Fix Model that would crash when closing it.
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				@ -45,13 +45,15 @@ void Modal::Show() {
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  lv_obj_align(mbox, NULL, LV_ALIGN_CENTER, 0, 0);
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  lv_obj_set_event_cb(mbox, Modal::mbox_event_cb);
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  mbox->user_data = this;
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  /* Fade the message box in with an animation */
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//  lv_anim_t a;
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//  lv_anim_init(&a);
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//  lv_anim_set_time(&a, 500, 0);
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//  lv_anim_set_values(&a, LV_OPA_TRANSP, LV_OPA_COVER);
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//  lv_anim_set_exec_cb(&a, obj, (lv_anim_exec_xcb_t)lv_obj_set_opa_scale);
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//  lv_anim_create(&a);
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  lv_anim_t a;
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  lv_anim_init(&a);
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  lv_anim_set_time(&a, 500, 0);
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  lv_anim_set_values(&a, LV_OPA_TRANSP, LV_OPA_COVER);
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  lv_anim_set_exec_cb(&a, obj, (lv_anim_exec_xcb_t)lv_obj_set_opa_scale);
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  lv_anim_create(&a);
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}
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void Modal::Hide() {
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@ -67,11 +69,10 @@ void Modal::mbox_event_cb(lv_obj_t *obj, lv_event_t evt) {
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void Modal::OnEvent(lv_obj_t *event_obj, lv_event_t evt) {
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  if(evt == LV_EVENT_DELETE && event_obj == mbox) {
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    /* Delete the parent modal background */
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    lv_obj_del_async(lv_obj_get_parent(mbox));
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    mbox = NULL; /* happens before object is actually deleted! */
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    Hide();
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  } else if(evt == LV_EVENT_VALUE_CHANGED) {
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    /* A button was clicked */
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    lv_mbox_start_auto_close(mbox, 100);
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    lv_mbox_start_auto_close(mbox, 0);
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//    Hide();
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  }
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}
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@ -16,7 +16,7 @@ static void event_handler(lv_obj_t * obj, lv_event_t event) {
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  screen->OnObjectEvent(obj, event, eventData);
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}
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static const char * btnm_map1[] = {"Meter", "Gauge", "Clock", "\n", "App1", "App2", "App3", ""};
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static const char * btnm_map1[] = {"Meter", "Gauge", "Clock", "\n", "MsgBox", "App2", "App3", ""};
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Tile::Tile(DisplayApp* app) : Screen(app) {
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  modal.reset(new Modal(app));
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@ -123,8 +123,8 @@ void Tile::OnObjectEvent(lv_obj_t *obj, lv_event_t event, uint32_t buttonId) {
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        tile->StartClockApp();
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        break;
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      case 3:
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//        modal->Show();
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//        break;
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        modal->Show();
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        break;
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      case 4:
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      case 5:
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        tile->StartTestApp();
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