aod: simplify AOD disablement based on notification status
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a407902b06
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@ -196,14 +196,6 @@ namespace Pinetime {
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if (status != settings.notificationStatus) {
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if (status != settings.notificationStatus) {
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settingsChanged = true;
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settingsChanged = true;
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}
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}
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// Disable always on screen while sleep mode is enabled
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if (settings.alwaysOnDisplay.enabled) {
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if (status == Notification::Sleep) {
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settings.alwaysOnDisplay.state = false;
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} else {
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settings.alwaysOnDisplay.state = true;
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}
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}
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settings.notificationStatus = status;
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settings.notificationStatus = status;
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};
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};
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@ -222,31 +214,19 @@ namespace Pinetime {
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return settings.screenTimeOut;
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return settings.screenTimeOut;
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};
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};
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void SetAlwaysOnDisplay(bool state) {
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if (state != settings.alwaysOnDisplay.state) {
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settingsChanged = true;
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}
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settings.alwaysOnDisplay.state = state;
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};
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bool GetAlwaysOnDisplay() const {
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bool GetAlwaysOnDisplay() const {
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return settings.alwaysOnDisplay.state;
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return settings.alwaysOnDisplay && GetNotificationStatus() != Notification::Sleep;
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};
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};
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void SetAlwaysOnDisplaySetting(bool state) {
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void SetAlwaysOnDisplaySetting(bool state) {
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if (state != settings.alwaysOnDisplay.enabled) {
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if (state != settings.alwaysOnDisplay) {
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settingsChanged = true;
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settingsChanged = true;
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}
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}
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settings.alwaysOnDisplay.enabled = state;
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settings.alwaysOnDisplay = state;
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// Don't enable always on if we are currently in notification sleep
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if (GetNotificationStatus() != Notification::Sleep) {
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SetAlwaysOnDisplay(state);
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}
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}
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}
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bool GetAlwaysOnDisplaySetting() const {
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bool GetAlwaysOnDisplaySetting() const {
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return settings.alwaysOnDisplay.enabled;
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return settings.alwaysOnDisplay;
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}
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}
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void SetShakeThreshold(uint16_t thresh) {
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void SetShakeThreshold(uint16_t thresh) {
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@ -323,19 +303,12 @@ namespace Pinetime {
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static constexpr uint32_t settingsVersion = 0x0008;
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static constexpr uint32_t settingsVersion = 0x0008;
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// To enable disabling it during notification sleep, differentiate between
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// the setting being on, and the setting being set by the user
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struct alwaysOnDisplayData {
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bool enabled = false;
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bool state = false;
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};
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struct SettingsData {
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struct SettingsData {
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uint32_t version = settingsVersion;
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uint32_t version = settingsVersion;
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uint32_t stepsGoal = 10000;
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uint32_t stepsGoal = 10000;
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uint32_t screenTimeOut = 15000;
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uint32_t screenTimeOut = 15000;
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alwaysOnDisplayData alwaysOnDisplay;
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bool alwaysOnDisplay = false;
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ClockType clockType = ClockType::H24;
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ClockType clockType = ClockType::H24;
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WeatherFormat weatherFormat = WeatherFormat::Metric;
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WeatherFormat weatherFormat = WeatherFormat::Metric;
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