Big UI and navigation Rewrite

new navigation
add some color to the apps
redesign menus
new settings menu
new quick settings
code clean up
size reduction by converting navigation images to font
and more...
This commit is contained in:
Joaquim
2021-04-04 03:08:51 +01:00
parent 58a2d000c4
commit 1d3742e14f
484 changed files with 58615 additions and 10523 deletions

View File

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#pragma once
#include <lvgl/lvgl.h>
#include <cstdint>
#include <memory>
#include "Screen.h"
#include "../Apps.h"
#include "components/settings/Settings.h"
#define MAXLISTITEMS 4
namespace Pinetime {
namespace Applications {
namespace Screens {
class List : public Screen {
public:
struct Applications {
const char* icon;
const char* name;
Pinetime::Applications::Apps application;
};
explicit List(uint8_t screenID, uint8_t numScreens,
DisplayApp* app,
Controllers::Settings& settingsController,
std::array<Applications, MAXLISTITEMS>& applications);
~List() override;
bool Refresh() override;
void OnButtonEvent(lv_obj_t *object, lv_event_t event);
private:
Controllers::Settings& settingsController;
Pinetime::Applications::Apps apps[MAXLISTITEMS];
lv_obj_t * itemApps[MAXLISTITEMS];
lv_point_t pageIndicatorBasePoints[2];
lv_point_t pageIndicatorPoints[2];
lv_obj_t* pageIndicatorBase;
lv_obj_t* pageIndicator;
};
}
}
}