Alarm persist to flash (#1367)
* AlarmController: Add saving alarm time to file Save the set alarm time to the SPI NOR flash, so it does not reset to the default value when the watch resets, e.g. due to watchdog timeout or reflashing of a new version of InfiniTime. Just like the `Settings.h` `LoadSettingsFromFile()` the previous alarm at boot (if available) and `SaveSettingsToFile()` the current alarm when the `Alarm.h` screen is closed (only if the settings have changed). The alarm-settings file is stored in `.system/alarm.dat`. The `.system` folder is created if it doesn't yet exist. Fixes: https://github.com/InfiniTimeOrg/InfiniTime/issues/1330 * alarmController: close .system dir after usage Close the `lfs_dir` object for the `.system` dir after usage. Otherwise on the second changed alarm the system will lockup because the `.system` dir is already open and was never closed. --------- Co-authored-by: Galdor Takacs <g@ldor.de>
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@@ -117,7 +117,7 @@ Alarm::Alarm(Controllers::AlarmController& alarmController,
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UpdateAlarmTime();
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if (alarmController.State() == Controllers::AlarmController::AlarmState::Alerting) {
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if (alarmController.IsAlerting()) {
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SetAlerting();
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} else {
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SetSwitchState(LV_ANIM_OFF);
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@@ -125,14 +125,15 @@ Alarm::Alarm(Controllers::AlarmController& alarmController,
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}
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Alarm::~Alarm() {
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if (alarmController.State() == AlarmController::AlarmState::Alerting) {
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if (alarmController.IsAlerting()) {
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StopAlerting();
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}
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lv_obj_clean(lv_scr_act());
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alarmController.SaveAlarm();
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}
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void Alarm::DisableAlarm() {
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if (alarmController.State() == AlarmController::AlarmState::Set) {
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if (alarmController.IsEnabled()) {
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alarmController.DisableAlarm();
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lv_switch_off(enableSwitch, LV_ANIM_ON);
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}
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@@ -172,7 +173,7 @@ bool Alarm::OnButtonPushed() {
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HideInfo();
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return true;
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}
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if (alarmController.State() == AlarmController::AlarmState::Alerting) {
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if (alarmController.IsAlerting()) {
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StopAlerting();
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return true;
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}
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@@ -181,7 +182,7 @@ bool Alarm::OnButtonPushed() {
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bool Alarm::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
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// Don't allow closing the screen by swiping while the alarm is alerting
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return alarmController.State() == AlarmController::AlarmState::Alerting && event == TouchEvents::SwipeDown;
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return alarmController.IsAlerting() && event == TouchEvents::SwipeDown;
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}
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void Alarm::OnValueChanged() {
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@@ -222,15 +223,10 @@ void Alarm::StopAlerting() {
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}
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void Alarm::SetSwitchState(lv_anim_enable_t anim) {
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switch (alarmController.State()) {
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case AlarmController::AlarmState::Set:
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lv_switch_on(enableSwitch, anim);
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break;
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case AlarmController::AlarmState::Not_Set:
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lv_switch_off(enableSwitch, anim);
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break;
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default:
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break;
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if (alarmController.IsEnabled()) {
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lv_switch_on(enableSwitch, anim);
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} else {
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lv_switch_off(enableSwitch, anim);
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}
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}
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@@ -247,7 +243,7 @@ void Alarm::ShowInfo() {
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txtMessage = lv_label_create(btnMessage, nullptr);
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lv_obj_set_style_local_bg_color(btnMessage, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_NAVY);
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if (alarmController.State() == AlarmController::AlarmState::Set) {
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if (alarmController.IsEnabled()) {
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auto timeToAlarm = alarmController.SecondsToAlarm();
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auto daysToAlarm = timeToAlarm / 86400;
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