t * buf = (uint8_t *)dsc->data;
_lv_memcpy_small(&buf[id * sizeof(c32)], &c32, sizeof(c32));
}
/**
* Allocate an image buffer in RAM
* @param w width of image
* @param h height of image
* @param cf a color format (`LV_IMG_CF_...`)
* @return an allocated image, or NULL on failure
*/
lv_img_dsc_t * lv_img_buf_alloc(lv_coord_t w, lv_coord_t h, lv_img_cf_t cf)
{
/* Allocate image descriptor */
lv_img_dsc_t * dsc = lv_mem_alloc(sizeof(lv_img_dsc_t));
if(dsc == NULL)
return NULL;
_lv_memset_00(dsc, sizeof(lv_img_dsc_t));
/* Get image data size */
dsc->data_size = lv_img_buf_get_img_size(w, h, cf);
if(dsc->data_size == 0) {
lv_mem_free(dsc);
return NULL;
}
/* Allocate raw buffer */
dsc->data = lv_mem_alloc(dsc->data_size);
if(dsc->data == NULL) {
lv_mem_free(dsc);
return NULL;
}
_lv_memset_00((uint8_t *)dsc->data, dsc->data_size);
/* Fill in header */
dsc->header.always_zero = 0;
dsc->header.w = w;
dsc->header.h = h;
dsc->header.cf = cf;
return dsc;
}
/**
* Free an allocated image buffer
* @param dsc image buffer to free
*/
void lv_img_buf_free(lv_img_dsc_t * dsc)
{
if(dsc != NULL) {
if(dsc->data != NULL)
lv_mem_free(dsc->data);
lv_mem_free(dsc);
}
}
/**
* Get the memory consumption of a raw bitmap, given color format and dimensions.
* @param w width
* @param h height
* @param cf color format
* @return size in bytes
*/
uint32_t lv_img_buf_get_img_size(lv_coord_t w, lv_coord_t h, lv_img_cf_t cf)
{
switch(cf) {
case LV_IMG_CF_TRUE_COLOR:
return LV_IMG_BUF_SIZE_TRUE_COLOR(w, h);
case LV_IMG_CF_TRUE_COLOR_ALPHA:
return LV_IMG_BUF_SIZE_TRUE_COLOR_ALPHA(w, h);
case LV_IMG_CF_TRUE_COLOR_CHROMA_KEYED:
return LV_IMG_BUF_SIZE_TRUE_COLOR_CHROMA_KEYED(w, h);
case LV_IMG_CF_ALPHA_1BIT:
return LV_IMG_BUF_SIZE_ALPHA_1BIT(w, h);
case LV_IMG_CF_ALPHA_2BIT:
return LV_IMG_BUF_SIZE_ALPHA_2BIT(w, h);
case LV_IMG_CF_ALPHA_4BIT:
return LV_IMG_BUF_SIZE_ALPHA_4BIT(w, h);
case LV_IMG_CF_ALPHA_8BIT:
return LV_IMG_BUF_SIZE_ALPHA_8BIT(w, h);
case LV_IMG_CF_INDEXED_1BIT:
return LV_IMG_BUF_SIZE_INDEXED_1BIT(w, h);
case LV_IMG_CF_INDEXED_2BIT:
return LV_IMG_BUF_SIZE_INDEXED_2BIT(w, h);
case LV_IMG_CF_INDEXED_4BIT:
return LV_IMG_BUF_SIZE_INDEXED_4BIT(w, h);
case LV_IMG_CF_INDEXED_8BIT:
return LV_IMG_BUF_SIZE_INDEXED_8BIT(w, h);
default:
return 0;
}
}
#if LV_USE_IMG_TRANSFORM
/**
* Initialize a descriptor to transform an image
* @param dsc pointer to an `lv_img_transform_dsc_t` variable whose `cfg` field is initialized
*/
void _lv_img_buf_transform_init(lv_img_transform_dsc_t * dsc)
{
dsc->tmp.pivot_x_256 = dsc->cfg.pivot_x * 256;
dsc->tmp.pivot_y_256 = dsc->cfg.pivot_y * 256;
int32_t angle_low = dsc->cfg.angle / 10;
int32_t angle_high = angle_low + 1;
int32_t angle_rem = dsc->cfg.angle - (angle_low * 10);
int32_t s1 = _lv_trigo_sin(-angle_low);
int32_t s2 = _lv_trigo_sin(-angle_high);
int32_t c1 = _lv_trigo_sin(-angle_low + 90);
int32_t c2 = _lv_trigo_sin(-angle_high + 90);
dsc->tmp.sinma = (s1 * (10 - angle_rem) + s2 * angle_rem) / 10;
dsc->tmp.cosma = (c1 * (10 - angle_rem) + c2 * angle_rem) / 10;
/*Use smaller value to avoid overflow*/
dsc->tmp.sinma = dsc->tmp.sinma >> (LV_TRIGO_SHIFT - _LV_TRANSFORM_TRIGO_SHIFT);
dsc->tmp.cosma = dsc->tmp.cosma >> (LV_TRIGO_SHIFT - _LV_TRANSFORM_TRIGO_SHIFT);
dsc->tmp.chroma_keyed = lv_img_cf_is_chroma_keyed(dsc->cfg.cf) ? 1 : 0;
dsc->tmp.has_alpha = lv_img_cf_has_alpha(dsc->cfg.cf) ? 1 : 0;
if(dsc->cfg.cf == LV_IMG_CF_TRUE_COLOR || dsc->cfg.cf == LV_IMG_CF_TRUE_COLOR_ALPHA ||
dsc->cfg.cf == LV_IMG_CF_TRUE_COLOR_CHROMA_KEYED) {
dsc->tmp.native_color = 1;
}
else {
dsc->tmp.native_color = 0;
}
dsc->tmp.img_dsc.data = dsc->cfg.src;
dsc->tmp.img_dsc.header.always_zero = 0;
dsc->tmp.img_dsc.header.cf = dsc->cfg.cf;
dsc->tmp.img_dsc.header.w = dsc->cfg.src_w;
dsc->tmp.img_dsc.header.h = dsc->cfg.src_h;
/* The inverse of the zoom will be sued during the transformation
* + dsc->cfg.zoom / 2 for rounding*/
dsc->tmp.zoom_inv = (((256 * 256) << _LV_ZOOM_INV_UPSCALE) + dsc->cfg.zoom / 2) / dsc->cfg.zoom;
dsc->res.opa = LV_OPA_COVER;
dsc->res.color = dsc->cfg.color;
}
#endif
/**
* Get the area of a rectangle if its rotated and scaled
* @param res store the coordinates here
* @param w width of the rectangle to transform
* @param h height of the rectangle to transform
* @param angle angle of rotation
* @param zoom zoom, (256 no zoom)
* @param pivot x,y pivot coordinates of rotation
*/
void _lv_img_buf_get_transformed_area(lv_area_t * res, lv_coord_t w, lv_coord_t h, int16_t angle, uint16_t zoom,
const lv_point_t * pivot)
{
#if LV_USE_IMG_TRANSFORM
if(angle == 0 && zoom == LV_IMG_ZOOM_NONE) {
res->x1 = 0;
res->y1 = 0;
res->x2 = w - 1;
res->y2 = h - 1;
return;
}
res->x1 = (((-pivot->x) * zoom) >> 8) - 1;
res->y1 = (((-pivot->y) * zoom) >> 8) - 1;
res->x2 = (((w - pivot->x) * zoom) >> 8) + 2;
res->y2 = (((h - pivot->y) * zoom) >> 8) + 2;
if(angle == 0) {
res->x1 += pivot->x;
res->y1 += pivot->y;
res->x2 += pivot->x;
res->y2 += pivot->y;
return;
}
int32_t angle_low = angle / 10;
int32_t angle_high = angle_low + 1;
int32_t angle_rem = angle - (angle_low * 10);
int32_t s1 = _lv_trigo_sin(angle_low);
int32_t s2 = _lv_trigo_sin(angle_high);
int32_t c1 = _lv_trigo_sin(angle_low + 90);
int32_t c2 = _lv_trigo_sin(angle_high + 90);
int32_t sinma = (s1 * (10 - angle_rem) + s2 * angle_rem) / 10;
int32_t cosma = (c1 * (10 - angle_rem) + c2 * angle_rem) / 10;
/*Use smaller value to avoid overflow*/
sinma = sinma >> (LV_TRIGO_SHIFT - _LV_TRANSFORM_TRIGO_SHIFT);
cosma = cosma >> (LV_TRIGO_SHIFT - _LV_TRANSFORM_TRIGO_SHIFT);
lv_point_t lt;
lv_point_t rt;
lv_point_t lb;
lv_point_t rb;
lv_coord_t xt;
lv_coord_t yt;
xt = res->x1;
yt = res->y1;
lt.x = ((cosma * xt - sinma * yt) >> _LV_TRANSFORM_TRIGO_SHIFT) + pivot->x;
lt.y = ((sinma * xt + cosma * yt) >> _LV_TRANSFORM_TRIGO_SHIFT) + pivot->y;
xt = res->x2;
yt = res->y1;
rt.x = ((cosma * xt - sinma * yt) >> _LV_TRANSFORM_TRIGO_SHIFT) + pivot->x;
rt.y = ((sinma * xt + cosma * yt) >> _LV_TRANSFORM_TRIGO_SHIFT) + pivot->y;
xt = res->x1;
yt = res->y2;
lb.x = ((cosma * xt - sinma * yt) >> _LV_TRANSFORM_TRIGO_SHIFT) + pivot->x;
lb.y = ((sinma * xt + cosma * yt) >> _LV_TRANSFORM_TRIGO_SHIFT) + pivot->y;
xt = res->x2;
yt = res->y2;
rb.x = ((cosma * xt - sinma * yt) >> _LV_TRANSFORM_TRIGO_SHIFT) + pivot->x;
rb.y = ((sinma * xt + cosma * yt) >> _LV_TRANSFORM_TRIGO_SHIFT) + pivot->y;
res->x1 = LV_MATH_MIN4(lb.x, lt.x, rb.x, rt.x);
res->x2 = LV_MATH_MAX4(lb.x, lt.x, rb.x, rt.x);
res->y1 = LV_MATH_MIN4(lb.y, lt.y, rb.y, rt.y);
res->y2 = LV_MATH_MAX4(lb.y, lt.y, rb.y, rt.y);
#else
LV_UNUSED(angle);
LV_UNUSED(zoom);
LV_UNUSED(pivot);
res->x1 = 0;
res->y1 = 0;
res->x2 = w - 1;
res->y2 = h - 1;
#endif
}
#if LV_USE_IMG_TRANSFORM
/**
* Continue transformation by taking the neighbors into account
* @param dsc pointer to the transformation descriptor
*/
bool _lv_img_buf_transform_anti_alias(lv_img_transform_dsc_t * dsc)
{
const uint8_t * src_u8 = dsc->cfg.src;
/*Get the fractional part of the source pixel*/
int xs_fract = dsc->tmp.xs & 0xff;
int ys_fract = dsc->tmp.ys & 0xff;
int32_t xn; /*x neighbor*/
lv_opa_t xr; /*x mix ratio*/
if(xs_fract < 0x70) {
xn = - 1;
if(dsc->tmp.xs_int + xn < 0) xn = 0;
xr = xs_fract + 0x80;
}
else if(xs_fract > 0x90) {
xn = 1;
if(dsc->tmp.xs_int + xn >= dsc->cfg.src_w) xn = 0;
