WatchFaceDigital: Add weather display
If weather is available, display the cloud icon and temperature.
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@@ -6,6 +6,7 @@
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#include <memory>
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#include "displayapp/screens/Screen.h"
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#include "components/datetime/DateTimeController.h"
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#include "components/ble/SimpleWeatherService.h"
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#include "components/ble/BleController.h"
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#include "displayapp/widgets/StatusIcons.h"
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#include "utility/DirtyValue.h"
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@@ -32,7 +33,8 @@ namespace Pinetime {
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Controllers::NotificationManager& notificationManager,
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Controllers::Settings& settingsController,
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Controllers::HeartRateController& heartRateController,
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Controllers::MotionController& motionController);
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Controllers::MotionController& motionController,
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Controllers::SimpleWeatherService& weather);
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~WatchFaceDigital() override;
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void Refresh() override;
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@@ -50,6 +52,8 @@ namespace Pinetime {
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Utility::DirtyValue<uint8_t> heartbeat {};
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Utility::DirtyValue<bool> heartbeatRunning {};
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Utility::DirtyValue<bool> notificationState {};
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Utility::DirtyValue<std::optional<Pinetime::Controllers::SimpleWeatherService::CurrentWeather>> currentWeather {};
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using days = std::chrono::duration<int32_t, std::ratio<86400>>; // TODO: days is standard in c++20
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Utility::DirtyValue<std::chrono::time_point<std::chrono::system_clock, days>> currentDate;
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@@ -61,12 +65,15 @@ namespace Pinetime {
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lv_obj_t* stepIcon;
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lv_obj_t* stepValue;
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lv_obj_t* notificationIcon;
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lv_obj_t* weatherIcon;
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lv_obj_t* temperature;
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Controllers::DateTime& dateTimeController;
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Controllers::NotificationManager& notificationManager;
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Controllers::Settings& settingsController;
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Controllers::HeartRateController& heartRateController;
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Controllers::MotionController& motionController;
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Controllers::SimpleWeatherService& weatherService;
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lv_task_t* taskRefresh;
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Widgets::StatusIcons statusIcons;
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@@ -85,7 +92,8 @@ namespace Pinetime {
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controllers.notificationManager,
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controllers.settingsController,
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controllers.heartRateController,
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controllers.motionController);
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controllers.motionController,
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*controllers.weatherController);
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};
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static bool IsAvailable(Pinetime::Controllers::FS& /*filesystem*/) {
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