Implement SettingWatchFace list
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@ -133,6 +133,14 @@ namespace Pinetime {
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return settingsMenu;
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return settingsMenu;
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};
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};
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void SetWatchfacesMenu(uint8_t menu) {
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watchFacesMenu = menu;
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};
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uint8_t GetWatchfacesMenu() const {
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return watchFacesMenu;
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};
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void SetClockType(ClockType clocktype) {
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void SetClockType(ClockType clocktype) {
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if (clocktype != settings.clockType) {
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if (clocktype != settings.clockType) {
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settingsChanged = true;
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settingsChanged = true;
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@ -262,6 +270,7 @@ namespace Pinetime {
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uint8_t appMenu = 0;
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uint8_t appMenu = 0;
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uint8_t settingsMenu = 0;
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uint8_t settingsMenu = 0;
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uint8_t watchFacesMenu = 0;
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/* ble state is intentionally not saved with the other watch settings and initialized
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/* ble state is intentionally not saved with the other watch settings and initialized
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* to off (false) on every boot because we always want ble to be enabled on startup
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* to off (false) on every boot because we always want ble to be enabled on startup
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*/
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*/
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@ -43,10 +43,10 @@ Clock::Clock(DisplayApp* app,
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case 2:
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case 2:
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return WatchFacePineTimeStyleScreen();
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return WatchFacePineTimeStyleScreen();
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break;
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break;
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// case 3:
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// return WatchFaceTerminalScreen();
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// break;
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case 3:
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case 3:
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return WatchFaceTerminalScreen();
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break;
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case 4:
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return WatchFaceInfineatScreen();
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return WatchFaceInfineatScreen();
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break;
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break;
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}
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}
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@ -1,59 +1,31 @@
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#include "displayapp/screens/settings/SettingWatchFace.h"
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#include "displayapp/screens/settings/SettingWatchFace.h"
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#include <lvgl/lvgl.h>
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#include <lvgl/lvgl.h>
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#include "displayapp/DisplayApp.h"
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#include "displayapp/DisplayApp.h"
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#include "displayapp/screens/CheckboxList.h"
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#include "displayapp/screens/Screen.h"
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#include "displayapp/screens/Screen.h"
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#include "displayapp/screens/Styles.h"
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#include "displayapp/screens/Styles.h"
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#include "displayapp/screens/Symbols.h"
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#include "displayapp/screens/Symbols.h"
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#include "components/settings/Settings.h"
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using namespace Pinetime::Applications::Screens;
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using namespace Pinetime::Applications::Screens;
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namespace {
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constexpr const char* SettingWatchFace::title;
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void event_handler(lv_obj_t* obj, lv_event_t event) {
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constexpr const char* SettingWatchFace::symbol;
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auto* screen = static_cast<SettingWatchFace*>(obj->user_data);
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screen->UpdateSelected(obj, event);
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}
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}
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constexpr std::array<const char*, 4> SettingWatchFace::options;
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SettingWatchFace::SettingWatchFace(Pinetime::Applications::DisplayApp* app, Pinetime::Controllers::Settings& settingsController)
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SettingWatchFace::SettingWatchFace(Pinetime::Applications::DisplayApp* app, Pinetime::Controllers::Settings& settingsController)
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: Screen(app), settingsController {settingsController} {
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: Screen(app),
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settingsController {settingsController},
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lv_obj_t* container1 = lv_cont_create(lv_scr_act(), nullptr);
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screens {app,
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settingsController.GetWatchfacesMenu(),
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// lv_obj_set_style_local_bg_color(container1, LV_CONT_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0x111111));
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{
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lv_obj_set_style_local_bg_opa(container1, LV_CONT_PART_MAIN, LV_STATE_DEFAULT, LV_OPA_TRANSP);
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[this]() -> std::unique_ptr<Screen> {
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lv_obj_set_style_local_pad_all(container1, LV_CONT_PART_MAIN, LV_STATE_DEFAULT, 10);
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return CreateScreen1();
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lv_obj_set_style_local_pad_inner(container1, LV_CONT_PART_MAIN, LV_STATE_DEFAULT, 5);
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},
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lv_obj_set_style_local_border_width(container1, LV_CONT_PART_MAIN, LV_STATE_DEFAULT, 0);
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[this]() -> std::unique_ptr<Screen> {
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return CreateScreen2();
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lv_obj_set_pos(container1, 10, 60);
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}
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lv_obj_set_width(container1, LV_HOR_RES - 20);
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},
