Add randomise button to color picker
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6bffc7d528
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477ff32edc
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@ -203,6 +203,14 @@ SettingPineTimeStyle::SettingPineTimeStyle(
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lv_obj_set_style_local_bg_opa(btnReset, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_OPA_30);
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lv_obj_set_style_local_value_str(btnReset, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, "Rst");
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lv_obj_set_event_cb(btnReset, event_handler);
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btnRandom = lv_btn_create(lv_scr_act(), nullptr);
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btnRandom->user_data = this;
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lv_obj_set_size(btnRandom, 60, 60);
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lv_obj_align(btnRandom, lv_scr_act(), LV_ALIGN_CENTER, 0, 0);
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lv_obj_set_style_local_bg_opa(btnRandom, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_OPA_30);
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lv_obj_set_style_local_value_str(btnRandom, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, "Rnd");
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lv_obj_set_event_cb(btnRandom, event_handler);
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}
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SettingPineTimeStyle::~SettingPineTimeStyle() {
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@ -303,4 +311,17 @@ void SettingPineTimeStyle::UpdateSelected(lv_obj_t *object, lv_event_t event) {
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settingsController.SetPTSColorBG(3);
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lv_obj_set_style_local_bg_color(timebar, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, pts_colors[3]);
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}
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if((object == btnRandom) && (event == LV_EVENT_PRESSED)) {
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uint8_t randTime = rand() % 17;
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uint8_t randBar = rand() % 17;
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uint8_t randBG = rand() % 17;
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settingsController.SetPTSColorTime(randTime);
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lv_obj_set_style_local_text_color(timeDD1, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, pts_colors[randTime]);
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lv_obj_set_style_local_text_color(timeDD2, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, pts_colors[randTime]);
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lv_obj_set_style_local_text_color(timeAMPM, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, pts_colors[randTime]);
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settingsController.SetPTSColorBar(randBar);
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lv_obj_set_style_local_bg_color(sidebar, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, pts_colors[randBar]);
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settingsController.SetPTSColorBG(randBG);
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lv_obj_set_style_local_bg_color(timebar, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, pts_colors[randBG]);
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}
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}
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@ -28,6 +28,7 @@ namespace Pinetime {
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lv_obj_t * btnNextBG;
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lv_obj_t * btnPrevBG;
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lv_obj_t * btnReset;
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lv_obj_t * btnRandom;
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lv_obj_t * timeColor;
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lv_obj_t * barColor;
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lv_obj_t * bgColor;
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