Merge pull request #231 from Panky-codes/feature/add-stop-watch

Added stopwatch
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JF002 2021-03-21 16:33:27 +01:00 committed by GitHub
commit 7b39130f88
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10 changed files with 376 additions and 45 deletions

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@ -44,6 +44,7 @@ As of now, here is the list of achievements of this project:
* Notification (displays the last notification received)
* Paddle (single player pong-like game)
* Two (2048 clone game)
* Stopwatch (with all the necessary functions such as play, pause, lap, stop)
- Supported by 2 companion apps (development is in progress):
* [Gadgetbridge](https://codeberg.org/Freeyourgadget/Gadgetbridge/) (on Android)
* [Amazfish](https://openrepos.net/content/piggz/amazfish) (on SailfishOS and Linux)

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@ -485,6 +485,7 @@ list(APPEND SOURCE_FILES
displayapp/screens/Meter.cpp
displayapp/screens/InfiniPaint.cpp
displayapp/screens/Paddle.cpp
displayapp/screens/StopWatch.cpp
displayapp/screens/BatteryIcon.cpp
displayapp/screens/BleIcon.cpp
displayapp/screens/NotificationIcon.cpp
@ -644,6 +645,7 @@ set(INCLUDE_FILES
displayapp/screens/Tile.h
displayapp/screens/Meter.h
displayapp/screens/InfiniPaint.h
displayapp/screens/StopWatch.h
displayapp/screens/Paddle.h
displayapp/screens/DropDownDemo.h
displayapp/screens/BatteryIcon.h

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@ -2,6 +2,6 @@
namespace Pinetime {
namespace Applications {
enum class Apps {None, Launcher, Clock, SysInfo, Meter, Brightness, Music, FirmwareValidation, Paint, Paddle, Notifications, Twos, HeartRate, Navigation};
enum class Apps {None, Launcher, Clock, SysInfo, Meter, Brightness, Music, FirmwareValidation, Paint, Paddle, Notifications, Twos, HeartRate, Navigation, StopWatch};
}
}

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@ -12,6 +12,7 @@
#include "displayapp/screens/FirmwareValidation.h"
#include "displayapp/screens/InfiniPaint.h"
#include "displayapp/screens/Paddle.h"
#include "displayapp/screens/StopWatch.h"
#include "displayapp/screens/Meter.h"
#include "displayapp/screens/Music.h"
#include "displayapp/screens/Navigation.h"
@ -204,6 +205,7 @@ void DisplayApp::RunningState() {
break;
case Apps::SysInfo: currentScreen.reset(new Screens::SystemInfo(this, dateTimeController, batteryController, brightnessController, bleController, watchdog)); break;
case Apps::Meter: currentScreen.reset(new Screens::Meter(this)); break;
case Apps::StopWatch: currentScreen.reset(new Screens::StopWatch(this)); break;
case Apps::Twos: currentScreen.reset(new Screens::Twos(this)); break;
case Apps::Paint: currentScreen.reset(new Screens::InfiniPaint(this, lvgl)); break;
case Apps::Paddle: currentScreen.reset(new Screens::Paddle(this, lvgl)); break;

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@ -10,7 +10,7 @@