xr = (0xFF - xs_fract) + 0x80;
}
else {
xn = 0;
xr = 0xFF;
}
int32_t yn; /*x neighbor*/
lv_opa_t yr; /*x mix ratio*/
if(ys_fract < 0x70) {
yn = - 1;
if(dsc->tmp.ys_int + yn < 0) yn = 0;
yr = ys_fract + 0x80;
}
else if(ys_fract > 0x90) {
yn = 1;
if(dsc->tmp.ys_int + yn >= dsc->cfg.src_h) yn = 0;
yr = (0xFF - ys_fract) + 0x80;
}
else {
yn = 0;
yr = 0xFF;
}
lv_color_t c00 = dsc->res.color;
lv_color_t c01;
lv_color_t c10;
lv_color_t c11;
lv_opa_t a00 = dsc->res.opa;
lv_opa_t a10 = 0;
lv_opa_t a01 = 0;
lv_opa_t a11 = 0;
if(dsc->tmp.native_color) {
_lv_memcpy_small(&c01, &src_u8[dsc->tmp.pxi + dsc->tmp.px_size * xn], sizeof(lv_color_t));
_lv_memcpy_small(&c10, &src_u8[dsc->tmp.pxi + dsc->cfg.src_w * dsc->tmp.px_size * yn], sizeof(lv_color_t));
_lv_memcpy_small(&c11, &src_u8[dsc->tmp.pxi + dsc->cfg.src_w * dsc->tmp.px_size * yn + dsc->tmp.px_size * xn],
sizeof(lv_color_t));
if(dsc->tmp.has_alpha) {
a10 = src_u8[dsc->tmp.pxi + dsc->tmp.px_size * xn + dsc->tmp.px_size - 1];
a01 = src_u8[dsc->tmp.pxi + dsc->cfg.src_w * dsc->tmp.px_size * yn + dsc->tmp.px_size - 1];
a11 = src_u8[dsc->tmp.pxi + dsc->cfg.src_w * dsc->tmp.px_size * yn + dsc->tmp.px_size * xn + dsc->tmp.px_size - 1];
}
}
else {
c01 = lv_img_buf_get_px_color(&dsc->tmp.img_dsc, dsc->tmp.xs_int + xn, dsc->tmp.ys_int, dsc->cfg.color);
c10 = lv_img_buf_get_px_color(&dsc->tmp.img_dsc, dsc->tmp.xs_int, dsc->tmp.ys_int + yn, dsc->cfg.color);
c11 = lv_img_buf_get_px_color(&dsc->tmp.img_dsc, dsc->tmp.xs_int + xn, dsc->tmp.ys_int + yn, dsc->cfg.color);
if(dsc->tmp.has_alpha) {
a10 = lv_img_buf_get_px_alpha(&dsc->tmp.img_dsc, dsc->tmp.xs_int + xn, dsc->tmp.ys_int);
a01 = lv_img_buf_get_px_alpha(&dsc->tmp.img_dsc, dsc->tmp.xs_int, dsc->tmp.ys_int + yn);
a11 = lv_img_buf_get_px_alpha(&dsc->tmp.img_dsc, dsc->tmp.xs_int + xn, dsc->tmp.ys_int + yn);
}
}
lv_opa_t xr0 = xr;
lv_opa_t xr1 = xr;
if(dsc->tmp.has_alpha) {
lv_opa_t a0 = (a00 * xr + (a10 * (255 - xr))) >> 8;
lv_opa_t a1 = (a01 * xr + (a11 * (255 - xr))) >> 8;
dsc->res.opa = (a0 * yr + (a1 * (255 - yr))) >> 8;
if(a0 <= LV_OPA_MIN && a1 <= LV_OPA_MIN) return false;
if(a0 <= LV_OPA_MIN) yr = LV_OPA_TRANSP;
if(a1 <= LV_OPA_MIN) yr = LV_OPA_COVER;
if(a00 <= LV_OPA_MIN) xr0 = LV_OPA_TRANSP;
if(a10 <= LV_OPA_MIN) xr0 = LV_OPA_COVER;
if(a01 <= LV_OPA_MIN) xr1 = LV_OPA_TRANSP;
if(a11 <= LV_OPA_MIN) xr1 = LV_OPA_COVER;
}
else {
xr0 = xr;
xr1 = xr;
dsc->res.opa = LV_OPA_COVER;
}
lv_color_t c0;
if(xr0 == LV_OPA_TRANSP) c0 = c01;
else if(xr0 == LV_OPA_COVER) c0 = c00;
else c0 = lv_color_mix(c00, c01, xr0);
lv_color_t c1;
if(xr1 == LV_OPA_TRANSP) c1 = c11;
else if(xr1 == LV_OPA_COVER) c1 = c10;
else c1 = lv_color_mix(c10, c11, xr1);
if(yr == LV_OPA_TRANSP) dsc->res.color = c1;
else if(yr == LV_OPA_COVER) dsc->res.color = c0;
else dsc->res.color = lv_color_mix(c0, c1, yr);
return true;
}
#endif
/**********************
* STATIC FUNCTIONS
**********************/

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@ -1,390 +0,0 @@
/**
* @file lv_img_buf.h
*
*/
#ifndef LV_IMG_BUF_H
#define LV_IMG_BUF_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#include <stdbool.h>
#include "../lv_misc/lv_color.h"
#include "../lv_misc/lv_area.h"
/*********************
* DEFINES
*********************/
/*If image pixels contains alpha we need to know how much byte is a pixel*/
#if LV_COLOR_DEPTH == 1 || LV_COLOR_DEPTH == 8
#define LV_IMG_PX_SIZE_ALPHA_BYTE 2
#elif LV_COLOR_DEPTH == 16
#define LV_IMG_PX_SIZE_ALPHA_BYTE 3
#elif LV_COLOR_DEPTH == 32
#define LV_IMG_PX_SIZE_ALPHA_BYTE 4
#endif
#define LV_IMG_BUF_SIZE_TRUE_COLOR(w, h) ((LV_COLOR_SIZE / 8) * w * h)
#define LV_IMG_BUF_SIZE_TRUE_COLOR_CHROMA_KEYED(w, h) ((LV_COLOR_SIZE / 8) * w * h)
#define LV_IMG_BUF_SIZE_TRUE_COLOR_ALPHA(w, h) (LV_IMG_PX_SIZE_ALPHA_BYTE * w * h)
/*+ 1: to be sure no fractional row*/
#define LV_IMG_BUF_SIZE_ALPHA_1BIT(w, h) ((((w / 8) + 1) * h))
#define LV_IMG_BUF_SIZE_ALPHA_2BIT(w, h) ((((w / 4) + 1) * h))
#define LV_IMG_BUF_SIZE_ALPHA_4BIT(w, h) ((((w / 2) + 1) * h))
#define LV_IMG_BUF_SIZE_ALPHA_8BIT(w, h) ((w * h))
/*4 * X: for palette*/
#define LV_IMG_BUF_SIZE_INDEXED_1BIT(w, h) (LV_IMG_BUF_SIZE_ALPHA_1BIT(w, h) + 4 * 2)
#define LV_IMG_BUF_SIZE_INDEXED_2BIT(w, h) (LV_IMG_BUF_SIZE_ALPHA_2BIT(w, h) + 4 * 4)
#define LV_IMG_BUF_SIZE_INDEXED_4BIT(w, h) (LV_IMG_BUF_SIZE_ALPHA_4BIT(w, h) + 4 * 16)
#define LV_IMG_BUF_SIZE_INDEXED_8BIT(w, h) (LV_IMG_BUF_SIZE_ALPHA_8BIT(w, h) + 4 * 256)
#define LV_IMG_ZOOM_NONE 256
#define _LV_TRANSFORM_TRIGO_SHIFT 10
#define _LV_ZOOM_INV_UPSCALE 5
/**********************
* TYPEDEFS
**********************/
/*Image color format*/
enum {
LV_IMG_CF_UNKNOWN = 0,
LV_IMG_CF_RAW, /**< Contains the file as it is. Needs custom decoder function*/
LV_IMG_CF_RAW_ALPHA, /**< Contains the file as it is. The image has alpha. Needs custom decoder
function*/
LV_IMG_CF_RAW_CHROMA_KEYED, /**< Contains the file as it is. The image is chroma keyed. Needs
custom decoder function*/
LV_IMG_CF_TRUE_COLOR, /**< Color format and depth should match with LV_COLOR settings*/
LV_IMG_CF_TRUE_COLOR_ALPHA, /**< Same as `LV_IMG_CF_TRUE_COLOR` but every pixel has an alpha byte*/
LV_IMG_CF_TRUE_COLOR_CHROMA_KEYED, /**< Same as `LV_IMG_CF_TRUE_COLOR` but LV_COLOR_TRANSP pixels
will be transparent*/
LV_IMG_CF_INDEXED_1BIT, /**< Can have 2 different colors in a palette (always chroma keyed)*/
LV_IMG_CF_INDEXED_2BIT, /**< Can have 4 different colors in a palette (always chroma keyed)*/
LV_IMG_CF_INDEXED_4BIT, /**< Can have 16 different colors in a palette (always chroma keyed)*/
LV_IMG_CF_INDEXED_8BIT, /**< Can have 256 different colors in a palette (always chroma keyed)*/
LV_IMG_CF_ALPHA_1BIT, /**< Can have one color and it can be drawn or not*/
LV_IMG_CF_ALPHA_2BIT, /**< Can have one color but 4 different alpha value*/
LV_IMG_CF_ALPHA_4BIT, /**< Can have one color but 16 different alpha value*/
LV_IMG_CF_ALPHA_8BIT, /**< Can have one color but 256 different alpha value*/
LV_IMG_CF_RESERVED_15, /**< Reserved for further use. */
LV_IMG_CF_RESERVED_16, /**< Reserved for further use. */
LV_IMG_CF_RESERVED_17, /**< Reserved for further use. */
LV_IMG_CF_RESERVED_18, /**< Reserved for further use. */
LV_IMG_CF_RESERVED_19, /**< Reserved for further use. */
LV_IMG_CF_RESERVED_20, /**< Reserved for further use. */
LV_IMG_CF_RESERVED_21, /**< Reserved for further use. */
LV_IMG_CF_RESERVED_22, /**< Reserved for further use. */
LV_IMG_CF_RESERVED_23, /**< Reserved for further use. */
LV_IMG_CF_USER_ENCODED_0, /**< User holder encoding format. */
LV_IMG_CF_USER_ENCODED_1, /**< User holder encoding format. */
LV_IMG_CF_USER_ENCODED_2, /**< User holder encoding format. */
LV_IMG_CF_USER_ENCODED_3, /**< User holder encoding format. */
LV_IMG_CF_USER_ENCODED_4, /**< User holder encoding format. */
LV_IMG_CF_USER_ENCODED_5, /**< User holder encoding format. */
LV_IMG_CF_USER_ENCODED_6, /**< User holder encoding format. */
LV_IMG_CF_USER_ENCODED_7, /**< User holder encoding format. */
};
typedef uint8_t lv_img_cf_t;
/**
* LVGL image header
*/
/* The first 8 bit is very important to distinguish the different source types.
* For more info see `lv_img_get_src_type()` in lv_img.c
* On big endian systems the order is reversed so cf and always_zero must be at
* the end of the struct.
