Change animation direction in menus
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				@ -116,7 +116,7 @@ void List::OnButtonEvent(lv_obj_t * object, lv_event_t event) {
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  if ( event == LV_EVENT_RELEASED ) {
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					  if ( event == LV_EVENT_RELEASED ) {
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    for(int i = 0; i < MAXLISTITEMS; i++) {
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					    for(int i = 0; i < MAXLISTITEMS; i++) {
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      if ( apps[i] != Apps::None && object == itemApps[i] ) {
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					      if ( apps[i] != Apps::None && object == itemApps[i] ) {
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        app->StartApp(apps[i], DisplayApp::FullRefreshDirections::Down);
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					        app->StartApp(apps[i], DisplayApp::FullRefreshDirections::Up);
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        running = false;
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					        running = false;
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        return;
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					        return;
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      }
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					      }
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@ -128,7 +128,7 @@ bool Tile::Refresh() {
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void Tile::OnObjectEvent(lv_obj_t *obj, lv_event_t event, uint32_t buttonId) {
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					void Tile::OnObjectEvent(lv_obj_t *obj, lv_event_t event, uint32_t buttonId) {
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  if(event == LV_EVENT_VALUE_CHANGED) {
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					  if(event == LV_EVENT_VALUE_CHANGED) {
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    app->StartApp(apps[buttonId], DisplayApp::FullRefreshDirections::Down);
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					    app->StartApp(apps[buttonId], DisplayApp::FullRefreshDirections::Up);
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    running = false;
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					    running = false;
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  }
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					  }
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}
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					}
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