Improvements to Apps.md and Intro.md
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# Apps
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This page will teach you:
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- what apps in InfiniTime are
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- what screens and apps are in InfiniTime
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- how to implement your own app
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## Theory
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Apps are the things you can launch from the app selection you get by swiping up.
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At the moment, settings and even the app launcher itself or the clock are implemented very similarly, this might change in the future though.
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The user interface of InfiniTime is made up of **screens**
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Screens that are opened from the app launcher are considered **apps**
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Every app in InfiniTime is it's own class.
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An instance of the class is created when the app is launched and destroyed when the user exits the app.
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They run inside the "displayapp" task (briefly discussed [here](./Intro.md)).
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@ -23,27 +24,21 @@ it does not need to override any of these functions, as LVGL can also handle tou
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If you have any doubts, you can always look at how the other apps are doing things.
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### Continuous updating
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If your app needs to be updated continuously, yo can do so by overriding the `Refresh()` function in your class
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If your app needs to be updated continuously, you can do so by overriding the `Refresh()` function in your class
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and calling `lv_task_create` inside the constructor.
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An example call could look like this: <br>
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`taskRefresh = lv_task_create(RefreshTaskCallback, LV_DISP_DEF_REFR_PERIOD, LV_TASK_PRIO_MID, this);` <br>
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An example call could look like this:
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```cpp
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taskRefresh = lv_task_create(RefreshTaskCallback, LV_DISP_DEF_REFR_PERIOD, LV_TASK_PRIO_MID, this);
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```
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With `taskRefresh` being a member variable of your class and of type `lv_task_t*`.
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Remember to delete the task again using `lv_task_del`.
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The function `RefreshTaskCallback` is inherited from screen and just calls your `Refresh` function.
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### Apps with multiple screens
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InfiniTime provides a mini-library in [displayapp/screens/ScreenList.h](/src/displayapp/screens/ScreenList.h)
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which makes it relatively  easy to add multiple screens to your app.
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To use it, #include it in the header file of your app and add a ScreenList member to your class.
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The template argument should be the number of screens you need.
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You will also need to add `CreateScreen` functions that return `std::unique_ptr<Screen>`
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to your class, one for every screen you have.
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There are still some things left to to that I won't cover here.
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To figure them out, have a look at the "apps" ApplicationList, Settings and SystemInfo.
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The function `RefreshTaskCallback` is inherited from `Screen` and just calls your `Refresh` function.
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## Creating your own app
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A minimal app could look like this: <br>
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A minimal app could look like this:
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MyApp.h:
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```cpp
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#pragma once
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@ -66,13 +61,13 @@ namespace Pinetime {
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MyApp.cpp:
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```cpp
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#include "MyApp.h"
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#include "displayapp/screens/MyApp.h"
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#include "displayapp/DisplayApp.h"
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using namespace Pinetime::Applications::Screens;
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MyApp::MyApp(DisplayApp* app) : Screen(app) {
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  lv_obj_t* title = lv_label_create(lv_scr_act(), NULL);  
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  lv_obj_t* title = lv_label_create(lv_scr_act(), nullptr);
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  lv_label_set_text_static(title, "My test application");
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  lv_label_set_align(title, LV_LABEL_ALIGN_CENTER);
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  lv_obj_align(title, lv_scr_act(), LV_ALIGN_CENTER, 0, 0);
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@ -95,12 +90,10 @@ Now, go to the function `DisplayApp::LoadApp` and add another case to the switch
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The case will be the id you gave your app earlier.
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If your app needs any additional arguments, this is the place to pass them.
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If you want your app to be launched from the regular app launcher, go to [displayapp/screens/ApplicationList.cpp](/src/displayapp/screens/ApplicationList.cpp).
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Add your app to one of the `CreateScreen` functions, or add another `CreateScreen` function if there are no empty spaces for your app. <br>
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If your app is a setting, do the same procedure in [displayapp/screens/settings/Settings.cpp](/src/displayapp/screens/settings/Settings.cpp).
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If you want to add your app in the app launcher, add your app in [displayapp/screens/ApplicationList.cpp](/src/displayapp/screens/ApplicationList.cpp) to one of the `CreateScreen` functions, or add another `CreateScreen` function if there are no empty spaces for your app. If your app is a setting, do the same procedure in [displayapp/screens/settings/Settings.cpp](/src/displayapp/screens/settings/Settings.cpp).
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You should now be able to [build](../buildAndProgram.md) the firmware
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and flash it to your PineTime. Yay!
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Please remember to pay attention to the [UI guidelines](../ui_guidelines.md)
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when designing an app that you want to include in mainstream InfiniTime.
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when designing an app that you want to be included in InfiniTime.
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@ -21,7 +21,7 @@ Both functions are located inside [systemtask/SystemTask.cpp](/src/systemtask/Sy
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It also starts the **task "displayapp"**, which is responsible for launching and running apps, controlling the screen and handling touch events (or forwarding them to the active app).
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You can find the "displayapp" task inside [displayapp/DisplayApp.cpp](/src/displayapp/DisplayApp.cpp).
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There are also other tasks that are responsible for Bluetooth ("ll" and "ble" inside [libs/mynewt-nimble/porting/npl/freertos/src/nimble_port_freertos.c](/src/libs/mynewt-nimble/porting/npl/freertos/src/nimble_port_freertos.c))
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and periodic tasks like heartrate measurements ([heartratetask/HeartRateTask.cpp](/src/heartratetask/HeartRateTask.cpp)). <br>
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and periodic tasks like heartrate measurements ([heartratetask/HeartRateTask.cpp](/src/heartratetask/HeartRateTask.cpp)).
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While it is possible for you to create your own task when you need it, it is recommended to just add functionality to `SystemTask::Work()` if possible.
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If you absolutely need to create another task, try to guess how much [stack space](https://www.freertos.org/FAQMem.html#StackSize) (in words/4-byte packets)
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it will need instead of just typing in a large-ish number.
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