MotionController: Remove IsOk variable
We should be able to assume MotionController is safe to use.
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@ -50,14 +50,6 @@ namespace Pinetime {
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return accumulatedSpeed;
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return accumulatedSpeed;
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}
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}
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void IsSensorOk(bool isOk) {
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isSensorOk = isOk;
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}
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bool IsSensorOk() const {
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return isSensorOk;
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}
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DeviceTypes DeviceType() const {
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DeviceTypes DeviceType() const {
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return deviceType;
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return deviceType;
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}
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}
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@ -83,7 +75,6 @@ namespace Pinetime {
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int16_t z = 0;
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int16_t z = 0;
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int32_t accumulatedSpeed = 0;
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int32_t accumulatedSpeed = 0;
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bool isSensorOk = false;
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DeviceTypes deviceType = DeviceTypes::Unknown;
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DeviceTypes deviceType = DeviceTypes::Unknown;
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Pinetime::Controllers::MotionService* service = nullptr;
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Pinetime::Controllers::MotionService* service = nullptr;
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};
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};
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@ -435,7 +435,6 @@ void SystemTask::UpdateMotion() {
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auto motionValues = motionSensor.Process();
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auto motionValues = motionSensor.Process();
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motionController.IsSensorOk(motionSensor.IsOk());
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motionController.Update(motionValues.x, motionValues.y, motionValues.z, motionValues.steps);
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motionController.Update(motionValues.x, motionValues.y, motionValues.z, motionValues.steps);
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if (settingsController.GetNotificationStatus() != Controllers::Settings::Notification::Sleep) {
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if (settingsController.GetNotificationStatus() != Controllers::Settings::Notification::Sleep) {
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