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lv_obj_set_height(container1, LV_VER_RES - 50);
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Screens::ScreenListModes::UpDown} {
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lv_cont_set_layout(container1, LV_LAYOUT_COLUMN_LEFT);
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lv_obj_t* title = lv_label_create(lv_scr_act(), nullptr);
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lv_label_set_text_static(title, "Watch face");
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lv_label_set_align(title, LV_LABEL_ALIGN_CENTER);
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lv_obj_align(title, lv_scr_act(), LV_ALIGN_IN_TOP_MID, 10, 15);
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lv_obj_t* icon = lv_label_create(lv_scr_act(), nullptr);
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lv_obj_set_style_local_text_color(icon, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_ORANGE);
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lv_label_set_text_static(icon, Symbols::home);
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lv_label_set_align(icon, LV_LABEL_ALIGN_CENTER);
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lv_obj_align(icon, title, LV_ALIGN_OUT_LEFT_MID, -10, 0);
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for (unsigned int i = 0; i < options.size(); i++) {
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cbOption[i] = lv_checkbox_create(container1, nullptr);
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lv_checkbox_set_text(cbOption[i], options[i]);
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cbOption[i]->user_data = this;
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lv_obj_set_event_cb(cbOption[i], event_handler);
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SetRadioButtonStyle(cbOption[i]);
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if (settingsController.GetClockFace() == i) {
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lv_checkbox_set_checked(cbOption[i], true);
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}
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}
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}
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}
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SettingWatchFace::~SettingWatchFace() {
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SettingWatchFace::~SettingWatchFace() {
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@ -61,15 +33,22 @@ SettingWatchFace::~SettingWatchFace() {
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settingsController.SaveSettings();
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settingsController.SaveSettings();
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}
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}
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void SettingWatchFace::UpdateSelected(lv_obj_t* object, lv_event_t event) {
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bool SettingWatchFace::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
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if (event == LV_EVENT_VALUE_CHANGED) {
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return screens.OnTouchEvent(event);
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for (unsigned int i = 0; i < options.size(); i++) {
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}
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if (object == cbOption[i]) {
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lv_checkbox_set_checked(cbOption[i], true);
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std::unique_ptr<Screen> SettingWatchFace::CreateScreen1() {
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settingsController.SetClockFace(i);
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std::array<const char*, 4> watchfaces {" Digital face", " Analog face", " PineTimeStyle", " Terminal"};
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} else {
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return std::make_unique<Screens::CheckboxList>(0, 2, app, settingsController, title,
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lv_checkbox_set_checked(cbOption[i], false);
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symbol, &Controllers::Settings::SetClockFace,
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}
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&Controllers::Settings::GetClockFace,
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}
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watchfaces);
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}
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}
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std::unique_ptr<Screen> SettingWatchFace::CreateScreen2() {
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std::array<const char*, 4> watchfaces {" Infineat face", "", "", ""};
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return std::make_unique<Screens::CheckboxList>(1, 2, app, settingsController, title,
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symbol, &Controllers::Settings::SetClockFace,
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&Controllers::Settings::GetClockFace,
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watchfaces);
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}
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}
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@ -4,8 +4,10 @@
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#include <cstdint>
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#include <cstdint>
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#include <lvgl/lvgl.h>
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#include <lvgl/lvgl.h>
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#include "displayapp/screens/ScreenList.h"
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#include "components/settings/Settings.h"
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#include "components/settings/Settings.h"
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#include "displayapp/screens/Screen.h"
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#include "displayapp/screens/Screen.h"
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#include "displayapp/screens/Symbols.h"
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namespace Pinetime {
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namespace Pinetime {
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@ -17,13 +19,16 @@ namespace Pinetime {
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SettingWatchFace(DisplayApp* app, Pinetime::Controllers::Settings& settingsController);
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SettingWatchFace(DisplayApp* app, Pinetime::Controllers::Settings& settingsController);
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~SettingWatchFace() override;
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~SettingWatchFace() override;
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void UpdateSelected(lv_obj_t* object, lv_event_t event);
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bool OnTouchEvent(TouchEvents event) override;
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private:
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private:
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static constexpr std::array<const char*, 4> options = {" Digital face", " Analog face", " PineTimeStyle", " Terminal"};
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Controllers::Settings& settingsController;
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Controllers::Settings& settingsController;
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ScreenList<2> screens;
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lv_obj_t* cbOption[options.size()];
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static constexpr const char* title = "Watch face";
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static constexpr const char* symbol = Symbols::home;
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std::unique_ptr<Screen> CreateScreen1();
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std::unique_ptr<Screen> CreateScreen2();
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};
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};
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}
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}
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}
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}
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