Merge pull request #664 from Riksu9000/disable_notif_only

Toggle notifications only, keep vibrations.
This commit is contained in:
JF002 2021-09-23 20:13:42 +02:00 committed by GitHub
commit 8a2b86dc83
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GPG Key ID: 4AEE18F83AFDEB23
9 changed files with 19 additions and 43 deletions

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@ -79,14 +79,6 @@ bool NotificationManager::AreNewNotificationsAvailable() {
return newNotification; return newNotification;
} }
bool NotificationManager::IsVibrationEnabled() {
return vibrationEnabled;
}
void NotificationManager::ToggleVibrations() {
vibrationEnabled = !vibrationEnabled;
}
bool NotificationManager::ClearNewNotificationFlag() { bool NotificationManager::ClearNewNotificationFlag() {
return newNotification.exchange(false); return newNotification.exchange(false);
} }

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@ -44,8 +44,6 @@ namespace Pinetime {
Notification GetPrevious(Notification::Id id); Notification GetPrevious(Notification::Id id);
bool ClearNewNotificationFlag(); bool ClearNewNotificationFlag();
bool AreNewNotificationsAvailable(); bool AreNewNotificationsAvailable();
bool IsVibrationEnabled();
void ToggleVibrations();
static constexpr size_t MaximumMessageSize() { static constexpr size_t MaximumMessageSize() {
return MessageSize; return MessageSize;
@ -60,7 +58,6 @@ namespace Pinetime {
uint8_t writeIndex = 0; uint8_t writeIndex = 0;
bool empty = true; bool empty = true;
std::atomic<bool> newNotification {false}; std::atomic<bool> newNotification {false};
bool vibrationEnabled = true;
}; };
} }
} }

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@ -9,9 +9,6 @@ APP_TIMER_DEF(longVibTimer);
using namespace Pinetime::Controllers; using namespace Pinetime::Controllers;
MotorController::MotorController(Controllers::Settings& settingsController) : settingsController {settingsController} {
}
void MotorController::Init() { void MotorController::Init() {
nrf_gpio_cfg_output(PinMap::Motor); nrf_gpio_cfg_output(PinMap::Motor);
nrf_gpio_pin_set(PinMap::Motor); nrf_gpio_pin_set(PinMap::Motor);
@ -27,18 +24,11 @@ void MotorController::Ring(void* p_context) {
} }
void MotorController::RunForDuration(uint8_t motorDuration) { void MotorController::RunForDuration(uint8_t motorDuration) {
if (settingsController.GetVibrationStatus() == Controllers::Settings::Vibration::OFF) {
return;
}
nrf_gpio_pin_clear(PinMap::Motor); nrf_gpio_pin_clear(PinMap::Motor);
app_timer_start(shortVibTimer, APP_TIMER_TICKS(motorDuration), nullptr); app_timer_start(shortVibTimer, APP_TIMER_TICKS(motorDuration), nullptr);
} }
void MotorController::StartRinging() { void MotorController::StartRinging() {
if (settingsController.GetVibrationStatus() == Controllers::Settings::Vibration::OFF) {
return;
}
Ring(this); Ring(this);
app_timer_start(longVibTimer, APP_TIMER_TICKS(1000), this); app_timer_start(longVibTimer, APP_TIMER_TICKS(1000), this);
} }

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@ -1,14 +1,14 @@
#pragma once #pragma once
#include <cstdint> #include <cstdint>
#include "components/settings/Settings.h"
namespace Pinetime { namespace Pinetime {
namespace Controllers { namespace Controllers {
class MotorController { class MotorController {
public: public:
MotorController(Controllers::Settings& settingsController); MotorController() = default;
void Init(); void Init();
void RunForDuration(uint8_t motorDuration); void RunForDuration(uint8_t motorDuration);
void StartRinging(); void StartRinging();
@ -16,7 +16,6 @@ namespace Pinetime {
private: private:
static void Ring(void* p_context); static void Ring(void* p_context);
Controllers::Settings& settingsController;
static void StopMotor(void* p_context); static void StopMotor(void* p_context);
}; };
} }

