Fixed all the includes that were broken due to the renames
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76
src/components/ble/DeviceInformationService.h
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76
src/components/ble/DeviceInformationService.h
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@@ -0,0 +1,76 @@
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#pragma once
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#include <cstdint>
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#include <array>
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#include <host/ble_gap.h>
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#include <Version.h>
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namespace Pinetime {
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namespace Controllers {
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class DeviceInformationService {
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public:
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DeviceInformationService();
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void Init();
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int OnDeviceInfoRequested(uint16_t conn_handle, uint16_t attr_handle,
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struct ble_gatt_access_ctxt *ctxt);
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private:
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static constexpr uint16_t deviceInfoId {0x180a};
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static constexpr uint16_t manufacturerNameId {0x2a29};
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static constexpr uint16_t modelNumberId {0x2a24};
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static constexpr uint16_t serialNumberId {0x2a25};
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static constexpr uint16_t fwRevisionId {0x2a26};
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static constexpr uint16_t hwRevisionId {0x2a27};
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static constexpr uint16_t swRevisionId {0x2a28};
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static constexpr const char* manufacturerName = "PINE64";
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static constexpr const char* modelNumber = "PineTime";
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static constexpr const char* hwRevision = "1.0.0";
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static constexpr const char* serialNumber = "0";
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static constexpr const char* fwRevision = Version::VersionString();
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static constexpr const char* swRevision = "InfiniTime";
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static constexpr ble_uuid16_t deviceInfoUuid {
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.u { .type = BLE_UUID_TYPE_16 },
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.value = deviceInfoId
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};
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static constexpr ble_uuid16_t manufacturerNameUuid {
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.u { .type = BLE_UUID_TYPE_16 },
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.value = manufacturerNameId
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};
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static constexpr ble_uuid16_t modelNumberUuid {
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.u { .type = BLE_UUID_TYPE_16 },
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.value = modelNumberId
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};
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static constexpr ble_uuid16_t serialNumberUuid {
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.u { .type = BLE_UUID_TYPE_16 },
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.value = serialNumberId
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};
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static constexpr ble_uuid16_t fwRevisionUuid {
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.u { .type = BLE_UUID_TYPE_16 },
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.value = fwRevisionId
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};
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static constexpr ble_uuid16_t hwRevisionUuid {
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.u {.type = BLE_UUID_TYPE_16},
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.value = hwRevisionId
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};
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static constexpr ble_uuid16_t swRevisionUuid {
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.u {.type = BLE_UUID_TYPE_16},
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.value = swRevisionId
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};
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struct ble_gatt_chr_def characteristicDefinition[7];
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struct ble_gatt_svc_def serviceDefinition[2];
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};
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}
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}
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