Fix and update documentation

Fixed missing colon typo in template for minimal app example
Updated reference to Apps enum after file move
This commit is contained in:
adumelie 2024-03-14 14:55:06 +01:00 committed by JF
parent 4d86a3c6c1
commit 9aa0bc8ecf

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@ -140,7 +140,7 @@ namespace Pinetime {
} }
template <> template <>
struct AppTraits<Apps:MyApp> { struct AppTraits<Apps::MyApp> {
static constexpr Apps app = Apps::MyApp; static constexpr Apps app = Apps::MyApp;
static constexpr const char* icon = Screens::Symbol::myApp; static constexpr const char* icon = Screens::Symbol::myApp;
static Screens::Screens* Create(AppController& controllers) { static Screens::Screens* Create(AppController& controllers) {
@ -176,7 +176,7 @@ Now we have our very own app, but InfiniTime does not know about it yet.
The first step is to include your `MyApp.cpp` (or any new cpp files for that matter) The first step is to include your `MyApp.cpp` (or any new cpp files for that matter)
in the compilation by adding it to [CMakeLists.txt](/CMakeLists.txt). in the compilation by adding it to [CMakeLists.txt](/CMakeLists.txt).
The next step to making it launch-able is to give your app an id. The next step to making it launch-able is to give your app an id.
To do this, add an entry in the enum class `Pinetime::Applications::Apps` ([displayapp/Apps.h](/src/displayapp/Apps.h)). To do this, add an entry in the enum class `Pinetime::Applications::Apps` ([displayapp/apps/Apps.h](/src/displayapp/apps/Apps.h.in)).
Name this entry after your app. Add `#include "displayapp/screens/MyApp.h"` Name this entry after your app. Add `#include "displayapp/screens/MyApp.h"`
to the file [displayapp/DisplayApp.cpp](/src/displayapp/DisplayApp.cpp). to the file [displayapp/DisplayApp.cpp](/src/displayapp/DisplayApp.cpp).