* */
#if LV_BIG_ENDIAN_SYSTEM
typedef struct {
uint32_t h : 11; /*Height of the image map*/
uint32_t w : 11; /*Width of the image map*/
uint32_t reserved : 2; /*Reserved to be used later*/
uint32_t always_zero : 3; /*It the upper bits of the first byte. Always zero to look like a
non-printable character*/
uint32_t cf : 5; /* Color format: See `lv_img_color_format_t`*/
} lv_img_header_t;
#else
typedef struct {
uint32_t cf : 5; /* Color format: See `lv_img_color_format_t`*/
uint32_t always_zero : 3; /*It the upper bits of the first byte. Always zero to look like a
non-printable character*/
uint32_t reserved : 2; /*Reserved to be used later*/
uint32_t w : 11; /*Width of the image map*/
uint32_t h : 11; /*Height of the image map*/
} lv_img_header_t;
#endif
/** Image header it is compatible with
* the result from image converter utility*/
typedef struct {
lv_img_header_t header;
uint32_t data_size;
const uint8_t * data;
} lv_img_dsc_t;
typedef struct {
struct {
const void * src; /*image source (array of pixels)*/
lv_coord_t src_w; /*width of the image source*/
lv_coord_t src_h; /*height of the image source*/
lv_coord_t pivot_x; /*pivot x*/
lv_coord_t pivot_y; /* pivot y*/
int16_t angle; /*angle to rotate*/
uint16_t zoom; /*256 no zoom, 128 half size, 512 double size*/
lv_color_t color; /*a color used for `LV_IMG_CF_INDEXED_1/2/4/8BIT` color formats*/
lv_img_cf_t cf; /*color format of the image to rotate*/
bool antialias;
} cfg;
struct {
lv_color_t color;
lv_opa_t opa;
} res;
struct {
lv_img_dsc_t img_dsc;
int32_t pivot_x_256;
int32_t pivot_y_256;
int32_t sinma;
int32_t cosma;
uint8_t chroma_keyed : 1;
uint8_t has_alpha : 1;
uint8_t native_color : 1;
uint32_t zoom_inv;
/*Runtime data*/
lv_coord_t xs;
lv_coord_t ys;
lv_coord_t xs_int;
lv_coord_t ys_int;
uint32_t pxi;
uint8_t px_size;
} tmp;
} lv_img_transform_dsc_t;
/**********************
* GLOBAL PROTOTYPES
**********************/
/**
* Allocate an image buffer in RAM
* @param w width of image
* @param h height of image
* @param cf a color format (`LV_IMG_CF_...`)
* @return an allocated image, or NULL on failure
*/
lv_img_dsc_t * lv_img_buf_alloc(lv_coord_t w, lv_coord_t h, lv_img_cf_t cf);
/**
* Get the color of an image's pixel
* @param dsc an image descriptor
* @param x x coordinate of the point to get
* @param y x coordinate of the point to get
* @param color the color of the image. In case of `LV_IMG_CF_ALPHA_1/2/4/8` this color is used.
* Not used in other cases.
* @param safe true: check out of bounds
* @return color of the point
*/
lv_color_t lv_img_buf_get_px_color(lv_img_dsc_t * dsc, lv_coord_t x, lv_coord_t y, lv_color_t color);
/**
* Get the alpha value of an image's pixel
* @param dsc pointer to an image descriptor
* @param x x coordinate of the point to set
* @param y x coordinate of the point to set
* @param safe true: check out of bounds
* @return alpha value of the point
*/
lv_opa_t lv_img_buf_get_px_alpha(lv_img_dsc_t * dsc, lv_coord_t x, lv_coord_t y);
/**
* Set the color of a pixel of an image. The alpha channel won't be affected.
* @param dsc pointer to an image descriptor
* @param x x coordinate of the point to set
* @param y x coordinate of the point to set
* @param c color of the point
* @param safe true: check out of bounds
*/
void lv_img_buf_set_px_color(lv_img_dsc_t * dsc, lv_coord_t x, lv_coord_t y, lv_color_t c);
/**
* Set the alpha value of a pixel of an image. The color won't be affected
* @param dsc pointer to an image descriptor
* @param x x coordinate of the point to set
* @param y x coordinate of the point to set
* @param opa the desired opacity
* @param safe true: check out of bounds
*/
void lv_img_buf_set_px_alpha(lv_img_dsc_t * dsc, lv_coord_t x, lv_coord_t y, lv_opa_t opa);
/**
* Set the palette color of an indexed image. Valid only for `LV_IMG_CF_INDEXED1/2/4/8`
* @param dsc pointer to an image descriptor
* @param id the palette color to set:
* - for `LV_IMG_CF_INDEXED1`: 0..1
* - for `LV_IMG_CF_INDEXED2`: 0..3
* - for `LV_IMG_CF_INDEXED4`: 0..15
* - for `LV_IMG_CF_INDEXED8`: 0..255
* @param c the color to set
*/
void lv_img_buf_set_palette(lv_img_dsc_t * dsc, uint8_t id, lv_color_t c);
/**
* Free an allocated image buffer
* @param dsc image buffer to free
*/
void lv_img_buf_free(lv_img_dsc_t * dsc);
/**
* Get the memory consumption of a raw bitmap, given color format and dimensions.
* @param w width
* @param h height
* @param cf color format
* @return size in bytes
*/
uint32_t lv_img_buf_get_img_size(lv_coord_t w, lv_coord_t h, lv_img_cf_t cf);
#if LV_USE_IMG_TRANSFORM
/**
* Initialize a descriptor to rotate an image
* @param dsc pointer to an `lv_img_transform_dsc_t` variable whose `cfg` field is initialized
*/
void _lv_img_buf_transform_init(lv_img_transform_dsc_t * dsc);
/**
* Continue transformation by taking the neighbors into account
* @param dsc pointer to the transformation descriptor
*/
bool _lv_img_buf_transform_anti_alias(lv_img_transform_dsc_t * dsc);
/**
* Get which color and opa would come to a pixel if it were rotated
* @param dsc a descriptor initialized by `lv_img_buf_rotate_init`
* @param x the coordinate which color and opa should be get
* @param y the coordinate which color and opa should be get
* @return true: there is valid pixel on these x/y coordinates; false: the rotated pixel was out of the image
* @note the result is written back to `dsc->res_color` and `dsc->res_opa`
*/
static inline bool _lv_img_buf_transform(lv_img_transform_dsc_t * dsc, lv_coord_t x, lv_coord_t y)
{
const uint8_t * src_u8 = (const uint8_t *)dsc->cfg.src;
/*Get the target point relative coordinates to the pivot*/
int32_t xt = x - dsc->cfg.pivot_x;
int32_t yt = y - dsc->cfg.pivot_y;
int32_t xs;
int32_t ys;
if(dsc->cfg.zoom == LV_IMG_ZOOM_NONE) {
/*Get the source pixel from the upscaled image*/
xs = ((dsc->tmp.cosma * xt - dsc->tmp.sinma * yt) >> (_LV_TRANSFORM_TRIGO_SHIFT - 8)) + dsc->tmp.pivot_x_256;
ys = ((dsc->tmp.sinma * xt + dsc->tmp.cosma * yt) >> (_LV_TRANSFORM_TRIGO_SHIFT - 8)) + dsc->tmp.pivot_y_256;
}
else if(dsc->cfg.angle == 0) {
xt = (int32_t)((int32_t)xt * dsc->tmp.zoom_inv) >> _LV_ZOOM_INV_UPSCALE;
yt = (int32_t)((int32_t)yt * dsc->tmp.zoom_inv) >> _LV_ZOOM_INV_UPSCALE;
xs = xt + dsc->tmp.pivot_x_256;
ys = yt + dsc->tmp.pivot_y_256;
}
else {
xt = (int32_t)((int32_t)xt * dsc->tmp.zoom_inv) >> _LV_ZOOM_INV_UPSCALE;
yt = (int32_t)((int32_t)yt * dsc->tmp.zoom_inv) >> _LV_ZOOM_INV_UPSCALE;
xs = ((dsc->tmp.cosma * xt - dsc->tmp.sinma * yt) >> (_LV_TRANSFORM_TRIGO_SHIFT)) + dsc->tmp.pivot_x_256;
ys = ((dsc->tmp.sinma * xt + dsc->tmp.cosma * yt) >> (_LV_TRANSFORM_TRIGO_SHIFT)) + dsc->tmp.pivot_y_256;
}
/*Get the integer part of the source pixel*/
int32_t xs_int = xs >> 8;
int32_t ys_int = ys >> 8;
if(xs_int >= dsc->cfg.src_w) return false;
else if(xs_int < 0) return false;
if(ys_int >= dsc->cfg.src_h) return false;
else if(ys_int < 0) return false;
uint8_t px_size;
uint32_t pxi;
if(dsc->tmp.native_color) {
if(dsc->tmp.has_alpha == 0) {
px_size = LV_COLOR_SIZE >> 3;
pxi = dsc->cfg.src_w * ys_int * px_size + xs_int * px_size;
_lv_memcpy_small(&dsc->res.color, &src_u8[pxi], px_size);
}
else {
px_size = LV_IMG_PX_SIZE_ALPHA_BYTE;
pxi = dsc->cfg.src_w * ys_int * px_size + xs_int * px_size;
_lv_memcpy_small(&dsc->res.color, &src_u8[pxi], px_size - 1);
dsc->res.opa = src_u8[pxi + px_size - 1];
}
}
else {
pxi = 0; /*unused*/
px_size = 0; /*unused*/
dsc->res.color = lv_img_buf_get_px_color(&dsc->tmp.img_dsc, xs_int, ys_int, dsc->cfg.color);
dsc->res.opa = lv_img_buf_get_px_alpha(&dsc->tmp.img_dsc, xs_int, ys_int);
}
if(dsc->tmp.chroma_keyed) {
lv_color_t ct = LV_COLOR_TRANSP;
if(dsc->res.color.full == ct.full) return false;
}
if(dsc->cfg.antialias == false) return true;
dsc->tmp.xs = xs;
dsc->tmp.ys = ys;
dsc->tmp.xs_int = xs_int;
dsc->tmp.ys_int = ys_int;
dsc->tmp.pxi = pxi;
dsc->tmp.px_size = px_size;
bool ret;
ret = _lv_img_buf_transform_anti_alias(dsc);
return ret;
}
#endif
/**
* Get the area of a rectangle if its rotated and scaled
* @param res store the coordinates here
* @param w width of the rectangle to transform
* @param h height of the rectangle to transform
* @param angle angle of rotation
* @param zoom zoom, (256 no zoom)
* @param pivot x,y pivot coordinates of rotation
*/
void _lv_img_buf_get_transformed_area(lv_area_t * res, lv_coord_t w, lv_coord_t h, int16_t angle, uint16_t zoom,
const lv_point_t * pivot);
/**********************
* MACROS
**********************/
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /*LV_IMG_BUF_H*/

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@ -1,217 +0,0 @@
/**
* @file lv_img_cache.c
*
*/
/*********************
* INCLUDES
*********************/
#include "../lv_misc/lv_debug.h"
#include "lv_img_cache.h"
#include "lv_img_decoder.h"
#include "lv_draw_img.h"
#include "../lv_hal/lv_hal_tick.h"
#include "../lv_misc/lv_gc.h"
/*********************
* DEFINES
*********************/
/*Decrement life with this value on every open*/
#define LV_IMG_CACHE_AGING 1
/*Boost life by this factor (multiply time_to_open with this value)*/
#define LV_IMG_CACHE_LIFE_GAIN 1
/*Don't let life to be greater than this limit because it would require a lot of time to
* "die" from very high values */
#define LV_IMG_CACHE_LIFE_LIMIT 1000
/**********************
* TYPEDEFS
**********************/
/**********************
* STATIC PROTOTYPES
**********************/
#if LV_IMG_CACHE_DEF_SIZE == 0
static lv_img_cache_entry_t cache_temp;
#endif
/**********************
* STATIC VARIABLES
**********************/
#if LV_IMG_CACHE_DEF_SIZE
static uint16_t entry_cnt;
#endif
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
/**
* Open an image using the image decoder interface and cache it.
* The image will be left open meaning if the image decoder open callback allocated memory then it will remain.
* The image is closed if a new image is opened and the new image takes its place in the cache.
* @param src source of the image. Path to file or pointer to an `lv_img_dsc_t` variable
* @param color color The color of the image with `LV_IMG_CF_ALPHA_...`
* @return pointer to the cache entry or NULL if can open the image
*/
lv_img_cache_entry_t * _lv_img_cache_open(const void * src, lv_color_t color)
{
/*Is the image cached?*/
lv_img_cache_entry_t * cached_src = NULL;
#if LV_IMG_CACHE_DEF_SIZE
if(entry_cnt == 0) {
LV_LOG_WARN("lv_img_cache_open: the cache size is 0");
return NULL;
}
lv_img_cache_entry_t * cache = LV_GC_ROOT(_lv_img_cache_array);
/*Decrement all lifes. Make the entries older*/
uint16_t i;
for(i = 0; i < entry_cnt; i++) {
if(cache[i].life > INT32_MIN + LV_IMG_CACHE_AGING) {
cache[i].life -= LV_IMG_CACHE_AGING;
}
}
for(i = 0; i < entry_cnt; i++) {
bool match = false;
lv_img_src_t src_type = lv_img_src_get_type(cache[i].dec_dsc.src);
if(src_type == LV_IMG_SRC_VARIABLE) {
if(cache[i].dec_dsc.src == src && cache[i].dec_dsc.color.full == color.full) match = true;
}
else if(src_type == LV_IMG_SRC_FILE) {
if(strcmp(cache[i].dec_dsc.src, src) == 0) match = true;
}
if(match) {
/* If opened increment its life.
