SystemTask: Move MotorController to DisplayApp
Vibrations should be associated with something happening on the UI. Therefore SystemTask should not be controlling the motor.
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@@ -43,8 +43,9 @@ static void StopAlarmTaskCallback(lv_task_t* task) {
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Alarm::Alarm(DisplayApp* app,
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Controllers::AlarmController& alarmController,
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Controllers::Settings::ClockType clockType,
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System::SystemTask& systemTask)
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: Screen(app), alarmController {alarmController}, systemTask {systemTask} {
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System::SystemTask& systemTask,
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Controllers::MotorController& motorController)
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: Screen(app), alarmController {alarmController}, systemTask {systemTask}, motorController {motorController} {
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hourCounter.Create();
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lv_obj_align(hourCounter.GetObject(), nullptr, LV_ALIGN_IN_TOP_LEFT, 0, 0);
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@@ -200,11 +201,13 @@ void Alarm::SetAlerting() {
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lv_obj_set_hidden(enableSwitch, true);
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lv_obj_set_hidden(btnStop, false);
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taskStopAlarm = lv_task_create(StopAlarmTaskCallback, pdMS_TO_TICKS(60 * 1000), LV_TASK_PRIO_MID, this);
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motorController.StartRinging();
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systemTask.PushMessage(System::Messages::DisableSleeping);
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}
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void Alarm::StopAlerting() {
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alarmController.StopAlerting();
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motorController.StopRinging();
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SetSwitchState(LV_ANIM_OFF);
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if (taskStopAlarm != nullptr) {
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lv_task_del(taskStopAlarm);
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