Add start of settings app for senstivity.
really just debugging. I want to make it more configurable then high med low. Position of setting needs a new location...dynamicly adding it currently at the end. Which honestly im fine with.
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@ -447,6 +447,7 @@ list(APPEND SOURCE_FILES
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displayapp/screens/settings/SettingSteps.cpp
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displayapp/screens/settings/SettingSetDate.cpp
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displayapp/screens/settings/SettingSetTime.cpp
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displayapp/screens/settings/SettingShakeThreshold.cpp
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## Watch faces
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displayapp/icons/bg_clock.c
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@ -45,12 +45,12 @@ bool MotionController::Should_RaiseWake(bool isSleeping) {
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return false;
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}
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bool MotionController::Should_ShakeWake() {
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bool MotionController::Should_ShakeWake(uint16_t thresh) {
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bool wake = false;
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auto diff = xTaskGetTickCount() - lastShakeTime;
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lastShakeTime = xTaskGetTickCount();
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int32_t speed = std::abs(y + z - lastYForShake - lastZForShake) / diff * 10;
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if (speed > 150) { // TODO move threshold to a setting
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if (speed > thresh) {
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wake = true;
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}
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lastXForShake = x;
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@ -35,7 +35,8 @@ namespace Pinetime {
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uint32_t GetTripSteps() const {
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return currentTripSteps;
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}
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bool Should_ShakeWake();
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bool Should_ShakeWake(uint16_t thresh);
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bool Should_RaiseWake(bool isSleeping);
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void IsSensorOk(bool isOk);
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@ -109,10 +109,19 @@ namespace Pinetime {
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}
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settings.screenTimeOut = timeout;
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};
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uint32_t GetScreenTimeOut() const {
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return settings.screenTimeOut;
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};
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void SetShakeThreshold(uint16_t thresh){
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settings.shakeWakeThreshold = thresh;
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}
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int16_t GetShakeThreshold() const{
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return settings.shakeWakeThreshold;
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}
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void setWakeUpMode(WakeUpMode wakeUp, bool enabled) {
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if (enabled != isWakeUpModeOn(wakeUp)) {
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settingsChanged = true;
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@ -164,7 +173,7 @@ namespace Pinetime {
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private:
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Pinetime::Controllers::FS& fs;
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static constexpr uint32_t settingsVersion = 0x0003;
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static constexpr uint32_t settingsVersion = 0x0004;
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struct SettingsData {
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uint32_t version = settingsVersion;
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uint32_t stepsGoal = 10000;
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@ -178,7 +187,7 @@ namespace Pinetime {
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PineTimeStyle PTS;
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std::bitset<4> wakeUpMode {0};
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uint16_t shakeWakeThreshold = 300;
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Controllers::BrightnessController::Levels brightLevel = Controllers::BrightnessController::Levels::Medium;
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};
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@ -36,7 +36,9 @@ namespace Pinetime {
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SettingSteps,
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SettingSetDate,
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SettingSetTime,
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Error,
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SettingShakeThreshold,
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Error
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};
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}
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}
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@ -47,6 +47,7 @@
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#include "displayapp/screens/settings/SettingSteps.h"
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#include "displayapp/screens/settings/SettingSetDate.h"
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#include "displayapp/screens/settings/SettingSetTime.h"
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#include "displayapp/screens/settings/SettingShakeThreshold.h"
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#include "libs/lv_conf.h"
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@ -415,6 +416,10 @@ void DisplayApp::LoadApp(Apps app, DisplayApp::FullRefreshDirections direction)
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currentScreen = std::make_unique<Screens::SettingSetTime>(this, dateTimeController);
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ReturnApp(Apps::Settings, FullRefreshDirections::Down, TouchEvents::SwipeDown);
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break;
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case Apps::SettingShakeThreshold:
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currentScreen = std::make_unique<Screens::SettingShakeThreshold>(this, settingsController);
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ReturnApp(Apps::Settings, FullRefreshDirections::Down, TouchEvents::SwipeDown);
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break;
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case Apps::BatteryInfo:
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currentScreen = std::make_unique<Screens::BatteryInfo>(this, batteryController);
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ReturnApp(Apps::Settings, FullRefreshDirections::Down, TouchEvents::SwipeDown);
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89
src/displayapp/screens/settings/SettingShakeThreshold.cpp
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89
src/displayapp/screens/settings/SettingShakeThreshold.cpp
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@ -0,0 +1,89 @@
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#include "SettingShakeThreshold.h"
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#include <lvgl/lvgl.h>
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#include "displayapp/DisplayApp.h"
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#include "displayapp/screens/Screen.h"
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#include "displayapp/screens/Symbols.h"
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using namespace Pinetime::Applications::Screens;
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namespace {
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static void event_handler(lv_obj_t* obj, lv_event_t event) {
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SettingShakeThreshold* screen = static_cast<SettingShakeThreshold*>(obj->user_data);
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screen->UpdateSelected(obj, event);
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}
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}
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SettingShakeThreshold::SettingShakeThreshold(Pinetime::Applications::DisplayApp* app, Pinetime::Controllers::Settings& settingsController)
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: Screen(app), settingsController {settingsController} {
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lv_obj_t* container1 = lv_cont_create(lv_scr_act(), nullptr);