* Image difficult to open should live longer to keep avoid frequent their recaching.
* Therefore increase `life` with `time_to_open`*/
cached_src = &cache[i];
cached_src->life += cached_src->dec_dsc.time_to_open * LV_IMG_CACHE_LIFE_GAIN;
if(cached_src->life > LV_IMG_CACHE_LIFE_LIMIT) cached_src->life = LV_IMG_CACHE_LIFE_LIMIT;
LV_LOG_TRACE("image draw: image found in the cache");
break;
}
}
/*The image is not cached then cache it now*/
if(cached_src) return cached_src;
/*Find an entry to reuse. Select the entry with the least life*/
cached_src = &cache[0];
for(i = 1; i < entry_cnt; i++) {
if(cache[i].life < cached_src->life) {
cached_src = &cache[i];
}
}
/*Close the decoder to reuse if it was opened (has a valid source)*/
if(cached_src->dec_dsc.src) {
lv_img_decoder_close(&cached_src->dec_dsc);
LV_LOG_INFO("image draw: cache miss, close and reuse an entry");
}
else {
LV_LOG_INFO("image draw: cache miss, cached to an empty entry");
}
#else
cached_src = &cache_temp;
#endif
/*Open the image and measure the time to open*/
uint32_t t_start;
t_start = lv_tick_get();
cached_src->dec_dsc.time_to_open = 0;
lv_res_t open_res = lv_img_decoder_open(&cached_src->dec_dsc, src, color);
if(open_res == LV_RES_INV) {
LV_LOG_WARN("Image draw cannot open the image resource");
lv_img_decoder_close(&cached_src->dec_dsc);
_lv_memset_00(&cached_src->dec_dsc, sizeof(lv_img_decoder_dsc_t));
_lv_memset_00(cached_src, sizeof(lv_img_cache_entry_t));
cached_src->life = INT32_MIN; /*Make the empty entry very "weak" to force its use */
return NULL;
}
cached_src->life = 0;
/*If `time_to_open` was not set in the open function set it here*/
if(cached_src->dec_dsc.time_to_open == 0) {
cached_src->dec_dsc.time_to_open = lv_tick_elaps(t_start);
}
if(cached_src->dec_dsc.time_to_open == 0) cached_src->dec_dsc.time_to_open = 1;
return cached_src;
}
/**
* Set the number of images to be cached.
* More cached images mean more opened image at same time which might mean more memory usage.
* E.g. if 20 PNG or JPG images are open in the RAM they consume memory while opened in the cache.
* @param new_entry_cnt number of image to cache
*/
void lv_img_cache_set_size(uint16_t new_entry_cnt)
{
#if LV_IMG_CACHE_DEF_SIZE == 0
LV_UNUSED(new_entry_cnt);
LV_LOG_WARN("Can't change cache size because it's disabled by LV_IMG_CACHE_DEF_SIZE = 0");
#else
if(LV_GC_ROOT(_lv_img_cache_array) != NULL) {
/*Clean the cache before free it*/
lv_img_cache_invalidate_src(NULL);
lv_mem_free(LV_GC_ROOT(_lv_img_cache_array));
}
/*Reallocate the cache*/
LV_GC_ROOT(_lv_img_cache_array) = lv_mem_alloc(sizeof(lv_img_cache_entry_t) * new_entry_cnt);
LV_ASSERT_MEM(LV_GC_ROOT(_lv_img_cache_array));
if(LV_GC_ROOT(_lv_img_cache_array) == NULL) {
entry_cnt = 0;
return;
}
entry_cnt = new_entry_cnt;
/*Clean the cache*/
uint16_t i;
for(i = 0; i < entry_cnt; i++) {
_lv_memset_00(&LV_GC_ROOT(_lv_img_cache_array)[i].dec_dsc, sizeof(lv_img_decoder_dsc_t));
_lv_memset_00(&LV_GC_ROOT(_lv_img_cache_array)[i], sizeof(lv_img_cache_entry_t));
}
#endif
}
/**
* Invalidate an image source in the cache.
* Useful if the image source is updated therefore it needs to be cached again.
* @param src an image source path to a file or pointer to an `lv_img_dsc_t` variable.
*/
void lv_img_cache_invalidate_src(const void * src)
{
#if LV_IMG_CACHE_DEF_SIZE
lv_img_cache_entry_t * cache = LV_GC_ROOT(_lv_img_cache_array);
uint16_t i;
for(i = 0; i < entry_cnt; i++) {
if(cache[i].dec_dsc.src == src || src == NULL) {
if(cache[i].dec_dsc.src != NULL) {
lv_img_decoder_close(&cache[i].dec_dsc);
}
_lv_memset_00(&cache[i].dec_dsc, sizeof(lv_img_decoder_dsc_t));
_lv_memset_00(&cache[i], sizeof(lv_img_cache_entry_t));
}
}
#endif
}
/**********************
* STATIC FUNCTIONS
**********************/

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@ -1,77 +0,0 @@
/**
* @file lv_img_cache.h
*
*/
#ifndef LV_IMG_CACHE_H
#define LV_IMG_CACHE_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#include "lv_img_decoder.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**
* When loading images from the network it can take a long time to download and decode the image.
*
* To avoid repeating this heavy load images can be cached.
*/
typedef struct {
lv_img_decoder_dsc_t dec_dsc; /**< Image information */
/** Count the cache entries's life. Add `time_tio_open` to `life` when the entry is used.
* Decrement all lifes by one every in every ::lv_img_cache_open.
* If life == 0 the entry can be reused */
int32_t life;
} lv_img_cache_entry_t;
/**********************
* GLOBAL PROTOTYPES
**********************/
/**
* Open an image using the image decoder interface and cache it.
* The image will be left open meaning if the image decoder open callback allocated memory then it will remain.
* The image is closed if a new image is opened and the new image takes its place in the cache.
* @param src source of the image. Path to file or pointer to an `lv_img_dsc_t` variable
* @param color The color of the image with `LV_IMG_CF_ALPHA_...`
* @return pointer to the cache entry or NULL if can open the image
*/
lv_img_cache_entry_t * _lv_img_cache_open(const void * src, lv_color_t color);
/**
* Set the number of images to be cached.
* More cached images mean more opened image at same time which might mean more memory usage.
* E.g. if 20 PNG or JPG images are open in the RAM they consume memory while opened in the cache.
* @param new_entry_cnt number of image to cache
*/
void lv_img_cache_set_size(uint16_t new_slot_num);
/**
* Invalidate an image source in the cache.
* Useful if the image source is updated therefore it needs to be cached again.
* @param src an image source path to a file or pointer to an `lv_img_dsc_t` variable.
*/
void lv_img_cache_invalidate_src(const void * src);
/**********************
* MACROS
**********************/
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /*LV_IMG_CACHE_H*/

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@ -1,779 +0,0 @@
/**
* @file lv_img_decoder.c
*
*/
/*********************
* INCLUDES
*********************/
#include "lv_img_decoder.h"
#include "../lv_misc/lv_debug.h"
#include "../lv_draw/lv_draw_img.h"
#include "../lv_misc/lv_ll.h"
#include "../lv_misc/lv_color.h"
#include "../lv_misc/lv_gc.h"
/*********************
* DEFINES
*********************/
#define CF_BUILT_IN_FIRST LV_IMG_CF_TRUE_COLOR
#define CF_BUILT_IN_LAST LV_IMG_CF_ALPHA_8BIT
/**********************
* TYPEDEFS
**********************/
typedef struct {
#if LV_USE_FILESYSTEM
lv_fs_file_t * f;
#endif
lv_color_t * palette;
lv_opa_t * opa;
} lv_img_decoder_built_in_data_t;
/**********************
* STATIC PROTOTYPES
**********************/
static lv_res_t lv_img_decoder_built_in_line_true_color(lv_img_decoder_dsc_t * dsc, lv_coord_t x, lv_coord_t y,
lv_coord_t len, uint8_t * buf);
static lv_res_t lv_img_decoder_built_in_line_alpha(lv_img_decoder_dsc_t * dsc, lv_coord_t x, lv_coord_t y,
lv_coord_t len, uint8_t * buf);
static lv_res_t lv_img_decoder_built_in_line_indexed(lv_img_decoder_dsc_t * dsc, lv_coord_t x, lv_coord_t y,
lv_coord_t len, uint8_t * buf);
/**********************
* STATIC VARIABLES
**********************/
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
/**
* Initialize the image decoder module
* */
void _lv_img_decoder_init(void)
{
_lv_ll_init(&LV_GC_ROOT(_lv_img_defoder_ll), sizeof(lv_img_decoder_t));
lv_img_decoder_t * decoder;
/*Create a decoder for the built in color format*/
decoder = lv_img_decoder_create();
if(decoder == NULL) {
LV_LOG_WARN("lv_img_decoder_init: out of memory");
LV_ASSERT_MEM(decoder);
return;
}
lv_img_decoder_set_info_cb(decoder, lv_img_decoder_built_in_info);
lv_img_decoder_set_open_cb(decoder, lv_img_decoder_built_in_open);
lv_img_decoder_set_read_line_cb(decoder, lv_img_decoder_built_in_read_line);
lv_img_decoder_set_close_cb(decoder, lv_img_decoder_built_in_close);
}
/**
* Get information about an image.
* Try the created image decoder one by one. Once one is able to get info that info will be used.
* @param src the image source. E.g. file name or variable.
* @param header the image info will be stored here
* @return LV_RES_OK: success; LV_RES_INV: wasn't able to get info about the image
*/
lv_res_t lv_img_decoder_get_info(const char * src, lv_img_header_t * header)
{
header->always_zero = 0;
header->h = 0;
header->w = 0;
header->cf = LV_IMG_CF_UNKNOWN;
lv_res_t res = LV_RES_INV;
lv_img_decoder_t * d;
_LV_LL_READ(LV_GC_ROOT(_lv_img_defoder_ll), d) {
res = LV_RES_INV;
if(d->info_cb) {
res = d->info_cb(d, src, header);
if(res == LV_RES_OK) break;
}
}
return res;
}
/**
* Open an image.
* Try the created image decoder one by one. Once one is able to open the image that decoder is save in `dsc`
* @param dsc describe a decoding session. Simply a pointer to an `lv_img_decoder_dsc_t` variable.
* @param src the image source. Can be
* 1) File name: E.g. "S:folder/img1.png" (The drivers needs to registered via `lv_fs_add_drv()`)
* 2) Variable: Pointer to an `lv_img_dsc_t` variable
* 3) Symbol: E.g. `LV_SYMBOL_OK`
* @param color The color of the image with `LV_IMG_CF_ALPHA_...`
* @return LV_RES_OK: opened the image. `dsc->img_data` and `dsc->header` are set.
* LV_RES_INV: none of the registered image decoders were able to open the image.
