short vibration when enabling it

This commit is contained in:
petter 2021-04-20 13:31:40 +02:00
parent a5ef1b987f
commit 6e1726d1d0
7 changed files with 17 additions and 1 deletions

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@ -7,6 +7,7 @@
#include "components/datetime/DateTimeController.h" #include "components/datetime/DateTimeController.h"
#include "components/ble/NotificationManager.h" #include "components/ble/NotificationManager.h"
#include "components/motion/MotionController.h" #include "components/motion/MotionController.h"
#include "components/motor/MotorController.h"
#include "displayapp/screens/ApplicationList.h" #include "displayapp/screens/ApplicationList.h"
#include "displayapp/screens/Brightness.h" #include "displayapp/screens/Brightness.h"
#include "displayapp/screens/Clock.h" #include "displayapp/screens/Clock.h"
@ -51,6 +52,7 @@ DisplayApp::DisplayApp(Drivers::St7789& lcd,
Pinetime::Controllers::NotificationManager& notificationManager, Pinetime::Controllers::NotificationManager& notificationManager,
Pinetime::Controllers::HeartRateController& heartRateController, Pinetime::Controllers::HeartRateController& heartRateController,
Controllers::Settings& settingsController, Controllers::Settings& settingsController,
Pinetime::Controllers::MotorController& motorController,
Pinetime::Controllers::MotionController& motionController) Pinetime::Controllers::MotionController& motionController)
: lcd {lcd}, : lcd {lcd},
lvgl {lvgl}, lvgl {lvgl},
@ -63,6 +65,7 @@ DisplayApp::DisplayApp(Drivers::St7789& lcd,
notificationManager {notificationManager}, notificationManager {notificationManager},
heartRateController {heartRateController}, heartRateController {heartRateController},
settingsController {settingsController}, settingsController {settingsController},
motorController{motorController},
motionController {motionController} { motionController {motionController} {
msgQueue = xQueueCreate(queueSize, itemSize); msgQueue = xQueueCreate(queueSize, itemSize);
// Start clock when smartwatch boots // Start clock when smartwatch boots
@ -262,7 +265,7 @@ void DisplayApp::LoadApp(Apps app, DisplayApp::FullRefreshDirections direction)
// Settings // Settings
case Apps::QuickSettings: case Apps::QuickSettings:
currentScreen = currentScreen =
std::make_unique<Screens::QuickSettings>(this, batteryController, dateTimeController, brightnessController, settingsController); std::make_unique<Screens::QuickSettings>(this, batteryController, dateTimeController, brightnessController, motorController, settingsController);
returnApp(Apps::Clock, FullRefreshDirections::LeftAnim, TouchEvents::SwipeLeft); returnApp(Apps::Clock, FullRefreshDirections::LeftAnim, TouchEvents::SwipeLeft);
break; break;
case Apps::Settings: case Apps::Settings:

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@ -8,6 +8,7 @@
#include "LittleVgl.h" #include "LittleVgl.h"
#include "TouchEvents.h" #include "TouchEvents.h"
#include "components/brightness/BrightnessController.h" #include "components/brightness/BrightnessController.h"
#include "components/motor/MotorController.h"
#include "components/firmwarevalidator/FirmwareValidator.h" #include "components/firmwarevalidator/FirmwareValidator.h"
#include "components/settings/Settings.h" #include "components/settings/Settings.h"
#include "displayapp/screens/Screen.h" #include "displayapp/screens/Screen.h"
@ -51,6 +52,7 @@ namespace Pinetime {
Pinetime::Controllers::NotificationManager& notificationManager, Pinetime::Controllers::NotificationManager& notificationManager,
Pinetime::Controllers::HeartRateController& heartRateController, Pinetime::Controllers::HeartRateController& heartRateController,
Controllers::Settings& settingsController, Controllers::Settings& settingsController,
Pinetime::Controllers::MotorController& motorController,
Pinetime::Controllers::MotionController& motionController); Pinetime::Controllers::MotionController& motionController);
void Start(); void Start();
void PushMessage(Display::Messages msg); void PushMessage(Display::Messages msg);
@ -72,6 +74,7 @@ namespace Pinetime {
Pinetime::Controllers::NotificationManager& notificationManager; Pinetime::Controllers::NotificationManager& notificationManager;
Pinetime::Controllers::HeartRateController& heartRateController; Pinetime::Controllers::HeartRateController& heartRateController;
Pinetime::Controllers::Settings& settingsController; Pinetime::Controllers::Settings& settingsController;
Pinetime::Controllers::MotorController& motorController;
Pinetime::Controllers::MotionController& motionController; Pinetime::Controllers::MotionController& motionController;
Pinetime::Controllers::FirmwareValidator validator; Pinetime::Controllers::FirmwareValidator validator;

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@ -18,6 +18,7 @@ DisplayApp::DisplayApp(Drivers::St7789& lcd,
Pinetime::Controllers::NotificationManager& notificationManager, Pinetime::Controllers::NotificationManager& notificationManager,
Pinetime::Controllers::HeartRateController& heartRateController, Pinetime::Controllers::HeartRateController& heartRateController,
Pinetime::Controllers::Settings& settingsController, Pinetime::Controllers::Settings& settingsController,
Pinetime::Controllers::MotorController& motorController,
Pinetime::Controllers::MotionController& motionController) Pinetime::Controllers::MotionController& motionController)
: lcd {lcd}, bleController {bleController} { : lcd {lcd}, bleController {bleController} {
msgQueue = xQueueCreate(queueSize, itemSize); msgQueue = xQueueCreate(queueSize, itemSize);

