Emulate dyamon/watchfacefuzzy
This commit is contained in:
parent
e1c652bdfb
commit
3df7c6a4f3
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@ -423,6 +423,7 @@ list(APPEND SOURCE_FILES
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displayapp/screens/WatchFaceTerminal.cpp
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displayapp/screens/WatchFacePineTimeStyle.cpp
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displayapp/screens/WatchFaceCasioStyleG7710.cpp
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displayapp/screens/WatchFaceFuzzy.cpp
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##
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@ -13,6 +13,7 @@
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#include "displayapp/screens/WatchFaceInfineat.h"
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#include "displayapp/screens/WatchFacePineTimeStyle.h"
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#include "displayapp/screens/WatchFaceTerminal.h"
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#include "displayapp/screens/WatchFaceFuzzy.h"
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namespace Pinetime {
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namespace Applications {
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@ -51,6 +51,7 @@ namespace Pinetime {
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Terminal,
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Infineat,
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CasioStyleG7710,
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Fuzzy,
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};
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template <Apps>
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@ -76,7 +77,8 @@ namespace Pinetime {
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WatchFace::PineTimeStyle,
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WatchFace::Terminal,
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WatchFace::Infineat,
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WatchFace::CasioStyleG7710>;
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WatchFace::CasioStyleG7710,
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WatchFace::Fuzzy>;
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static_assert(UserWatchFaceTypes::Count >= 1);
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}
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312
src/displayapp/screens/WatchFaceFuzzy.cpp
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312
src/displayapp/screens/WatchFaceFuzzy.cpp
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@ -0,0 +1,312 @@
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#include "displayapp/screens/WatchFaceFuzzy.h"
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#include <lvgl/lvgl.h>
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#include <cstdio>
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#include "displayapp/screens/NotificationIcon.h"
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#include "displayapp/screens/Symbols.h"
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#include "components/battery/BatteryController.h"
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#include "components/ble/BleController.h"
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#include "components/ble/NotificationManager.h"
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#include "components/heartrate/HeartRateController.h"
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#include "components/motion/MotionController.h"
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#include "components/settings/Settings.h"
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using namespace Pinetime::Applications::Screens;
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WatchFaceFuzzy::WatchFaceFuzzy(Controllers::DateTime& dateTimeController,
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const Controllers::Battery& batteryController,
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const Controllers::Ble& bleController,
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Controllers::NotificationManager& notificationManager,
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Controllers::Settings& settingsController,
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Controllers::HeartRateController& heartRateController,
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Controllers::MotionController& motionController)
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: currentDateTime {{}},
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dateTimeController {dateTimeController},
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notificationManager {notificationManager},
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settingsController {settingsController},
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heartRateController {heartRateController},
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motionController {motionController},
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statusIcons(batteryController, bleController) {
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statusIcons.Create();
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notificationIcon = lv_label_create(lv_scr_act(), nullptr);
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lv_obj_set_style_local_text_color(notificationIcon, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_LIME);
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lv_label_set_text_static(notificationIcon, NotificationIcon::GetIcon(false));
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lv_obj_align(notificationIcon, nullptr, LV_ALIGN_IN_TOP_LEFT, 0, 0);
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label_date = lv_label_create(lv_scr_act(), nullptr);
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lv_obj_align(label_date, lv_scr_act(), LV_ALIGN_CENTER, 0, 60);
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lv_obj_set_style_local_text_color(label_date, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0x999999));
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label_time = lv_label_create(lv_scr_act(), nullptr);
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lv_obj_set_style_local_text_font(label_time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_extrabold_compressed);
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lv_obj_align(label_time, lv_scr_act(), LV_ALIGN_IN_RIGHT_MID, 0, 0);
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label_time_ampm = lv_label_create(lv_scr_act(), nullptr);
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lv_label_set_text_static(label_time_ampm, "");
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lv_obj_align(label_time_ampm, lv_scr_act(), LV_ALIGN_IN_RIGHT_MID, -30, -55);
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heartbeatIcon = lv_label_create(lv_scr_act(), nullptr);
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lv_label_set_text_static(heartbeatIcon, Symbols::heartBeat);
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lv_obj_set_style_local_text_color(heartbeatIcon, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0xCE1B1B));
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lv_obj_align(heartbeatIcon, lv_scr_act(), LV_ALIGN_IN_BOTTOM_LEFT, 0, 0);
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heartbeatValue = lv_label_create(lv_scr_act(), nullptr);
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lv_obj_set_style_local_text_color(heartbeatValue, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0xCE1B1B));
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lv_label_set_text_static(heartbeatValue, "");