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// lv_obj_set_style_local_bg_color(container1, LV_CONT_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0x111111));
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lv_obj_set_style_local_bg_opa(container1, LV_CONT_PART_MAIN, LV_STATE_DEFAULT, LV_OPA_TRANSP);
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lv_obj_set_style_local_pad_all(container1, LV_CONT_PART_MAIN, LV_STATE_DEFAULT, 10);
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lv_obj_set_style_local_pad_inner(container1, LV_CONT_PART_MAIN, LV_STATE_DEFAULT, 5);
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lv_obj_set_style_local_border_width(container1, LV_CONT_PART_MAIN, LV_STATE_DEFAULT, 0);
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lv_obj_set_pos(container1, 10, 60);
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lv_obj_set_width(container1, LV_HOR_RES - 20);
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lv_obj_set_height(container1, LV_VER_RES - 50);
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lv_cont_set_layout(container1, LV_LAYOUT_COLUMN_LEFT);
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lv_obj_t* title = lv_label_create(lv_scr_act(), nullptr);
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lv_label_set_text_static(title, "Shake Threshold");
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lv_label_set_align(title, LV_LABEL_ALIGN_CENTER);
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lv_obj_align(title, lv_scr_act(), LV_ALIGN_IN_TOP_MID, 10, 15);
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lv_obj_t* icon = lv_label_create(lv_scr_act(), nullptr);
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lv_obj_set_style_local_text_color(icon, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_ORANGE);
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lv_label_set_text_static(icon, Symbols::home);
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lv_label_set_align(icon, LV_LABEL_ALIGN_CENTER);
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lv_obj_align(icon, title, LV_ALIGN_OUT_LEFT_MID, -10, 0);
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optionsTotal = 0;
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cbOption[optionsTotal] = lv_checkbox_create(container1, nullptr);
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lv_checkbox_set_text_static(cbOption[optionsTotal], " High");
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cbOption[optionsTotal]->user_data = this;
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lv_obj_set_event_cb(cbOption[optionsTotal], event_handler);
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if (settingsController.GetShakeThreshold() == 150) {
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lv_checkbox_set_checked(cbOption[optionsTotal], true);
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}
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optionsTotal++;
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cbOption[optionsTotal] = lv_checkbox_create(container1, nullptr);
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lv_checkbox_set_text_static(cbOption[optionsTotal], " Medium");
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cbOption[optionsTotal]->user_data = this;
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lv_obj_set_event_cb(cbOption[optionsTotal], event_handler);
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if (settingsController.GetShakeThreshold() == 300) {
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lv_checkbox_set_checked(cbOption[optionsTotal], true);
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}
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optionsTotal++;
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cbOption[optionsTotal] = lv_checkbox_create(container1, nullptr);
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lv_checkbox_set_text_static(cbOption[optionsTotal], " Low");
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cbOption[optionsTotal]->user_data = this;
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lv_obj_set_event_cb(cbOption[optionsTotal], event_handler);
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if (settingsController.GetShakeThreshold() == 450) {
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lv_checkbox_set_checked(cbOption[optionsTotal], true);
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}
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optionsTotal++;
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}
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SettingShakeThreshold::~SettingShakeThreshold() {
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lv_obj_clean(lv_scr_act());
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settingsController.SaveSettings();
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}
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void SettingShakeThreshold::UpdateSelected(lv_obj_t* object, lv_event_t event) {
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if (event == LV_EVENT_VALUE_CHANGED) {
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for (uint8_t i = 0; i < optionsTotal; i++) {
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if (object == cbOption[i]) {
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lv_checkbox_set_checked(cbOption[i], true);
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settingsController.SetShakeThreshold((i+1)*150);
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} else {
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lv_checkbox_set_checked(cbOption[i], false);
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}
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}
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}
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}
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src/displayapp/screens/settings/SettingShakeThreshold.h
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27
src/displayapp/screens/settings/SettingShakeThreshold.h
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#pragma once
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#include <cstdint>
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#include <lvgl/lvgl.h>
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#include "components/settings/Settings.h"
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#include "displayapp/screens/Screen.h"
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namespace Pinetime {
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namespace Applications {
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namespace Screens {
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class SettingShakeThreshold : public Screen {
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public:
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SettingShakeThreshold(DisplayApp* app, Pinetime::Controllers::Settings& settingsController);
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~SettingShakeThreshold() override;
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void UpdateSelected(lv_obj_t* object, lv_event_t event);
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private:
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Controllers::Settings& settingsController;
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uint8_t optionsTotal;
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lv_obj_t* cbOption[2];
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};
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}
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}
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}
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@ -65,6 +65,8 @@ std::unique_ptr<Screen> Settings::CreateScreen3() {
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{Symbols::none, "None", Apps::None},
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{Symbols::none, "None", Apps::None}
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}};
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if (settingsController.isWakeUpModeOn(Pinetime::Controllers::Settings::WakeUpMode::Shake)) {
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applications[1] = {Symbols::list, "Shake Threshold", Apps::SettingShakeThreshold};
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}
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return std::make_unique<Screens::List>(2, 3, app, settingsController, applications);
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}
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@ -475,7 +475,8 @@ void SystemTask::UpdateMotion() {
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motionController.Should_RaiseWake(isSleeping)) {
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GoToRunning();
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}
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if (settingsController.isWakeUpModeOn(Pinetime::Controllers::Settings::WakeUpMode::Shake) && motionController.Should_ShakeWake()) {
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if (settingsController.isWakeUpModeOn(Pinetime::Controllers::Settings::WakeUpMode::Shake) &&
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motionController.Should_ShakeWake(settingsController.GetShakeThreshold())) {
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GoToRunning();
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}
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}
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