InfiniPaint vibrate on colorchange, fix color rotation
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0aa73c2279
commit
5e1f4839da
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@ -410,7 +410,7 @@ void DisplayApp::LoadApp(Apps app, DisplayApp::FullRefreshDirections direction)
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currentScreen = std::make_unique<Screens::Twos>(this);
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currentScreen = std::make_unique<Screens::Twos>(this);
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break;
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break;
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case Apps::Paint:
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case Apps::Paint:
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currentScreen = std::make_unique<Screens::InfiniPaint>(this, lvgl);
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currentScreen = std::make_unique<Screens::InfiniPaint>(this, lvgl,motorController);
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break;
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break;
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case Apps::Paddle:
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case Apps::Paddle:
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currentScreen = std::make_unique<Screens::Paddle>(this, lvgl);
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currentScreen = std::make_unique<Screens::Paddle>(this, lvgl);
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@ -4,7 +4,7 @@
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using namespace Pinetime::Applications::Screens;
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using namespace Pinetime::Applications::Screens;
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InfiniPaint::InfiniPaint(Pinetime::Applications::DisplayApp* app, Pinetime::Components::LittleVgl& lvgl) : Screen(app), lvgl {lvgl} {
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InfiniPaint::InfiniPaint(Pinetime::Applications::DisplayApp* app, Pinetime::Components::LittleVgl& lvgl, Pinetime::Controllers::MotorController& motor) : Screen(app), lvgl {lvgl}, motor{motor} {
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std::fill(b, b + bufferSize, selectColor);
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std::fill(b, b + bufferSize, selectColor);
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}
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}
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@ -16,9 +16,6 @@ bool InfiniPaint::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
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switch (event) {
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switch (event) {
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case Pinetime::Applications::TouchEvents::LongTap:
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case Pinetime::Applications::TouchEvents::LongTap:
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switch (color) {
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switch (color) {
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case 0:
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selectColor = LV_COLOR_MAGENTA;
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break;
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case 1:
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case 1:
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selectColor = LV_COLOR_GREEN;
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selectColor = LV_COLOR_GREEN;
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break;
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break;
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@ -43,11 +40,13 @@ bool InfiniPaint::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
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default:
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default:
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color = 0;
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color = 0;
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selectColor = LV_COLOR_MAGENTA;
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break;
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break;
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}
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}
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std::fill(b, b + bufferSize, selectColor);
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std::fill(b, b + bufferSize, selectColor);
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color++;
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color++;
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motor.RunForDuration(50);
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return true;
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return true;
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default:
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default:
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return true;
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return true;
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@ -3,6 +3,7 @@
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#include <lvgl/lvgl.h>
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#include <lvgl/lvgl.h>
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#include <cstdint>
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#include <cstdint>
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#include "Screen.h"
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#include "Screen.h"
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#include "components/motor/MotorController.h"
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namespace Pinetime {
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namespace Pinetime {
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namespace Components {
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namespace Components {
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@ -13,7 +14,7 @@ namespace Pinetime {
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class InfiniPaint : public Screen {
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class InfiniPaint : public Screen {
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public:
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public:
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InfiniPaint(DisplayApp* app, Pinetime::Components::LittleVgl& lvgl);
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InfiniPaint(DisplayApp* app, Pinetime::Components::LittleVgl& lvgl, Controllers::MotorController& motor);
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~InfiniPaint() override;
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~InfiniPaint() override;
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@ -23,12 +24,13 @@ namespace Pinetime {
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private:
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private:
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Pinetime::Components::LittleVgl& lvgl;
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Pinetime::Components::LittleVgl& lvgl;
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Controllers::MotorController& motor;
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static constexpr uint16_t width = 10;
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static constexpr uint16_t width = 10;
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static constexpr uint16_t height = 10;
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static constexpr uint16_t height = 10;
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static constexpr uint16_t bufferSize = width * height;
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static constexpr uint16_t bufferSize = width * height;
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lv_color_t b[bufferSize];
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lv_color_t b[bufferSize];
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lv_color_t selectColor = LV_COLOR_WHITE;
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lv_color_t selectColor = LV_COLOR_WHITE;
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uint8_t color = 2;
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uint8_t color = 3;
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};
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};
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}
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}
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}
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}
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