Added play/pause button.
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ce91e1a7a6
commit
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@ -1,6 +1,7 @@
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#include "StopWatch.h"
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#include "StopWatch.h"
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#include "Screen.h"
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#include "Screen.h"
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#include "Symbols.h"
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#include "lvgl/lvgl.h"
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#include "lvgl/lvgl.h"
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#include "projdefs.h"
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#include "projdefs.h"
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#include "FreeRTOSConfig.h"
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#include "FreeRTOSConfig.h"
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@ -8,6 +9,8 @@
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#include <tuple>
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#include <tuple>
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using namespace Pinetime::Applications::Screens;
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// Anonymous namespace for local functions
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// Anonymous namespace for local functions
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namespace {
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namespace {
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std::tuple<int, int, int> convertTicksToTimeSegments(const TickType_t timeElapsed) {
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std::tuple<int, int, int> convertTicksToTimeSegments(const TickType_t timeElapsed) {
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@ -31,19 +34,30 @@ namespace {
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return delta;
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return delta;
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}
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}
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}
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}
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using namespace Pinetime::Applications::Screens;
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static void play_pause_event_handler(lv_obj_t* obj, lv_event_t event) {
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StopWatch* stopWatch = static_cast<StopWatch*>(obj->user_data);
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stopWatch->playPauseBtnEventHandler(event);
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}
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StopWatch::StopWatch(DisplayApp* app, const Pinetime::Controllers::DateTime& dateTime)
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StopWatch::StopWatch(DisplayApp* app, const Pinetime::Controllers::DateTime& dateTime)
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: Screen(app), dateTime {dateTime}, running {true}, currentState {States::INIT}, currentEvent {Events::PLAY}, startTime {},
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: Screen(app), dateTime {dateTime}, running {true}, currentState {States::INIT}, currentEvent {Events::STOP}, startTime {},
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timeElapsed {} {
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oldTimeElapsed {} {
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time = lv_label_create(lv_scr_act(), nullptr);
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time = lv_label_create(lv_scr_act(), nullptr);
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lv_obj_set_style_local_text_font(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_extrabold_compressed);
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lv_obj_set_style_local_text_font(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_extrabold_compressed);
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lv_obj_align(time, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 0, 0);
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lv_obj_align(time, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 0, -50);
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msecTime = lv_label_create(lv_scr_act(), nullptr);
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msecTime = lv_label_create(lv_scr_act(), nullptr);
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lv_obj_set_style_local_text_font(msecTime, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_bold_20);
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lv_obj_set_style_local_text_font(msecTime, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_bold_20);
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lv_obj_align(msecTime, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 115, 60);
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lv_obj_align(msecTime, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 113, 0);
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btnPlayPause = lv_btn_create(lv_scr_act(), nullptr);
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btnPlayPause->user_data = this;
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lv_obj_set_event_cb(btnPlayPause, play_pause_event_handler);
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lv_obj_align(btnPlayPause, lv_scr_act(), LV_ALIGN_IN_BOTTOM_MID, 0, 0);
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txtPlayPause = lv_label_create(btnPlayPause, nullptr);
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lv_label_set_text(txtPlayPause, Symbols::play);
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}
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}
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StopWatch::~StopWatch() {
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StopWatch::~StopWatch() {
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@ -66,14 +80,30 @@ bool StopWatch::Refresh() {
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break;
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break;
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}
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}
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case States::RUNNING: {
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case States::RUNNING: {
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auto timeElapsed = calculateDelta(startTime, xTaskGetTickCount());
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lv_label_set_text(txtPlayPause, Symbols::pause);
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auto timeSeparated = convertTicksToTimeSegments(timeElapsed);
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const auto timeElapsed = calculateDelta(startTime, xTaskGetTickCount());
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const auto timeSeparated = convertTicksToTimeSegments((oldTimeElapsed + timeElapsed));
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lv_label_set_text_fmt(time, "%02d:%02d", std::get<0>(timeSeparated), std::get<1>(timeSeparated));
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lv_label_set_text_fmt(time, "%02d:%02d", std::get<0>(timeSeparated), std::get<1>(timeSeparated));
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lv_label_set_text_fmt(msecTime, "%02d", std::get<2>(timeSeparated));
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lv_label_set_text_fmt(msecTime, "%02d", std::get<2>(timeSeparated));
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if (currentEvent == Events::PAUSE) {
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// Reset the start time
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startTime = 0;
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// Store the current time elapsed in cache
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oldTimeElapsed += timeElapsed;
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currentState = States::HALTED;
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}
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break;
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break;
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}
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}
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case States::HALTED: {
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case States::HALTED: {
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lv_label_set_text(txtPlayPause, Symbols::play);
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if (currentEvent == Events::PLAY) {
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startTime = xTaskGetTickCount();
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currentState = States::RUNNING;
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}
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break;
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break;
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}
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}
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}
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}
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@ -86,5 +116,19 @@ bool StopWatch::OnButtonPushed() {
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}
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}
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bool StopWatch::OnTouchEvent(uint16_t x, uint16_t y) {
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bool StopWatch::OnTouchEvent(uint16_t x, uint16_t y) {
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if (y < 60) {
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playPauseBtnEventHandler(LV_EVENT_CLICKED);
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}
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return true;
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return true;
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}
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void StopWatch::playPauseBtnEventHandler(lv_event_t event) {
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if (event == LV_EVENT_CLICKED) {
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if (currentState == States::INIT) {
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currentEvent = Events::PLAY;
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} else {
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// Simple Toggle for play/pause
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currentEvent = (currentEvent == Events::PLAY ? Events::PAUSE : Events::PLAY);
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}
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}
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}
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}
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@ -20,6 +20,8 @@ namespace Pinetime::Applications::Screens {
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bool Refresh() override;
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bool Refresh() override;
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bool OnButtonPushed() override;
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bool OnButtonPushed() override;
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bool OnTouchEvent(uint16_t x, uint16_t y) override;
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bool OnTouchEvent(uint16_t x, uint16_t y) override;
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void playPauseBtnEventHandler(lv_event_t event);
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private:
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private:
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const Pinetime::Controllers::DateTime& dateTime;
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const Pinetime::Controllers::DateTime& dateTime;
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@ -27,7 +29,7 @@ namespace Pinetime::Applications::Screens {
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States currentState;
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States currentState;
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Events currentEvent;
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Events currentEvent;
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TickType_t startTime;
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TickType_t startTime;
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TickType_t timeElapsed;
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TickType_t oldTimeElapsed;
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lv_obj_t *time, *msecTime;
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lv_obj_t *time, *msecTime, *btnPlayPause, *btnStop, *txtPlayPause, *txtStop;
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};
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};
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}
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}
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