TimerController: Rename to Timer
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@@ -17,7 +17,7 @@ static void btnEventHandler(lv_obj_t* obj, lv_event_t event) {
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}
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}
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Timer::Timer(Controllers::TimerController& timerController) : timerController {timerController} {
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Timer::Timer(Controllers::Timer& timerController) : timer {timerController} {
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lv_obj_t* colonLabel = lv_label_create(lv_scr_act(), nullptr);
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lv_obj_set_style_local_text_font(colonLabel, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_76);
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@@ -85,7 +85,7 @@ void Timer::MaskReset() {
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buttonPressing = false;
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// A click event is processed before a release event,
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// so the release event would override the "Pause" text without this check
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if (!timerController.IsRunning()) {
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if (!timer.IsRunning()) {
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lv_label_set_text_static(txtPlayPause, "Start");
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}
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maskPosition = 0;
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@@ -103,8 +103,8 @@ void Timer::UpdateMask() {
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}
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void Timer::Refresh() {
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if (timerController.IsRunning()) {
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auto secondsRemaining = std::chrono::duration_cast<std::chrono::seconds>(timerController.GetTimeRemaining());
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if (timer.IsRunning()) {
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auto secondsRemaining = std::chrono::duration_cast<std::chrono::seconds>(timer.GetTimeRemaining());
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minuteCounter.SetValue(secondsRemaining.count() / 60);
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secondCounter.SetValue(secondsRemaining.count() % 60);
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} else if (buttonPressing && xTaskGetTickCount() > pressTime + pdMS_TO_TICKS(150)) {
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@@ -132,15 +132,15 @@ void Timer::SetTimerStopped() {
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}
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void Timer::ToggleRunning() {
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if (timerController.IsRunning()) {
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auto secondsRemaining = std::chrono::duration_cast<std::chrono::seconds>(timerController.GetTimeRemaining());
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if (timer.IsRunning()) {
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auto secondsRemaining = std::chrono::duration_cast<std::chrono::seconds>(timer.GetTimeRemaining());
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minuteCounter.SetValue(secondsRemaining.count() / 60);
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secondCounter.SetValue(secondsRemaining.count() % 60);
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timerController.StopTimer();
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timer.StopTimer();
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SetTimerStopped();
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} else if (secondCounter.GetValue() + minuteCounter.GetValue() > 0) {
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auto timerDuration = std::chrono::minutes(minuteCounter.GetValue()) + std::chrono::seconds(secondCounter.GetValue());
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timerController.StartTimer(timerDuration);
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timer.StartTimer(timerDuration);
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Refresh();
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SetTimerRunning();
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}
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