*/
lv_res_t lv_img_decoder_open(lv_img_decoder_dsc_t * dsc, const void * src, lv_color_t color)
{
dsc->color = color;
dsc->src_type = lv_img_src_get_type(src);
dsc->user_data = NULL;
if(dsc->src_type == LV_IMG_SRC_FILE) {
size_t fnlen = strlen(src);
dsc->src = lv_mem_alloc(fnlen + 1);
strcpy((char *)dsc->src, src);
}
else {
dsc->src = src;
}
lv_res_t res = LV_RES_INV;
lv_img_decoder_t * d;
_LV_LL_READ(LV_GC_ROOT(_lv_img_defoder_ll), d) {
/*Info an Open callbacks are required*/
if(d->info_cb == NULL || d->open_cb == NULL) continue;
res = d->info_cb(d, src, &dsc->header);
if(res != LV_RES_OK) continue;
dsc->error_msg = NULL;
dsc->img_data = NULL;
dsc->decoder = d;
res = d->open_cb(d, dsc);
/*Opened successfully. It is a good decoder to for this image source*/
if(res == LV_RES_OK) break;
}
return res;
}
/**
* Read a line from an opened image
* @param dsc pointer to `lv_img_decoder_dsc_t` used in `lv_img_decoder_open`
* @param x start X coordinate (from left)
* @param y start Y coordinate (from top)
* @param len number of pixels to read
* @param buf store the data here
* @return LV_RES_OK: success; LV_RES_INV: an error occurred
*/
lv_res_t lv_img_decoder_read_line(lv_img_decoder_dsc_t * dsc, lv_coord_t x, lv_coord_t y, lv_coord_t len, uint8_t * buf)
{
lv_res_t res = LV_RES_INV;
if(dsc->decoder->read_line_cb) res = dsc->decoder->read_line_cb(dsc->decoder, dsc, x, y, len, buf);
return res;
}
/**
* Close a decoding session
* @param dsc pointer to `lv_img_decoder_dsc_t` used in `lv_img_decoder_open`
*/
void lv_img_decoder_close(lv_img_decoder_dsc_t * dsc)
{
if(dsc->decoder) {
if(dsc->decoder->close_cb) dsc->decoder->close_cb(dsc->decoder, dsc);
if(dsc->src_type == LV_IMG_SRC_FILE) {
lv_mem_free(dsc->src);
dsc->src = NULL;
}
}
}
/**
* Create a new image decoder
* @return pointer to the new image decoder
*/
lv_img_decoder_t * lv_img_decoder_create(void)
{
lv_img_decoder_t * decoder;
decoder = _lv_ll_ins_head(&LV_GC_ROOT(_lv_img_defoder_ll));
LV_ASSERT_MEM(decoder);
if(decoder == NULL) return NULL;
_lv_memset_00(decoder, sizeof(lv_img_decoder_t));
return decoder;
}
/**
* Delete an image decoder
* @param decoder pointer to an image decoder
*/
void lv_img_decoder_delete(lv_img_decoder_t * decoder)
{
_lv_ll_remove(&LV_GC_ROOT(_lv_img_defoder_ll), decoder);
lv_mem_free(decoder);
}
/**
* Set a callback to get information about the image
* @param decoder pointer to an image decoder
* @param info_cb a function to collect info about an image (fill an `lv_img_header_t` struct)
*/
void lv_img_decoder_set_info_cb(lv_img_decoder_t * decoder, lv_img_decoder_info_f_t info_cb)
{
decoder->info_cb = info_cb;
}
/**
* Set a callback to open an image
* @param decoder pointer to an image decoder
* @param open_cb a function to open an image
*/
void lv_img_decoder_set_open_cb(lv_img_decoder_t * decoder, lv_img_decoder_open_f_t open_cb)
{
decoder->open_cb = open_cb;
}
/**
* Set a callback to a decoded line of an image
* @param decoder pointer to an image decoder
* @param read_line_cb a function to read a line of an image
*/
void lv_img_decoder_set_read_line_cb(lv_img_decoder_t * decoder, lv_img_decoder_read_line_f_t read_line_cb)
{
decoder->read_line_cb = read_line_cb;
}
/**
* Set a callback to close a decoding session. E.g. close files and free other resources.
* @param decoder pointer to an image decoder
* @param close_cb a function to close a decoding session
*/
void lv_img_decoder_set_close_cb(lv_img_decoder_t * decoder, lv_img_decoder_close_f_t close_cb)
{
decoder->close_cb = close_cb;
}
/**
* Get info about a built-in image
* @param decoder the decoder where this function belongs
* @param src the image source: pointer to an `lv_img_dsc_t` variable, a file path or a symbol
* @param header store the image data here
* @return LV_RES_OK: the info is successfully stored in `header`; LV_RES_INV: unknown format or other error.
*/
lv_res_t lv_img_decoder_built_in_info(lv_img_decoder_t * decoder, const void * src, lv_img_header_t * header)
{
(void)decoder; /*Unused*/
lv_img_src_t src_type = lv_img_src_get_type(src);
if(src_type == LV_IMG_SRC_VARIABLE) {
lv_img_cf_t cf = ((lv_img_dsc_t *)src)->header.cf;
if(cf < CF_BUILT_IN_FIRST || cf > CF_BUILT_IN_LAST) return LV_RES_INV;
header->w = ((lv_img_dsc_t *)src)->header.w;
header->h = ((lv_img_dsc_t *)src)->header.h;
header->cf = ((lv_img_dsc_t *)src)->header.cf;
}
#if LV_USE_FILESYSTEM
else if(src_type == LV_IMG_SRC_FILE) {
lv_fs_file_t file;
lv_fs_res_t res;
uint32_t rn;
res = lv_fs_open(&file, src, LV_FS_MODE_RD);
if(res == LV_FS_RES_OK) {
res = lv_fs_read(&file, header, sizeof(lv_img_header_t), &rn);
lv_fs_close(&file);
if(res != LV_FS_RES_OK || rn != sizeof(lv_img_header_t)) {
LV_LOG_WARN("Image get info get read file header");
return LV_RES_INV;
}
}
if(header->cf < CF_BUILT_IN_FIRST || header->cf > CF_BUILT_IN_LAST) return LV_RES_INV;
}
#endif
else if(src_type == LV_IMG_SRC_SYMBOL) {
/*The size depend on the font but it is unknown here. It should be handled outside of the
* function*/
header->w = 1;
header->h = 1;
/* Symbols always have transparent parts. Important because of cover check in the design
* function. The actual value doesn't matter because lv_draw_label will draw it*/
header->cf = LV_IMG_CF_ALPHA_1BIT;
}
else {
LV_LOG_WARN("Image get info found unknown src type");
return LV_RES_INV;
}
return LV_RES_OK;
}
/**
* Open a built in image
* @param decoder the decoder where this function belongs
* @param dsc pointer to decoder descriptor. `src`, `style` are already initialized in it.
* @return LV_RES_OK: the info is successfully stored in `header`; LV_RES_INV: unknown format or other error.
*/
lv_res_t lv_img_decoder_built_in_open(lv_img_decoder_t * decoder, lv_img_decoder_dsc_t * dsc)
{
/*Open the file if it's a file*/
if(dsc->src_type == LV_IMG_SRC_FILE) {
#if LV_USE_FILESYSTEM
/*Support only "*.bin" files*/
if(strcmp(lv_fs_get_ext(dsc->src), "bin")) return LV_RES_INV;
lv_fs_file_t f;
lv_fs_res_t res = lv_fs_open(&f, dsc->src, LV_FS_MODE_RD);
if(res != LV_FS_RES_OK) {
LV_LOG_WARN("Built-in image decoder can't open the file");
return LV_RES_INV;
}
/*If the file was open successfully save the file descriptor*/
if(dsc->user_data == NULL) {
dsc->user_data = lv_mem_alloc(sizeof(lv_img_decoder_built_in_data_t));
LV_ASSERT_MEM(dsc->user_data);
if(dsc->user_data == NULL) {
LV_LOG_ERROR("img_decoder_built_in_open: out of memory");
return LV_RES_INV;
}
_lv_memset_00(dsc->user_data, sizeof(lv_img_decoder_built_in_data_t));
}
lv_img_decoder_built_in_data_t * user_data = dsc->user_data;
user_data->f = lv_mem_alloc(sizeof(f));
LV_ASSERT_MEM(user_data->f);
if(user_data->f == NULL) {
LV_LOG_ERROR("img_decoder_built_in_open: out of memory");
lv_img_decoder_built_in_close(decoder, dsc);
return LV_RES_INV;
}
_lv_memcpy_small(user_data->f, &f, sizeof(f));
#else
LV_LOG_WARN("Image built-in decoder cannot read file because LV_USE_FILESYSTEM = 0");
return LV_RES_INV;
#endif
}
else if(dsc->src_type == LV_IMG_SRC_VARIABLE) {
/*The variables should have valid data*/
if(((lv_img_dsc_t *)dsc->src)->data == NULL) {
return LV_RES_INV;
}
}
lv_img_cf_t cf = dsc->header.cf;
/*Process true color formats*/
if(cf == LV_IMG_CF_TRUE_COLOR || cf == LV_IMG_CF_TRUE_COLOR_ALPHA || cf == LV_IMG_CF_TRUE_COLOR_CHROMA_KEYED) {
if(dsc->src_type == LV_IMG_SRC_VARIABLE) {
/* In case of uncompressed formats the image stored in the ROM/RAM.
* So simply give its pointer*/
dsc->img_data = ((lv_img_dsc_t *)dsc->src)->data;
return LV_RES_OK;
}
else {
/*If it's a file it need to be read line by line later*/
dsc->img_data = NULL;
return LV_RES_OK;
}
}
/*Process indexed images. Build a palette*/
else if(cf == LV_IMG_CF_INDEXED_1BIT || cf == LV_IMG_CF_INDEXED_2BIT || cf == LV_IMG_CF_INDEXED_4BIT ||
cf == LV_IMG_CF_INDEXED_8BIT) {
#if LV_IMG_CF_INDEXED
uint8_t px_size = lv_img_cf_get_px_size(cf);
uint32_t palette_size = 1 << px_size;
/*Allocate the palette*/
if(dsc->user_data == NULL) {
dsc->user_data = lv_mem_alloc(sizeof(lv_img_decoder_built_in_data_t));
LV_ASSERT_MEM(dsc->user_data);
if(dsc->user_data == NULL) {
LV_LOG_ERROR("img_decoder_built_in_open: out of memory");
lv_img_decoder_built_in_close(decoder, dsc);
return LV_RES_INV;
}
_lv_memset_00(dsc->user_data, sizeof(lv_img_decoder_built_in_data_t));
}
lv_img_decoder_built_in_data_t * user_data = dsc->user_data;
user_data->palette = lv_mem_alloc(palette_size * sizeof(lv_color_t));
LV_ASSERT_MEM(user_data->palette);
user_data->opa = lv_mem_alloc(palette_size * sizeof(lv_opa_t));
LV_ASSERT_MEM(user_data->opa);
if(user_data->palette == NULL || user_data->opa == NULL) {
LV_LOG_ERROR("img_decoder_built_in_open: out of memory");
lv_img_decoder_built_in_close(decoder, dsc);
return LV_RES_INV;
}
if(dsc->src_type == LV_IMG_SRC_FILE) {
/*Read the palette from file*/
#if LV_USE_FILESYSTEM
lv_fs_seek(user_data->f, 4); /*Skip the header*/
lv_color32_t cur_color;
uint32_t i;
for(i = 0; i < palette_size; i++) {
lv_fs_read(user_data->f, &cur_color, sizeof(lv_color32_t), NULL);
user_data->palette[i] = lv_color_make(cur_color.ch.red, cur_color.ch.green, cur_color.ch.blue);
user_data->opa[i] = cur_color.ch.alpha;
}
#else
LV_LOG_WARN("Image built-in decoder can read the palette because LV_USE_FILESYSTEM = 0");
return LV_RES_INV;
#endif
}
else {
/*The palette begins in the beginning of the image data. Just point to it.*/
lv_color32_t * palette_p = (lv_color32_t *)((lv_img_dsc_t *)dsc->src)->data;
uint32_t i;
for(i = 0; i < palette_size; i++) {
user_data->palette[i] = lv_color_make(palette_p[i].ch.red, palette_p[i].ch.green, palette_p[i].ch.blue);
user_data->opa[i] = palette_p[i].ch.alpha;
}
}
dsc->img_data = NULL;
return LV_RES_OK;
#else
LV_LOG_WARN("Indexed (palette) images are not enabled in lv_conf.h. See LV_IMG_CF_INDEXED");
return LV_RES_INV;
#endif
}
/*Alpha indexed images. */
else if(cf == LV_IMG_CF_ALPHA_1BIT || cf == LV_IMG_CF_ALPHA_2BIT || cf == LV_IMG_CF_ALPHA_4BIT ||
cf == LV_IMG_CF_ALPHA_8BIT) {
#if LV_IMG_CF_ALPHA
dsc->img_data = NULL;
return LV_RES_OK; /*Nothing to process*/
#else
LV_LOG_WARN("Alpha indexed images are not enabled in lv_conf.h. See LV_IMG_CF_ALPHA");
return LV_RES_INV;
#endif
}
/*Unknown format. Can't decode it.*/
else {
/*Free the potentially allocated memories*/
lv_img_decoder_built_in_close(decoder, dsc);
LV_LOG_WARN("Image decoder open: unknown color format")
return LV_RES_INV;
}
}
/**
* Decode `len` pixels starting from the given `x`, `y` coordinates and store them in `buf`.
