Fix bad memory alloaction in sysinfo screen.
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@ -16,7 +16,7 @@ ScreenList::ScreenList(Pinetime::Applications::DisplayApp *app, Pinetime::Contro
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// TODO all of this is far too heavy (string processing). This should be improved.
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// TODO all of this is far too heavy (string processing). This should be improved.
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// TODO the info (battery, time,...) should be updated in the Refresh method.
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// TODO the info (battery, time,...) should be updated in the Refresh method.
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char t1[200];
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auto batteryPercent = static_cast<int16_t>(batteryController.PercentRemaining());
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auto batteryPercent = static_cast<int16_t>(batteryController.PercentRemaining());
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if(batteryPercent > 100) batteryPercent = 100;
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if(batteryPercent > 100) batteryPercent = 100;
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@ -57,23 +57,13 @@ ScreenList::ScreenList(Pinetime::Applications::DisplayApp *app, Pinetime::Contro
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dateTimeController.Hours(), dateTimeController.Minutes(), dateTimeController.Seconds(),
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dateTimeController.Hours(), dateTimeController.Minutes(), dateTimeController.Seconds(),
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dateTimeController.Day(), dateTimeController.Month(), dateTimeController.Year(),
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dateTimeController.Day(), dateTimeController.Month(), dateTimeController.Year(),
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batteryPercent, brightness, resetReason);
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batteryPercent, brightness, resetReason);
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/*
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auto t1 = "Pinetime\n"
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"Version:\n"
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"Build: 23/03/2020\n"
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"Time: 17:23:12\n"
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"date: 23/03/2020\n"
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"Uptime: 2d 13h52:21\n"
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"Battery: 3.56v/82%\n"
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"Backlight: 2/3\n"
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"Last reset: wtdg\n"
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"BLE MAC: \n AA:BB:CC:DD:EE:FF";*/
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screens.emplace_back(t1);
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screens.emplace_back(t1);
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auto t2 = "Hello from\nthe developper!";
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strncpy(t2, "Hello from\nthe developper!", 27);
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screens.emplace_back(t2);
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screens.emplace_back(t2);
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auto t3 = "Place holder\nin case we need\nmore room!";
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strncpy(t3, "Place holder\nin case we need\nmore room!", 40);
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screens.emplace_back(t3);
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screens.emplace_back(t3);
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auto &screen = screens[screenIndex];
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auto &screen = screens[screenIndex];
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@ -28,6 +28,10 @@ namespace Pinetime {
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Pinetime::Controllers::Battery& batteryController;
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Pinetime::Controllers::Battery& batteryController;
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Pinetime::Controllers::BrightnessController& brightnessController;
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Pinetime::Controllers::BrightnessController& brightnessController;
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Pinetime::Drivers::WatchdogView& watchdog;
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Pinetime::Drivers::WatchdogView& watchdog;
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char t1[200];
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char t2[30];
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char t3[42];
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};
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};
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}
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}
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}
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}
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