Automatically create screens for applist and settings (#1153)

Apps and settings are now stored in a single array (two arrays in total).
Replace magic values with appsPerScreen and entriesPerScreen.
This commit is contained in:
Riku Isokoski 2022-06-16 22:41:54 +03:00 committed by GitHub
parent 10ca036ffb
commit 9b775c6a91
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4 changed files with 100 additions and 125 deletions

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@ -1,13 +1,23 @@
#include "displayapp/screens/ApplicationList.h"
#include <lvgl/lvgl.h>
#include <array>
#include "displayapp/screens/Symbols.h"
#include "displayapp/screens/Tile.h"
#include <functional>
#include "displayapp/Apps.h"
#include "displayapp/DisplayApp.h"
using namespace Pinetime::Applications::Screens;
constexpr std::array<Tile::Applications, ApplicationList::applications.size()> ApplicationList::applications;
auto ApplicationList::CreateScreenList() const {
std::array<std::function<std::unique_ptr<Screen>()>, nScreens> screens;
for (size_t i = 0; i < screens.size(); i++) {
screens[i] = [this, i]() -> std::unique_ptr<Screen> {
return CreateScreen(i);
};
}
return screens;
}
ApplicationList::ApplicationList(Pinetime::Applications::DisplayApp* app,
Pinetime::Controllers::Settings& settingsController,
Pinetime::Controllers::Battery& batteryController,
@ -16,18 +26,7 @@ ApplicationList::ApplicationList(Pinetime::Applications::DisplayApp* app,
settingsController {settingsController},
batteryController {batteryController},
dateTimeController {dateTimeController},
screens {app,
settingsController.GetAppMenu(),
{
[this]() -> std::unique_ptr<Screen> {
return CreateScreen1();
},
[this]() -> std::unique_ptr<Screen> {
return CreateScreen2();
},
//[this]() -> std::unique_ptr<Screen> { return CreateScreen3(); }
},
Screens::ScreenListModes::UpDown} {
screens {app, settingsController.GetAppMenu(), CreateScreenList(), Screens::ScreenListModes::UpDown} {
}
ApplicationList::~ApplicationList() {
@ -38,42 +37,11 @@ bool ApplicationList::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
return screens.OnTouchEvent(event);
}
std::unique_ptr<Screen> ApplicationList::CreateScreen1() {
std::array<Screens::Tile::Applications, 6> applications {{
{Symbols::stopWatch, Apps::StopWatch},
{Symbols::clock, Apps::Alarm},
{Symbols::hourGlass, Apps::Timer},
{Symbols::shoe, Apps::Steps},
{Symbols::heartBeat, Apps::HeartRate},
{Symbols::music, Apps::Music},
}};
std::unique_ptr<Screen> ApplicationList::CreateScreen(unsigned int screenNum) const {
std::array<Tile::Applications, appsPerScreen> apps;
for (int i = 0; i < appsPerScreen; i++) {
apps[i] = applications[screenNum * appsPerScreen + i];
}
return std::make_unique<Screens::Tile>(0, 2, app, settingsController, batteryController, dateTimeController, applications);
return std::make_unique<Screens::Tile>(screenNum, nScreens, app, settingsController, batteryController, dateTimeController, apps);
}
std::unique_ptr<Screen> ApplicationList::CreateScreen2() {
std::array<Screens::Tile::Applications, 6> applications {{
{Symbols::paintbrush, Apps::Paint},
{Symbols::paddle, Apps::Paddle},
{"2", Apps::Twos},
{Symbols::chartLine, Apps::Motion},
{Symbols::drum, Apps::Metronome},
{Symbols::map, Apps::Navigation},
}};
return std::make_unique<Screens::Tile>(1, 2, app, settingsController, batteryController, dateTimeController, applications);
}
/*std::unique_ptr<Screen> ApplicationList::CreateScreen3() {
std::array<Screens::Tile::Applications, 6> applications {
{{"A", Apps::Meter},
{"B", Apps::Navigation},
{"C", Apps::Clock},
{"D", Apps::Music},
{"E", Apps::SysInfo},
{"F", Apps::Brightness}
}
};
return std::make_unique<Screens::Tile>(2, 3, app, settingsController, batteryController, dateTimeController, applications);
}*/