* Bpp : 1 bit-per-pixel
* Do not enable font compression and horizontal subpixel hinting
* Load the file `JetBrainsMono-Bold.tff` and specify the following range : `0x20-0x7f, 0x410-0x44f`
* Add a 2nd font, load the file `FontAwesome5-Solid+Brands+Regular.woff` and specify the following range : `0xf293, 0xf294, 0xf244, 0xf240, 0xf242, 0xf243, 0xf241, 0xf54b, 0xf21e, 0xf1e6, 0xf54b, 0xf017, 0xf129, 0xf03a, 0xf185, 0xf560, 0xf001, 0xf3fd, 0xf069, 0xf1fc, 0xf45d, 0xf59f, 0xf5a0, 0xf029, 0xf027, 0xf028, 0xf6a9, 0xf04b, 0xf04c, 0xf048, 0xf051, 0xf095, 0xf3dd`
* Add a 2nd font, load the file `FontAwesome5-Solid+Brands+Regular.woff` and specify the following range : `0xf293, 0xf294, 0xf244, 0xf240, 0xf242, 0xf243, 0xf241, 0xf54b, 0xf21e, 0xf1e6, 0xf54b, 0xf017, 0xf129, 0xf03a, 0xf185, 0xf560, 0xf001, 0xf3fd, 0xf069, 0xf1fc, 0xf45d, 0xf59f, 0xf5a0, 0xf029, 0xf027, 0xf028, 0xf6a9, 0xf04b, 0xf04c, 0xf048, 0xf051, 0xf095, 0xf3dd, 0xf04d, 0xf2f2, 0xf024`
* Click on Convert, and download the file `jetbrains_mono_bold_20.c` and copy it in `src/DisplayApp/Fonts`
Add new symbols:

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@ -466,8 +466,8 @@ static LV_ATTRIBUTE_LARGE_CONST const uint8_t gylph_bitmap[] = {
0x66, 0x66, 0x66, 0x6c, 0x63,
/* U+417 "З" */
0x1f, 0x8f, 0xfd, 0xc7, 0x80, 0x70, 0x1c, 0x3e,
0x7, 0xf0, 0xf, 0x0, 0xe0, 0x1d, 0x83, 0xb8,
0x1f, 0xf, 0xf3, 0xc7, 0x0, 0x60, 0x1c, 0x1e,
0x3, 0xf0, 0xe, 0x0, 0xe0, 0x1f, 0x83, 0xf8,
0xf7, 0xfc, 0x3e, 0x0,
/* U+418 "И" */
@ -615,7 +615,7 @@ static LV_ATTRIBUTE_LARGE_CONST const uint8_t gylph_bitmap[] = {
0x70,
/* U+437 "з" */
0x3f, 0x1f, 0xfe, 0x1c, 0x7, 0x1f, 0x7, 0xe0,
0x3f, 0x1f, 0xfe, 0x1c, 0x7, 0x1f, 0x87, 0xe0,
0x1c, 0x7, 0xe1, 0xdf, 0xe3, 0xf0,
/* U+438 "и" */
@ -738,6 +738,15 @@ static LV_ATTRIBUTE_LARGE_CONST const uint8_t gylph_bitmap[] = {
0xcf, 0x9f, 0xff, 0xf1, 0xff, 0xfc, 0x1f, 0xff,
0x1, 0xff, 0xc0, 0x1f, 0xf0, 0x0, 0x70, 0x0,
/* U+F024 "" */
0x70, 0x0, 0xf, 0x80, 0x0, 0xf8, 0x0, 0xf,
0xff, 0xf, 0x7f, 0xff, 0xf7, 0xff, 0xff, 0x7f,
0xff, 0xf7, 0xff, 0xff, 0x7f, 0xff, 0xf7, 0xff,
0xff, 0x7f, 0xff, 0xf7, 0xff, 0xff, 0x7f, 0xff,
0xf7, 0xff, 0xff, 0x7f, 0x7f, 0xe7, 0x0, 0x78,
0x70, 0x0, 0x7, 0x0, 0x0, 0x70, 0x0, 0x7,
0x0, 0x0,
/* U+F027 "" */
0x0, 0xc0, 0x3, 0x80, 0xf, 0x0, 0x3e, 0xf,
0xfc, 0x9f, 0xf9, 0xbf, 0xf1, 0xff, 0xe3, 0xff,
@ -789,6 +798,13 @@ static LV_ATTRIBUTE_LARGE_CONST const uint8_t gylph_bitmap[] = {
0xff, 0xfc, 0xff, 0xff, 0x3f, 0xff, 0xcf, 0xff,
0xf3, 0xff, 0xfc, 0xff, 0x7e, 0x1f, 0x80,
/* U+F04D "" */
0x7f, 0xff, 0xbf, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0x7f, 0xff, 0x80,
/* U+F051 "" */
0xe0, 0x3f, 0x81, 0xfe, 0xf, 0xf8, 0x7f, 0xe3,
0xff, 0x9f, 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff,
@ -897,6 +913,13 @@ static LV_ATTRIBUTE_LARGE_CONST const uint8_t gylph_bitmap[] = {
0x81, 0xf8, 0x6d, 0x99, 0x9a, 0x36, 0x7, 0x80,
0xe0, 0x18, 0x2, 0x0, 0x0,
