Add support for gestures and integrate it with the vertical scrolling transition.
This commit is contained in:
@@ -33,6 +33,7 @@ DisplayApp::DisplayApp(Pinetime::Drivers::St7789& lcd,
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currentScreen{new Screens::Clock(this, dateTimeController, batteryController, bleController) },
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systemTask{systemTask} {
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msgQueue = xQueueCreate(queueSize, itemSize);
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onClockApp = true;
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}
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void DisplayApp::Start() {
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@@ -112,25 +113,45 @@ void DisplayApp::Refresh() {
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case Messages::UpdateBatteryLevel:
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// clockScreen.SetBatteryPercentRemaining(batteryController.PercentRemaining());
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break;
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case Messages::TouchEvent:
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if(state != States::Running) break;
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OnTouchEvent();
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case Messages::TouchEvent: {
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if (state != States::Running) break;
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auto gesture = OnTouchEvent();
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switch (gesture) {
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case DisplayApp::TouchEvents::SwipeUp:
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currentScreen->OnButtonPushed();
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lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::Up);
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break;
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case DisplayApp::TouchEvents::SwipeDown:
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currentScreen->OnButtonPushed();
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lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::Down);
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break;
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default:
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break;
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}
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}
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break;
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case Messages::ButtonPushed:
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// if(!currentScreen->OnButtonPushed()) {
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// systemTask.PushMessage(System::SystemTask::Messages::GoToSleep);
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// }
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lvgl.SetFullRefresh();
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lv_disp_set_direction(lv_disp_get_default(), 0);
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currentScreen.reset(nullptr);
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if(toggle) {
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currentScreen.reset(new Screens::Tile(this));
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toggle = false;
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} else {
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currentScreen.reset(new Screens::Clock(this, dateTimeController, batteryController, bleController));
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toggle = true;
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if(onClockApp)
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systemTask.PushMessage(System::SystemTask::Messages::GoToSleep);
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else {
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auto buttonUsedByApp = currentScreen->OnButtonPushed();
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if (!buttonUsedByApp) {
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systemTask.PushMessage(System::SystemTask::Messages::GoToSleep);
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} else {
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lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::Up);
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}
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}
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// lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::Down);
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// currentScreen.reset(nullptr);
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// if(toggle) {
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// currentScreen.reset(new Screens::Tile(this));
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// toggle = false;
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// } else {
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// currentScreen.reset(new Screens::Clock(this, dateTimeController, batteryController, bleController));
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// toggle = true;
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// }
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break;
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}
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}
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@@ -140,12 +161,15 @@ void DisplayApp::RunningState() {
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// clockScreen.SetCurrentDateTime(dateTimeController.CurrentDateTime());
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if(!currentScreen->Refresh()) {
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lvgl.SetFullRefresh();
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currentScreen.reset(nullptr);
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onClockApp = false;
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switch(nextApp) {
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case Apps::None:
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case Apps::Launcher: currentScreen.reset(new Screens::Tile(this)); break;
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case Apps::Clock: currentScreen.reset(new Screens::Clock(this, dateTimeController, batteryController, bleController)); break;
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case Apps::Clock:
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currentScreen.reset(new Screens::Clock(this, dateTimeController, batteryController, bleController));
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onClockApp = true;
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break;
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case Apps::Test: currentScreen.reset(new Screens::Message(this)); break;
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case Apps::Meter: currentScreen.reset(new Screens::Meter(this)); break;
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case Apps::Gauge: currentScreen.reset(new Screens::Gauge(this)); break;
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@@ -169,14 +193,32 @@ void DisplayApp::PushMessage(DisplayApp::Messages msg) {
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}
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}
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static uint16_t pointColor = 0x07e0;
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void DisplayApp::OnTouchEvent() {
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// auto info = touchPanel.GetTouchInfo();
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//
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// if(info.isTouch) {
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// lcd.DrawPixel(info.x, info.y, pointColor);
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// pointColor+=10;
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// }
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DisplayApp::TouchEvents DisplayApp::OnTouchEvent() {
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auto info = touchPanel.GetTouchInfo();
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if(info.isTouch) {
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switch(info.gesture) {
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case Pinetime::Drivers::Cst816S::Gestures::SingleTap:
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// TODO set x,y to LittleVgl
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lvgl.SetNewTapEvent(info.x, info.y);
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return DisplayApp::TouchEvents::Tap;
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case Pinetime::Drivers::Cst816S::Gestures::LongPress:
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return DisplayApp::TouchEvents::LongTap;
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case Pinetime::Drivers::Cst816S::Gestures::DoubleTap:
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return DisplayApp::TouchEvents::DoubleTap;
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case Pinetime::Drivers::Cst816S::Gestures::SlideRight:
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return DisplayApp::TouchEvents::SwipeRight;
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case Pinetime::Drivers::Cst816S::Gestures::SlideLeft:
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return DisplayApp::TouchEvents::SwipeLeft;
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case Pinetime::Drivers::Cst816S::Gestures::SlideDown:
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return DisplayApp::TouchEvents::SwipeDown;
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case Pinetime::Drivers::Cst816S::Gestures::SlideUp:
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return DisplayApp::TouchEvents::SwipeUp;
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case Pinetime::Drivers::Cst816S::Gestures::None:
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default:
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return DisplayApp::TouchEvents::None;
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}
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}
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return DisplayApp::TouchEvents::None;
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}
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void DisplayApp::StartApp(DisplayApp::Apps app) {
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