Add BleController to manage the BLE connection status
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@ -31,7 +31,6 @@ I've tested this project on the actual PineTime hardware.
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* Push button to go to disable screen (and go to low power mode) / enable screen (and wake-up). **NOTE** : I'm not completely sure the power consumption is optimal, especially in sleep mode. Any help to measure and debug this is welcome.
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## How to build
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* Download and unzip arm-none-eabi and NRF52 SDK
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@ -39,6 +39,7 @@ list(APPEND SOURCE_FILES
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Components/Gfx/Gfx.cpp
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BLE/BleManager.c
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Components/Battery/BatteryController.cpp
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Components/Ble/BleController.cpp
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)
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set(INCLUDE_FILES
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@ -53,6 +54,7 @@ set(INCLUDE_FILES
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Components/Gfx/Gfx.h
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BLE/BleManager.h
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Components/Battery/BatteryController.h
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Components/Ble/BleController.h
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)
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nRF5x_addExecutable(pinetime-app "${SOURCE_FILES}")
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src/Components/Ble/BleController.cpp
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src/Components/Ble/BleController.cpp
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@ -0,0 +1,11 @@
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#include "BleController.h"
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using namespace Pinetime::Controllers;
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void Ble::Connect() {
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isConnected = true;
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}
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void Ble::Disconnect() {
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isConnected = false;
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}
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src/Components/Ble/BleController.h
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src/Components/Ble/BleController.h
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@ -0,0 +1,15 @@
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#pragma once
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namespace Pinetime {
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namespace Controllers {
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class Ble {
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public:
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bool IsConnected() const {return isConnected;}
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void Connect();
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void Disconnect();
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private:
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bool isConnected = false;
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};
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}
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}
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@ -10,7 +10,9 @@
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using namespace Pinetime::Applications;
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DisplayApp::DisplayApp(Pinetime::Controllers::Battery &batteryController) : batteryController{batteryController} {
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DisplayApp::DisplayApp(Pinetime::Controllers::Battery &batteryController, Pinetime::Controllers::Ble &bleController) :
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batteryController{batteryController},
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bleController{bleController} {
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msgQueue = xQueueCreate(queueSize, itemSize);
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}
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@ -66,8 +68,8 @@ void DisplayApp::InitHw() {
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x = 181;
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gfx->DrawChar(&largeFont, '0', &x, 78, 0xffff);
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gfx->DrawString(10, 0, 0xffff, "BLE", &smallFont, false);
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gfx->DrawString(20, 160, 0xffff, "FRIDAY 27 DEC 2019", &smallFont, false);
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gfx->DrawString(10, 0, 0x0000, "BLE", &smallFont, false);
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gfx->DrawString(20, 180, 0xffff, "FRIDAY 27 DEC 2019", &smallFont, false);
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}
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void DisplayApp::Refresh() {
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@ -133,6 +135,13 @@ void DisplayApp::RunningState() {
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gfx->DrawString((240-108), 0, 0xffff, batteryChar, &smallFont, false);
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}
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bool newIsBleConnected = bleController.IsConnected();
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if(newIsBleConnected != bleConnected) {
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bleConnected = newIsBleConnected;
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uint16_t color = (bleConnected) ? 0xffff : 0x0000;
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gfx->DrawString(10, 0, color, "BLE", &smallFont, false);
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}
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auto raw = systick_counter / 1000;
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auto currentDeltaSeconds = raw - deltaSeconds;
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@ -7,6 +7,7 @@
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#include <bits/unique_ptr.h>
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#include <queue.h>
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#include <Components/Battery/BatteryController.h>
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#include <Components/Ble/BleController.h>
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#include "lcdfont14.h"
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extern const FONT_INFO lCD_70ptFontInfo;
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@ -17,7 +18,7 @@ namespace Pinetime {
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public:
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enum class States {Idle, Running};
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enum class Messages : uint8_t {GoToSleep, GoToRunning} ;
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DisplayApp(Pinetime::Controllers::Battery& batteryController);
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DisplayApp(Pinetime::Controllers::Battery& batteryController, Pinetime::Controllers::Ble& bleController);
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void Start();
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void Minutes(uint8_t m);
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@ -53,7 +54,9 @@ namespace Pinetime {
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static constexpr uint8_t itemSize = 1;
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Pinetime::Controllers::Battery &batteryController;
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Pinetime::Controllers::Ble &bleController;
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uint16_t battery = 0;
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bool bleConnected = false;
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};
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}
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@ -12,6 +12,7 @@
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#include <libraries/log/nrf_log.h>
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#include "BLE/BleManager.h"
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#include "Components/Battery/BatteryController.h"
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#include "Components/Ble/BleController.h"
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#if NRF_LOG_ENABLED
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#include "Logging/NrfLogger.h"
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@ -26,6 +27,7 @@ TaskHandle_t systemThread;
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bool isSleeping = false;
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TimerHandle_t debounceTimer;
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Pinetime::Controllers::Battery batteryController;
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Pinetime::Controllers::Ble bleController;
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extern "C" {
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void vApplicationIdleHook() {
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@ -85,11 +87,12 @@ void SystemTask(void *) {
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}
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void OnNewTime(uint8_t minutes, uint8_t hours) {
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bleController.Connect();
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displayApp->SetTime(minutes, hours);
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}
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int main(void) {
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displayApp.reset(new Pinetime::Applications::DisplayApp(batteryController));
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displayApp.reset(new Pinetime::Applications::DisplayApp(batteryController, bleController));
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logger.Init();
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nrf_drv_clock_init();
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