/* U+F2F2 "" */
0x7, 0xe0, 0x7, 0xe0, 0x1, 0x80, 0x3, 0xc0,
0xf, 0xf2, 0x1f, 0xff, 0x3e, 0x7e, 0x7e, 0x7e,
0xfe, 0x7e, 0xfe, 0x7f, 0xfe, 0x7f, 0xfe, 0x7f,
0xfe, 0x7f, 0xff, 0xff, 0x7f, 0xfe, 0x7f, 0xfe,
0x3f, 0xfc, 0x1f, 0xf8, 0x7, 0xe0,
/* U+F3DD "" */
0x40, 0x0, 0x40, 0x70, 0x0, 0x7e, 0x3c, 0x0,
0x3f, 0x8f, 0x80, 0x1f, 0x81, 0xe0, 0x1f, 0xc0,
@ -1080,7 +1103,7 @@ static const lv_font_fmt_txt_glyph_dsc_t glyph_dsc[] = {
{.bitmap_index = 1514, .adv_w = 192, .box_w = 11, .box_h = 17, .ofs_x = 1, .ofs_y = -3},
{.bitmap_index = 1538, .adv_w = 192, .box_w = 9, .box_h = 14, .ofs_x = 2, .ofs_y = 0},
{.bitmap_index = 1554, .adv_w = 192, .box_w = 12, .box_h = 14, .ofs_x = 0, .ofs_y = 0},
{.bitmap_index = 1575, .adv_w = 192, .box_w = 11, .box_h = 14, .ofs_x = 0, .ofs_y = 0},
{.bitmap_index = 1575, .adv_w = 192, .box_w = 11, .box_h = 14, .ofs_x = 1, .ofs_y = 0},
{.bitmap_index = 1595, .adv_w = 192, .box_w = 9, .box_h = 14, .ofs_x = 1, .ofs_y = 0},
{.bitmap_index = 1611, .adv_w = 192, .box_w = 9, .box_h = 19, .ofs_x = 1, .ofs_y = 0},
{.bitmap_index = 1633, .adv_w = 192, .box_w = 10, .box_h = 14, .ofs_x = 2, .ofs_y = 0},
@ -1139,36 +1162,39 @@ static const lv_font_fmt_txt_glyph_dsc_t glyph_dsc[] = {
{.bitmap_index = 2498, .adv_w = 192, .box_w = 9, .box_h = 11, .ofs_x = 1, .ofs_y = 0},
{.bitmap_index = 2511, .adv_w = 320, .box_w = 20, .box_h = 20, .ofs_x = 0, .ofs_y = -3},
{.bitmap_index = 2561, .adv_w = 320, .box_w = 19, .box_h = 20, .ofs_x = 0, .ofs_y = -3},
{.bitmap_index = 2609, .adv_w = 240, .box_w = 15, .box_h = 15, .ofs_x = 0, .ofs_y = 0},
{.bitmap_index = 2638, .adv_w = 360, .box_w = 23, .box_h = 19, .ofs_x = 0, .ofs_y = -2},
{.bitmap_index = 2693, .adv_w = 280, .box_w = 18, .box_h = 17, .ofs_x = 0, .ofs_y = -1},
{.bitmap_index = 2732, .adv_w = 320, .box_w = 20, .box_h = 17, .ofs_x = 0, .ofs_y = -1},
{.bitmap_index = 2775, .adv_w = 280, .box_w = 13, .box_h = 17, .ofs_x = 2, .ofs_y = -1},
{.bitmap_index = 2803, .adv_w = 280, .box_w = 18, .box_h = 21, .ofs_x = 0, .ofs_y = -3},
{.bitmap_index = 2851, .adv_w = 280, .box_w = 18, .box_h = 17, .ofs_x = 0, .ofs_y = -1},
{.bitmap_index = 2890, .adv_w = 280, .box_w = 13, .box_h = 17, .ofs_x = 2, .ofs_y = -1},
{.bitmap_index = 2918, .adv_w = 320, .box_w = 19, .box_h = 20, .ofs_x = 0, .ofs_y = -3},
{.bitmap_index = 2966, .adv_w = 320, .box_w = 20, .box_h = 21, .ofs_x = 0, .ofs_y = -3},
{.bitmap_index = 3019, .adv_w = 120, .box_w = 8, .box_h = 19, .ofs_x = 0, .ofs_y = -2},
{.bitmap_index = 3038, .adv_w = 320, .box_w = 20, .box_h = 20, .ofs_x = 0, .ofs_y = -3},
{.bitmap_index = 3088, .adv_w = 240, .box_w = 15, .box_h = 19, .ofs_x = 0, .ofs_y = -2},
{.bitmap_index = 3124, .adv_w = 320, .box_w = 20, .box_h = 19, .ofs_x = 0, .ofs_y = -2},
{.bitmap_index = 3172, .adv_w = 320, .box_w = 20, .box_h = 17, .ofs_x = 0, .ofs_y = -1},
{.bitmap_index = 3215, .adv_w = 400, .box_w = 25, .box_h = 12, .ofs_x = 0, .ofs_y = 1},