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@ -11,7 +11,7 @@ namespace Pinetime {
class Settings { class Settings {
public: public:
enum class ClockType : uint8_t { H24, H12 }; enum class ClockType : uint8_t { H24, H12 };
enum class Vibration : uint8_t { ON, OFF }; enum class Notification : uint8_t { ON, OFF };
enum class WakeUpMode : uint8_t { enum class WakeUpMode : uint8_t {
SingleTap = 0, SingleTap = 0,
DoubleTap = 1, DoubleTap = 1,
@ -93,14 +93,14 @@ namespace Pinetime {
return settings.clockType; return settings.clockType;
}; };
void SetVibrationStatus(Vibration status) { void SetNotificationStatus(Notification status) {
if (status != settings.vibrationStatus) { if (status != settings.notificationStatus) {
settingsChanged = true; settingsChanged = true;
} }
settings.vibrationStatus = status; settings.notificationStatus = status;
}; };
Vibration GetVibrationStatus() const { Notification GetNotificationStatus() const {
return settings.vibrationStatus; return settings.notificationStatus;
}; };
void SetScreenTimeOut(uint32_t timeout) { void SetScreenTimeOut(uint32_t timeout) {
@ -170,7 +170,7 @@ namespace Pinetime {
uint32_t screenTimeOut = 15000; uint32_t screenTimeOut = 15000;
ClockType clockType = ClockType::H24; ClockType clockType = ClockType::H24;
Vibration vibrationStatus = Vibration::ON; Notification notificationStatus = Notification::ON;
uint8_t clockFace = 0; uint8_t clockFace = 0;

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@ -129,10 +129,6 @@ bool Notifications::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
alertNotificationService); alertNotificationService);
} }
return true; return true;
case Pinetime::Applications::TouchEvents::LongTap: {
// notificationManager.ToggleVibrations();
return true;
}
default: default:
return false; return false;
} }

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@ -88,7 +88,7 @@ QuickSettings::QuickSettings(Pinetime::Applications::DisplayApp* app,
btn3_lvl = lv_label_create(btn3, nullptr); btn3_lvl = lv_label_create(btn3, nullptr);
lv_obj_set_style_local_text_font(btn3_lvl, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &lv_font_sys_48); lv_obj_set_style_local_text_font(btn3_lvl, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &lv_font_sys_48);
if (settingsController.GetVibrationStatus() == Controllers::Settings::Vibration::ON) { if (settingsController.GetNotificationStatus() == Controllers::Settings::Notification::ON) {
lv_obj_add_state(btn3, LV_STATE_CHECKED); lv_obj_add_state(btn3, LV_STATE_CHECKED);
lv_label_set_text_static(btn3_lvl, Symbols::notificationsOn); lv_label_set_text_static(btn3_lvl, Symbols::notificationsOn);
} else { } else {
@ -142,11 +142,11 @@ void QuickSettings::OnButtonEvent(lv_obj_t* object, lv_event_t event) {
} else if (object == btn3 && event == LV_EVENT_VALUE_CHANGED) { } else if (object == btn3 && event == LV_EVENT_VALUE_CHANGED) {
if (lv_obj_get_state(btn3, LV_BTN_PART_MAIN) & LV_STATE_CHECKED) { if (lv_obj_get_state(btn3, LV_BTN_PART_MAIN) & LV_STATE_CHECKED) {
settingsController.SetVibrationStatus(Controllers::Settings::Vibration::ON); settingsController.SetNotificationStatus(Controllers::Settings::Notification::ON);
motorController.RunForDuration(35); motorController.RunForDuration(35);
lv_label_set_text_static(btn3_lvl, Symbols::notificationsOn); lv_label_set_text_static(btn3_lvl, Symbols::notificationsOn);
} else { } else {
settingsController.SetVibrationStatus(Controllers::Settings::Vibration::OFF); settingsController.SetNotificationStatus(Controllers::Settings::Notification::OFF);
lv_label_set_text_static(btn3_lvl, Symbols::notificationsOff); lv_label_set_text_static(btn3_lvl, Symbols::notificationsOff);
} }

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@ -113,7 +113,7 @@ Pinetime::Controllers::TouchHandler touchHandler(touchPanel, lvgl);
Pinetime::Controllers::FS fs {spiNorFlash}; Pinetime::Controllers::FS fs {spiNorFlash};
Pinetime::Controllers::Settings settingsController {fs}; Pinetime::Controllers::Settings settingsController {fs};
Pinetime::Controllers::MotorController motorController {settingsController}; Pinetime::Controllers::MotorController motorController {};
Pinetime::Applications::DisplayApp displayApp(lcd, Pinetime::Applications::DisplayApp displayApp(lcd,
lvgl, lvgl,

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@ -269,10 +269,12 @@ void SystemTask::Work() {
displayApp.PushMessage(Pinetime::Applications::Display::Messages::UpdateDateTime); displayApp.PushMessage(Pinetime::Applications::Display::Messages::UpdateDateTime);
break; break;
case Messages::OnNewNotification: case Messages::OnNewNotification:
if (settingsController.GetNotificationStatus() == Pinetime::Controllers::Settings::Notification::ON) {
if (isSleeping && !isWakingUp) { if (isSleeping && !isWakingUp) {
GoToRunning(); GoToRunning();
} }
displayApp.PushMessage(Pinetime::Applications::Display::Messages::NewNotification); displayApp.PushMessage(Pinetime::Applications::Display::Messages::NewNotification);
}
break; break;
case Messages::OnTimerDone: case Messages::OnTimerDone:
if (isSleeping && !isWakingUp) { if (isSleeping && !isWakingUp) {