* Required only if the "open" function can't return with the whole decoded pixel array.
* @param decoder pointer to the decoder the function associated with
* @param dsc pointer to decoder descriptor
* @param x start x coordinate
* @param y start y coordinate
* @param len number of pixels to decode
* @param buf a buffer to store the decoded pixels
* @return LV_RES_OK: ok; LV_RES_INV: failed
*/
lv_res_t lv_img_decoder_built_in_read_line(lv_img_decoder_t * decoder, lv_img_decoder_dsc_t * dsc, lv_coord_t x,
lv_coord_t y, lv_coord_t len, uint8_t * buf)
{
(void)decoder; /*Unused*/
lv_res_t res = LV_RES_INV;
if(dsc->header.cf == LV_IMG_CF_TRUE_COLOR || dsc->header.cf == LV_IMG_CF_TRUE_COLOR_ALPHA ||
dsc->header.cf == LV_IMG_CF_TRUE_COLOR_CHROMA_KEYED) {
/* For TRUE_COLOR images read line required only for files.
* For variables the image data was returned in `open`*/
if(dsc->src_type == LV_IMG_SRC_FILE) {
res = lv_img_decoder_built_in_line_true_color(dsc, x, y, len, buf);
}
}
else if(dsc->header.cf == LV_IMG_CF_ALPHA_1BIT || dsc->header.cf == LV_IMG_CF_ALPHA_2BIT ||
dsc->header.cf == LV_IMG_CF_ALPHA_4BIT || dsc->header.cf == LV_IMG_CF_ALPHA_8BIT) {
res = lv_img_decoder_built_in_line_alpha(dsc, x, y, len, buf);
}
else if(dsc->header.cf == LV_IMG_CF_INDEXED_1BIT || dsc->header.cf == LV_IMG_CF_INDEXED_2BIT ||
dsc->header.cf == LV_IMG_CF_INDEXED_4BIT || dsc->header.cf == LV_IMG_CF_INDEXED_8BIT) {
res = lv_img_decoder_built_in_line_indexed(dsc, x, y, len, buf);
}
else {
LV_LOG_WARN("Built-in image decoder read not supports the color format");
return LV_RES_INV;
}
return res;
}
/**
* Close the pending decoding. Free resources etc.
* @param decoder pointer to the decoder the function associated with
* @param dsc pointer to decoder descriptor
*/
void lv_img_decoder_built_in_close(lv_img_decoder_t * decoder, lv_img_decoder_dsc_t * dsc)
{
(void)decoder; /*Unused*/
lv_img_decoder_built_in_data_t * user_data = dsc->user_data;
if(user_data) {
#if LV_USE_FILESYSTEM
if(user_data->f) {
lv_fs_close(user_data->f);
lv_mem_free(user_data->f);
}
#endif
if(user_data->palette) lv_mem_free(user_data->palette);
if(user_data->opa) lv_mem_free(user_data->opa);
lv_mem_free(user_data);
dsc->user_data = NULL;
}
}
/**********************
* STATIC FUNCTIONS
**********************/
static lv_res_t lv_img_decoder_built_in_line_true_color(lv_img_decoder_dsc_t * dsc, lv_coord_t x, lv_coord_t y,
lv_coord_t len, uint8_t * buf)
{
#if LV_USE_FILESYSTEM
lv_img_decoder_built_in_data_t * user_data = dsc->user_data;
lv_fs_res_t res;
uint8_t px_size = lv_img_cf_get_px_size(dsc->header.cf);
uint32_t pos = ((y * dsc->header.w + x) * px_size) >> 3;
pos += 4; /*Skip the header*/
res = lv_fs_seek(user_data->f, pos);
if(res != LV_FS_RES_OK) {
LV_LOG_WARN("Built-in image decoder seek failed");
return LV_RES_INV;
}
uint32_t btr = len * (px_size >> 3);
uint32_t br = 0;
res = lv_fs_read(user_data->f, buf, btr, &br);
if(res != LV_FS_RES_OK || btr != br) {
LV_LOG_WARN("Built-in image decoder read failed");
return LV_RES_INV;
}
return LV_RES_OK;
#else
LV_UNUSED(dsc);
LV_UNUSED(x);
LV_UNUSED(y);
LV_UNUSED(len);
LV_UNUSED(buf);
LV_LOG_WARN("Image built-in decoder cannot read file because LV_USE_FILESYSTEM = 0");
return LV_RES_INV;
#endif
}
static lv_res_t lv_img_decoder_built_in_line_alpha(lv_img_decoder_dsc_t * dsc, lv_coord_t x, lv_coord_t y,
lv_coord_t len, uint8_t * buf)
{
#if LV_IMG_CF_ALPHA
const lv_opa_t alpha1_opa_table[2] = {0, 255}; /*Opacity mapping with bpp = 1 (Just for compatibility)*/
const lv_opa_t alpha2_opa_table[4] = {0, 85, 170, 255}; /*Opacity mapping with bpp = 2*/
const lv_opa_t alpha4_opa_table[16] = {0, 17, 34, 51, /*Opacity mapping with bpp = 4*/
68, 85, 102, 119, 136, 153, 170, 187, 204, 221, 238, 255
};
/*Simply fill the buffer with the color. Later only the alpha value will be modified.*/
lv_color_t bg_color = dsc->color;
lv_coord_t i;
for(i = 0; i < len; i++) {
#if LV_COLOR_DEPTH == 8 || LV_COLOR_DEPTH == 1
buf[i * LV_IMG_PX_SIZE_ALPHA_BYTE] = bg_color.full;
#elif LV_COLOR_DEPTH == 16
/*Because of Alpha byte 16 bit color can start on odd address which can cause crash*/
buf[i * LV_IMG_PX_SIZE_ALPHA_BYTE] = bg_color.full & 0xFF;
buf[i * LV_IMG_PX_SIZE_ALPHA_BYTE + 1] = (bg_color.full >> 8) & 0xFF;
#elif LV_COLOR_DEPTH == 32
*((uint32_t *)&buf[i * LV_IMG_PX_SIZE_ALPHA_BYTE]) = bg_color.full;
#else
#error "Invalid LV_COLOR_DEPTH. Check it in lv_conf.h"
#endif
}
const lv_opa_t * opa_table = NULL;
uint8_t px_size = lv_img_cf_get_px_size(dsc->header.cf);
uint16_t mask = (1 << px_size) - 1; /*E.g. px_size = 2; mask = 0x03*/
lv_coord_t w = 0;
uint32_t ofs = 0;
int8_t pos = 0;
switch(dsc->header.cf) {
case LV_IMG_CF_ALPHA_1BIT:
w = (dsc->header.w >> 3); /*E.g. w = 20 -> w = 2 + 1*/
if(dsc->header.w & 0x7) w++;
ofs += w * y + (x >> 3); /*First pixel*/
pos = 7 - (x & 0x7);
opa_table = alpha1_opa_table;
break;
case LV_IMG_CF_ALPHA_2BIT:
w = (dsc->header.w >> 2); /*E.g. w = 13 -> w = 3 + 1 (bytes)*/
if(dsc->header.w & 0x3) w++;
ofs += w * y + (x >> 2); /*First pixel*/
pos = 6 - ((x & 0x3) * 2);
opa_table = alpha2_opa_table;
break;
case LV_IMG_CF_ALPHA_4BIT:
w = (dsc->header.w >> 1); /*E.g. w = 13 -> w = 6 + 1 (bytes)*/
if(dsc->header.w & 0x1) w++;
ofs += w * y + (x >> 1); /*First pixel*/
pos = 4 - ((x & 0x1) * 4);
opa_table = alpha4_opa_table;
break;
case LV_IMG_CF_ALPHA_8BIT:
w = dsc->header.w; /*E.g. x = 7 -> w = 7 (bytes)*/
ofs += w * y + x; /*First pixel*/
pos = 0;
break;
}
#if LV_USE_FILESYSTEM
lv_img_decoder_built_in_data_t * user_data = dsc->user_data;
uint8_t * fs_buf = _lv_mem_buf_get(w);
#endif
const uint8_t * data_tmp = NULL;
if(dsc->src_type == LV_IMG_SRC_VARIABLE) {
const lv_img_dsc_t * img_dsc = dsc->src;
data_tmp = img_dsc->data + ofs;
}
else {
#if LV_USE_FILESYSTEM
lv_fs_seek(user_data->f, ofs + 4); /*+4 to skip the header*/
lv_fs_read(user_data->f, fs_buf, w, NULL);
data_tmp = fs_buf;
#else
LV_LOG_WARN("Image built-in alpha line reader can't read file because LV_USE_FILESYSTEM = 0");
data_tmp = NULL; /*To avoid warnings*/
return LV_RES_INV;
#endif
}
for(i = 0; i < len; i++) {
uint8_t val_act = (*data_tmp & (mask << pos)) >> pos;
buf[i * LV_IMG_PX_SIZE_ALPHA_BYTE + LV_IMG_PX_SIZE_ALPHA_BYTE - 1] =
dsc->header.cf == LV_IMG_CF_ALPHA_8BIT ? val_act : opa_table[val_act];
pos -= px_size;
if(pos < 0) {
pos = 8 - px_size;
data_tmp++;
}
}
#if LV_USE_FILESYSTEM
_lv_mem_buf_release(fs_buf);
#endif
return LV_RES_OK;
#else
LV_LOG_WARN("Image built-in alpha line reader failed because LV_IMG_CF_ALPHA is 0 in lv_conf.h");
return LV_RES_INV;
#endif
}
static lv_res_t lv_img_decoder_built_in_line_indexed(lv_img_decoder_dsc_t * dsc, lv_coord_t x, lv_coord_t y,
lv_coord_t len, uint8_t * buf)
{
#if LV_IMG_CF_INDEXED
uint8_t px_size = lv_img_cf_get_px_size(dsc->header.cf);
uint16_t mask = (1 << px_size) - 1; /*E.g. px_size = 2; mask = 0x03*/
lv_coord_t w = 0;
int8_t pos = 0;
uint32_t ofs = 0;
switch(dsc->header.cf) {
case LV_IMG_CF_INDEXED_1BIT:
w = (dsc->header.w >> 3); /*E.g. w = 20 -> w = 2 + 1*/
if(dsc->header.w & 0x7) w++;
ofs += w * y + (x >> 3); /*First pixel*/
ofs += 8; /*Skip the palette*/
pos = 7 - (x & 0x7);
break;
case LV_IMG_CF_INDEXED_2BIT:
w = (dsc->header.w >> 2); /*E.g. w = 13 -> w = 3 + 1 (bytes)*/
if(dsc->header.w & 0x3) w++;
ofs += w * y + (x >> 2); /*First pixel*/
ofs += 16; /*Skip the palette*/
pos = 6 - ((x & 0x3) * 2);
break;
case LV_IMG_CF_INDEXED_4BIT:
w = (dsc->header.w >> 1); /*E.g. w = 13 -> w = 6 + 1 (bytes)*/
if(dsc->header.w & 0x1) w++;
ofs += w * y + (x >> 1); /*First pixel*/
ofs += 64; /*Skip the palette*/
pos = 4 - ((x & 0x1) * 4);
break;
case LV_IMG_CF_INDEXED_8BIT:
w = dsc->header.w; /*E.g. x = 7 -> w = 7 (bytes)*/
ofs += w * y + x; /*First pixel*/
ofs += 1024; /*Skip the palette*/
pos = 0;
break;
}
lv_img_decoder_built_in_data_t * user_data = dsc->user_data;
#if LV_USE_FILESYSTEM
uint8_t * fs_buf = _lv_mem_buf_get(w);
#endif
const uint8_t * data_tmp = NULL;
if(dsc->src_type == LV_IMG_SRC_VARIABLE) {
const lv_img_dsc_t * img_dsc = dsc->src;
data_tmp = img_dsc->data + ofs;
}
else {
#if LV_USE_FILESYSTEM
lv_fs_seek(user_data->f, ofs + 4); /*+4 to skip the header*/
lv_fs_read(user_data->f, fs_buf, w, NULL);
data_tmp = fs_buf;
#else
LV_LOG_WARN("Image built-in indexed line reader can't read file because LV_USE_FILESYSTEM = 0");
data_tmp = NULL; /*To avoid warnings*/
return LV_RES_INV;
#endif
}
lv_coord_t i;
for(i = 0; i < len; i++) {
uint8_t val_act = (*data_tmp & (mask << pos)) >> pos;
lv_color_t color = user_data->palette[val_act];
#if LV_COLOR_DEPTH == 8 || LV_COLOR_DEPTH == 1
buf[i * LV_IMG_PX_SIZE_ALPHA_BYTE] = color.full;
#elif LV_COLOR_DEPTH == 16
/*Because of Alpha byte 16 bit color can start on odd address which can cause crash*/
buf[i * LV_IMG_PX_SIZE_ALPHA_BYTE] = color.full & 0xFF;
buf[i * LV_IMG_PX_SIZE_ALPHA_BYTE + 1] = (color.full >> 8) & 0xFF;
#elif LV_COLOR_DEPTH == 32
