Update Paddle.h
bugfix: add missing class
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@ -5,6 +5,9 @@
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#include "Screen.h"
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#include "Screen.h"
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namespace Pinetime {
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namespace Pinetime {
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namespace Components {
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class LittleVgl;
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}
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namespace Applications {
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namespace Applications {
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namespace Screens {
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namespace Screens {
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@ -19,6 +22,8 @@ namespace Pinetime {
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bool OnTouchEvent(uint16_t x, uint16_t y) override;
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bool OnTouchEvent(uint16_t x, uint16_t y) override;
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private:
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private:
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Pinetime::Components::LittleVgl& lvgl;
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const int x_paddle_bottom = 0;
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const int x_paddle_bottom = 0;
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int y_paddle_bottom = 90; // bottom extreme of the paddle
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int y_paddle_bottom = 90; // bottom extreme of the paddle
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@ -140,4 +145,3 @@ const uint8_t ball_map[] = {
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0x6f, 0xed, 0x6f, 0xed, 0x6f, 0xed, 0x6f, 0xed, 0x6f, 0xed, 0x6f, 0xed, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x6f, 0xed, 0x6f, 0xed, 0x6f, 0xed, 0x6f, 0xed, 0x6f, 0xed, 0x6f, 0xed,
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0x6f, 0xed, 0x6f, 0xed, 0x6f, 0xed, 0x6f, 0xed, 0x6f, 0xed, 0x6f, 0xed, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x6f, 0xed, 0x6f, 0xed, 0x6f, 0xed, 0x6f, 0xed, 0x6f, 0xed, 0x6f, 0xed,
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0x6f, 0xed, 0x6f, 0xed, 0x6f, 0xed, 0x6f, 0xed, 0x6f, 0xed, 0x6f, 0xed, 0x6f, 0xed, 0x6f, 0xed, 0x6f, 0xed, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x6f, 0xed, 0x6f, 0xed, 0x6f, 0xed, 0x6f, 0xed, 0x6f, 0xed, 0x6f, 0xed, 0x6f, 0xed, 0x6f, 0xed,
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0x6f, 0xed, 0x6f, 0xed, 0x6f, 0xed, 0x6f, 0xed, 0x6f, 0xed, 0x6f, 0xed, 0x6f, 0xed, 0x6f, 0xed, 0x6f, 0xed, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x6f, 0xed, 0x6f, 0xed, 0x6f, 0xed, 0x6f, 0xed, 0x6f, 0xed, 0x6f, 0xed, 0x6f, 0xed, 0x6f, 0xed,
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};
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};
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