WatchFaceDigital: Add weather display

If weather is available, display the cloud icon and temperature.
This commit is contained in:
Victor Kareh
2024-01-23 17:39:28 -05:00
committed by GitHub
parent a6cd3679eb
commit 2135e12b33
2 changed files with 48 additions and 3 deletions

View File

@@ -6,6 +6,7 @@
#include <memory>
#include "displayapp/screens/Screen.h"
#include "components/datetime/DateTimeController.h"
#include "components/ble/SimpleWeatherService.h"
#include "components/ble/BleController.h"
#include "displayapp/widgets/StatusIcons.h"
#include "utility/DirtyValue.h"
@@ -32,7 +33,8 @@ namespace Pinetime {
Controllers::NotificationManager& notificationManager,
Controllers::Settings& settingsController,
Controllers::HeartRateController& heartRateController,
Controllers::MotionController& motionController);
Controllers::MotionController& motionController,
Controllers::SimpleWeatherService& weather);
~WatchFaceDigital() override;
void Refresh() override;
@@ -50,6 +52,8 @@ namespace Pinetime {
Utility::DirtyValue<uint8_t> heartbeat {};
Utility::DirtyValue<bool> heartbeatRunning {};
Utility::DirtyValue<bool> notificationState {};
Utility::DirtyValue<std::optional<Pinetime::Controllers::SimpleWeatherService::CurrentWeather>> currentWeather {};
using days = std::chrono::duration<int32_t, std::ratio<86400>>; // TODO: days is standard in c++20
Utility::DirtyValue<std::chrono::time_point<std::chrono::system_clock, days>> currentDate;
@@ -61,12 +65,15 @@ namespace Pinetime {
lv_obj_t* stepIcon;
lv_obj_t* stepValue;
lv_obj_t* notificationIcon;
lv_obj_t* weatherIcon;
lv_obj_t* temperature;
Controllers::DateTime& dateTimeController;
Controllers::NotificationManager& notificationManager;
Controllers::Settings& settingsController;
Controllers::HeartRateController& heartRateController;
Controllers::MotionController& motionController;
Controllers::SimpleWeatherService& weatherService;
lv_task_t* taskRefresh;
Widgets::StatusIcons statusIcons;
@@ -85,7 +92,8 @@ namespace Pinetime {
controllers.notificationManager,
controllers.settingsController,
controllers.heartRateController,
controllers.motionController);
controllers.motionController,
*controllers.weatherController);
};
static bool IsAvailable(Pinetime::Controllers::FS& /*filesystem*/) {