Typos for days
This commit is contained in:
parent
e9248b225e
commit
7f2ee62aed
|
@ -1,11 +1,11 @@
|
|||
# VScode devcontainer
|
||||
This is a docker-based interactive development environment using VSCode and Docker Devcontainers removing the need to install any tools locally*
|
||||
# VS Code Dev Container
|
||||
This is a docker-based interactive development environment using VS Code and Docker Dev Containers removing the need to install any tools locally*
|
||||
|
||||
|
||||
|
||||
## Requirements
|
||||
|
||||
- VScode
|
||||
- VS Code
|
||||
- [Remote - Containers](https://marketplace.visualstudio.com/items?itemName=ms-vscode-remote.remote-containers) extension
|
||||
- Docker
|
||||
- OpenOCD - For debugging
|
||||
|
@ -14,24 +14,24 @@ This is a docker-based interactive development environment using VSCode and Dock
|
|||
|
||||
### Code editing, and building.
|
||||
|
||||
1. Clone InifiniTime and update submodules
|
||||
2. Launch VSCode
|
||||
3. Open InifiTime directory,
|
||||
4. Allow VSCode to open folder with devcontainer.
|
||||
1. Clone InfiniTime and update submodules
|
||||
2. Launch VS Code
|
||||
3. Open InfiniTime directory,
|
||||
4. Allow VS Code to open folder with devcontainer.
|
||||
|
||||
After this the environment will be built if you do not currently have a container setup, it will install all the necessary tools and extra VSCode extensions.
|
||||
|
||||
In order to build InfiniTime we need to run the initial submodule init and Cmake commands.
|
||||
In order to build InfiniTime we need to run the initial submodule init and CMake commands.
|
||||
|
||||
#### Manually
|
||||
|
||||
You can use the VSCode terminal to run the CMake commands as outlined in the [build instructions](blob/develop/doc/buildAndProgram.md)
|
||||
You can use the VS Code terminal to run the CMake commands as outlined in the [build instructions](blob/develop/doc/buildAndProgram.md)
|
||||
|
||||
#### Script
|
||||
|
||||
The dev enviroment comes with some scripts to make this easier, They are located in /opt/.
|
||||
The dev environment comes with some scripts to make this easier, They are located in /opt/.
|
||||
|
||||
There are also VSCode tasks provided should you desire to use those.
|
||||
There are also VS Code tasks provided should you desire to use those.
|
||||
|
||||
The task "update submodules" will update the git submodules
|
||||
|
||||
|
@ -41,20 +41,20 @@ The task "update submodules" will update the git submodules
|
|||
|
||||
You can use the build.sh script located in /opt/
|
||||
|
||||
CMake is also configured and controlls for the CMake plugin are available in VSCode
|
||||
CMake is also configured and controls for the CMake plugin are available in VS Code
|
||||
|
||||
|
||||
|
||||
### Debugging
|
||||
|
||||
Docker on windows does not support passing USB devices to the underlying WSL2 subsystem, To get around this we use openocd in server mode running on the host.
|
||||
Docker on windows does not support passing USB devices to the underlying WSL2 subsystem, To get around this we use OpenOCD in server mode running on the host.
|
||||
|
||||
`openocd -f <yourinterface> -f <nrf52.cfg target file>`
|
||||
|
||||
This will launch openocd in server mode and attach it to the MCU.
|
||||
This will launch OpenOCD in server mode and attach it to the MCU.
|
||||
|
||||
The default launch.json file expects openocd to be listening on port 3333, edit if needed
|
||||
The default launch.json file expects OpenOCD to be listening on port 3333, edit if needed
|
||||
|
||||
|
||||
## Current Issues
|
||||
Currently WSL2 Has some real performance issues with IO on a windows host. Accessing files on the virtualized filesystem is much faster. Using VSCodes "clone in container" feature of the Remote - Containers will get around this. After the container is built you will need to update the submodules and follow the build isntructions like normal
|
||||
Currently WSL2 Has some real performance issues with IO on a windows host. Accessing files on the virtualized filesystem is much faster. Using VS Codes "clone in container" feature of the Remote - Containers will get around this. After the container is built you will need to update the submodules and follow the build instructions like normal
|
|
@ -1,6 +1,6 @@
|
|||
# Build and Develop the project using VS Code
|
||||
|
||||
The .VSCode folder contains configuration files for developing InfiniTime with VS Code. Effort was made to have these rely on Environment variables instead of hardcoded paths.
|
||||
The .VS Code folder contains configuration files for developing InfiniTime with VS Code. Effort was made to have these rely on Environment variables instead of hardcoded paths.
|
||||
|
||||
## Environment Setup
|
||||
|
||||
|
@ -22,7 +22,7 @@ We leverage a few VS Code extensions for ease of development.
|
|||
|
||||
#### Optional Extensions
|
||||
|
||||
[Cortex-Debug](https://marketplace.visualstudio.com/items?itemName=marus25.cortex-debug) - ARM Cortex-M GDB Debugger support for VSCode
|
||||
[Cortex-Debug](https://marketplace.visualstudio.com/items?itemName=marus25.cortex-debug) - ARM Cortex-M GDB Debugger support for VS Code
|
||||
|
||||
Cortex-Debug is only required for interactive debugging using VS Codes built in GDB support.
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user