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@ -17,6 +17,7 @@
#include <drivers/Watchdog.h> #include <drivers/Watchdog.h>
#include <components/heartrate/HeartRateController.h> #include <components/heartrate/HeartRateController.h>
#include <components/motion/MotionController.h> #include <components/motion/MotionController.h>
#include <components/motor/MotorController.h>
#include <components/settings/Settings.h> #include <components/settings/Settings.h>
#include "TouchEvents.h" #include "TouchEvents.h"
#include "Apps.h" #include "Apps.h"
@ -41,6 +42,7 @@ namespace Pinetime {
Pinetime::Controllers::NotificationManager& notificationManager, Pinetime::Controllers::NotificationManager& notificationManager,
Pinetime::Controllers::HeartRateController& heartRateController, Pinetime::Controllers::HeartRateController& heartRateController,
Pinetime::Controllers::Settings& settingsController, Pinetime::Controllers::Settings& settingsController,
Pinetime::Controllers::MotorController& motorController,
Pinetime::Controllers::MotionController& motionController); Pinetime::Controllers::MotionController& motionController);
void Start(); void Start();
void PushMessage(Pinetime::Applications::Display::Messages msg); void PushMessage(Pinetime::Applications::Display::Messages msg);

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@ -21,11 +21,13 @@ QuickSettings::QuickSettings(Pinetime::Applications::DisplayApp* app,
Pinetime::Controllers::Battery& batteryController, Pinetime::Controllers::Battery& batteryController,
Controllers::DateTime& dateTimeController, Controllers::DateTime& dateTimeController,
Controllers::BrightnessController& brightness, Controllers::BrightnessController& brightness,
Controllers::MotorController& motorController,
Pinetime::Controllers::Settings& settingsController) Pinetime::Controllers::Settings& settingsController)
: Screen(app), : Screen(app),
batteryController {batteryController}, batteryController {batteryController},
dateTimeController {dateTimeController}, dateTimeController {dateTimeController},
brightness {brightness}, brightness {brightness},
motorController{motorController},
settingsController {settingsController} { settingsController {settingsController} {
// Time // Time
@ -138,6 +140,7 @@ void QuickSettings::OnButtonEvent(lv_obj_t* object, lv_event_t event) {
if (lv_obj_get_state(btn3, LV_BTN_PART_MAIN) & LV_STATE_CHECKED) { if (lv_obj_get_state(btn3, LV_BTN_PART_MAIN) & LV_STATE_CHECKED) {
settingsController.SetVibrationStatus(Controllers::Settings::Vibration::ON); settingsController.SetVibrationStatus(Controllers::Settings::Vibration::ON);
motorController.SetDuration(35);
lv_label_set_text_static(btn3_lvl, Symbols::notificationsOn); lv_label_set_text_static(btn3_lvl, Symbols::notificationsOn);
} else { } else {
settingsController.SetVibrationStatus(Controllers::Settings::Vibration::OFF); settingsController.SetVibrationStatus(Controllers::Settings::Vibration::OFF);

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@ -7,6 +7,7 @@
#include <lvgl/lvgl.h> #include <lvgl/lvgl.h>
#include "components/datetime/DateTimeController.h" #include "components/datetime/DateTimeController.h"
#include "components/brightness/BrightnessController.h" #include "components/brightness/BrightnessController.h"
#include "components/motor/MotorController.h"
#include "components/settings/Settings.h" #include "components/settings/Settings.h"
#include "components/battery/BatteryController.h" #include "components/battery/BatteryController.h"
@ -21,6 +22,7 @@ namespace Pinetime {
Pinetime::Controllers::Battery& batteryController, Pinetime::Controllers::Battery& batteryController,
Controllers::DateTime& dateTimeController, Controllers::DateTime& dateTimeController,
Controllers::BrightnessController& brightness, Controllers::BrightnessController& brightness,
Controllers::MotorController& motorController,
Pinetime::Controllers::Settings& settingsController); Pinetime::Controllers::Settings& settingsController);
~QuickSettings() override; ~QuickSettings() override;
@ -36,6 +38,7 @@ namespace Pinetime {
Pinetime::Controllers::Battery& batteryController; Pinetime::Controllers::Battery& batteryController;
Controllers::DateTime& dateTimeController; Controllers::DateTime& dateTimeController;
Controllers::BrightnessController& brightness; Controllers::BrightnessController& brightness;
Controllers::MotorController& motorController;
Controllers::Settings& settingsController; Controllers::Settings& settingsController;
lv_task_t* taskUpdate; lv_task_t* taskUpdate;

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@ -115,6 +115,7 @@ void SystemTask::Work() {
notificationManager, notificationManager,
heartRateController, heartRateController,
settingsController, settingsController,
motorController,
motionController); motionController);
displayApp->Start(); displayApp->Start();