shakewake: Slightly improve accuracy
The accumulated speed was calculated by dividing first and multiplying after, which results in more rounding errors than if you multiply first and then divide. The values aren't big enough to overflow.
This commit is contained in:
parent
6d5847e046
commit
47ca403857
|
@ -54,10 +54,9 @@ bool MotionController::ShouldRaiseWake(bool isSleeping) {
|
|||
|
||||
bool MotionController::ShouldShakeWake(uint16_t thresh) {
|
||||
/* Currently Polling at 10hz, If this ever goes faster scalar and EMA might need adjusting */
|
||||
int32_t speed = std::abs(z - lastZ + (y / 2) - (lastY / 2) + (x / 4) - (lastX / 4)) / (time - lastTime) * 100;
|
||||
//(.2 * speed) + ((1 - .2) * accumulatedSpeed);
|
||||
// implemented without floats as .25Alpha
|
||||
accumulatedSpeed = (speed / 5) + ((accumulatedSpeed / 5) * 4);
|
||||
int32_t speed = std::abs(z - lastZ + (y - lastY) / 2 + (x - lastX) / 4) * 100 / (time - lastTime);
|
||||
// (.2 * speed) + ((1 - .2) * accumulatedSpeed);
|
||||
accumulatedSpeed = speed / 5 + accumulatedSpeed * 4 / 5;
|
||||
|
||||
return accumulatedSpeed > thresh;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue
Block a user