SystemTask: Move MotorController to DisplayApp
Vibrations should be associated with something happening on the UI. Therefore SystemTask should not be controlling the motor.
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@@ -127,6 +127,7 @@ void DisplayApp::Process(void* instance) {
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void DisplayApp::InitHw() {
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brightnessController.Init();
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ApplyBrightness();
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motorController.Init();
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}
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void DisplayApp::Refresh() {
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@@ -206,6 +207,7 @@ void DisplayApp::Refresh() {
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} else {
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LoadNewScreen(Apps::Timer, DisplayApp::FullRefreshDirections::Up);
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}
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motorController.RunForDuration(35);
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break;
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case Messages::AlarmTriggered:
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if (currentApp == Apps::Alarm) {
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@@ -217,6 +219,7 @@ void DisplayApp::Refresh() {
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break;
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case Messages::ShowPairingKey:
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LoadNewScreen(Apps::PassKey, DisplayApp::FullRefreshDirections::Up);
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motorController.RunForDuration(35);
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break;
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case Messages::TouchEvent: {
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if (state != States::Running) {
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@@ -307,8 +310,12 @@ void DisplayApp::Refresh() {
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// Added to remove warning
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// What should happen here?
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break;
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case Messages::Clock:
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case Messages::Chime:
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LoadNewScreen(Apps::Clock, DisplayApp::FullRefreshDirections::None);
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motorController.RunForDuration(35);
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break;
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case Messages::OnChargingEvent:
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motorController.RunForDuration(15);
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break;
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}
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}
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@@ -342,6 +349,7 @@ void DisplayApp::LoadNewScreen(Apps app, DisplayApp::FullRefreshDirections direc
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void DisplayApp::LoadScreen(Apps app, DisplayApp::FullRefreshDirections direction) {
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lvgl.CancelTap();
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ApplyBrightness();
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motorController.StopRinging();
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currentScreen.reset(nullptr);
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SetFullRefresh(direction);
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@@ -399,7 +407,8 @@ void DisplayApp::LoadScreen(Apps app, DisplayApp::FullRefreshDirections directio
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currentScreen = std::make_unique<Screens::Timer>(this, timerController);
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break;
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case Apps::Alarm:
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currentScreen = std::make_unique<Screens::Alarm>(this, alarmController, settingsController.GetClockType(), *systemTask);
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currentScreen =
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std::make_unique<Screens::Alarm>(this, alarmController, settingsController.GetClockType(), *systemTask, motorController);
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break;
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// Settings
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@@ -22,8 +22,9 @@ namespace Pinetime {
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RestoreBrightness,
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ShowPairingKey,
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AlarmTriggered,
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Clock,
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BleRadioEnableToggle
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Chime,
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BleRadioEnableToggle,
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OnChargingEvent,
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};
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}
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}
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@@ -43,8 +43,9 @@ static void StopAlarmTaskCallback(lv_task_t* task) {
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Alarm::Alarm(DisplayApp* app,
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Controllers::AlarmController& alarmController,
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Controllers::Settings::ClockType clockType,
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System::SystemTask& systemTask)
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: Screen(app), alarmController {alarmController}, systemTask {systemTask} {
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System::SystemTask& systemTask,
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Controllers::MotorController& motorController)
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: Screen(app), alarmController {alarmController}, systemTask {systemTask}, motorController {motorController} {
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hourCounter.Create();
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lv_obj_align(hourCounter.GetObject(), nullptr, LV_ALIGN_IN_TOP_LEFT, 0, 0);
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@@ -200,11 +201,13 @@ void Alarm::SetAlerting() {
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lv_obj_set_hidden(enableSwitch, true);
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lv_obj_set_hidden(btnStop, false);
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taskStopAlarm = lv_task_create(StopAlarmTaskCallback, pdMS_TO_TICKS(60 * 1000), LV_TASK_PRIO_MID, this);
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motorController.StartRinging();
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systemTask.PushMessage(System::Messages::DisableSleeping);
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}
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void Alarm::StopAlerting() {
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alarmController.StopAlerting();
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motorController.StopRinging();
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SetSwitchState(LV_ANIM_OFF);
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if (taskStopAlarm != nullptr) {
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lv_task_del(taskStopAlarm);
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@@ -31,7 +31,8 @@ namespace Pinetime {
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Alarm(DisplayApp* app,
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Controllers::AlarmController& alarmController,
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Controllers::Settings::ClockType clockType,
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System::SystemTask& systemTask);
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System::SystemTask& systemTask,
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Controllers::MotorController& motorController);
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~Alarm() override;
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void SetAlerting();
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void OnButtonEvent(lv_obj_t* obj, lv_event_t event);
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@@ -43,6 +44,7 @@ namespace Pinetime {
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private:
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Controllers::AlarmController& alarmController;
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System::SystemTask& systemTask;
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Controllers::MotorController& motorController;
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lv_obj_t *btnStop, *txtStop, *btnRecur, *txtRecur, *btnInfo, *enableSwitch;
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lv_obj_t* lblampm = nullptr;
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