SimpleWeather service : new weather implementation
This new implementation of the weather feature provides a new BLE API and a new weather service. The API uses a single characteristic that allows companion apps to write the weather conditions (current and forecast for the next 5 days). The SimpleWeather service exposes those data as std::optional fields. This new implementation replaces the previous WeahterService. The API is documented in docs/SimpleWeatherService.md.
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JF
parent
088082d32d
commit
c94a59e7d3
@@ -33,7 +33,7 @@
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#include "components/motion/MotionController.h"
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#include "components/settings/Settings.h"
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#include "displayapp/DisplayApp.h"
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#include "components/ble/weather/WeatherService.h"
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#include "components/ble/SimpleWeatherService.h"
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using namespace Pinetime::Applications::Screens;
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@@ -42,6 +42,21 @@ namespace {
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auto* screen = static_cast<WatchFacePineTimeStyle*>(obj->user_data);
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screen->UpdateSelected(obj, event);
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}
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const char* GetIcon(const Pinetime::Controllers::SimpleWeatherService::Icons icon) {
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switch (icon) {
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case Pinetime::Controllers::SimpleWeatherService::Icons::Sun: return Symbols::sun; break;
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case Pinetime::Controllers::SimpleWeatherService::Icons::CloudsSun: return Symbols::cloudSun; break;
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case Pinetime::Controllers::SimpleWeatherService::Icons::Clouds: return Symbols::cloud; break;
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case Pinetime::Controllers::SimpleWeatherService::Icons::BrokenClouds: return Symbols::cloud; break; // TODO missing symbol
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case Pinetime::Controllers::SimpleWeatherService::Icons::Thunderstorm: return Symbols::cloud; break; // TODO missing symbol
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case Pinetime::Controllers::SimpleWeatherService::Icons::Snow: return Symbols::cloud; break; // TODO missing symbol
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case Pinetime::Controllers::SimpleWeatherService::Icons::CloudShowerHeavy: return Symbols::cloudShowersHeavy; break;
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case Pinetime::Controllers::SimpleWeatherService::Icons::CloudSunRain: return Symbols::cloudSunRain; break;
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case Pinetime::Controllers::SimpleWeatherService::Icons::Smog: return Symbols::smog; break;
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default: return Symbols::ban; break;
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}
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}
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}
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WatchFacePineTimeStyle::WatchFacePineTimeStyle(Controllers::DateTime& dateTimeController,
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@@ -50,7 +65,7 @@ WatchFacePineTimeStyle::WatchFacePineTimeStyle(Controllers::DateTime& dateTimeCo
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Controllers::NotificationManager& notificationManager,
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Controllers::Settings& settingsController,
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Controllers::MotionController& motionController,
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Controllers::WeatherService& weatherService)
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Controllers::SimpleWeatherService& weatherService)
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: currentDateTime {{}},
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batteryIcon(false),
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dateTimeController {dateTimeController},
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@@ -537,29 +552,18 @@ void WatchFacePineTimeStyle::Refresh() {
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}
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}
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if (weatherService.GetCurrentTemperature()->timestamp != 0 && weatherService.GetCurrentClouds()->timestamp != 0 &&
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weatherService.GetCurrentPrecipitation()->timestamp != 0) {
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nowTemp = (weatherService.GetCurrentTemperature()->temperature / 100);
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clouds = (weatherService.GetCurrentClouds()->amount);
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precip = (weatherService.GetCurrentPrecipitation()->amount);
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if (nowTemp.IsUpdated()) {
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lv_label_set_text_fmt(temperature, "%d°", nowTemp.Get());
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if ((clouds <= 30) && (precip == 0)) {
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lv_label_set_text(weatherIcon, Symbols::sun);
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} else if ((clouds >= 70) && (clouds <= 90) && (precip == 1)) {
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lv_label_set_text(weatherIcon, Symbols::cloudSunRain);
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} else if ((clouds > 90) && (precip == 0)) {
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lv_label_set_text(weatherIcon, Symbols::cloud);
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} else if ((clouds > 70) && (precip >= 2)) {
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lv_label_set_text(weatherIcon, Symbols::cloudShowersHeavy);
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} else {
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lv_label_set_text(weatherIcon, Symbols::cloudSun);
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};
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currentWeather = weatherService.Current();
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if (currentWeather.IsUpdated()) {
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auto optCurrentWeather = currentWeather.Get();
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if (optCurrentWeather) {
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lv_label_set_text_fmt(temperature, "%d°", optCurrentWeather->temperature);
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lv_label_set_text(weatherIcon, GetIcon(optCurrentWeather->iconId));
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lv_obj_realign(temperature);
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lv_obj_realign(weatherIcon);
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}
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} else {
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lv_label_set_text_static(temperature, "--");
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lv_label_set_text(temperature, "--");
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lv_label_set_text(weatherIcon, Symbols::ban);
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lv_obj_realign(temperature);
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lv_obj_realign(weatherIcon);
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