*((uint32_t *)&buf[i * LV_IMG_PX_SIZE_ALPHA_BYTE]) = color.full;
#else
#error "Invalid LV_COLOR_DEPTH. Check it in lv_conf.h"
#endif
buf[i * LV_IMG_PX_SIZE_ALPHA_BYTE + LV_IMG_PX_SIZE_ALPHA_BYTE - 1] = user_data->opa[val_act];
pos -= px_size;
if(pos < 0) {
pos = 8 - px_size;
data_tmp++;
}
}
#if LV_USE_FILESYSTEM
_lv_mem_buf_release(fs_buf);
#endif
return LV_RES_OK;
#else
LV_LOG_WARN("Image built-in indexed line reader failed because LV_IMG_CF_INDEXED is 0 in lv_conf.h");
return LV_RES_INV;
#endif
}

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@ -1,270 +0,0 @@
/**
* @file lv_img_decoder.h
*
*/
#ifndef LV_IMG_DECODER_H
#define LV_IMG_DECODER_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#include "../lv_conf_internal.h"
#include <stdint.h>
#include "lv_img_buf.h"
#include "../lv_misc/lv_fs.h"
#include "../lv_misc/lv_types.h"
#include "../lv_misc/lv_area.h"
#include "../lv_core/lv_style.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**
* Source of image. */
enum {
LV_IMG_SRC_VARIABLE, /** Binary/C variable */
LV_IMG_SRC_FILE, /** File in filesystem */
LV_IMG_SRC_SYMBOL, /** Symbol (@ref lv_symbol_def.h) */
LV_IMG_SRC_UNKNOWN, /** Unknown source */
};
typedef uint8_t lv_img_src_t;
/* Decoder function definitions */
struct _lv_img_decoder;
struct _lv_img_decoder_dsc;
/**
* Get info from an image and store in the `header`
* @param src the image source. Can be a pointer to a C array or a file name (Use
* `lv_img_src_get_type` to determine the type)
* @param header store the info here
* @return LV_RES_OK: info written correctly; LV_RES_INV: failed
*/
typedef lv_res_t (*lv_img_decoder_info_f_t)(struct _lv_img_decoder * decoder, const void * src,
lv_img_header_t * header);
/**
* Open an image for decoding. Prepare it as it is required to read it later
* @param decoder pointer to the decoder the function associated with
* @param dsc pointer to decoder descriptor. `src`, `style` are already initialized in it.
*/
typedef lv_res_t (*lv_img_decoder_open_f_t)(struct _lv_img_decoder * decoder, struct _lv_img_decoder_dsc * dsc);
/**
* Decode `len` pixels starting from the given `x`, `y` coordinates and store them in `buf`.
* Required only if the "open" function can't return with the whole decoded pixel array.
* @param decoder pointer to the decoder the function associated with
* @param dsc pointer to decoder descriptor
* @param x start x coordinate
* @param y start y coordinate
* @param len number of pixels to decode
* @param buf a buffer to store the decoded pixels
* @return LV_RES_OK: ok; LV_RES_INV: failed
*/
typedef lv_res_t (*lv_img_decoder_read_line_f_t)(struct _lv_img_decoder * decoder, struct _lv_img_decoder_dsc * dsc,
lv_coord_t x, lv_coord_t y, lv_coord_t len, uint8_t * buf);
/**
* Close the pending decoding. Free resources etc.
* @param decoder pointer to the decoder the function associated with
* @param dsc pointer to decoder descriptor
*/
typedef void (*lv_img_decoder_close_f_t)(struct _lv_img_decoder * decoder, struct _lv_img_decoder_dsc * dsc);
typedef struct _lv_img_decoder {
lv_img_decoder_info_f_t info_cb;
lv_img_decoder_open_f_t open_cb;
lv_img_decoder_read_line_f_t read_line_cb;
lv_img_decoder_close_f_t close_cb;
#if LV_USE_USER_DATA
lv_img_decoder_user_data_t user_data;
#endif
} lv_img_decoder_t;
/**Describe an image decoding session. Stores data about the decoding*/
typedef struct _lv_img_decoder_dsc {
/**The decoder which was able to open the image source*/
lv_img_decoder_t * decoder;
/**The image source. A file path like "S:my_img.png" or pointer to an `lv_img_dsc_t` variable*/
const void * src;
/**Style to draw the image.*/
lv_color_t color;
/**Type of the source: file or variable. Can be set in `open` function if required*/
lv_img_src_t src_type;
/**Info about the opened image: color format, size, etc. MUST be set in `open` function*/
lv_img_header_t header;
/** Pointer to a buffer where the image's data (pixels) are stored in a decoded, plain format.
* MUST be set in `open` function*/
const uint8_t * img_data;
/** How much time did it take to open the image. [ms]
* If not set `lv_img_cache` will measure and set the time to open*/
uint32_t time_to_open;
/**A text to display instead of the image when the image can't be opened.
* Can be set in `open` function or set NULL. */
const char * error_msg;
/**Store any custom data here is required*/
void * user_data;
} lv_img_decoder_dsc_t;
/**********************
* GLOBAL PROTOTYPES
**********************/
/**
* Initialize the image decoder module
*/
void _lv_img_decoder_init(void);
/**
* Get information about an image.
* Try the created image decoder one by one. Once one is able to get info that info will be used.
* @param src the image source. Can be
* 1) File name: E.g. "S:folder/img1.png" (The drivers needs to registered via `lv_fs_add_drv()`)
* 2) Variable: Pointer to an `lv_img_dsc_t` variable
* 3) Symbol: E.g. `LV_SYMBOL_OK`
* @param header the image info will be stored here
* @return LV_RES_OK: success; LV_RES_INV: wasn't able to get info about the image
*/
lv_res_t lv_img_decoder_get_info(const char * src, lv_img_header_t * header);
/**
* Open an image.
* Try the created image decoder one by one. Once one is able to open the image that decoder is save in `dsc`
* @param dsc describe a decoding session. Simply a pointer to an `lv_img_decoder_dsc_t` variable.
* @param src the image source. Can be
* 1) File name: E.g. "S:folder/img1.png" (The drivers needs to registered via `lv_fs_add_drv()`)
* 2) Variable: Pointer to an `lv_img_dsc_t` variable
* 3) Symbol: E.g. `LV_SYMBOL_OK`
* @param color The color of the image with `LV_IMG_CF_ALPHA_...`
* @return LV_RES_OK: opened the image. `dsc->img_data` and `dsc->header` are set.
* LV_RES_INV: none of the registered image decoders were able to open the image.
*/
lv_res_t lv_img_decoder_open(lv_img_decoder_dsc_t * dsc, const void * src, lv_color_t color);
/**
* Read a line from an opened image
* @param dsc pointer to `lv_img_decoder_dsc_t` used in `lv_img_decoder_open`
* @param x start X coordinate (from left)
* @param y start Y coordinate (from top)
* @param len number of pixels to read
* @param buf store the data here
* @return LV_RES_OK: success; LV_RES_INV: an error occurred
*/
lv_res_t lv_img_decoder_read_line(lv_img_decoder_dsc_t * dsc, lv_coord_t x, lv_coord_t y, lv_coord_t len,
uint8_t * buf);
/**
* Close a decoding session
* @param dsc pointer to `lv_img_decoder_dsc_t` used in `lv_img_decoder_open`
*/
void lv_img_decoder_close(lv_img_decoder_dsc_t * dsc);
/**
* Create a new image decoder
* @return pointer to the new image decoder
*/
lv_img_decoder_t * lv_img_decoder_create(void);
/**
* Delete an image decoder
* @param decoder pointer to an image decoder
*/
void lv_img_decoder_delete(lv_img_decoder_t * decoder);
/**
* Set a callback to get information about the image
* @param decoder pointer to an image decoder
* @param info_cb a function to collect info about an image (fill an `lv_img_header_t` struct)
*/
void lv_img_decoder_set_info_cb(lv_img_decoder_t * decoder, lv_img_decoder_info_f_t info_cb);
/**
* Set a callback to open an image
* @param decoder pointer to an image decoder
* @param open_cb a function to open an image
*/
void lv_img_decoder_set_open_cb(lv_img_decoder_t * decoder, lv_img_decoder_open_f_t open_cb);
/**
* Set a callback to a decoded line of an image
* @param decoder pointer to an image decoder
* @param read_line_cb a function to read a line of an image
*/
void lv_img_decoder_set_read_line_cb(lv_img_decoder_t * decoder, lv_img_decoder_read_line_f_t read_line_cb);
/**
* Set a callback to close a decoding session. E.g. close files and free other resources.
* @param decoder pointer to an image decoder
* @param close_cb a function to close a decoding session
*/
void lv_img_decoder_set_close_cb(lv_img_decoder_t * decoder, lv_img_decoder_close_f_t close_cb);
/**
* Get info about a built-in image
* @param decoder the decoder where this function belongs
* @param src the image source: pointer to an `lv_img_dsc_t` variable, a file path or a symbol
* @param header store the image data here
* @return LV_RES_OK: the info is successfully stored in `header`; LV_RES_INV: unknown format or other error.
*/
lv_res_t lv_img_decoder_built_in_info(lv_img_decoder_t * decoder, const void * src, lv_img_header_t * header);
/**
* Open a built in image
* @param decoder the decoder where this function belongs
* @param dsc pointer to decoder descriptor. `src`, `style` are already initialized in it.
* @return LV_RES_OK: the info is successfully stored in `header`; LV_RES_INV: unknown format or other error.
*/
lv_res_t lv_img_decoder_built_in_open(lv_img_decoder_t * decoder, lv_img_decoder_dsc_t * dsc);
/**
* Decode `len` pixels starting from the given `x`, `y` coordinates and store them in `buf`.
* Required only if the "open" function can't return with the whole decoded pixel array.
