lowersleep: Implement Lower to Sleep functionality (#827)
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@ -115,6 +115,20 @@ bool MotionController::ShouldShakeWake(uint16_t thresh) {
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return accumulatedSpeed > thresh;
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}
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bool MotionController::ShouldLowerSleep() const {
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if (stats.yMean < 724 || DegreesRolled(stats.yMean, stats.zMean, stats.prevYMean, stats.prevZMean) < 30) {
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return false;
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}
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for (uint8_t i = AccelStats::numHistory + 1; i < yHistory.Size(); i++) {
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if (yHistory[i] < 265) {
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return false;
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}
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}
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return true;
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}
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void MotionController::Init(Pinetime::Drivers::Bma421::DeviceTypes types) {
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switch (types) {
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case Drivers::Bma421::DeviceTypes::BMA421:
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@ -46,6 +46,7 @@ namespace Pinetime {
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bool ShouldShakeWake(uint16_t thresh);
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bool ShouldRaiseWake() const;
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bool ShouldLowerSleep() const;
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int32_t CurrentShakeSpeed() const {
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return accumulatedSpeed;
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@ -12,12 +12,7 @@ namespace Pinetime {
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enum class ClockType : uint8_t { H24, H12 };
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enum class Notification : uint8_t { On, Off, Sleep };
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enum class ChimesOption : uint8_t { None, Hours, HalfHours };
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enum class WakeUpMode : uint8_t {
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SingleTap = 0,
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DoubleTap = 1,
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RaiseWrist = 2,
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Shake = 3,
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};
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enum class WakeUpMode : uint8_t { SingleTap = 0, DoubleTap = 1, RaiseWrist = 2, Shake = 3, LowerWrist = 4 };
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enum class Colors : uint8_t {
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White,
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Silver,
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@ -238,7 +233,7 @@ namespace Pinetime {
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}
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};
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std::bitset<4> getWakeUpModes() const {
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std::bitset<5> getWakeUpModes() const {
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return settings.wakeUpMode;
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}
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@ -279,7 +274,7 @@ namespace Pinetime {
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private:
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Pinetime::Controllers::FS& fs;
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static constexpr uint32_t settingsVersion = 0x0005;
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static constexpr uint32_t settingsVersion = 0x0006;
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struct SettingsData {
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uint32_t version = settingsVersion;
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@ -296,8 +291,9 @@ namespace Pinetime {
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WatchFaceInfineat watchFaceInfineat;
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std::bitset<4> wakeUpMode {0};
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std::bitset<5> wakeUpMode {0};
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uint16_t shakeWakeThreshold = 150;
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Controllers::BrightnessController::Levels brightLevel = Controllers::BrightnessController::Levels::Medium;
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};
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@ -8,7 +8,7 @@
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using namespace Pinetime::Applications::Screens;
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constexpr std::array<SettingWakeUp::Option, 4> SettingWakeUp::options;
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constexpr std::array<SettingWakeUp::Option, 5> SettingWakeUp::options;
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namespace {
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void event_handler(lv_obj_t* obj, lv_event_t event) {
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@ -27,9 +27,9 @@ SettingWakeUp::SettingWakeUp(Pinetime::Controllers::Settings& settingsController
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lv_obj_set_style_local_pad_inner(container1, LV_CONT_PART_MAIN, LV_STATE_DEFAULT, 5);
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lv_obj_set_style_local_border_width(container1, LV_CONT_PART_MAIN, LV_STATE_DEFAULT, 0);
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lv_obj_set_pos(container1, 10, 60);
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lv_obj_set_pos(container1, 10, 35);
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lv_obj_set_width(container1, LV_HOR_RES - 20);
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lv_obj_set_height(container1, LV_VER_RES - 50);
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lv_obj_set_height(container1, LV_VER_RES - 20);
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lv_cont_set_layout(container1, LV_LAYOUT_COLUMN_LEFT);
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lv_obj_t* title = lv_label_create(lv_scr_act(), nullptr);
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@ -25,11 +25,12 @@ namespace Pinetime {
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};
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Controllers::Settings& settingsController;
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static constexpr std::array<Option, 4> options = {{
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static constexpr std::array<Option, 5> options = {{
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{Controllers::Settings::WakeUpMode::SingleTap, "Single Tap"},
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{Controllers::Settings::WakeUpMode::DoubleTap, "Double Tap"},
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{Controllers::Settings::WakeUpMode::RaiseWrist, "Raise Wrist"},
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{Controllers::Settings::WakeUpMode::Shake, "Shake Wake"},
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{Controllers::Settings::WakeUpMode::LowerWrist, "Lower Wrist"},
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}};
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lv_obj_t* cbOption[options.size()];
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@ -436,6 +436,10 @@ void SystemTask::UpdateMotion() {
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GoToRunning();
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}
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}
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if (settingsController.isWakeUpModeOn(Pinetime::Controllers::Settings::WakeUpMode::LowerWrist) && state == SystemTaskState::Running &&
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motionController.ShouldLowerSleep()) {
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PushMessage(Messages::GoToSleep);
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}
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}
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void SystemTask::HandleButtonAction(Controllers::ButtonActions action) {
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