{.bitmap_index = 3253, .adv_w = 400, .box_w = 25, .box_h = 12, .ofs_x = 0, .ofs_y = 1},
{.bitmap_index = 3291, .adv_w = 400, .box_w = 25, .box_h = 12, .ofs_x = 0, .ofs_y = 1},
{.bitmap_index = 3329, .adv_w = 400, .box_w = 25, .box_h = 12, .ofs_x = 0, .ofs_y = 1},
{.bitmap_index = 3367, .adv_w = 400, .box_w = 25, .box_h = 12, .ofs_x = 0, .ofs_y = 1},
{.bitmap_index = 3405, .adv_w = 280, .box_w = 15, .box_h = 20, .ofs_x = 1, .ofs_y = -3},
{.bitmap_index = 3443, .adv_w = 200, .box_w = 11, .box_h = 21, .ofs_x = 0, .ofs_y = -3},
{.bitmap_index = 3472, .adv_w = 400, .box_w = 25, .box_h = 21, .ofs_x = 0, .ofs_y = -3},
{.bitmap_index = 3538, .adv_w = 360, .box_w = 23, .box_h = 17, .ofs_x = 0, .ofs_y = -1},
{.bitmap_index = 3587, .adv_w = 320, .box_w = 20, .box_h = 20, .ofs_x = 0, .ofs_y = -2},
{.bitmap_index = 3637, .adv_w = 400, .box_w = 25, .box_h = 19, .ofs_x = 0, .ofs_y = -2},
{.bitmap_index = 3697, .adv_w = 320, .box_w = 20, .box_h = 21, .ofs_x = 0, .ofs_y = -3},
{.bitmap_index = 3750, .adv_w = 360, .box_w = 22, .box_h = 20, .ofs_x = 0, .ofs_y = -2},
{.bitmap_index = 3805, .adv_w = 360, .box_w = 22, .box_h = 19, .ofs_x = 0, .ofs_y = -2},
{.bitmap_index = 3858, .adv_w = 320, .box_w = 20, .box_h = 15, .ofs_x = 0, .ofs_y = 0}
{.bitmap_index = 2609, .adv_w = 320, .box_w = 20, .box_h = 20, .ofs_x = 0, .ofs_y = -3},
{.bitmap_index = 2659, .adv_w = 240, .box_w = 15, .box_h = 15, .ofs_x = 0, .ofs_y = 0},
{.bitmap_index = 2688, .adv_w = 360, .box_w = 23, .box_h = 19, .ofs_x = 0, .ofs_y = -2},
{.bitmap_index = 2743, .adv_w = 280, .box_w = 18, .box_h = 17, .ofs_x = 0, .ofs_y = -1},
{.bitmap_index = 2782, .adv_w = 320, .box_w = 20, .box_h = 17, .ofs_x = 0, .ofs_y = -1},
{.bitmap_index = 2825, .adv_w = 280, .box_w = 13, .box_h = 17, .ofs_x = 2, .ofs_y = -1},
{.bitmap_index = 2853, .adv_w = 280, .box_w = 18, .box_h = 21, .ofs_x = 0, .ofs_y = -3},
{.bitmap_index = 2901, .adv_w = 280, .box_w = 18, .box_h = 17, .ofs_x = 0, .ofs_y = -1},
{.bitmap_index = 2940, .adv_w = 280, .box_w = 18, .box_h = 17, .ofs_x = 0, .ofs_y = -1},
{.bitmap_index = 2979, .adv_w = 280, .box_w = 13, .box_h = 17, .ofs_x = 2, .ofs_y = -1},
{.bitmap_index = 3007, .adv_w = 320, .box_w = 19, .box_h = 20, .ofs_x = 0, .ofs_y = -3},
{.bitmap_index = 3055, .adv_w = 320, .box_w = 20, .box_h = 21, .ofs_x = 0, .ofs_y = -3},
{.bitmap_index = 3108, .adv_w = 120, .box_w = 8, .box_h = 19, .ofs_x = 0, .ofs_y = -2},
{.bitmap_index = 3127, .adv_w = 320, .box_w = 20, .box_h = 20, .ofs_x = 0, .ofs_y = -3},
{.bitmap_index = 3177, .adv_w = 240, .box_w = 15, .box_h = 19, .ofs_x = 0, .ofs_y = -2},
{.bitmap_index = 3213, .adv_w = 320, .box_w = 20, .box_h = 19, .ofs_x = 0, .ofs_y = -2},
{.bitmap_index = 3261, .adv_w = 320, .box_w = 20, .box_h = 17, .ofs_x = 0, .ofs_y = -1},
{.bitmap_index = 3304, .adv_w = 400, .box_w = 25, .box_h = 12, .ofs_x = 0, .ofs_y = 1},
{.bitmap_index = 3342, .adv_w = 400, .box_w = 25, .box_h = 12, .ofs_x = 0, .ofs_y = 1},
