Use enum classes, remove old comment
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				@ -4,7 +4,7 @@ using namespace Pinetime::Controllers;
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void ButtonTimerCallback(TimerHandle_t xTimer) {
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  auto* buttonHandler = static_cast<ButtonHandler*>(pvTimerGetTimerID(xTimer));
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  buttonHandler->HandleEvent(ButtonHandler::Timer);
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  buttonHandler->HandleEvent(ButtonHandler::Events::Timer);
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}
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void ButtonHandler::Init(Pinetime::System::SystemTask* systemTask) {
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@ -12,7 +12,7 @@ void ButtonHandler::Init(Pinetime::System::SystemTask* systemTask) {
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  buttonTimer = xTimerCreate("buttonTimer", 0, pdFALSE, this, ButtonTimerCallback);
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}
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void ButtonHandler::HandleEvent(events event) {
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void ButtonHandler::HandleEvent(Events event) {
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  static constexpr TickType_t doubleClickTime = pdMS_TO_TICKS(200);
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  static constexpr TickType_t longPressTime = pdMS_TO_TICKS(400);
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  static constexpr TickType_t longerPressTime = pdMS_TO_TICKS(2000);
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@ -24,61 +24,61 @@ void ButtonHandler::HandleEvent(events event) {
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    systemTask->PushMessage(System::Messages::ReloadIdleTimer);
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  }
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  if (event == Press) {
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  if (event == Events::Press) {
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    buttonPressed = true;
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  } else if (event == Release) {
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  } else if (event == Events::Release) {
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    releaseTime = xTaskGetTickCount();
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    buttonPressed = false;
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  }
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  switch (state) {
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    case Idle:
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      if (event == Press) {
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    case States::Idle:
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      if (event == Events::Press) {
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        xTimerChangePeriod(buttonTimer, doubleClickTime, 0);
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        xTimerStart(buttonTimer, 0);
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        state = Pressed;
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        state = States::Pressed;
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      }
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      break;
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    case Pressed:
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      if (event == Press) {
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    case States::Pressed:
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      if (event == Events::Press) {
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        if (xTaskGetTickCount() - releaseTime < doubleClickTime) {
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          systemTask->PushMessage(System::Messages::OnButtonDoubleClicked);
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          xTimerStop(buttonTimer, 0);
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          state = Idle;
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          state = States::Idle;
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        }
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      } else if (event == Release) {
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      } else if (event == Events::Release) {
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        xTimerChangePeriod(buttonTimer, doubleClickTime, 0);
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        xTimerStart(buttonTimer, 0);
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      } else if (event == Timer) {
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      } else if (event == Events::Timer) {
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        if (buttonPressed) {
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          xTimerChangePeriod(buttonTimer, longPressTime - doubleClickTime, 0);
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          xTimerStart(buttonTimer, 0);
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          state = Holding;
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          state = States::Holding;
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        } else {
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          systemTask->PushMessage(System::Messages::OnButtonPushed);
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          state = Idle;
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          state = States::Idle;
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        }
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      }
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      break;
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    case Holding:
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      if (event == Release) {
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    case States::Holding:
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      if (event == Events::Release) {
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        systemTask->PushMessage(System::Messages::OnButtonPushed);
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        xTimerStop(buttonTimer, 0);
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        state = Idle;
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      } else if (event == Timer) {
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        state = States::Idle;
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      } else if (event == Events::Timer) {
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        xTimerChangePeriod(buttonTimer, longerPressTime - longPressTime - doubleClickTime, 0);
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        xTimerStart(buttonTimer, 0);
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        systemTask->PushMessage(System::Messages::OnButtonLongPressed);
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        state = LongHeld;
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        state = States::LongHeld;
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      }
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      break;
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    case LongHeld:
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      if (event == Release) {
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    case States::LongHeld:
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      if (event == Events::Release) {
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        xTimerStop(buttonTimer, 0);
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        state = Idle;
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      } else if (event == Timer) {
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        state = States::Idle;
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      } else if (event == Events::Timer) {
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        systemTask->PushMessage(System::Messages::OnButtonLongerPressed);
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        state = Idle;
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        state = States::Idle;
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      }
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      break;
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  }
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@ -8,17 +8,17 @@ namespace Pinetime {
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  namespace Controllers {
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    class ButtonHandler {
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    public:
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      enum events { Press, Release, Timer };
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      enum class Events : uint8_t { Press, Release, Timer };
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      void Init(Pinetime::System::SystemTask* systemTask);
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      void HandleEvent(events event);
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      void HandleEvent(Events event);
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    private:
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      enum class States : uint8_t { Idle, Pressed, Holding, LongHeld };
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      Pinetime::System::SystemTask* systemTask = nullptr;
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      TickType_t releaseTime = 0;
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      TimerHandle_t buttonTimer;
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      bool buttonPressed = false;
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      enum states { Idle, Pressed, Holding, LongHeld };
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      states state = Idle;
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      States state = States::Idle;
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    };
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  }
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}
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@ -178,7 +178,6 @@ void nrfx_gpiote_evt_handler(nrfx_gpiote_pin_t pin, nrf_gpiote_polarity_t action
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    xTimerStartFromISR(debounceChargeTimer, &xHigherPriorityTaskWoken);
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    portYIELD_FROM_ISR(xHigherPriorityTaskWoken);
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  } else if (pin == Pinetime::PinMap::Button) {
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    // This activates on button release as well due to bouncing
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    xTimerStartFromISR(debounceTimer, &xHigherPriorityTaskWoken);
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    portYIELD_FROM_ISR(xHigherPriorityTaskWoken);
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  }
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@ -357,9 +357,9 @@ void SystemTask::Work() {
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          break;
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        case Messages::HandleButtonEvent:
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          if (nrf_gpio_pin_read(Pinetime::PinMap::Button) == 0) {
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            buttonHandler.HandleEvent(Pinetime::Controllers::ButtonHandler::Release);
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            buttonHandler.HandleEvent(Pinetime::Controllers::ButtonHandler::Events::Release);
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          } else {
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            buttonHandler.HandleEvent(Pinetime::Controllers::ButtonHandler::Press);
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            buttonHandler.HandleEvent(Pinetime::Controllers::ButtonHandler::Events::Press);
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          }
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          break;
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        case Messages::OnDisplayTaskSleeping:
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