Added a button for stop lap. Logic works. Need to implement symbol and buffer for lap
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@ -13,13 +13,13 @@ using namespace Pinetime::Applications::Screens;
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// Anonymous namespace for local functions
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namespace {
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std::tuple<int, int, int> convertTicksToTimeSegments(const TickType_t timeElapsed) {
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TimeSeparated_t convertTicksToTimeSegments(const TickType_t timeElapsed) {
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const int timeElapsedMillis = (static_cast<float>(timeElapsed) / static_cast<float>(configTICK_RATE_HZ)) * 1000;
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const int milliSecs = (timeElapsedMillis % 1000) / 10; // Get only the first two digits and ignore the last
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const int secs = (timeElapsedMillis / 1000) % 60;
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const int mins = (timeElapsedMillis / 1000) / 60;
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return std::make_tuple(mins, secs, milliSecs);
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return TimeSeparated_t {mins, secs, milliSecs};
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}
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TickType_t calculateDelta(const TickType_t startTime, const TickType_t currentTime) {
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@ -40,9 +40,14 @@ static void play_pause_event_handler(lv_obj_t* obj, lv_event_t event) {
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stopWatch->playPauseBtnEventHandler(event);
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}
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static void stop_lap_event_handler(lv_obj_t* obj, lv_event_t event) {
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StopWatch* stopWatch = static_cast<StopWatch*>(obj->user_data);
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stopWatch->stopLapBtnEventHandler(event);
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}
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StopWatch::StopWatch(DisplayApp* app, const Pinetime::Controllers::DateTime& dateTime)
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: Screen(app), dateTime {dateTime}, running {true}, currentState {States::INIT}, currentEvent {Events::STOP}, startTime {},
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oldTimeElapsed {} {
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oldTimeElapsed {}, timeSeparated {}, lapNr {} {
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time = lv_label_create(lv_scr_act(), nullptr);
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lv_obj_set_style_local_text_font(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_extrabold_compressed);
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@ -58,6 +63,9 @@ StopWatch::StopWatch(DisplayApp* app, const Pinetime::Controllers::DateTime& dat
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lv_obj_align(btnPlayPause, lv_scr_act(), LV_ALIGN_IN_BOTTOM_MID, 0, 0);
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txtPlayPause = lv_label_create(btnPlayPause, nullptr);
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lv_label_set_text(txtPlayPause, Symbols::play);
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// We don't want this button in the init state
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btnStopLap = nullptr;
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}
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StopWatch::~StopWatch() {
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@ -70,10 +78,22 @@ bool StopWatch::Refresh() {
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// Init state when an user first opens the app
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// and when a stop/reset button is pressed
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case States::INIT: {
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if (btnStopLap) {
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lv_obj_del(btnStopLap);
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}
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// The initial default value
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lv_label_set_text(time, "00:00");
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lv_label_set_text(msecTime, "00");
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if (currentEvent == Events::PLAY) {
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btnStopLap = lv_btn_create(lv_scr_act(), nullptr);
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btnStopLap->user_data = this;
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lv_obj_set_event_cb(btnStopLap, stop_lap_event_handler);
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lv_obj_align(btnStopLap, lv_scr_act(), LV_ALIGN_IN_TOP_MID, 0, 0);
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txtStopLap = lv_label_create(btnStopLap, nullptr);
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// TODO: Change to Lap symbol
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lv_label_set_text(txtStopLap, Symbols::shoe);
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startTime = xTaskGetTickCount();
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currentState = States::RUNNING;
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}
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@ -81,12 +101,14 @@ bool StopWatch::Refresh() {
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}
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case States::RUNNING: {
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lv_label_set_text(txtPlayPause, Symbols::pause);
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// TODO: Change to Lap symbol
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lv_label_set_text(txtStopLap, Symbols::shoe);
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const auto timeElapsed = calculateDelta(startTime, xTaskGetTickCount());
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const auto timeSeparated = convertTicksToTimeSegments((oldTimeElapsed + timeElapsed));
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timeSeparated = convertTicksToTimeSegments((oldTimeElapsed + timeElapsed));
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lv_label_set_text_fmt(time, "%02d:%02d", std::get<0>(timeSeparated), std::get<1>(timeSeparated));
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lv_label_set_text_fmt(msecTime, "%02d", std::get<2>(timeSeparated));
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lv_label_set_text_fmt(time, "%02d:%02d", timeSeparated.mins, timeSeparated.secs);
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lv_label_set_text_fmt(msecTime, "%02d", timeSeparated.msecs);
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if (currentEvent == Events::PAUSE) {
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// Reset the start time
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@ -99,11 +121,16 @@ bool StopWatch::Refresh() {
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}
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case States::HALTED: {
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lv_label_set_text(txtPlayPause, Symbols::play);
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// TODO: Change to stop button
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lv_label_set_text(txtStopLap, Symbols::stepBackward);
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if (currentEvent == Events::PLAY) {
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startTime = xTaskGetTickCount();
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currentState = States::RUNNING;
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}
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if (currentEvent == Events::STOP) {
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currentState = States::INIT;
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}
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break;
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}
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}
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@ -132,3 +159,16 @@ void StopWatch::playPauseBtnEventHandler(lv_event_t event) {
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}
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}
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}
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void StopWatch::stopLapBtnEventHandler(lv_event_t event) {
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if (event == LV_EVENT_CLICKED) {
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// If running, then this button is used to save laps
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if (currentState == States::RUNNING) {
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// Add to cirbuffer our new value
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} else if (currentState == States::HALTED) {
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currentEvent = Events::STOP;
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} else {
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// Not possible to reach here. Do nothing.
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}
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}
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}
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@ -13,6 +13,12 @@ namespace Pinetime::Applications::Screens {
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enum class Events { PLAY, PAUSE, STOP };
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struct TimeSeparated_t {
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int mins;
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int secs;
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int msecs;
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};
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class StopWatch : public Screen {
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public:
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StopWatch(DisplayApp* app, const Pinetime::Controllers::DateTime& dateTime);
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@ -21,7 +27,7 @@ namespace Pinetime::Applications::Screens {
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bool OnButtonPushed() override;
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bool OnTouchEvent(uint16_t x, uint16_t y) override;
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void playPauseBtnEventHandler(lv_event_t event);
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void stopLapBtnEventHandler(lv_event_t event);
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private:
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const Pinetime::Controllers::DateTime& dateTime;
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@ -30,6 +36,9 @@ namespace Pinetime::Applications::Screens {
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Events currentEvent;
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TickType_t startTime;
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TickType_t oldTimeElapsed;
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lv_obj_t *time, *msecTime, *btnPlayPause, *btnStop, *txtPlayPause, *txtStop;
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TimeSeparated_t timeSeparated; // Holds Mins, Secs, millisecs
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int lapNr;
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lv_obj_t *time, *msecTime, *btnPlayPause, *btnStopLap, *txtPlayPause, *txtStopLap;
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lv_obj_t *lapOneText, *lapTwoText;
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};
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}
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