{.bitmap_index = 3380, .adv_w = 400, .box_w = 25, .box_h = 12, .ofs_x = 0, .ofs_y = 1},
{.bitmap_index = 3418, .adv_w = 400, .box_w = 25, .box_h = 12, .ofs_x = 0, .ofs_y = 1},
{.bitmap_index = 3456, .adv_w = 400, .box_w = 25, .box_h = 12, .ofs_x = 0, .ofs_y = 1},
{.bitmap_index = 3494, .adv_w = 280, .box_w = 15, .box_h = 20, .ofs_x = 1, .ofs_y = -3},
{.bitmap_index = 3532, .adv_w = 200, .box_w = 11, .box_h = 21, .ofs_x = 0, .ofs_y = -3},
{.bitmap_index = 3561, .adv_w = 280, .box_w = 16, .box_h = 19, .ofs_x = 1, .ofs_y = -2},
{.bitmap_index = 3599, .adv_w = 400, .box_w = 25, .box_h = 21, .ofs_x = 0, .ofs_y = -3},
{.bitmap_index = 3665, .adv_w = 360, .box_w = 23, .box_h = 17, .ofs_x = 0, .ofs_y = -1},
{.bitmap_index = 3714, .adv_w = 320, .box_w = 20, .box_h = 20, .ofs_x = 0, .ofs_y = -2},
{.bitmap_index = 3764, .adv_w = 400, .box_w = 25, .box_h = 19, .ofs_x = 0, .ofs_y = -2},
{.bitmap_index = 3824, .adv_w = 320, .box_w = 20, .box_h = 21, .ofs_x = 0, .ofs_y = -3},
{.bitmap_index = 3877, .adv_w = 360, .box_w = 22, .box_h = 20, .ofs_x = 0, .ofs_y = -2},
{.bitmap_index = 3932, .adv_w = 360, .box_w = 22, .box_h = 19, .ofs_x = 0, .ofs_y = -2},
{.bitmap_index = 3985, .adv_w = 320, .box_w = 20, .box_h = 15, .ofs_x = 0, .ofs_y = 0}
};
/*---------------------
@ -1176,10 +1202,11 @@ static const lv_font_fmt_txt_glyph_dsc_t glyph_dsc[] = {
*--------------------*/
static const uint16_t unicode_list_2[] = {
0x0, 0x16, 0x26, 0x27, 0x28, 0x39, 0x47, 0x4a,
0x4b, 0x50, 0x68, 0x94, 0x128, 0x184, 0x1e5, 0x1fb,
0x21d, 0x23f, 0x240, 0x241, 0x242, 0x243, 0x292, 0x293,
0x3dc, 0x3fc, 0x45c, 0x54a, 0x55f, 0x59e, 0x59f, 0x6a8
0x0, 0x16, 0x23, 0x26, 0x27, 0x28, 0x39, 0x47,
0x4a, 0x4b, 0x4c, 0x50, 0x68, 0x94, 0x128, 0x184,
0x1e5, 0x1fb, 0x21d, 0x23f, 0x240, 0x241, 0x242, 0x243,
0x292, 0x293, 0x2f1, 0x3dc, 0x3fc, 0x45c, 0x54a, 0x55f,
0x59e, 0x59f, 0x6a8
};
/*Collect the unicode lists and glyph_id offsets*/
@ -1195,7 +1222,7 @@ static const lv_font_fmt_txt_cmap_t cmaps[] =
},
{
.range_start = 61441, .range_length = 1705, .glyph_id_start = 160,
.unicode_list = unicode_list_2, .glyph_id_ofs_list = NULL, .list_length = 32, .type = LV_FONT_FMT_TXT_CMAP_SPARSE_TINY
.unicode_list = unicode_list_2, .glyph_id_ofs_list = NULL, .list_length = 35, .type = LV_FONT_FMT_TXT_CMAP_SPARSE_TINY
}
};

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@ -62,11 +62,11 @@ std::unique_ptr<Screen> ApplicationList::CreateScreen1() {
std::unique_ptr<Screen> ApplicationList::CreateScreen2() {
std::array<Screens::Tile::Applications, 6> applications {
{{Symbols::map, Apps::Navigation},
{Symbols::asterisk, Apps::Meter},
{Symbols::stopWatch, Apps::StopWatch},
{Symbols::paintbrush, Apps::Paint},
{Symbols::info, Apps::Notifications},
{Symbols::paddle, Apps::Paddle},
{"2", Apps::Twos}
{Symbols::info, Apps::Notifications},
{Symbols::paddle, Apps::Paddle},
{"2", Apps::Twos}
}
};

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@ -0,0 +1,210 @@
