Force full screen refresh with a rounder function
When the screen switches, the full screen needs to be refreshed for the hardware scrolling to work. This was enforced with backgroundLabels, but is simpler to do with a rounder function.
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@@ -9,13 +9,6 @@ PassKey::PassKey(Pinetime::Applications::DisplayApp* app, uint32_t key) : Screen
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lv_obj_set_style_local_text_font(passkeyLabel, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_42);
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lv_label_set_text_fmt(passkeyLabel, "%06u", key);
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lv_obj_align(passkeyLabel, nullptr, LV_ALIGN_CENTER, 0, -20);
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backgroundLabel = lv_label_create(lv_scr_act(), nullptr);
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lv_obj_set_click(backgroundLabel, true);
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lv_label_set_long_mode(backgroundLabel, LV_LABEL_LONG_CROP);
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lv_obj_set_size(backgroundLabel, 240, 240);
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lv_obj_set_pos(backgroundLabel, 0, 0);
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lv_label_set_text_static(backgroundLabel, "");
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}
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PassKey::~PassKey() {
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