color rotation using modulo, ran clang-format for InfiniPaint
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@@ -1,9 +1,9 @@
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#pragma once
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#include <lvgl/lvgl.h>
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#include <cstdint>
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#include "Screen.h"
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#include "components/motor/MotorController.h"
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#include <cstdint>
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#include <lvgl/lvgl.h>
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namespace Pinetime {
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namespace Components {
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@@ -30,7 +30,7 @@ namespace Pinetime {
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static constexpr uint16_t bufferSize = width * height;
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lv_color_t b[bufferSize];
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lv_color_t selectColor = LV_COLOR_WHITE;
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uint8_t color = 3;
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uint8_t color = 2;
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};
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}
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}
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