#include "StopWatch.h"
#include "Screen.h"
#include "Symbols.h"
#include "lvgl/lvgl.h"
#include "projdefs.h"
#include "FreeRTOSConfig.h"
#include "task.h"
#include <tuple>
using namespace Pinetime::Applications::Screens;
// Anonymous namespace for local functions
namespace {
TimeSeparated_t convertTicksToTimeSegments(const TickType_t timeElapsed) {
const int timeElapsedMillis = (static_cast<float>(timeElapsed) / static_cast<float>(configTICK_RATE_HZ)) * 1000;
const int milliSecs = (timeElapsedMillis % 1000) / 10; // Get only the first two digits and ignore the last
const int secs = (timeElapsedMillis / 1000) % 60;
const int mins = (timeElapsedMillis / 1000) / 60;
return TimeSeparated_t {mins, secs, milliSecs};
}
TickType_t calculateDelta(const TickType_t startTime, const TickType_t currentTime) {
TickType_t delta = 0;
// Take care of overflow
if (startTime > currentTime) {
delta = 0xffffffff - startTime;
delta += (currentTime + 1);
} else {
delta = currentTime - startTime;
}
return delta;
}
}
static void play_pause_event_handler(lv_obj_t* obj, lv_event_t event) {
auto stopWatch = static_cast<StopWatch*>(obj->user_data);
stopWatch->playPauseBtnEventHandler(event);
}
static void stop_lap_event_handler(lv_obj_t* obj, lv_event_t event) {
auto stopWatch = static_cast<StopWatch*>(obj->user_data);
stopWatch->stopLapBtnEventHandler(event);
}
StopWatch::StopWatch(DisplayApp* app)
: Screen(app), running {true}, currentState {States::Init}, currentEvent {Events::Stop}, startTime {}, oldTimeElapsed {},
currentTimeSeparated {}, lapBuffer {}, lapNr {}, lapPressed {false} {
time = lv_label_create(lv_scr_act(), nullptr);
lv_obj_set_style_local_text_font(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_extrabold_compressed);
lv_obj_align(time, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 0, -45);
lv_label_set_text(time, "00:00");
msecTime = lv_label_create(lv_scr_act(), nullptr);
lv_obj_set_style_local_text_font(msecTime, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_bold_20);
lv_obj_align(msecTime, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 108, 3);
lv_label_set_text(msecTime, "00");
btnPlayPause = lv_btn_create(lv_scr_act(), nullptr);
btnPlayPause->user_data = this;
lv_obj_set_event_cb(btnPlayPause, play_pause_event_handler);
lv_obj_align(btnPlayPause, lv_scr_act(), LV_ALIGN_IN_BOTTOM_MID, 0, -10);
lv_obj_set_height(btnPlayPause, 40);
txtPlayPause = lv_label_create(btnPlayPause, nullptr);
lv_label_set_text(txtPlayPause, Symbols::play);
lapOneText = lv_label_create(lv_scr_act(), nullptr);
lv_obj_set_style_local_text_font(lapOneText, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_bold_20);
lv_obj_align(lapOneText, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 50, 30);
lv_label_set_text(lapOneText, "");
lapTwoText = lv_label_create(lv_scr_act(), nullptr);
lv_obj_set_style_local_text_font(lapTwoText, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_bold_20);
