Merge pull request #314 from eivindm/improved_heartbeat_in_watchface

Improve design of heartbeat data in digital watchface
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JF002 2021-05-02 14:41:19 +02:00 committed by GitHub
commit 65e4fe0310
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@ -88,14 +88,9 @@ WatchFaceDigital::WatchFaceDigital(DisplayApp* app,
heartbeatValue = lv_label_create(lv_scr_act(), nullptr); heartbeatValue = lv_label_create(lv_scr_act(), nullptr);
lv_obj_set_style_local_text_color(heartbeatValue, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0xCE1B1B)); lv_obj_set_style_local_text_color(heartbeatValue, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0xCE1B1B));
lv_label_set_text(heartbeatValue, "---"); lv_label_set_text(heartbeatValue, "");
lv_obj_align(heartbeatValue, heartbeatIcon, LV_ALIGN_OUT_RIGHT_MID, 5, 0); lv_obj_align(heartbeatValue, heartbeatIcon, LV_ALIGN_OUT_RIGHT_MID, 5, 0);
heartbeatBpm = lv_label_create(lv_scr_act(), nullptr);
lv_obj_set_style_local_text_color(heartbeatBpm, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0xCE1B1B));
lv_label_set_text(heartbeatBpm, "BPM");
lv_obj_align(heartbeatBpm, heartbeatValue, LV_ALIGN_OUT_RIGHT_MID, 5, 0);
stepValue = lv_label_create(lv_scr_act(), nullptr); stepValue = lv_label_create(lv_scr_act(), nullptr);
lv_obj_set_style_local_text_color(stepValue, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0x00FFE7)); lv_obj_set_style_local_text_color(stepValue, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0x00FFE7));
lv_label_set_text(stepValue, "0"); lv_label_set_text(stepValue, "0");
@ -226,14 +221,16 @@ bool WatchFaceDigital::Refresh() {
heartbeat = heartRateController.HeartRate(); heartbeat = heartRateController.HeartRate();
heartbeatRunning = heartRateController.State() != Controllers::HeartRateController::States::Stopped; heartbeatRunning = heartRateController.State() != Controllers::HeartRateController::States::Stopped;
if (heartbeat.IsUpdated() || heartbeatRunning.IsUpdated()) { if (heartbeat.IsUpdated() || heartbeatRunning.IsUpdated()) {
if (heartbeatRunning.Get()) if (heartbeatRunning.Get()) {
lv_obj_set_style_local_text_color(heartbeatIcon, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0xCE1B1B));
lv_label_set_text_fmt(heartbeatValue, "%d", heartbeat.Get()); lv_label_set_text_fmt(heartbeatValue, "%d", heartbeat.Get());
else } else {
lv_label_set_text_static(heartbeatValue, "---"); lv_obj_set_style_local_text_color(heartbeatIcon, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0x1B1B1B));
lv_label_set_text_static(heartbeatValue, "");
}
lv_obj_align(heartbeatIcon, lv_scr_act(), LV_ALIGN_IN_BOTTOM_LEFT, 5, -2); lv_obj_align(heartbeatIcon, lv_scr_act(), LV_ALIGN_IN_BOTTOM_LEFT, 5, -2);
lv_obj_align(heartbeatValue, heartbeatIcon, LV_ALIGN_OUT_RIGHT_MID, 5, 0); lv_obj_align(heartbeatValue, heartbeatIcon, LV_ALIGN_OUT_RIGHT_MID, 5, 0);
lv_obj_align(heartbeatBpm, heartbeatValue, LV_ALIGN_OUT_RIGHT_MID, 5, 0);
} }
stepCount = motionController.NbSteps(); stepCount = motionController.NbSteps();