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lv_obj_align(heartbeatValue, heartbeatIcon, LV_ALIGN_OUT_RIGHT_MID, 5, 0);
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stepValue = lv_label_create(lv_scr_act(), nullptr);
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lv_obj_set_style_local_text_color(stepValue, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0x00FFE7));
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lv_label_set_text_static(stepValue, "0");
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lv_obj_align(stepValue, lv_scr_act(), LV_ALIGN_IN_BOTTOM_RIGHT, 0, 0);
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stepIcon = lv_label_create(lv_scr_act(), nullptr);
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lv_obj_set_style_local_text_color(stepIcon, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0x00FFE7));
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lv_label_set_text_static(stepIcon, Symbols::shoe);
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lv_obj_align(stepIcon, stepValue, LV_ALIGN_OUT_LEFT_MID, -5, 0);
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taskRefresh = lv_task_create(RefreshTaskCallback, LV_DISP_DEF_REFR_PERIOD, LV_TASK_PRIO_MID, this);
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Refresh();
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}
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WatchFaceFuzzy::~WatchFaceFuzzy() {
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lv_task_del(taskRefresh);
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lv_obj_clean(lv_scr_act());
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}
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void WatchFaceFuzzy::Refresh() {
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statusIcons.Update();
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notificationState = notificationManager.AreNewNotificationsAvailable();
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if (notificationState.IsUpdated()) {
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lv_label_set_text_static(notificationIcon, NotificationIcon::GetIcon(notificationState.Get()));
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}
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currentDateTime = std::chrono::time_point_cast<std::chrono::minutes>(dateTimeController.CurrentDateTime());
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if (currentDateTime.IsUpdated()) {
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uint8_t hour = dateTimeController.Hours();
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uint8_t minute = dateTimeController.Minutes();
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/* Begin difference from WatchFaceDigital*/
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std::string hoursStr, timeStr;
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auto sector = minute / 5 + (minute % 5 > 2);
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if (sector == 12) {
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hour = (hour + 1) % 12;
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sector = 0;
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}
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timeStr = timeSectors[sector];
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if (timeStr.find("%1") != std::string::npos) {
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hour = (hour + 1) % 12;
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}
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hourStr = std::string("#") + timeAccent + " " + hourNames[hour] + "#";
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timeStr.replace(timeStr.find("%"), 2, hourStr);
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lv_label_set_text(label_time, timeStr.c_str());
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lv_obj_align(label_time, lv_scr_act(), LV_ALIGN_CENTER, 0, 0);
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/* End difference from WatchFaceDigital*/
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currentDate = std::chrono::time_point_cast<days>(currentDateTime.Get());
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if (currentDate.IsUpdated()) {
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uint16_t year = dateTimeController.Year();
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uint8_t day = dateTimeController.Day();
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if (settingsController.GetClockType() == Controllers::Settings::ClockType::H24) {
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lv_label_set_text_fmt(label_date,
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"%s %d %s %d",
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dateTimeController.DayOfWeekShortToString(),
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day,
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dateTimeController.MonthShortToString(),
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year);
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} else {
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lv_label_set_text_fmt(label_date,
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"%s %s %d %d",
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dateTimeController.DayOfWeekShortToString(),
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dateTimeController.MonthShortToString(),
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day,
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year);
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}
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lv_obj_realign(label_date);
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}
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}
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heartbeat = heartRateController.HeartRate();
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heartbeatRunning = heartRateController.State() != Controllers::HeartRateController::States::Stopped;
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if (heartbeat.IsUpdated() || heartbeatRunning.IsUpdated()) {
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if (heartbeatRunning.Get()) {
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lv_obj_set_style_local_text_color(heartbeatIcon, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0xCE1B1B));
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lv_label_set_text_fmt(heartbeatValue, "%d", heartbeat.Get());
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} else {
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lv_obj_set_style_local_text_color(heartbeatIcon, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0x1B1B1B));
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lv_label_set_text_static(heartbeatValue, "");
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}
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lv_obj_realign(heartbeatIcon);
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lv_obj_realign(heartbeatValue);
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}
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stepCount = motionController.NbSteps();
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if (stepCount.IsUpdated()) {
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lv_label_set_text_fmt(stepValue, "%lu", stepCount.Get());
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lv_obj_realign(stepValue);
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lv_obj_realign(stepIcon);
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}
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}
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/* Inspired by XFCE4-panel's fuzzy clock.