lv_obj_align(lapTwoText, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 50, 55);
lv_label_set_text(lapTwoText, "");
// We don't want this button in the init state
btnStopLap = nullptr;
}
StopWatch::~StopWatch() {
lv_obj_clean(lv_scr_act());
}
bool StopWatch::Refresh() {
// @startuml CHIP8_state
// State "Init" as init
// State "Running" as run
// State "Halted" as halt
// [*] --> init
// init -> run : press play
// run -> run : press lap
// run --> halt : press pause
// halt --> run : press play
// halt --> init : press stop
// @enduml
// Copy paste the above plantuml text to visualize the state diagram
switch (currentState) {
// Init state when an user first opens the app
// and when a stop/reset button is pressed
case States::Init: {
if (btnStopLap) {
lv_obj_del(btnStopLap);
}
// The initial default value
lv_label_set_text(time, "00:00");
lv_label_set_text(msecTime, "00");
lv_label_set_text(lapOneText, "");
lv_label_set_text(lapTwoText, "");
lapBuffer.clearBuffer();
lapNr = 0;
if (currentEvent == Events::Play) {
btnStopLap = lv_btn_create(lv_scr_act(), nullptr);
btnStopLap->user_data = this;
lv_obj_set_event_cb(btnStopLap, stop_lap_event_handler);
lv_obj_align(btnStopLap, lv_scr_act(), LV_ALIGN_IN_TOP_MID, 0, 0);
lv_obj_set_height(btnStopLap, 40);
txtStopLap = lv_label_create(btnStopLap, nullptr);
lv_label_set_text(txtStopLap, Symbols::lapsFlag);
startTime = xTaskGetTickCount();
currentState = States::Running;
}
break;
}
case States::Running: {
lv_label_set_text(txtPlayPause, Symbols::pause);
lv_label_set_text(txtStopLap, Symbols::lapsFlag);
const auto timeElapsed = calculateDelta(startTime, xTaskGetTickCount());
currentTimeSeparated = convertTicksToTimeSegments((oldTimeElapsed + timeElapsed));
lv_label_set_text_fmt(time, "%02d:%02d", currentTimeSeparated.mins, currentTimeSeparated.secs);
lv_label_set_text_fmt(msecTime, "%02d", currentTimeSeparated.msecs);
if (lapPressed == true) {
if (lapBuffer[1]) {
lv_label_set_text_fmt(lapOneText, "#%d %d:%d:%d", (lapNr - 1), lapBuffer[1]->mins, lapBuffer[1]->secs, lapBuffer[1]->msecs);
}
if (lapBuffer[0]) {
lv_label_set_text_fmt(lapTwoText, "#%d %d:%d:%d", lapNr, lapBuffer[0]->mins, lapBuffer[0]->secs, lapBuffer[0]->msecs);
}
// Reset the bool to avoid setting the text in each cycle until there is a change
lapPressed = false;
}
if (currentEvent == Events::Pause) {
// Reset the start time
startTime = 0;
// Store the current time elapsed in cache
oldTimeElapsed += timeElapsed;
currentState = States::Halted;
}
break;
}
case States::Halted: {
lv_label_set_text(txtPlayPause, Symbols::play);
lv_label_set_text(txtStopLap, Symbols::stop);
if (currentEvent == Events::Play) {
startTime = xTaskGetTickCount();
currentState = States::Running;
}
if (currentEvent == Events::Stop) {
currentState = States::Init;
oldTimeElapsed = 0;
}
break;
}
}
return running;
}
bool StopWatch::OnButtonPushed() {
