Optimize SettingWakeUp
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@ -4,19 +4,23 @@
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#include "displayapp/screens/Screen.h"
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#include "displayapp/screens/Symbols.h"
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#include "components/settings/Settings.h"
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#include "displayapp/screens/Styles.h"
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using namespace Pinetime::Applications::Screens;
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constexpr std::array<SettingWakeUp::Option, 4> SettingWakeUp::options;
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namespace {
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void event_handler(lv_obj_t* obj, lv_event_t event) {
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auto* screen = static_cast<SettingWakeUp*>(obj->user_data);
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screen->UpdateSelected(obj, event);
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if (event == LV_EVENT_VALUE_CHANGED) {
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screen->UpdateSelected(obj);
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}
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}
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}
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SettingWakeUp::SettingWakeUp(Pinetime::Applications::DisplayApp* app, Pinetime::Controllers::Settings& settingsController)
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: Screen(app), settingsController {settingsController} {
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ignoringEvents = false;
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lv_obj_t* container1 = lv_cont_create(lv_scr_act(), nullptr);
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lv_obj_set_style_local_bg_opa(container1, LV_CONT_PART_MAIN, LV_STATE_DEFAULT, LV_OPA_TRANSP);
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@ -40,39 +44,15 @@ SettingWakeUp::SettingWakeUp(Pinetime::Applications::DisplayApp* app, Pinetime::
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lv_label_set_align(icon, LV_LABEL_ALIGN_CENTER);
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lv_obj_align(icon, title, LV_ALIGN_OUT_LEFT_MID, -10, 0);
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optionsTotal = 0;
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cbOption[optionsTotal] = lv_checkbox_create(container1, nullptr);
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lv_checkbox_set_text_static(cbOption[optionsTotal], "Single Tap");
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cbOption[optionsTotal]->user_data = this;
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lv_obj_set_event_cb(cbOption[optionsTotal], event_handler);
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if (settingsController.isWakeUpModeOn(Pinetime::Controllers::Settings::WakeUpMode::SingleTap)) {
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lv_checkbox_set_checked(cbOption[optionsTotal], true);
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for (unsigned int i = 0; i < options.size(); i++) {
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cbOption[i] = lv_checkbox_create(container1, nullptr);
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lv_checkbox_set_text(cbOption[i], options[i].name);
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if (settingsController.isWakeUpModeOn(static_cast<Controllers::Settings::WakeUpMode>(i))) {
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lv_checkbox_set_checked(cbOption[i], true);
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}
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cbOption[i]->user_data = this;
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lv_obj_set_event_cb(cbOption[i], event_handler);
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}
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optionsTotal++;
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cbOption[optionsTotal] = lv_checkbox_create(container1, nullptr);
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lv_checkbox_set_text_static(cbOption[optionsTotal], "Double Tap");
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cbOption[optionsTotal]->user_data = this;
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lv_obj_set_event_cb(cbOption[optionsTotal], event_handler);
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if (settingsController.isWakeUpModeOn(Pinetime::Controllers::Settings::WakeUpMode::DoubleTap)) {
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lv_checkbox_set_checked(cbOption[optionsTotal], true);
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}
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optionsTotal++;
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cbOption[optionsTotal] = lv_checkbox_create(container1, nullptr);
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lv_checkbox_set_text_static(cbOption[optionsTotal], "Raise Wrist");
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cbOption[optionsTotal]->user_data = this;
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lv_obj_set_event_cb(cbOption[optionsTotal], event_handler);
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if (settingsController.isWakeUpModeOn(Pinetime::Controllers::Settings::WakeUpMode::RaiseWrist)) {
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lv_checkbox_set_checked(cbOption[optionsTotal], true);
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}
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optionsTotal++;
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cbOption[optionsTotal] = lv_checkbox_create(container1, nullptr);
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lv_checkbox_set_text_static(cbOption[optionsTotal], "Shake Wake");
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cbOption[optionsTotal]->user_data = this;
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lv_obj_set_event_cb(cbOption[optionsTotal], event_handler);
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if (settingsController.isWakeUpModeOn(Pinetime::Controllers::Settings::WakeUpMode::Shake)) {
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lv_checkbox_set_checked(cbOption[optionsTotal], true);
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}
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optionsTotal++;
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}
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SettingWakeUp::~SettingWakeUp() {
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@ -80,32 +60,21 @@ SettingWakeUp::~SettingWakeUp() {
