Merge branch 'clemensvonmolo-paint-colorchange-vibration' into develop
This commit is contained in:
commit
ada96ccdc8
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@ -430,7 +430,7 @@ void DisplayApp::LoadApp(Apps app, DisplayApp::FullRefreshDirections direction)
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currentScreen = std::make_unique<Screens::Twos>(this);
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currentScreen = std::make_unique<Screens::Twos>(this);
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break;
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break;
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case Apps::Paint:
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case Apps::Paint:
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currentScreen = std::make_unique<Screens::InfiniPaint>(this, lvgl);
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currentScreen = std::make_unique<Screens::InfiniPaint>(this, lvgl, motorController);
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break;
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break;
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case Apps::Paddle:
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case Apps::Paddle:
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currentScreen = std::make_unique<Screens::Paddle>(this, lvgl);
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currentScreen = std::make_unique<Screens::Paddle>(this, lvgl);
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@ -4,7 +4,10 @@
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using namespace Pinetime::Applications::Screens;
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using namespace Pinetime::Applications::Screens;
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InfiniPaint::InfiniPaint(Pinetime::Applications::DisplayApp* app, Pinetime::Components::LittleVgl& lvgl) : Screen(app), lvgl {lvgl} {
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InfiniPaint::InfiniPaint(Pinetime::Applications::DisplayApp* app,
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Pinetime::Components::LittleVgl& lvgl,
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Pinetime::Controllers::MotorController& motor)
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: Screen(app), lvgl {lvgl}, motor {motor} {
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std::fill(b, b + bufferSize, selectColor);
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std::fill(b, b + bufferSize, selectColor);
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}
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}
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@ -15,6 +18,7 @@ InfiniPaint::~InfiniPaint() {
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bool InfiniPaint::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
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bool InfiniPaint::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
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switch (event) {
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switch (event) {
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case Pinetime::Applications::TouchEvents::LongTap:
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case Pinetime::Applications::TouchEvents::LongTap:
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color = (color + 1) % 8;
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switch (color) {
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switch (color) {
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case 0:
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case 0:
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selectColor = LV_COLOR_MAGENTA;
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selectColor = LV_COLOR_MAGENTA;
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@ -47,7 +51,7 @@ bool InfiniPaint::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
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}
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}
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std::fill(b, b + bufferSize, selectColor);
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std::fill(b, b + bufferSize, selectColor);
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color++;
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motor.RunForDuration(35);
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return true;
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return true;
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default:
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default:
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return true;
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return true;
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@ -4,6 +4,7 @@
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#include <cstdint>
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#include <cstdint>
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#include <algorithm> // std::fill
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#include <algorithm> // std::fill
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#include "displayapp/screens/Screen.h"
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#include "displayapp/screens/Screen.h"
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#include "components/motor/MotorController.h"
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namespace Pinetime {
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namespace Pinetime {
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namespace Components {
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namespace Components {
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@ -14,7 +15,7 @@ namespace Pinetime {
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class InfiniPaint : public Screen {
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class InfiniPaint : public Screen {
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public:
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public:
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InfiniPaint(DisplayApp* app, Pinetime::Components::LittleVgl& lvgl);
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InfiniPaint(DisplayApp* app, Pinetime::Components::LittleVgl& lvgl, Controllers::MotorController& motor);
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~InfiniPaint() override;
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~InfiniPaint() override;
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@ -24,6 +25,7 @@ namespace Pinetime {
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private:
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private:
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Pinetime::Components::LittleVgl& lvgl;
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Pinetime::Components::LittleVgl& lvgl;
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Controllers::MotorController& motor;
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static constexpr uint16_t width = 10;
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static constexpr uint16_t width = 10;
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static constexpr uint16_t height = 10;
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static constexpr uint16_t height = 10;
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static constexpr uint16_t bufferSize = width * height;
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static constexpr uint16_t bufferSize = width * height;
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