running = false;
return true;
}
void StopWatch::playPauseBtnEventHandler(lv_event_t event) {
if (event == LV_EVENT_CLICKED) {
if (currentState == States::Init) {
currentEvent = Events::Play;
} else {
// Simple Toggle for play/pause
currentEvent = (currentEvent == Events::Play ? Events::Pause : Events::Play);
}
}
}
void StopWatch::stopLapBtnEventHandler(lv_event_t event) {
if (event == LV_EVENT_CLICKED) {
// If running, then this button is used to save laps
if (currentState == States::Running) {
lapBuffer.addLaps(currentTimeSeparated);
lapNr++;
lapPressed = true;
} else if (currentState == States::Halted) {
currentEvent = Events::Stop;
} else {
// Not possible to reach here. Do nothing.
}
}
}

View File

@ -0,0 +1,86 @@
#pragma once
#include "Screen.h"
#include "components/datetime/DateTimeController.h"
#include "../LittleVgl.h"
#include "FreeRTOS.h"
#include "portmacro_cmsis.h"
#include <array>
namespace Pinetime::Applications::Screens {
enum class States { Init, Running, Halted };
enum class Events { Play, Pause, Stop };
struct TimeSeparated_t {
int mins;
int secs;
int msecs;
};
// A simple buffer to hold the latest two laps
template <int N> struct LapTextBuffer_t {
LapTextBuffer_t() : buffer {}, currentSize {}, capacity {N}, head {-1} {
}
void addLaps(const TimeSeparated_t& timeVal) {
head++;
head %= capacity;
buffer[head] = timeVal;
if (currentSize < capacity) {
currentSize++;
}
}
void clearBuffer() {
buffer = {};
currentSize = 0;
head = -1;
}
TimeSeparated_t* operator[](std::size_t idx) {
// Sanity check for out-of-bounds
if (idx >= 0 && idx < capacity) {
if (idx < currentSize) {
// This transformation is to ensure that head is always pointing to index 0.
const auto transformed_idx = (head - idx) % capacity;
return (&buffer[transformed_idx]);
}
}
return nullptr;
}
private:
std::array<TimeSeparated_t, N> buffer;
uint8_t currentSize;
uint8_t capacity;
int8_t head;
};
class StopWatch : public Screen {
public:
StopWatch(DisplayApp* app);
~StopWatch() override;
bool Refresh() override;
bool OnButtonPushed() override;
void playPauseBtnEventHandler(lv_event_t event);
void stopLapBtnEventHandler(lv_event_t event);
private:
bool running;
States currentState;
Events currentEvent;
TickType_t startTime;
TickType_t oldTimeElapsed;
TimeSeparated_t currentTimeSeparated; // Holds Mins, Secs, millisecs
LapTextBuffer_t<2> lapBuffer;
int lapNr;
bool lapPressed;
lv_obj_t *time, *msecTime, *btnPlayPause, *btnStopLap, *txtPlayPause, *txtStopLap;
lv_obj_t *lapOneText, *lapTwoText;
};
}

View File

@ -36,6 +36,9 @@ namespace Pinetime {
static constexpr const char* stepBackward = "\xEF\x81\x88";
static constexpr const char* play = "\xEF\x81\x8B";
static constexpr const char* pause = "\xEF\x81\x8C";
static constexpr const char* stop = "\xEF\x81\x8D";
static constexpr const char* stopWatch = "\xEF\x8B\xB2";
static constexpr const char* lapsFlag = "\xEF\x80\xA4";
}
}
}