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settingsController.SaveSettings();
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}
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void SettingWakeUp::UpdateSelected(lv_obj_t* object, lv_event_t event) {
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using WakeUpMode = Pinetime::Controllers::Settings::WakeUpMode;
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if (event == LV_EVENT_VALUE_CHANGED && !ignoringEvents) {
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ignoringEvents = true;
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// Find the index of the checkbox that triggered the event
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int index = 0;
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for (; index < optionsTotal; ++index) {
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if (cbOption[index] == object) {
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break;
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}
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void SettingWakeUp::UpdateSelected(lv_obj_t* object) {
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// Find the index of the checkbox that triggered the event
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for (size_t i = 0; i < options.size(); i++) {
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if (cbOption[i] == object) {
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bool currentState = settingsController.isWakeUpModeOn(options[i].wakeUpMode);
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settingsController.setWakeUpMode(options[i].wakeUpMode, !currentState);
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break;
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}
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}
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// Toggle needed wakeup mode
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auto mode = static_cast<WakeUpMode>(index);
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auto currentState = settingsController.isWakeUpModeOn(mode);
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settingsController.setWakeUpMode(mode, !currentState);
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// Update checkbox according to current wakeup modes.
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// This is needed because we can have extra logic when setting or unsetting wakeup modes,
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// for example, when setting SingleTap, DoubleTap is unset and vice versa.
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auto modes = settingsController.getWakeUpModes();
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for (int i = 0; i < optionsTotal; ++i) {
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lv_checkbox_set_checked(cbOption[i], modes[i]);
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}
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ignoringEvents = false;
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// Update checkbox according to current wakeup modes.
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// This is needed because we can have extra logic when setting or unsetting wakeup modes,
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// for example, when setting SingleTap, DoubleTap is unset and vice versa.
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auto modes = settingsController.getWakeUpModes();
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for (size_t i = 0; i < options.size(); ++i) {
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lv_checkbox_set_checked(cbOption[i], modes[i]);
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}
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}
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@ -1,5 +1,6 @@
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#pragma once
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#include <array>
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#include <cstdint>
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#include <lvgl/lvgl.h>
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#include "components/settings/Settings.h"
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@ -15,17 +16,22 @@ namespace Pinetime {
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SettingWakeUp(DisplayApp* app, Pinetime::Controllers::Settings& settingsController);
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~SettingWakeUp() override;
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void UpdateSelected(lv_obj_t* object, lv_event_t event);
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void UpdateSelected(lv_obj_t* object);
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private:
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struct Option {
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Controllers::Settings::WakeUpMode wakeUpMode;
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const char* name;
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};
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Controllers::Settings& settingsController;
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uint8_t optionsTotal;
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lv_obj_t* cbOption[5];
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// When UpdateSelected is called, it uses lv_checkbox_set_checked,
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// which can cause extra events to be fired,
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// which might trigger UpdateSelected again, causing a loop.
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// This variable is used as a mutex to prevent that.
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bool ignoringEvents;
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static constexpr std::array<Option, 4> options = {{
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{Controllers::Settings::WakeUpMode::SingleTap, "Single Tap"},
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{Controllers::Settings::WakeUpMode::DoubleTap, "Double Tap"},
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{Controllers::Settings::WakeUpMode::RaiseWrist, "Raise Wrist"},
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{Controllers::Settings::WakeUpMode::Shake, "Shake Wake"},
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}};
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lv_obj_t* cbOption[options.size()];
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};
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}
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}
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