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*
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* https://salsa.debian.org/xfce-team/desktop/xfce4-panel/-/blob/debian/master/plugins/clock/clock-fuzzy.c
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*
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* Strings contain either a `%0` or a `%1`, indicating the position of
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* the `hour` or `hour+1`, respectively.
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*/
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const char* WatchFaceFuzzy::timeSectors[] = {
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"%0\no'clock",
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"five past\n%0",
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"ten past\n%0",
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"quarter\npast\n%0",
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"twenty\npast\n%0",
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"twenty\nfive past\n%0",
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"half past\n%0",
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"twenty\nfive to\n%1",
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"twenty\nto %1",
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"quarter\nto %1",
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"ten to\n%1",
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"five to\n%1",
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};
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const char* WatchFaceFuzzy::hourNames[] = {
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"twelve",
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"one",
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"two",
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"three",
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"four",
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"five",
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"six",
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"seven",
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"eight",
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"nine",
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"ten",
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"eleven",
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};
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/* Once i18n is implemented, new languages can be introduced like this:
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*
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* const char* ca-ES_sectors[] = {
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* "%0\nen punt",
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* "%0\ni cinc",
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* "%0\ni deu",
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* "%0\ni quart",
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* "%0\ni vint",
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* "%0\ni vint-\ni-cinc",
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* "%0\ni mitja",
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* "%1\nmenys\nvint-\ni-cinc",
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* "%1\nmenys\nvint",
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* "%1\nmenys\nquart",
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* "%1\nmenys deu",
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* "%1\nmenys\ncinc",
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* };
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* const char* ca-ES_hourNames[] = {
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* "les dotze",
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* "la una",
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* "les dues",
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* "les tres",
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* "les\nquatre",
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* "les cinc",
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* "les sis",
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* "les set",
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* "les vuit",
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* "les nou",
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* "les deu",
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* "les onze",
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* };
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*
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* const char* es-ES_sectors[] = {
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* "%0\nen punto",
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* "%0\ny cinco",
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* "%0\ny diez",
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* "%0\ny cuarto",
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* "%0\ny veinte",
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* "%0\ny veinti\ncinco",
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* "%0\ny media",
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* "%1\nmenos\nveinti\ncinco",
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* "%1\nmenos\nveinte",
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* "%1\nmenos\ncuarto",
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* "%1\nmenos\ndiez",
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* "%1\nmenos\ncinco",
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* };
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* const char* es-ES_hourNames[] = {
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* "las doce",
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* "la una",
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* "las dos",
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* "las tres",
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* "las\ncuatro",
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* "las cinco",
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* "las seis",
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* "las siete",
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* "las ocho",
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* "las nueve",
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* "las diez",
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* "las once",
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* };
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*
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* char* it-IT_sectors[] = {
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* "%0\nin punto",
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* "%0 e cinque",
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* "%0 e dieci",
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* "%0 e un quarto",
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* "%0 e venti",
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* "%0 e venti cinque",
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* "%0 e mezza",
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* "%0 e trenta cinque",
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* "%1 meno venti",
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* "%1 meno un quarto",
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* "%1 meno dieci",
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* "%1 meno cinque",
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* };
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* const char* it-IT_hourNames[] = {
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* "dodici",
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* "una",
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* "due",
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* "tre",
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* "quattro",
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* "cinque",
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* "sei",
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* "sette",
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* "otto",
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* "nove",
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* "dieci",
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* "undici",
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* };
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*
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* const char* de_DE_sectors[] = {
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* "%0 Uhr",
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* "Fünf nach %0",
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* "Zehn nach %0",
