Clear ongoing taps when going to sleep
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cfaad261dc
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@ -313,6 +313,10 @@ void DisplayApp::Refresh() {
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while (!lv_task_handler()) {
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while (!lv_task_handler()) {
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};
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};
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}
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}
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// Clear any ongoing touch pressed events
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// Without this LVGL gets stuck in the pressed state and will keep refreshing the
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// display activity timer causing the screen to never sleep after timeout
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lvgl.ClearTouchState();
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if (msg == Messages::GoToAOD) {
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if (msg == Messages::GoToAOD) {
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lcd.LowPowerOn();
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lcd.LowPowerOn();
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// Record idle entry time
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// Record idle entry time
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@ -248,6 +248,8 @@ void LittleVgl::SetNewTouchPoint(int16_t x, int16_t y, bool contact) {
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}
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}
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}
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}
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// Cancel an ongoing tap
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// Signifies that LVGL should not handle the current tap
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void LittleVgl::CancelTap() {
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void LittleVgl::CancelTap() {
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if (tapped) {
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if (tapped) {
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isCancelled = true;
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isCancelled = true;
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@ -255,6 +257,13 @@ void LittleVgl::CancelTap() {
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}
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}
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}
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}
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// Clear the current tapped state
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// Signifies that touch input processing is suspended
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void LittleVgl::ClearTouchState() {
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touchPoint = {-1, -1};
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tapped = false;
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}
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bool LittleVgl::GetTouchPadInfo(lv_indev_data_t* ptr) {
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bool LittleVgl::GetTouchPadInfo(lv_indev_data_t* ptr) {
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ptr->point.x = touchPoint.x;
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ptr->point.x = touchPoint.x;
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ptr->point.y = touchPoint.y;
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ptr->point.y = touchPoint.y;
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@ -26,6 +26,7 @@ namespace Pinetime {
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void SetFullRefresh(FullRefreshDirections direction);
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void SetFullRefresh(FullRefreshDirections direction);
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void SetNewTouchPoint(int16_t x, int16_t y, bool contact);
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void SetNewTouchPoint(int16_t x, int16_t y, bool contact);
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void CancelTap();
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void CancelTap();
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void ClearTouchState();
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bool GetFullRefresh() {
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bool GetFullRefresh() {
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bool returnValue = fullRefresh;
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bool returnValue = fullRefresh;
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