* @param decoder pointer to the decoder the function associated with
* @param dsc pointer to decoder descriptor
* @param x start x coordinate
* @param y start y coordinate
* @param len number of pixels to decode
* @param buf a buffer to store the decoded pixels
* @return LV_RES_OK: ok; LV_RES_INV: failed
*/
lv_res_t lv_img_decoder_built_in_read_line(lv_img_decoder_t * decoder, lv_img_decoder_dsc_t * dsc, lv_coord_t x,
lv_coord_t y, lv_coord_t len, uint8_t * buf);
/**
* Close the pending decoding. Free resources etc.
* @param decoder pointer to the decoder the function associated with
* @param dsc pointer to decoder descriptor
*/
void lv_img_decoder_built_in_close(lv_img_decoder_t * decoder, lv_img_decoder_dsc_t * dsc);
/**********************
* MACROS
**********************/
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /*LV_IMG_DECODER_H*/

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@ -1,85 +0,0 @@
/**
* @file lv_font.c
*
*/
/*********************
* INCLUDES
*********************/
#include "lv_font.h"
#include "../lv_misc/lv_utils.h"
#include "../lv_misc/lv_log.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* STATIC PROTOTYPES
**********************/
/**********************
* STATIC VARIABLES
**********************/
/**********************
* GLOBAL PROTOTYPES
**********************/
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
/**
* Return with the bitmap of a font.
* @param font_p pointer to a font
* @param letter an UNICODE character code
* @return pointer to the bitmap of the letter
*/
const uint8_t * lv_font_get_glyph_bitmap(const lv_font_t * font_p, uint32_t letter)
{
return font_p->get_glyph_bitmap(font_p, letter);
}
/**
* Get the descriptor of a glyph
* @param font_p pointer to font
* @param dsc_out store the result descriptor here
* @param letter an UNICODE letter code
* @return true: descriptor is successfully loaded into `dsc_out`.
* false: the letter was not found, no data is loaded to `dsc_out`
*/
bool lv_font_get_glyph_dsc(const lv_font_t * font_p, lv_font_glyph_dsc_t * dsc_out, uint32_t letter,
uint32_t letter_next)
{
return font_p->get_glyph_dsc(font_p, dsc_out, letter, letter_next);
}
/**
* Get the width of a glyph with kerning
* @param font pointer to a font
* @param letter an UNICODE letter
* @param letter_next the next letter after `letter`. Used for kerning
* @return the width of the glyph
*/
uint16_t lv_font_get_glyph_width(const lv_font_t * font, uint32_t letter, uint32_t letter_next)
{
lv_font_glyph_dsc_t g;
bool ret;
ret = lv_font_get_glyph_dsc(font, &g, letter, letter_next);
if(ret) return g.adv_w;
else return 0;
}
/**********************
* STATIC FUNCTIONS
**********************/

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@ -1,244 +0,0 @@
/**
* @file lv_font.h
*
*/
#ifndef LV_FONT_H
#define LV_FONT_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#include "../lv_conf_internal.h"
#include <stdint.h>
#include <stddef.h>
#include <stdbool.h>
#include "lv_symbol_def.h"
#include "../lv_misc/lv_area.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/*------------------
* General types
*-----------------*/
/** Describes the properties of a glyph. */
typedef struct {
uint16_t adv_w; /**< The glyph needs this space. Draw the next glyph after this width. */
uint16_t box_w; /**< Width of the glyph's bounding box*/
uint16_t box_h; /**< Height of the glyph's bounding box*/
int16_t ofs_x; /**< x offset of the bounding box*/
int16_t ofs_y; /**< y offset of the bounding box*/
uint8_t bpp; /**< Bit-per-pixel: 1, 2, 4, 8*/
} lv_font_glyph_dsc_t;
/** The bitmaps might be upscaled by 3 to achieve subpixel rendering. */
enum {
LV_FONT_SUBPX_NONE,
LV_FONT_SUBPX_HOR,
LV_FONT_SUBPX_VER,
LV_FONT_SUBPX_BOTH,
};
typedef uint8_t lv_font_subpx_t;
/** Describe the properties of a font*/
typedef struct _lv_font_struct {
/** Get a glyph's descriptor from a font*/
bool (*get_glyph_dsc)(const struct _lv_font_struct *, lv_font_glyph_dsc_t *, uint32_t letter, uint32_t letter_next);
/** Get a glyph's bitmap from a font*/
const uint8_t * (*get_glyph_bitmap)(const struct _lv_font_struct *, uint32_t);
/*Pointer to the font in a font pack (must have the same line height)*/
lv_coord_t line_height; /**< The real line height where any text fits*/
lv_coord_t base_line; /**< Base line measured from the top of the line_height*/
uint8_t subpx : 2; /**< An element of `lv_font_subpx_t`*/
int8_t underline_position; /**< Distance between the top of the underline and base line (< 0 means below the base line)*/
int8_t underline_thickness; /**< Thickness of the underline*/
void * dsc; /**< Store implementation specific or run_time data or caching here*/
#if LV_USE_USER_DATA
lv_font_user_data_t user_data; /**< Custom user data for font. */
#endif
} lv_font_t;
/**********************
* GLOBAL PROTOTYPES
**********************/
/**
* Return with the bitmap of a font.
* @param font_p pointer to a font
* @param letter an UNICODE character code
* @return pointer to the bitmap of the letter
*/
const uint8_t * lv_font_get_glyph_bitmap(const lv_font_t * font_p, uint32_t letter);
/**
* Get the descriptor of a glyph
* @param font_p pointer to font
* @param dsc_out store the result descriptor here
* @param letter an UNICODE letter code
* @return true: descriptor is successfully loaded into `dsc_out`.
* false: the letter was not found, no data is loaded to `dsc_out`
*/
bool lv_font_get_glyph_dsc(const lv_font_t * font_p, lv_font_glyph_dsc_t * dsc_out, uint32_t letter,
uint32_t letter_next);
/**
* Get the width of a glyph with kerning
* @param font pointer to a font
* @param letter an UNICODE letter
* @param letter_next the next letter after `letter`. Used for kerning
* @return the width of the glyph
*/
uint16_t lv_font_get_glyph_width(const lv_font_t * font, uint32_t letter, uint32_t letter_next);
/**
* Get the line height of a font. All characters fit into this height
* @param font_p pointer to a font
* @return the height of a font
*/
static inline lv_coord_t lv_font_get_line_height(const lv_font_t * font_p)
{
return font_p->line_height;
}
/**********************
* MACROS
**********************/
#define LV_FONT_DECLARE(font_name) extern lv_font_t font_name;
#if LV_FONT_MONTSERRAT_8
LV_FONT_DECLARE(lv_font_montserrat_8)
#endif
#if LV_FONT_MONTSERRAT_10
LV_FONT_DECLARE(lv_font_montserrat_10)
#endif
#if LV_FONT_MONTSERRAT_12
LV_FONT_DECLARE(lv_font_montserrat_12)
#endif
#if LV_FONT_MONTSERRAT_14
LV_FONT_DECLARE(lv_font_montserrat_14)
#endif
#if LV_FONT_MONTSERRAT_16
LV_FONT_DECLARE(lv_font_montserrat_16)
#endif
#if LV_FONT_MONTSERRAT_18
LV_FONT_DECLARE(lv_font_montserrat_18)
#endif
#if LV_FONT_MONTSERRAT_20
LV_FONT_DECLARE(lv_font_montserrat_20)
#endif
#if LV_FONT_MONTSERRAT_22
LV_FONT_DECLARE(lv_font_montserrat_22)
#endif
#if LV_FONT_MONTSERRAT_24
LV_FONT_DECLARE(lv_font_montserrat_24)
#endif
#if LV_FONT_MONTSERRAT_26
LV_FONT_DECLARE(lv_font_montserrat_26)
#endif
#if LV_FONT_MONTSERRAT_28
LV_FONT_DECLARE(lv_font_montserrat_28)
#endif
#if LV_FONT_MONTSERRAT_30
LV_FONT_DECLARE(lv_font_montserrat_30)
#endif
#if LV_FONT_MONTSERRAT_32
LV_FONT_DECLARE(lv_font_montserrat_32)
#endif
#if LV_FONT_MONTSERRAT_34
LV_FONT_DECLARE(lv_font_montserrat_34)
#endif
#if LV_FONT_MONTSERRAT_36
LV_FONT_DECLARE(lv_font_montserrat_36)
#endif
#if LV_FONT_MONTSERRAT_38
LV_FONT_DECLARE(lv_font_montserrat_38)
#endif
#if LV_FONT_MONTSERRAT_40
LV_FONT_DECLARE(lv_font_montserrat_40)
#endif
#if LV_FONT_MONTSERRAT_42
LV_FONT_DECLARE(lv_font_montserrat_42)
#endif
#if LV_FONT_MONTSERRAT_44
LV_FONT_DECLARE(lv_font_montserrat_44)
#endif
#if LV_FONT_MONTSERRAT_46
LV_FONT_DECLARE(lv_font_montserrat_46)
#endif
#if LV_FONT_MONTSERRAT_48
LV_FONT_DECLARE(lv_font_montserrat_48)
#endif
#if LV_FONT_MONTSERRAT_28_COMPRESSED
LV_FONT_DECLARE(lv_font_montserrat_28_compressed)
#endif
#if LV_FONT_MONTSERRAT_12_SUBPX
LV_FONT_DECLARE(lv_font_montserrat_12_subpx)
#endif
#if LV_FONT_UNSCII_8
LV_FONT_DECLARE(lv_font_unscii_8)
#endif
#if LV_FONT_UNSCII_16
LV_FONT_DECLARE(lv_font_unscii_16)
#endif
#if LV_FONT_DEJAVU_16_PERSIAN_HEBREW
LV_FONT_DECLARE(lv_font_dejavu_16_persian_hebrew)
#endif
#if LV_FONT_SIMSUN_16_CJK
LV_FONT_DECLARE(lv_font_simsun_16_cjk)
#endif
/*Declare the custom (user defined) fonts*/
#ifdef LV_FONT_CUSTOM_DECLARE
LV_FONT_CUSTOM_DECLARE
#endif
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /*USE_FONT*/

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@ -1,36 +0,0 @@
CSRCS += lv_font.c
CSRCS += lv_font_fmt_txt.c
CSRCS += lv_font_loader.c
CSRCS += lv_font_dejavu_16_persian_hebrew.c
CSRCS += lv_font_montserrat_8.c
CSRCS += lv_font_montserrat_10.c
CSRCS += lv_font_montserrat_12.c
CSRCS += lv_font_montserrat_12_subpx.c
CSRCS += lv_font_montserrat_14.c
CSRCS += lv_font_montserrat_16.c
CSRCS += lv_font_montserrat_18.c
CSRCS += lv_font_montserrat_20.c
CSRCS += lv_font_montserrat_22.c
CSRCS += lv_font_montserrat_24.c
CSRCS += lv_font_montserrat_26.c
CSRCS += lv_font_montserrat_28.c
CSRCS += lv_font_montserrat_28_compressed.c
CSRCS += lv_font_montserrat_30.c
CSRCS += lv_font_montserrat_32.c
CSRCS += lv_font_montserrat_34.c
CSRCS += lv_font_montserrat_36.c
CSRCS += lv_font_montserrat_38.c
CSRCS += lv_font_montserrat_40.c
CSRCS += lv_font_montserrat_42.c
CSRCS += lv_font_montserrat_44.c
CSRCS += lv_font_montserrat_46.c
CSRCS += lv_font_montserrat_48.c
CSRCS += lv_font_simsun_16_cjk.c
CSRCS += lv_font_unscii_8.c
CSRCS += lv_font_unscii_16.c
DEPPATH += --dep-path $(LVGL_DIR)/$(LVGL_DIR_NAME)/src/lv_font
VPATH += :$(LVGL_DIR)/$(LVGL_DIR_NAME)/src/lv_font
CFLAGS += "-I$(LVGL_DIR)/$(LVGL_DIR_NAME)/src/lv_font"

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