Simple Weather Service

Move the function GetIcon that converts SimpleWeatherService::Icons to char (symbol) into a new header file so that it can be used by other apps and companion apps.
This commit is contained in:
Jean-François Milants 2023-12-23 16:02:32 +01:00 committed by JF
parent ef2c431569
commit ad090ab188
2 changed files with 48 additions and 36 deletions

View File

@ -27,6 +27,7 @@
#include "displayapp/screens/BleIcon.h"
#include "displayapp/screens/NotificationIcon.h"
#include "displayapp/screens/Symbols.h"
#include "displayapp/screens/WeatherSymbols.h"
#include "components/battery/BatteryController.h"
#include "components/ble/BleController.h"
#include "components/ble/NotificationManager.h"
@ -42,41 +43,6 @@ namespace {
auto* screen = static_cast<WatchFacePineTimeStyle*>(obj->user_data);
screen->UpdateSelected(obj, event);
}
const char* GetIcon(const Pinetime::Controllers::SimpleWeatherService::Icons icon) {
switch (icon) {
case Pinetime::Controllers::SimpleWeatherService::Icons::Sun:
return Symbols::sun;
break;
case Pinetime::Controllers::SimpleWeatherService::Icons::CloudsSun:
return Symbols::cloudSun;
break;
case Pinetime::Controllers::SimpleWeatherService::Icons::Clouds:
return Symbols::cloud;
break;
case Pinetime::Controllers::SimpleWeatherService::Icons::BrokenClouds:
return Symbols::cloudMeatball;
break;
case Pinetime::Controllers::SimpleWeatherService::Icons::Thunderstorm:
return Symbols::bolt;
break;
case Pinetime::Controllers::SimpleWeatherService::Icons::Snow:
return Symbols::snowflake;
break;
case Pinetime::Controllers::SimpleWeatherService::Icons::CloudShowerHeavy:
return Symbols::cloudShowersHeavy;
break;
case Pinetime::Controllers::SimpleWeatherService::Icons::CloudSunRain:
return Symbols::cloudSunRain;
break;
case Pinetime::Controllers::SimpleWeatherService::Icons::Smog:
return Symbols::smog;
break;
default:
return Symbols::ban;
break;
}
}
}
WatchFacePineTimeStyle::WatchFacePineTimeStyle(Controllers::DateTime& dateTimeController,
@ -578,7 +544,7 @@ void WatchFacePineTimeStyle::Refresh() {
auto optCurrentWeather = currentWeather.Get();
if (optCurrentWeather) {
lv_label_set_text_fmt(temperature, "%d°", optCurrentWeather->temperature);
lv_label_set_text(weatherIcon, GetIcon(optCurrentWeather->iconId));
lv_label_set_text(weatherIcon, Symbols::GetSymbol(optCurrentWeather->iconId));
lv_obj_realign(temperature);
lv_obj_realign(weatherIcon);
}

View File

@ -0,0 +1,46 @@
#pragma once
#include "components/ble/SimpleWeatherService.h"
#include "displayapp/screens/Symbols.h"
namespace Pinetime {
namespace Applications {
namespace Screens {
namespace Symbols {
const char* GetSymbol(const Pinetime::Controllers::SimpleWeatherService::Icons icon) {
switch (icon) {
case Pinetime::Controllers::SimpleWeatherService::Icons::Sun:
return Symbols::sun;
break;
case Pinetime::Controllers::SimpleWeatherService::Icons::CloudsSun:
return Symbols::cloudSun;
break;
case Pinetime::Controllers::SimpleWeatherService::Icons::Clouds:
return Symbols::cloud;
break;
case Pinetime::Controllers::SimpleWeatherService::Icons::BrokenClouds:
return Symbols::cloudMeatball;
break;
case Pinetime::Controllers::SimpleWeatherService::Icons::Thunderstorm:
return Symbols::bolt;
break;
case Pinetime::Controllers::SimpleWeatherService::Icons::Snow:
return Symbols::snowflake;
break;
case Pinetime::Controllers::SimpleWeatherService::Icons::CloudShowerHeavy:
return Symbols::cloudShowersHeavy;
break;
case Pinetime::Controllers::SimpleWeatherService::Icons::CloudSunRain:
return Symbols::cloudSunRain;
break;
case Pinetime::Controllers::SimpleWeatherService::Icons::Smog:
return Symbols::smog;
break;
default:
return Symbols::ban;
break;
}
}
}
}
}
}