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@ -1,5 +1,6 @@
#pragma once
#include <array>
#include <memory>
#include "displayapp/screens/Screen.h"
@ -7,6 +8,8 @@
#include "components/datetime/DateTimeController.h"
#include "components/settings/Settings.h"
#include "components/battery/BatteryController.h"
#include "displayapp/screens/Symbols.h"
#include "displayapp/screens/Tile.h"
namespace Pinetime {
namespace Applications {
@ -21,14 +24,34 @@ namespace Pinetime {
bool OnTouchEvent(TouchEvents event) override;
private:
auto CreateScreenList() const;
std::unique_ptr<Screen> CreateScreen(unsigned int screenNum) const;
Controllers::Settings& settingsController;
Pinetime::Controllers::Battery& batteryController;
Controllers::DateTime& dateTimeController;
ScreenList<2> screens;
std::unique_ptr<Screen> CreateScreen1();
std::unique_ptr<Screen> CreateScreen2();
// std::unique_ptr<Screen> CreateScreen3();
static constexpr int appsPerScreen = 6;
// Increment this when more space is needed
static constexpr int nScreens = 2;
static constexpr std::array<Tile::Applications, appsPerScreen * nScreens> applications {{
{Symbols::stopWatch, Apps::StopWatch},
{Symbols::clock, Apps::Alarm},
{Symbols::hourGlass, Apps::Timer},
{Symbols::shoe, Apps::Steps},
{Symbols::heartBeat, Apps::HeartRate},
{Symbols::music, Apps::Music},
{Symbols::paintbrush, Apps::Paint},
{Symbols::paddle, Apps::Paddle},
{"2", Apps::Twos},
{Symbols::chartLine, Apps::Motion},
{Symbols::drum, Apps::Metronome},
{Symbols::map, Apps::Navigation},
}};
ScreenList<nScreens> screens;
};
}
}

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@ -1,33 +1,27 @@
#include "displayapp/screens/settings/Settings.h"
#include <lvgl/lvgl.h>
#include <array>
#include "displayapp/screens/List.h"
#include <functional>
#include "displayapp/Apps.h"
#include "displayapp/DisplayApp.h"
#include "displayapp/screens/Symbols.h"
using namespace Pinetime::Applications::Screens;
constexpr std::array<List::Applications, Settings::entries.size()> Settings::entries;
auto Settings::CreateScreenList() const {
std::array<std::function<std::unique_ptr<Screen>()>, nScreens> screens;
for (size_t i = 0; i < screens.size(); i++) {
screens[i] = [this, i]() -> std::unique_ptr<Screen> {
return CreateScreen(i);
};
}
return screens;
}
Settings::Settings(Pinetime::Applications::DisplayApp* app, Pinetime::Controllers::Settings& settingsController)
: Screen(app),
settingsController {settingsController},
screens {app,
settingsController.GetSettingsMenu(),
{
[this]() -> std::unique_ptr<Screen> {
return CreateScreen1();
},
[this]() -> std::unique_ptr<Screen> {
return CreateScreen2();
},
[this]() -> std::unique_ptr<Screen> {
return CreateScreen3();
},
[this]() -> std::unique_ptr<Screen> {
return CreateScreen4();
},
},
Screens::ScreenListModes::UpDown} {
screens {app, settingsController.GetSettingsMenu(), CreateScreenList(), Screens::ScreenListModes::UpDown} {
}
Settings::~Settings() {
@ -38,48 +32,11 @@ bool Settings::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
return screens.OnTouchEvent(event);
}
std::unique_ptr<Screen> Settings::CreateScreen1() {
std::array<Screens::List::Applications, 4> applications {{
{Symbols::sun, "Display", Apps::SettingDisplay},
{Symbols::eye, "Wake Up", Apps::SettingWakeUp},
{Symbols::clock, "Time format", Apps::SettingTimeFormat},
{Symbols::home, "Watch face", Apps::SettingWatchFace},
}};
std::unique_ptr<Screen> Settings::CreateScreen(unsigned int screenNum) const {
std::array<List::Applications, entriesPerScreen> screens;
for (int i = 0; i < entriesPerScreen; i++) {
screens[i] = entries[screenNum * entriesPerScreen + i];
}
return std::make_unique<Screens::List>(0, 4, app, settingsController, applications);
}
std::unique_ptr<Screen> Settings::CreateScreen2() {
std::array<Screens::List::Applications, 4> applications {{
{Symbols::shoe, "Steps", Apps::SettingSteps},
{Symbols::clock, "Set date", Apps::SettingSetDate},
{Symbols::clock, "Set time", Apps::SettingSetTime},
{Symbols::batteryHalf, "Battery", Apps::BatteryInfo},
}};
return std::make_unique<Screens::List>(1, 4, app, settingsController, applications);
}
std::unique_ptr<Screen> Settings::CreateScreen3() {
std::array<Screens::List::Applications, 4> applications {{
{Symbols::clock, "Chimes", Apps::SettingChimes},
{Symbols::tachometer, "Shake Calib.", Apps::SettingShakeThreshold},
{Symbols::check, "Firmware", Apps::FirmwareValidation},
{Symbols::bluetooth, "Bluetooth", Apps::SettingBluetooth},
}};
return std::make_unique<Screens::List>(2, 4, app, settingsController, applications);
}
std::unique_ptr<Screen> Settings::CreateScreen4() {
std::array<Screens::List::Applications, 4> applications {{
{Symbols::list, "About", Apps::SysInfo},
{Symbols::none, "None", Apps::None},
{Symbols::none, "None", Apps::None},
{Symbols::none, "None", Apps::None},
}};
return std::make_unique<Screens::List>(3, 4, app, settingsController, applications);
return std::make_unique<Screens::List>(screenNum, nScreens, app, settingsController, screens);
}

