Adjust displayapp delay to compensate time spent (#482)
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@ -114,6 +114,7 @@ uint32_t count = 0;
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bool toggle = true;
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bool toggle = true;
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void DisplayApp::Refresh() {
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void DisplayApp::Refresh() {
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TickType_t queueTimeout;
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TickType_t queueTimeout;
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TickType_t delta;
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switch (state) {
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switch (state) {
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case States::Idle:
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case States::Idle:
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IdleState();
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IdleState();
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@ -121,7 +122,11 @@ void DisplayApp::Refresh() {
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break;
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break;
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case States::Running:
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case States::Running:
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RunningState();
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RunningState();
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queueTimeout = 20;
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delta = xTaskGetTickCount() - lastWakeTime;
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if (delta > 20) {
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delta = 20;
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}
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queueTimeout = 20 - delta;
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break;
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break;
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default:
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default:
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queueTimeout = portMAX_DELAY;
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queueTimeout = portMAX_DELAY;
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@ -129,7 +134,9 @@ void DisplayApp::Refresh() {
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}
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}
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Messages msg;
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Messages msg;
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if (xQueueReceive(msgQueue, &msg, queueTimeout)) {
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bool messageReceived = xQueueReceive(msgQueue, &msg, queueTimeout);
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lastWakeTime = xTaskGetTickCount();
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if (messageReceived) {
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switch (msg) {
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switch (msg) {
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case Messages::GoToSleep:
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case Messages::GoToSleep:
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brightnessController.Backup();
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brightnessController.Backup();
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@ -114,6 +114,7 @@ namespace Pinetime {
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Apps nextApp = Apps::None;
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Apps nextApp = Apps::None;
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DisplayApp::FullRefreshDirections nextDirection;
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DisplayApp::FullRefreshDirections nextDirection;
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TickType_t lastWakeTime;
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};
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};
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}
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}
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}
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}
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