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* "Viertel nach %0",
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* "Zwanzig nach %0",
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* "Fünf vor halb %1",
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* "Halb %1",
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* "Fünf nach halb %1",
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* "Zwanzig vor %1",
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* "Viertel vor %1",
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* "Zehn vor %1",
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* "Fünf vor %1",
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* };
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* const char* de_DE_hourNames[] = {
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* "Zwölf",
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* "Eins", // TODO: "Ein" in "Ein Uhr"
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* "Zwei",
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* "Drei",
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* "Vier",
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* "Fünf",
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* "Sechs",
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* "Sieben",
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* "Acht",
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* "Neun",
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* "Zehn",
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* "Elf",
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* };
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*/
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96
src/displayapp/screens/WatchFaceFuzzy.h
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96
src/displayapp/screens/WatchFaceFuzzy.h
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@ -0,0 +1,96 @@
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#pragma once
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#include <lvgl/src/lv_core/lv_obj.h>
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#include <chrono>
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#include <cstdint>
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#include <memory>
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#include "displayapp/screens/Screen.h"
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#include "components/datetime/DateTimeController.h"
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#include "components/ble/BleController.h"
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#include "displayapp/widgets/StatusIcons.h"
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#include "utility/DirtyValue.h"
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#include "displayapp/apps/Apps.h"
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namespace Pinetime {
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namespace Controllers {
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class Settings;
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class Battery;
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class Ble;
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class NotificationManager;
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class HeartRateController;
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class MotionController;
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}
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namespace Applications {
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namespace Screens {
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class WatchFaceFuzzy : public Screen {
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public:
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WatchFaceFuzzy(Controllers::DateTime& dateTimeController,
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const Controllers::Battery& batteryController,
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const Controllers::Ble& bleController,
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Controllers::NotificationManager& notificationManager,
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Controllers::Settings& settingsController,
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Controllers::HeartRateController& heartRateController,
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Controllers::MotionController& motionController);
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~WatchFaceFuzzy() override;
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void Refresh() override;
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private:
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uint8_t displayedHour = -1;
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uint8_t displayedMinute = -1;
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Utility::DirtyValue<uint8_t> batteryPercentRemaining {};
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Utility::DirtyValue<bool> powerPresent {};
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Utility::DirtyValue<bool> bleState {};
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Utility::DirtyValue<bool> bleRadioEnabled {};
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Utility::DirtyValue<std::chrono::time_point<std::chrono::system_clock, std::chrono::minutes>> currentDateTime {};
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Utility::DirtyValue<uint32_t> stepCount {};
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Utility::DirtyValue<uint8_t> heartbeat {};
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Utility::DirtyValue<bool> heartbeatRunning {};
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Utility::DirtyValue<bool> notificationState {};
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using days = std::chrono::duration<int32_t, std::ratio<86400>>; // TODO: days is standard in c++20
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Utility::DirtyValue<std::chrono::time_point<std::chrono::system_clock, days>> currentDate;
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lv_obj_t* label_time;
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lv_obj_t* label_time_ampm;
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lv_obj_t* label_date;
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lv_obj_t* heartbeatIcon;
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lv_obj_t* heartbeatValue;
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lv_obj_t* stepIcon;
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lv_obj_t* stepValue;
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lv_obj_t* notificationIcon;
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Controllers::DateTime& dateTimeController;
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Controllers::NotificationManager& notificationManager;
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Controllers::Settings& settingsController;
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Controllers::HeartRateController& heartRateController;
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Controllers::MotionController& motionController;
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lv_task_t* taskRefresh;
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Widgets::StatusIcons statusIcons;
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};
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}
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template <>
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struct WatchFaceTraits<WatchFace::Fuzzy> {
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static constexpr WatchFace watchFace = WatchFace::Fuzzy;
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static constexpr const char* name = "Fuzzy face";
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static Screens::Screen* Create(AppControllers& controllers) {
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return new Screens::WatchFaceFuzzy(controllers.dateTimeController,
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controllers.batteryController,
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controllers.bleController,
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controllers.notificationManager,
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controllers.settingsController,
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controllers.heartRateController,
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controllers.motionController);
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};
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|
||||
static bool IsAvailable(Pinetime::Controllers::FS& /*filesystem*/) {
|
||||
return true;
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user