Optimize SettingWatchFace
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99b5b49993
commit
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@ -1,32 +1,31 @@
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#include "displayapp/screens/settings/SettingWatchFace.h"
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#include <lvgl/lvgl.h>
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#include "displayapp/DisplayApp.h"
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#include "displayapp/screens/CheckboxList.h"
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#include "displayapp/screens/Screen.h"
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#include "components/settings/Settings.h"
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#include "displayapp/screens/WatchFaceInfineat.h"
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#include "displayapp/screens/WatchFaceCasioStyleG7710.h"
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using namespace Pinetime::Applications::Screens;
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constexpr const char* SettingWatchFace::title;
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constexpr const char* SettingWatchFace::symbol;
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auto SettingWatchFace::CreateScreenList() const {
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std::array<std::function<std::unique_ptr<Screen>()>, nScreens> screens;
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for (size_t i = 0; i < screens.size(); i++) {
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screens[i] = [this, i]() -> std::unique_ptr<Screen> {
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return CreateScreen(i);
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};
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}
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return screens;
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}
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SettingWatchFace::SettingWatchFace(Pinetime::Applications::DisplayApp* app,
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Pinetime::Controllers::Settings& settingsController,
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Pinetime::Controllers::FS& filesystem)
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: Screen(app),
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settingsController {settingsController},
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filesystem {filesystem},
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screens {app,
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0,
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{[this]() -> std::unique_ptr<Screen> {
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return CreateScreen1();
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},
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[this]() -> std::unique_ptr<Screen> {
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return CreateScreen2();
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}},
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Screens::ScreenListModes::UpDown} {
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screens {app, 0, CreateScreenList(), Screens::ScreenListModes::UpDown} {
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}
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SettingWatchFace::~SettingWatchFace() {
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@ -37,32 +36,15 @@ bool SettingWatchFace::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
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return screens.OnTouchEvent(event);
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}
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std::unique_ptr<Screen> SettingWatchFace::CreateScreen1() {
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std::array<Screens::CheckboxList::Item, 4> watchfaces {
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{{"Digital face", true}, {"Analog face", true}, {"PineTimeStyle", true}, {"Terminal", true}}};
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return std::make_unique<Screens::CheckboxList>(
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0,
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2,
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app,
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title,
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symbol,
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settingsController.GetClockFace(),
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[&settings = settingsController](uint32_t clockFace) {
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settings.SetClockFace(clockFace);
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settings.SaveSettings();
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},
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watchfaces);
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std::unique_ptr<Screen> SettingWatchFace::CreateScreen(unsigned int screenNum) const {
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std::array<Screens::CheckboxList::Item, settingsPerScreen> watchfacesOnThisScreen;
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for (int i = 0; i < settingsPerScreen; i++) {
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watchfacesOnThisScreen[i] = watchfaces[screenNum * settingsPerScreen + i];
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}
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std::unique_ptr<Screen> SettingWatchFace::CreateScreen2() {
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std::array<Screens::CheckboxList::Item, 4> watchfaces {
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{{"Infineat face", Applications::Screens::WatchFaceInfineat::IsAvailable(filesystem)},
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{"Casio G7710", Applications::Screens::WatchFaceCasioStyleG7710::IsAvailable(filesystem)},
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{"", false},
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{"", false}}};
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return std::make_unique<Screens::CheckboxList>(
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1,
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2,
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screenNum,
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nScreens,
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app,
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title,
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symbol,
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@ -71,5 +53,5 @@ std::unique_ptr<Screen> SettingWatchFace::CreateScreen2() {
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settings.SetClockFace(clockFace);
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settings.SaveSettings();
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},
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watchfaces);
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watchfacesOnThisScreen);
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}
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@ -8,6 +8,9 @@
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#include "components/settings/Settings.h"
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#include "displayapp/screens/Screen.h"
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#include "displayapp/screens/Symbols.h"
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#include "displayapp/screens/CheckboxList.h"
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#include "displayapp/screens/WatchFaceInfineat.h"
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#include "displayapp/screens/WatchFaceCasioStyleG7710.h"
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namespace Pinetime {
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@ -22,14 +25,30 @@ namespace Pinetime {
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bool OnTouchEvent(TouchEvents event) override;
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private:
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auto CreateScreenList() const;
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std::unique_ptr<Screen> CreateScreen(unsigned int screenNum) const;
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Controllers::Settings& settingsController;
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Pinetime::Controllers::FS& filesystem;
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ScreenList<2> screens;
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static constexpr const char* title = "Watch face";
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static constexpr const char* symbol = Symbols::home;
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std::unique_ptr<Screen> CreateScreen1();
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std::unique_ptr<Screen> CreateScreen2();
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static constexpr int settingsPerScreen = 4;
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// Increment this when more space is needed
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static constexpr int nScreens = 2;
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std::array<Screens::CheckboxList::Item, settingsPerScreen * nScreens> watchfaces {
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{{"Digital face", true},
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{"Analog face", true},
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{"PineTimeStyle", true},
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{"Terminal", true},
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{"Infineat face", Applications::Screens::WatchFaceInfineat::IsAvailable(filesystem)},
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{"Casio G7710", Applications::Screens::WatchFaceCasioStyleG7710::IsAvailable(filesystem)},
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{"", false},
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{"", false}}};
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ScreenList<nScreens> screens;
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};
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}
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}
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