Merge pull request #623 from Riksu9000/lvgl_queuetimeout
Let LVGL control queueTimeout
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@@ -107,8 +107,6 @@ namespace Pinetime {
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TouchEvents returnTouchEvent = TouchEvents::None;
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TouchEvents GetGesture();
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void RunningState();
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void IdleState();
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static void Process(void* instance);
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void InitHw();
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void Refresh();
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@@ -118,7 +116,6 @@ namespace Pinetime {
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Apps nextApp = Apps::None;
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DisplayApp::FullRefreshDirections nextDirection;
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TickType_t lastWakeTime;
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};
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}
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}
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