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@ -1,8 +1,11 @@
#pragma once
#include <cstdint>
#include <array>
#include <memory>
#include "displayapp/screens/Screen.h"
#include "displayapp/screens/ScreenList.h"
#include "displayapp/screens/Symbols.h"
#include "displayapp/screens/List.h"
namespace Pinetime {
@ -17,14 +20,38 @@ namespace Pinetime {
bool OnTouchEvent(Pinetime::Applications::TouchEvents event) override;
private:
auto CreateScreenList() const;
std::unique_ptr<Screen> CreateScreen(unsigned int screenNum) const;
Controllers::Settings& settingsController;
ScreenList<4> screens;
static constexpr int entriesPerScreen = 4;
std::unique_ptr<Screen> CreateScreen1();
std::unique_ptr<Screen> CreateScreen2();
std::unique_ptr<Screen> CreateScreen3();
std::unique_ptr<Screen> CreateScreen4();
// Increment this when more space is needed
static constexpr int nScreens = 4;
static constexpr std::array<List::Applications, entriesPerScreen * nScreens> entries {{
{Symbols::sun, "Display", Apps::SettingDisplay},
{Symbols::eye, "Wake Up", Apps::SettingWakeUp},
{Symbols::clock, "Time format", Apps::SettingTimeFormat},
{Symbols::home, "Watch face", Apps::SettingWatchFace},
{Symbols::shoe, "Steps", Apps::SettingSteps},
{Symbols::clock, "Set date", Apps::SettingSetDate},
{Symbols::clock, "Set time", Apps::SettingSetTime},
{Symbols::batteryHalf, "Battery", Apps::BatteryInfo},
{Symbols::clock, "Chimes", Apps::SettingChimes},
{Symbols::tachometer, "Shake Calib.", Apps::SettingShakeThreshold},
{Symbols::check, "Firmware", Apps::FirmwareValidation},
{Symbols::bluetooth, "Bluetooth", Apps::SettingBluetooth},
{Symbols::list, "About", Apps::SysInfo},
{Symbols::none, "None", Apps::None},
{Symbols::none, "None", Apps::None},
{Symbols::none, "None", Apps::None},
}};
ScreenList<nScreens> screens;
};
}
}