update font with icons for music, call and qr
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@ -9,13 +9,13 @@
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* Size : 20
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* Size : 20
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* Bpp : 1 bit-per-pixel
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* Bpp : 1 bit-per-pixel
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* Do not enable font compression and horizontal subpixel hinting
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* Do not enable font compression and horizontal subpixel hinting
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* Load the file `JetBrainsMono-Bold.woff` and specify the following range : `0x20-0x7f, 0x410-0x44f`
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* Load the file `JetBrainsMono-Bold.tff` and specify the following range : `0x20-0x7f, 0x410-0x44f`
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* Add a 2nd font, load the file `FontAwesome5-Solid+Brands+Regular.woff` and specify the following range : `0xf293, 0xf294, 0xf244, 0xf240, 0xf242, 0xf243, 0xf241, 0xf54b, 0xf21e, 0xf1e6, 0xf54b, 0xf017, 0xf129, 0xf03a, 0xf185, 0xf560, 0xf001, 0xf3fd, 0xf069, 0xf1fc, 0xf45d`
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* Add a 2nd font, load the file `FontAwesome5-Solid+Brands+Regular.woff` and specify the following range : `0xf293, 0xf294, 0xf244, 0xf240, 0xf242, 0xf243, 0xf241, 0xf54b, 0xf21e, 0xf1e6, 0xf54b, 0xf017, 0xf129, 0xf03a, 0xf185, 0xf560, 0xf001, 0xf3fd, 0xf069, 0xf1fc, 0xf45d, 0xf59f, 0xf5a0, 0xf029, 0xf027, 0xf028, 0xf6a9, 0xf04b, 0xf04c, 0xf048, 0xf051, 0xf095, 0xf3dd`
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* Click on Convert, and download the file `jetbrains_mono_bold_20.c` and copy it in `src/DisplayApp/Fonts`
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* Click on Convert, and download the file `jetbrains_mono_bold_20.c` and copy it in `src/DisplayApp/Fonts`
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Add new symbols:
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Add new symbols:
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* Browse the [cheatsheet](https://fontawesome.com/cheatsheet/free/solid) and find your new symbols
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* Browse the [cheatsheet](https://fontawesome.com/cheatsheet/free/solid) and find your new symbols
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* For each symbol, add its hex code (0xf641 for the 'Ad' icon, for example) to the *Range* list
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* For each symbol, add its hex code (0xf641 for the 'Ad' icon, for example) to the *Range* list (Remember to keep this readme updated with newest range list)
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* Convert this hex value into a UTF-8 code using [this site](http://www.ltg.ed.ac.uk/~richard/utf-8.cgi?input=f185&mode=hex)
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* Convert this hex value into a UTF-8 code using [this site](http://www.ltg.ed.ac.uk/~richard/utf-8.cgi?input=f185&mode=hex)
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* Define the new symbols in `src/DisplayApp/Screens/Symbols.h`:
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* Define the new symbols in `src/DisplayApp/Screens/Symbols.h`:
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```
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```
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File diff suppressed because it is too large
Load Diff
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@ -26,6 +26,16 @@ namespace Pinetime {
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static constexpr const char* paintbrush = "\xEF\x87\xBC";
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static constexpr const char* paintbrush = "\xEF\x87\xBC";
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static constexpr const char* paddle = "\xEF\x91\x9D";
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static constexpr const char* paddle = "\xEF\x91\x9D";
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static constexpr const char* map = "\xEF\x96\xa0";
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static constexpr const char* map = "\xEF\x96\xa0";
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static constexpr const char* qrcode = "\xEF\x80\xa9";
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static constexpr const char* phone = "\xEF\x82\x95";
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static constexpr const char* phoneSlash = "\xEF\x8F\x9D";
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static constexpr const char* volumMute = "\xEF\x9A\xA9";
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static constexpr const char* volumUp = "\xEF\x80\xA8";
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static constexpr const char* volumDown = "\xEF\x80\xA7";
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static constexpr const char* stepForward = "\xEF\x81\x91";
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static constexpr const char* stepBackward = "\xEF\x81\x88";
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static constexpr const char* play = "\xEF\x81\x8B";
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static constexpr const char* pause = "\xEF\x81\x8C";
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}
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}
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}
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}
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}
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}
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