Move up file header include to top
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#include <nrf_log.h>
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#include "components/ble/BatteryInformationService.h"
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#include "components/ble/BatteryInformationService.h"
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#include <nrf_log.h>
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#include "components/battery/BatteryController.h"
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#include "components/battery/BatteryController.h"
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using namespace Pinetime::Controllers;
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using namespace Pinetime::Controllers;
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C++ port Copyright (C) 2021 Jean-François Milants
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C++ port Copyright (C) 2021 Jean-François Milants
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*/
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*/
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#include "components/heartrate/Ppg.h"
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#include <vector>
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#include <vector>
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#include <nrf_log.h>
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#include <nrf_log.h>
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#include "components/heartrate/Ppg.h"
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using namespace Pinetime::Controllers;
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using namespace Pinetime::Controllers;
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/** Original implementation from wasp-os : https://github.com/daniel-thompson/wasp-os/blob/master/wasp/ppg.py */
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/** Original implementation from wasp-os : https://github.com/daniel-thompson/wasp-os/blob/master/wasp/ppg.py */
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C++ port Copyright (C) 2021 Jean-François Milants
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C++ port Copyright (C) 2021 Jean-François Milants
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*/
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*/
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#include <cmath>
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#include "components/heartrate/Ptagc.h"
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#include "components/heartrate/Ptagc.h"
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#include <cmath>
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using namespace Pinetime::Controllers;
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using namespace Pinetime::Controllers;
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#include <cstdint>
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#include "displayapp/screens/BatteryIcon.h"
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#include "displayapp/screens/BatteryIcon.h"
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#include <cstdint>
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#include "displayapp/screens/Symbols.h"
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#include "displayapp/screens/Symbols.h"
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using namespace Pinetime::Applications::Screens;
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using namespace Pinetime::Applications::Screens;
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#include <lvgl/lvgl.h>
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#include "displayapp/screens/HeartRate.h"
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#include "displayapp/screens/HeartRate.h"
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#include <lvgl/lvgl.h>
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#include <components/heartrate/HeartRateController.h>
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#include <components/heartrate/HeartRateController.h>
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#include "displayapp/DisplayApp.h"
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#include "displayapp/DisplayApp.h"
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#include <lvgl/lvgl.h>
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#include "displayapp/screens/Motion.h"
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#include "displayapp/screens/Motion.h"
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#include <lvgl/lvgl.h>
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#include "displayapp/DisplayApp.h"
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#include "displayapp/DisplayApp.h"
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using namespace Pinetime::Applications::Screens;
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using namespace Pinetime::Applications::Screens;
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#include <lvgl/lvgl.h>
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#include "displayapp/screens/WatchFaceAnalog.h"
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#include "displayapp/screens/WatchFaceAnalog.h"
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#include <lvgl/lvgl.h>
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#include "displayapp/screens/BatteryIcon.h"
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#include "displayapp/screens/BatteryIcon.h"
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#include "displayapp/screens/BleIcon.h"
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#include "displayapp/screens/BleIcon.h"
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#include "displayapp/screens/Symbols.h"
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#include "displayapp/screens/Symbols.h"
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#include "drivers/Bma421.h"
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#include <libraries/delay/nrf_delay.h>
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#include <libraries/delay/nrf_delay.h>
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#include <libraries/log/nrf_log.h>
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#include <libraries/log/nrf_log.h>
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#include "drivers/Bma421.h"
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#include "drivers/TwiMaster.h"
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#include "drivers/TwiMaster.h"
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#include <drivers/Bma421_C/bma423.h>
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#include <drivers/Bma421_C/bma423.h>
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C++ port Copyright (C) 2021 Jean-François Milants
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C++ port Copyright (C) 2021 Jean-François Milants
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*/
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*/
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#include "drivers/Hrs3300.h"
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#include <algorithm>
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#include <algorithm>
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#include <nrf_gpio.h>
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#include <nrf_gpio.h>
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#include "drivers/Hrs3300.h"
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#include <FreeRTOS.h>
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#include <FreeRTOS.h>
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#include <task.h>
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#include <task.h>
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